sc_start SC_LOUD,2000000,1;
sc_start SC_CONCENTRATE,2000000,10;
sc_start SC_RUWACH,2000000,1;
sc_start SC_SIGHT,2000000,1;
these are not "casting" a skill...it just simply activate the effects ....
if you want them to cast a skill...use these
*unitskilluseid <GID>,<skill id>,<skill lvl>{,<target id>};
*unitskilluseid <GID>,"<skill name>",<skill lvl>{,<target id>};
*unitskillusepos <GID>,<skill id>,<skill lvl>,<x>,<y>;
*unitskillusepos <GID>,"<skill name>",<skill lvl>,<x>,<y>;
This is the replacement of the older commands, these use the same values for
GID as the other unit* commands (See 'GID').
Skill ID is the ID of the skill, skill level is the level of the skill.
For the position, the x and y are given in the unitSkillUsePos.