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HaureN

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Everything posted by HaureN

  1. about your file, just change the MaxBaseLevel on line 137, then add the lines bellow to match the new levels, from 100~255 with the Level and the exp necessary steps: 1. on 'src/map/map.hpp' #define MAX_LEVEL 255 2. recompile 3. on 'db/pre-re/job_exp.yml' change MaxBaseLevel from all classes that are on your server, also add the new lines to match level 255 just copy the syntax 4. on 'db/pre-re/statpoint.yml' add new lines like the already on the file, copy the syntax
  2. thats not a real thing, i mean its not a unknown item but its a "placeholder" in other words once it get the packet cap it start over, in the end of the day its not working yet you are the best @nitrous
  3. i rewrite cuz i didnt like the way u did, but its working https://github.com/haurenburu/ragnarok-content/blob/master/rathena/requests/OneClickRefine.txt
  4. View File Glast Heim Challenge Mode[ Items Only ] the content of this files are ONLY the ITEMS not the instance not the mobs just the ITEMS and ENCHANTS, i already made a PR but i'll also post here while it isn't merge https://github.com/haurenburu/ragnarok-content/blob/master/rathena/Old_Glast_Heim_Challenge_Mode.txt Submitter HaureN Submitted 06/08/2020 Category Games, Events, Quests Video Content Author HaureN - Gravity  
  5. Not ready yet but i'm working on it: https://github.com/haurenburu/ragnarok-content/tree/master/rathena/illusions/frozen
  6. Version 1.0.0

    323 downloads

    the content of this files are ONLY the ITEMS not the instance not the mobs just the ITEMS and ENCHANTS, i already made a PR but i'll also post here while it isn't merge https://github.com/haurenburu/ragnarok-content/blob/master/rathena/Old_Glast_Heim_Challenge_Mode.txt
    Free
  7. View File Nogg Road F3 (Mag_dun03) All instructions are on the txt things missing: * mobs slaves * official drop chances * enchant system (lapineUI) * exp may not be right Feels free to dm me on HaureN#3690 or [email protected] repo: https://github.com/haurenburu/ragnarok-content/tree/master/rathena/mag_dun03 Submitter HaureN Submitted 06/04/2020 Category Games, Events, Quests Video Content Author HaureN - Gravity  
  8. Version 1.0.0

    371 downloads

    All instructions are on the txt things missing: * mobs slaves * official drop chances * enchant system (lapineUI) * exp may not be right Feels free to dm me on HaureN#3690 or [email protected] repo: https://github.com/haurenburu/ragnarok-content/tree/master/rathena/mag_dun03
    Free
  9. edit rAthena\conf\sql-files.txt execute rAthena\mapcache.bat
  10. maybe |BCT_ALL| instead of BCT_ALLY
  11. so i tried to mimic the vituperatum behavior commented the lines 7159~7165 and add case HP_ASSUMPTIO in line 11568 (before VITUPERATUM it self) and it works (with pvp on cuz vituperatum was made to target enemies ) so... i change the flag "BCT_ENEMY" map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id); to "BCT_ALLY" map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ALLY|1, skill_castend_nodamage_id); and its working for party xD final code: LINE 7158 /* case HP_ASSUMPTIO: if( sd && dstmd ) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); else clif_skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); break; */ LINE 11568 case HP_ASSUMPTIO: if (flag&1) clif_skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv))); else { map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ALLY|1, skill_castend_nodamage_id); clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); } break; case AB_VITUPERATUM: if (flag&1) clif_skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv))); else { map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id); clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); } break; hope you understands skill.cpp
  12. config/battle/client.conf /data/luafiles514/lua files/service_korea/ExternalSettings_kr.lub /data/luafiles514/lua files/service_korea/ExternalSettings_kr_sak.lub Also i think your clientinfo has to be <servicetype>korea</servicetype>
  13. i think if u use that aura never will be show
  14. Da uma olhada, depois eu vou ver como faz por script e te passo
  15. let me know if this is what u want, just delete some parts to allow all cards for example https://pastebin.com/raw/AC0CquTa
  16. going to find out ^ no errors pogU ^ it do let me create a item 310126 i created the same script of ygg and it works but i cant make show on client tho nevermore it works LMAO
  17. let me see if i get it, you want to player be teleported to a specific location when jail is over? u can use part of @go command (https://github.com/rathena/rathena/blob/ca56c060cf3d4c11b0f6da9c5d5b2d8e8e5c3d7e/src/map/atcommand.cpp#L1939) if (pc_setpos(sd, mapindex_name2id(data[town].map), data[town].x, data[town].y, CLR_TELEPORT) == SETPOS_OK) { clif_displaymessage(fd, msg_txt(sd,0)); // Warped. } in @unjail (https://github.com/rathena/rathena/blob/ca56c060cf3d4c11b0f6da9c5d5b2d8e8e5c3d7e/src/map/atcommand.cpp#L4957) //Reset jail time to 1 sec. sc_start(NULL,&pl_sd->bl,SC_JAILED,100,1,1000); clif_displaymessage(pl_sd->fd, msg_txt(sd,120)); // A GM has discharged you from jail. clif_displaymessage(fd, msg_txt(sd,121)); // Player unjailed. return 0; i'm not sure but would be something like that(?) //Reset jail time to 1 sec. pc_setpos(sd, mapindex_name2id(prontera), 150, 150, CLR_TELEPORT); // really not sure sc_start(NULL,&pl_sd->bl,SC_JAILED,100,1,1000); clif_displaymessage(pl_sd->fd, msg_txt(sd,120)); // A GM has discharged you from jail. clif_displaymessage(fd, msg_txt(sd,121)); // Player unjailed. return 0;
  18. hay! if u want the maps itself some are "clone" if i not mistaken, for example:
  19. i totally agree with kreustoo, maybe a good way is send to db only when player logoff, for example if player finish the quest without logout u don't even need to send to db
  20. short answer: yes is possible you can make a new table on db to store this, then if i remember correctly u can use querysql() on the npc or quest w/e... try to find a pvp with rank usually it comes with the scripts to generate a table. --------------------------------------- *query_sql("your MySQL query"{, <array variable>{, <array variable>{, ...}}}); *query_logsql("your MySQL query"{, <array variable>{, <array variable>{, ...}}}); Executes an SQL query. A 'select' query can fill array variables with up to 2 billion rows of values, and will return the number of rows (i.e. array size) or -1 on failure. Note that 'query_sql' runs on the main database while 'query_logsql' runs on the log database. Example: .@nb = query_sql("select name,fame from `char` ORDER BY fame DESC LIMIT 5", .@name$, .@fame); mes "Hall Of Fame: TOP5"; mes "1." + .@name$[0] + "(" + .@fame[0] + ")"; // largest fame value. mes "2." + .@name$[1] + "(" + .@fame[1] + ")"; mes "3." + .@name$[2] + "(" + .@fame[2] + ")"; mes "4." + .@name$[3] + "(" + .@fame[3] + ")"; mes "5." + .@name$[4] + "(" + .@fame[4] + ")"; --------------------------------------- src: https://raw.githubusercontent.com/rathena/rathena/master/doc/script_commands.txt
  21. If u want sonic blow and grimtooth 1% per refine, yes
  22. 1% per refine { .@r = getRefine(); bonus2 bSkillAtk, "CR_ACIDDEMOSTRATION", .@r; } 1% per 2 refines { .@r = getRefine(); bonus2 bSkillAtk, "CR_ACIDDEMOSTRATION", .@r/2; } if i remember correctly 3/2 in rathena is equal to 1 because it gets the integer value, so on odd number refines it will get a previous bonus. if u going to use the refine number more than one time use a variable ?
  23. heya, this is my stats on novaRO (still, nova is wrong by 1 point) Stat points (nova) Stat points (rathena) this is from kro so... i know stats table is not suppose to be right at this point (175 to 200) but any u guys know how to "regenerate" this file or even the "formula" for 175+ stats? this is my code on JS to simulate. With my progression, stats exceed 4151 so on the last level a fixed with -4. let sum = 3; let stat = 100; let level = []; for(let i = 1; i <= 200; i++) { level.push(stat); // 0 ~ 99 if (i < 100 && i%5 === 0) { sum++; } // 100 ~ 150 else if (i <= 150 && i%10 === 0) { sum++; } // 150 ~ 175 else if (i > 150 && i < 175 & (i-150)%7 === 0) { sum++; } // 175 ~ 20 else if (i > 175 && i < 200 && (i-200)%5 === 0) { sum++ } if (i === 199) { // supose to be 35 stat += 31; continue; } stat += sum; }
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