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Emistry

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Everything posted by Emistry

  1. warp "mapname",x,y; refer warp
  2. sc_start SC_LOUD,2000000,1; sc_start SC_CONCENTRATE,2000000,10; sc_start SC_RUWACH,2000000,1; sc_start SC_SIGHT,2000000,1; these are not "casting" a skill...it just simply activate the effects .... if you want them to cast a skill...use these *unitskilluseid <GID>,<skill id>,<skill lvl>{,<target id>}; *unitskilluseid <GID>,"<skill name>",<skill lvl>{,<target id>}; *unitskillusepos <GID>,<skill id>,<skill lvl>,<x>,<y>; *unitskillusepos <GID>,"<skill name>",<skill lvl>,<x>,<y>; This is the replacement of the older commands, these use the same values for GID as the other unit* commands (See 'GID'). Skill ID is the ID of the skill, skill level is the level of the skill. For the position, the x and y are given in the unitSkillUsePos.
  3. i think that should be the "Default" weight of each job class which specified in the file.. and it's affected by STR and other skills like Enlarge Weight Limit...and etc
  4. you should only use 1 WOE Controller script ...... beside...show your script....and what you have added or changed... and what you wanna do with it.
  5. manually apply the changes.....the auto patching of diff file only work if your svn is clean and unmodified ...
  6. just a translation of all system messages ? or something that look like the eAmod language system ? isnt that would be very large to store all messages in database ? why not just create another option to read different message conf file ? beside....if i am not mistaken, this will also required the client to have a proper langtype to support some of the languages..and of course not all language is supported i believe.
  7. like this ? for( .@i = 0; .@i < getarraysize( .mvp ); .@i++ ) if( .monster == .mvp[.@i] ){ mes "It's MVP.."; close; } mes "It's not MVP."; close;
  8. set .register_aid[ .register_num ],getcharid(3); all annieruru script are based on rAthena...not eAthena anymore.... eAthena doesnt support direct assign of variable..you have to convert it to compatible with eAthena...
  9. prontera,150,150,5 script Healer 99,{ if( !agitcheck() && !agitcheck2() ){ percentheal 100,50; // sc_start SC_BLESSING,360000,10; // sc_start SC_INCREASEAGI,360000,10; } end; } refer agitcheck , agitcheck2
  10. prontera,155,181,5 script Sample 1002,{ end; OnInit: while( 1 ){ delwaitingroom; waitingroom " "+gettimestr( "%H:%M:%S %p",21 ),0; sleep 1000; } end; } refer Gettimestr
  11. input @code$; if(@code$ != "1234") { change the variable type to STRING ....since you are comparing with a STRING and not NUMERIC characters. or... input @code; if( @code != 1234 ) {
  12. killmonster "poring_w01","All"; mapwarp "poring_w01","prontera",155,181;
  13. like this ? http://pastebin.com/raw.php?i=pJUgjFXL
  14. - script Sample -1,{ OnWhisperGlobal: if( @whispervar0$ == "donkey" ){ getitem 512,1; } end; }
  15. trunk/npc/custom/healer.txt set .@Delay,0; // Heal delay, in seconds
  16. manually apply the new changes into your 16797 svn... else... re-apply all the custom changes into the new clean svn
  17. trunk/sql-files/upgrades/upgrade_svn17086_log.sql trunk/sql-files/upgrades/upgrade_svn17086.sql trunk/sql-files/upgrades/upgrade_svn17080.sql
  18. http://www.nickyzai.com/?p=kro http://ratemyserver.net/index.php?page=download_kROLinks
  19. change set .@a, rand(1,100); if ((.@a > getarg(2)) && (.@a < getarg(3))) { to if( .@i ){ there is alot way to make it into 100% ....just simply pick 1 ...
  20. OnMinute10: // Start time (every hour) the script itself will auto start it every hour...every 10th minutes of every hours
  21. prontera,155,181,5 script Sample 1002,{ progressbar "0xFFFFFF",3; getitem 512,1; close2; hideonnpc strnpcinfo; sleep 5000; hideoffnpc strnpcinfo; end; } like that ? i didnt test it...
  22. trunk/src/map/status.c #ifndef RENEWAL_EDP val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) #endif
  23. skill_num i think this variable is not defined in your functions ??
  24. what it does ? just somekind of click npc...wait few second....get item ??
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