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Everything posted by Functor

  1. @alcapone If you are the owner of the license, you can contact me on Skype. Maybe you use outdated dll. Maybe you don't have some optional modules. Maybe you bought "fake" from another sellers.
  2. @onlineteam Microsoft Visual C++ 2005-2008-2010-2012-2013-2019 Redistributable Package x86 https://mega.nz/#!cZ9izABA!pRQXohWNwN-0DLXQAoDqlCVXyESeEYh3xD3ck7_Ccf0
  3. Hello! It is the problem of EXE versions 2017 and newer. I prepared fix for it in Gepard Shield. If you are the owner of license - you can receive update for free. https://www.youtube.com/watch?v=Hi6CY2OCKp0
  4. @Ruhn I checked your EXE. You forgot to apply patches: - Disable Game Guard (Recommended) - Disable Ragexe Filename Check (Recommended)
  5. https://rathena.org/board/topic/119467-pvp-ladder-error-and-debug/
  6. @boldo Hello! Your question isn't related to the theme of the topic. So, the owner of license can talk with me in Skype.
  7. Sure. P.S. I haven't seen your "src", but I think you use very old emulator. It looks like your "src" doesn't have applied fix, which was released 8 years ago. Check it: https://github.com/rathena/rathena/commit/5b66b21b67b048427f8e00cea36171a040f7de2c
  8. https://mega.nz/#!5ItiHIKS!Uik_k-Y1scRKZKEokYtCjD23m7MRtlJrt3fi00MDaj8
  9. How to reproduce "bug"? Which GM lvl should I use with this "groups.conf"?
  10. @Frost Diver Your "groups.conf" allows the player with GM lvl 2 or higher to bypass this restriction.
  11. Nobody can help you with it, because you don't give exact info about your modifications. You can remove all your mods. If everything will be OK - install it one by one and check.
  12. https://github.com/rathena/rathena/commit/b143241222470419e26f47ba919226ca8c19b007
  13. @Jacktuloco Open "dinput.ini" and change from: to:
  14. Example - https://rextester.com/DGDTO79874 #include <stdio.h> int main(void) { char buffer_1[32]; char buffer_2[32]; unsigned int len_1 = 0; unsigned int len_2 = 0; memset(buffer_1, '\0', sizeof(buffer_1)); memset(buffer_2, '\0', sizeof(buffer_2)); int result_1 = sscanf("hello_1", "%31c%n", buffer_1, &len_1); int result_2 = sscanf("hello_2", "%31s%n", buffer_2, &len_2); printf("%s - %u - result %d\n", buffer_1, len_1, result_1); printf("%s - %u - result %d\n", buffer_2, len_2, result_2); return 0; } The result: As you can see if "sscanf" fails - it returns "-1". So, it is important to check the result. If I find something - I will let you know.
  15. It is the result of your masking of the problem. I mean: P.S. Try to change from "%31c%n" to "%31s%n" + add validation the result of the execution "sscanf" function and value of "len" variable. Keep in mind that execution of a "%n" directive does not increment the assignment count returned at the completion of execution of the sscanf function.
  16. @Rytech If you will not solve it in 2 days - you should create archive with: upload to the file hosting and post link here. I will try to find time to check it.
  17. @Rytech int i,j,p,len; This line reserves memory on the stack for the variables. But it doesn't initialize them. So, they contain values after the execution of previous functions("garbage data"). There is a possibility that function "sscanf" will not assign the value to the variable "len", but you use it without any validation. Different compilers generate different machine code. In this case, "len" variable can contain different values. For example, when we compile server by using VS2008 - the uninitialized "len" variable is equal "2" and it doesn't cause a crash. But when we use VS2015 - the uninitialized "len" variable is equal "100500" and it causes a crash. You should press the button "Run it (F8)" to execute code: Clang (len == 0) https://rextester.com/TUUGW99405 VC++ (len == random value) https://rextester.com/DBNPV42856 As you can see, code is the same - the results are different for different compilers. It isn't a problem of compilator. It is the problem of the code.
  18. Maybe the server is started from the user which doesn't have the rights to write to the folder "log". You should check it.
  19. How about: It is client side validation.
  20. Put "granny2.dll" and EXE from the game folder in archive, upload to the file hosting and post the link.
  21. It isn't the reason of the crash. This happened during the attempt of memory allocation for effect's object. Maybe the reason of the crash is the lack of free RAM memory.
  22. - remove "granny2.dll" from "..\Windows\System32" folder - download the compatible version of "granny2.dll" and copy to the game folder https://mega.nz/#!4E8mhSjD!IN754qNXTihq9pMbKQlzN3AFo8aQT0d7qviZbkQEF9M
  23. You need to select patch "Use Ragnarok Icon" for changing icon of EXE.
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