GD_EMERGENCYCALL should already skip @autotrade players.
If you look at /trunk/src/map/skill.c (line 7020)
case GD_EMERGENCYCALL:
{
int dx[9]={-1, 1, 0, 0,-1, 1,-1, 1, 0};
int dy[9]={ 0, 0, 1,-1, 1,-1,-1, 1, 0};
int j = 0;
struct guild *g = NULL;
// i don't know if it actually summons in a circle, but oh well. ;P
g = sd?sd->state.gmaster_flag:guild_search(status_get_guild_id(src));
if (!g)
break;
clif_skill_nodamage(src,bl,skillid,skilllv,1);
for(i = 0; i <g->max_member; i++, j++) {
if (j>8) j=0;
if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && !dstsd->state.autotrade && !pc_isdead(dstsd)) {
if (map[dstsd->bl.m].flag.nowarp && !map_flag_gvg2(dstsd->bl.m))
continue;
if(map_getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH))
dx[j] = dy[j] = 0;
pc_setpos(dstsd, map_id2index(src->m), src->x+dx[j], src->y+dy[j], CLR_RESPAWN);
}
}
if (sd)
guild_block_skill(sd,skill_get_time2(skillid,skilllv));
}
break;
Does your @afk set some flag?
(like @autotrade sets state.autotrade)