I'm really glad that you like it that much to post your review here :3!
I know. Warcraft 3 is an old game... the 3d engine is not as good as the RO one, so yeah this is not my most beautiful one :3, but yeah it is one of the most I've worked with.
Regarding the Guide:
I will do it. But quite honestly, I'm still new to this. Though I have started with 3d models about 8 months ago... I allways had an error by exporting them inside browedit. But no more.
What can I do for now, is, importing models from most of 3d games that their models can be exported into 3ds Max. Mind you, There is a limitation with models with a high amount of Polygons; RO can't handle that. But, it is possible to import them by cutting the polygons or faces, into a separated parts. So you can attach them all inside browedit, to compound a big model, that will work correctly.
Importing models from 3d games is more easy, since the textures are ready to be attached to the mesh of your model. Importing models from for ex. outside resources (as a google search of models in 3ds max) are more difficult, since the most ones doesn't includes the texture to fill the mesh, or at least, compatible with a 3d game engine.
Doing models from scratch is very hard. I was learning that a long ago, so far I coulda make some random cubes, and basic polygons.
Anyway, for now, I can make the guide of importing models. Ya know Actually I really dont have the time to do free releases, Maybe I can help with something like that. So nice people as you, and some other mappers that allways shares their work for the community will have a helpfull guide like this one to help and offer a new level of map work.
Though, I woulda make it only for people like you... but not for some leechers that I know that they will look for it, those ones that only cares for money , doesn't work for a server (that they might ask them to not share anything) and never have done a free release in their life.
Anyway, wait for the guide in about 1 week.? But hey, my English is bad you are warned
Edit: To all, thanks for your comments! I allways try to improve in each map I make, and I'm glad that you quite noticed it that much :3