Hi.
I'm back into mapping. I know, it has been a long time since the lastest "map from scratch" work I did. But anyway, I'm back and ready to show you this one that enters into a new category that I will offer in my Map Services topic that I have to update.
I will call this as "Map Ports"
What is that? well, as its name, this is about porting maps from popular 3d games (actually games supported: Warcraft, League of Legends, World of Warcraft and Starcraft 2) into RO. This work is more about working with 3d models, modify them (if it is necessary since some models crashes and need to be re-edited to import them succesffuly), extract them, and import them into RO, to use it in your map, at a quantity above of 80 - 90% of custom models to your map.
But not only models. This one is about extracting also textures (of the terrain of that map), sounds (for ex. sounds of units, map ambienting). as also MP3 To improve the recreation of the map.
Obviously there are limitations with this. I decided to make this into an apart category, since the work with models it is too much (sometimes, more than the map itself).
Well enough, let's talk about the map itself now:
Yeah, that is the Dota Map. My customer asked me to do the map exactly as I could... but the most important was: the walkways and terrain structure to look near as possible of the original one.
Video of This map
Watch it in HD 720p
== Sorry dunno why my Fraps, did my video, more darker as it was!, it is not that dark ==
Map is about recreating the Dota All Stars Map. So I needed to extract models, (using 3ds Max and some plugins, since there isn't, or at least I don't now about a native export to 3ds) and import them into RO.
Map in Nightmode, but nightmode colors based in "nightmode" of warcraft 3 pass of time
I extracted some textures of the "ashenvale" forest from warcraft. So I used them for custom bushes, trees, leaves, stones, etc.
I extracted .WAVS files from warcraft data, to add them as custom sounds. So when you reach for ex: a Ziggurat of warcraft, you will hear screams just as in warcraft game
Map preservers very close the same walkway of dota all stars. I used warcraft map editor and a free template to port each walkway of my map. As also a lot of pictures for reference to do it well
First comparison
The first and most important comparison, is the sky view of the map. For me it is really near as the original. I know, it coulda be better... but at first I was working with an "old" dota version, so... anyway, here it is:
Night elfs base
Just a view of this base. Let me tell you that all the models are "facing" south, just as in warcraft, because my customer requested it. He will disable camera rotation into his map, so that is the reason:
Example of Model imported
This is a custom model. Look at the bushes on its base, they have custom textures that I extracted from warcraft 3 Ashenvale data
Another ex. of Model
Here a Moonwell. Also with same bushes.
Night elf, hero area
Just the place where Night elf heroes spawn
Example of Terrain Walkway
Just to show how the walkways are in the nelf side. Some low level terrain elevations, and woods (woods with texture extracted from warcraft dota map trees.
Undead base overview
Those green lights are to simulate the "plage" gas that sorrounds the undeads base
Ex. of model
Just a Ziggurat. Btw, this one could be more bigger, but, ziggurats are small in warcraft 3 really.
Undead Side, walkway
Just an overview of this walkway. to compare trees, terrain etc.
Ex. of custom model again
There the lich king glacier. That was tricky since the model was only available from the "cinematic" data. It was a huge one btw, I had to edit the polygons of it to be usable inside RO... sorry about the "lich" sleketon that is inside of it, I couldn't import it, so I used a random skeleton.
Hero undead base
Just the place where heroes spawns. There is a graveyard, a blood fountain of power, and a tomb of relics
Some models of the undead base
Just another example
That's all. I hope you like it, also, please check the video to hear the sound effects I added.
Regarding Map requests, In short... I'm full! I have to do 2 christmas editions, and 3 maps from scratch still (one in the way, 2 pendings for some guys that reserved an slot the past 2 weeks)
Bye bye and thx in advance for taking your time by posting here in my topic.