Jump to content

FXFreitas

Members
  • Posts

    354
  • Joined

  • Last visited

  • Days Won

    13

Everything posted by FXFreitas

  1. Check renewal spear quicken weapon condition.
  2. You can find them in last kRO or in my hairstyle sprite pack: https://rathena.org/board/topic/101839-showcasedl-hairstyles/
  3. For some reason in all servers I play we had problem with the homunculus Vanilmirth. I Fixed my vanil only with one thing, change the "Previous Homunculus" Option, on this option in particular you can choose between Amistr, Lif and Filir (wait no vanilmirth? Nope, I'll explain why). The point of this option is: Amistr means Defensive (he will attack anyone who attacked you and attack your targets too). Lif means Passive (he literaly does nothing, but will assist you in battle). Filir means Agressive (He will blow up anything on his range without any mercy). I don't know if your issue is the same but hope this can help.
  4. Add him as placeholder (use poring/lunatic stats) if you wanna use only his sprite.
  5. He is not s mob. He is a mercenary used inside of a instance of final battle. To help the player in battle
  6. I am not bored with renew, for me both RO ages are good and enjoyable. I am not the only one seeing good points in Renewal. Ask any good renewal server player rsrsrs, the quote "I think we cannot fit in pre-re anymore" is being very common.
  7. In game command (@bodystyle), and npc script call the function setlook to change the character cloth for the alternate one. jRO added a interface preview, in rathena we have the necessary files in download section (dress pack).
  8. you can put the mobs to level up in conf folder. you can add in monster spawn script (each spawn of each map) the AI mode. ** Create a permanent monster spawn: <map name>,<x>,<y>{,<xs>{,<ys>}}%TAB%monster%TAB%<monster name>{,<monster level>}%TAB%<mob id>,<amount>{,<delay1>{,<delay2>{,<event>{,<mob size>{,<mob ai>}}}}} Map name is the name of the map the monsters will spawn on. x,y are the coordinates where the mob should spawn. If xs and ys are non-zero, they specify the 'radius' of a spawn-rectangle area centered at x,y. Putting zeros instead of these coordinates will spawn the monsters randomly. Note this is only the initial spawn zone, as mobs random-walk, they are free to move away from their specified spawn region. Monster name is the name the monsters will have on screen, and has no relation whatsoever to their names anywhere else. It's the mob id that counts, which identifies monster record in 'mob_db.txt' database of monsters. If the mob name is given as "--ja--", the 'japanese name' field from the monster database is used, (which, in rAthena, actually contains an English name) if it's "--en--", it's the 'english name' from the monster database (which contains an uppercase name used to summon the monster with a GM command). You can specify a custom level to use for the mob different from the one of the database by adjoining the level after the name with a comma. eg: "Poring,50" for a name will spawn a monster with name Poring and level 50. Amount is the amount of monsters that will be spawned when this command is executed, it is affected by spawn rates in 'battle_athena.conf'. Delay1 and delay2 control monster respawn delays - the first one is the fixed base respawn time, and the second is random variance on top of the base time. Both values are given in milliseconds (1000 = 1 second). Note that the server also enforces a minimum respawn delay of 5 seconds. Event is a script event to be executed when the mob is killed. The event must be in the form "NPCName::OnEventName" to execute, and the event name label should start with "On". As with all events, if the NPC is an on-touch NPC, the player who triggers the script must be within 'trigger' range for the event to work. There are two optional fields for monster size and AI. <mob size> can be: Size_Small (0) Size_Medium (1) Size_Large (2) <mob ai> can be: AI_NONE (0) (default) AI_ATTACK (1) (attack/friendly) AI_SPHERE (2) (Alchemist skill) AI_FLORA (3) (Alchemist skill) AI_ZANZOU (4) (Kagerou/Oboro skill) AI_LEGION (5) (Sera skill) AI_FAW (6) (Mechanic skill) Alternately, a monster spawned using 'boss_monster' instead of 'monster' is able to be detected on the map with the SC_BOSSMAPINFO status (used by Convex Mirror). You can check the full file in doc folder: https://github.com/rathena/rathena/blob/master/doc/script_commands.txt
  9. but mob ids are limited to 3999 in client side rsrsrs. Try to put the id 3999 and going down for each mob you add...
  10. didn't you use the commands @battleignore / @monsterignore? Or maybe is because of the account gm level, there is many configurations to limit the staff members.
  11. Yeah I know you are not a noob, but even the experieced one can miss something... We need to ask, even if you know what are you doing, we need to know how you did it. If is a emulator issue, open a issue in github and wait for the fix...
  12. Well, maybe only a visual bug in the client? Do you tested the damage? Or only checked the alt+a stats? I'm sorry I am not using the rAthena now, so I can't say if this works or not. In my version of Hercules/RagEmu looks fine. (The revision is from the second half of 2016)
  13. Check the item structure, the attack and magic attack will be togheter like 70:100 (atk:matk) or with the bonus in the item script (bonus bMatk,100)
  14. Why are you asking, got any problem? Here just works .-.
  15. Be more specific and show us what errors.
  16. Not in general, some items could not exist in some types of server (hmm, a white elvira card does not exist in pre-renewal, but if this item is in item_cardalbum.txt and in item_db.txt he will be in mystical card album list and the chance to make this item enter in the server is 100%) you must have to avoid unwanted itms in your database. The better option is check first what item you're looking to know if he should exist or not. If yes, add the item to your db, if not find the file using this item id and remove the item of the list,
  17. The most recomended is go to our github, open the item_db, use ctrl+f to find the item and take the line (or the table if is sql) and make a copy to your server. or you can check your mob_db and the other item database structures (item_box, item_cardalbum, etc) find these ID's, remove them.
  18. O melhor jeito de corrigir é atualizar a source do emulador, eu sei como é chato ter que refazer trabalho (meu mexo com sprites, refazer trabalho faz parte do meu dia-a-dia) mas é a opção mais garantida. Recomendo que comece salvando suas configurações e traduções para poder passar pra nova versão do emulador.
×
×
  • Create New...