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calaluis

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About calaluis

  • Birthday 02/23/1981

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  1. Hello, Thanks to the information you gave me, I was able to find the problem, for which, I leave it as a blog, in case any may happen to you. It turns out that the emulator, as everyone knows, comes configured with ports by default. So in my case, port 6900, which is used by the login server, was also being used by an IRC server that I set up recently, without realizing that little detail. So what I did was change the default port to another. This does not end here with the change made. The message [Info]: Closed connection from '127.0.0.1'. It was starting to appear only on the map server, for which, I took what you told me. What I did was the following: change all the default ports that the emulator uses for interconnection with players (login, characters and map), for unknown ports. with that, I was able to fix that additional problem. With that, I have a precedent by way of assumption, that the default port of the server map was being attacked. I think it is good practice not to use the ports that come by default, for security reasons.
  2. Hello Community, Through this channel, I need help regarding the no connection between the client and the server, for which, this happened when correcting a false positive from the DDOS attack. This is what happens on the server side. [Info]: Git Hash: '4a3dac6c93cb015bccee7bfe361fa4d7b5b6004c' This is what happens on the client side. Everything has been tried, everything that appears in the forum regarding this, and nothing at all. Stay tuned.
  3. Thanks @HaureN and @Kreustoo for responding. The NPC QuestBoard file has not been touched in the processing source code. However, today, I performed maintenance on my server, for which, I closed all three applications completely and also restarted the Mysql service to free up space in RAM memory. All three applications are reloaded. It is entered with a player account, for which, I can appreciate that the count of monsters killed has not been lost. There where I was quite intrigued where that value was saved, if the emulator in its entirety was closed. I am very attentive, and thank you for reading this message.
  4. Hello Community, Through this channel, I would like to make the following approach below. Although, the emulator includes the NPC QuestBoard script, which allows custom missions to be included very easily; I would like to consult or ask, if it is possible or not, that the progress of the missions of the players are saved in the database, because it is stored in memory. If possible, I await directions. Stay tuned.
  5. Hello community, Through this channel, I would like to make a technical consultation and it is as follows: How can it be configured so that the connection is by HTTP or HTTPS and not by SOCKET? I understand that the game originally used SOCKET for communication. I remain attentive to comments, in order to learn about the connectivity between the client and the game server.
  6. Hello, The same thing happened to me, when trying to download the latest version of the emulator, to be later adapted to pre-renewal. The real problem is that the map_cache.dat file in the db \ pre-re folder comes with the new map and not the old one. What to do is the following: 1.- update the map that is by the old map that I attached in this post to the map_cache.dat file. 2.- Add the map to the GRF file of your personalized client, because the maps, both the client and the server must be exactly the same, otherwise, the same thing that you have reported in this will happen again theme created. I hope this helps you. Old Maps.zip
  7. Hello, In the feature.conf file in the battle folder, you must disable the feature.roulette functionality, located at line 68.
  8. Hello Community, Through this channel, I would like to consult where I can get MySQL queries in order to populate my database on my server, such as this letter that I do not have in my database. Sample link: https://www.divine-pride.net/database/item/31024/immortal-cursed-knight-card Here as you can see, I can not get the MySQL query to capture the data. Stay tuned.
  9. Hello, It turns out that when I go to the map 1 @ sthb it gives me this error: Where can I get those files that my client lacks? Stay tuned.
  10. Hello, What you have to do is the following: 1.- Download the Notepad ++ program 2.- Open the TXT file with the program. 3.- Convert the file to UTF-8 only, without the BOM. I leave an illustrative image. Save the changes of the TXT file and holy remedy.
  11. Hello, Look, I have this version of rathena implemented right now: Now, I would like to ask you if there is a program to be able to validate those errors and be able to correct them, since there are many errors that the emulator throws at me. I remain attentive to your appreciation and good disposition. EDIT: I have been able to correct many of the errors that the script had, and it was referring to the sentence emotion that accepts no more than two input parameters. Now, the emulator gives me the following records below and these do not know how to correct them: [Info]: npc_parse_function: Overwriting user function [Jit_SkipDialogue] (npc/re /instances/NightmarishJitterbug.txt:208) [Info]: npc_parse_function: Overwriting user function [Jit_SpawnMobs] (npc/re/in stances/NightmarishJitterbug.txt:214) [Info]: npc_parse_function: Overwriting user function [JitUnhideDelay] (npc/re/i nstances/NightmarishJitterbug.txt:370) [Info]: npc_parse_function: Overwriting user function [JitUnhide] (npc/re/instan ces/NightmarishJitterbug.txt:381) [Info]: npc_parse_function: Overwriting user function [JitDiagClose] (npc/re/ins tances/NightmarishJitterbug.txt:390) [Info]: npc_parse_function: Overwriting user function [JitDiag] (npc/re/instance s/NightmarishJitterbug.txt:431) [Warning]: Usage of deprecated constant 'E_HO'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_AN'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_HO'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_OMG'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_OMG'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_WHAT'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_SWT2'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_SWT'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_SIGH'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_GASP'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_FLASH'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_FLASH'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_OMG'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_OMG'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_BZZ'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_AN'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_HO'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_NO1'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_HO'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_HO'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_HO'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_HO'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_GASP'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_MEH'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_HO'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_HO'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_GASP'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_GASP'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_WAH'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_WAH'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_PIF'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_PIF'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_WHAT'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_AN'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_HO'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_WHAT'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_HO'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_MEH'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_SIGH'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_OK'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_HEH'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_WAH'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_SRY'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_LV'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_PIF'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_HMM'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DUM'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_X'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_GASP'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_COM'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_COM'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_AN'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_AN'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_AN'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_HO'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_BZZ'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_PIF'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_SIGH'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_HMM'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_FLASH'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_SHY'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_OTL'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_BZZ'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_GG'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_OMG'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_DOTS'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_LV2'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. [Warning]: Usage of deprecated constant 'E_HO'. [Warning]: This constant was deprecated and could become unavailable anytime soo n. Stay tuned. EDIT: I have been able to solve it purely. Thanks for the tips provided.
  12. Quite a lot of mistakes. Has any of the same happened?
  13. This I ask, because you have not put all the corresponding inputs.
  14. Hello I would like to ask if you charge for the instance that you have developed, because that instance is not included in the latest versions of the emulator. Stay tuned.
  15. Thank you very much for your answer. What I did was modify at the database level, so that this weapon is only used by the swordsman class and its derivatives.
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