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fightthefallen

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  1. @skymia Well feel free to message me if you need help if anything, I may be able to help with a few small issues.
  2. @skymia Have you put together your own Diffed Client, .grf files, and clientinfo.xml for other players? after you get your servers to all connect, try using someone else, or another computer, to connect to the game and see if they can get through. If you set up the servers to run through an IP, make sure you put THAT IP in the clientinfo.xml. as far as thor patcher and website stuff, I am not well versed and cannot offer help there :/ everything i have made has been pretty basic. @Heero12 Does your clientinfo.xml match up with the IP address? and are you getting any errors in your login-serv when someone tries to connect?
  3. When you say "friends and others" how many do you mean? I have started servers for like me and 4 friends to play on, and LogMeIn Hamachi worked fine for that, you just need to give them your clientinfo.xml with YOUR Hamachi IP in it. As far as putting the ip in conf files for hamachi, just refer to my last post, but instead of using cmd and finding your IP, you can just right click and copy it from hamachi directly. If you want to run a full server where anyone can join, you'd need to port forward and use your actual internet IP (again, see my last post, or anyone else's previous post in here, it is all good info :D) Let me know some more info if you need help, and we can iron it out
  4. did you try going to run>cmd and typing ipconfig? you just find your internet source (say, if you use an ethernet to connect to your router, you would look under "Ethernet" and use the IPv4 address, if you use a wireless card, you would pick that instead) and put that in the the correct IP part. So in the Char conf, try this: // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: (ipconfig IPv4) In Map conf, try this: // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: (ipconfig IPv4) And then in Subnet conf (which I don't have TOO much experience in, but I have run into issues here before) try this subnet: 255.0.0.0:IPv4:IPv4 ^ sometimes this is 255.255.255.0 instead of just ONE 255. and then just try running it and see what comes of it I am not support or anything, I just have the feels for you, I have run into stupid non-connecting servers and my fair share of socket errors in my time and I HOPE this works for you. Good luck P.S. I know I have left some addresses at 127.0.0.1, I do this because those are for the servers to connect to eachother, and on my offline server they do that PERFECT with that IP, so I am just ASSUMING it will work with putting the server online because they are on the same machine. I may be wrong, I do not know xD
  5. @Freya THANK YOU! Now it compiles 100%, just had to find a 2015 VS and installed some build tools.
  6. Hello, I need to know if there is ANY way to have monsters level up from killing other monsters. I know about the mob level up option, but it only supports mobs leveling from killing players, not other monsters. I am stuck at an impasse with this part of my project. Thank you in advance.
  7. Hi guys, I have some ideas I have been messing around with, and one step includes *POSSIBLY* needing to add scripts in the mob_db stat columns. I want to have some custom mobs that will walk around and attack other mobs and level up (different obstacle altogether) but i want to add in a way that makes them harder as they level up (set stat and hp/sp increases, along with higher exp/jexp rewards) To this point I have just been kind of looking through the doc/mob_db and script_commands files and winging it. What I have right now is this, obviously doesn't work. 4000,MOBSTER,Bandito,Bandito,1,{bonus UMOB_MAXHP, 300*UMOB_LEVEL;},1,{bonus BaseExp, 10000*UMOB_LEVEL;},{bonus JobExp, 7500*UMOB_LEVEL;},2,{bonus UMOB_ATKMAX, 150*UMOB_LEVEL;},{bonus UMOB_ATKMIN, 100*UMOB_LEVEL;},{bonus UMOB_DEF, 12+UMOB_LEVEL;},{bonus UMOB_MDEF, 12+UMOB_LEVEL;},{bonus UMOB_STR, 11+UMOB_LEVEL;},{bonus UMOB_AGI, 11+UMOB_LEVEL;},{bonus UMOB_VIT, 11+UMOB_LEVEL;},{bonus UMOB_INT, 11+UMOB_LEVEL;},{bonus UMOB_DEX, 11+UMOB_LEVEL;},{bonus UMOB_LUK, 11+UMOB_LEVEL;},10,12,1,7,20,0x84127,150,1000,800,100,25000,616,100,12106,100,12105,100,2576,1,714,10,12623,10,17429,10,22869,100,14017,100,13043,100,19742,1,7444,1000,0,0 I notice in the map server cmd this error. [Map][4:13] [Error]: sv_readdb: Too many columns in line 2948 of "db/re/mob_db.txt" (found 70, maximum is 57). This is from putting the script into the stat columns, and the comma's inside the scripts being read as starts to new columns. Is there a way to write the scripts WITHOUT comma's? Is there another way to get these ideas to work? Or is this a lost cause and just ridiculous and never going to work. I am literally just winging it and thought this may be possible. Either way, thank you in advance EDIT~~~~~ So it seems that you cannot use {} or () in any of these columns or the value defaults to 1. Also trying something like 300*MOB_LV will not work. Is there no way?!? T.T
  8. I've tried it already, and it seems to be that where it says "monster will level up each time a PLAYER is killed" unfortunately means that only players will boost their level. I had it turned on since the start of my server a few days ago and when i was screwing around killing mvps, they would level up upon killing me. just after I posted last, I had a little mobster (set to level 1, as well as not set to a level on spawn) running around killing stuff and not leveling up, and even when spawning a bunch of monsters for it to hunt, it would not level up killing them.
  9. Thank you for you're help guys, but it seems that I have come to another issue: I can make a mob that attacks other mobs on the map, step 1 complete now I need to enable a mob to level up from monster kills rather than just player kills (the only option i can see in monster.conf) and on top of that, I need to know how to scale stats on the mob automatically on level up. I've tried writing script into the mob_db.txt columns, like "{bonus UMOB_MAXHP, 300*UMOB_LEVEL;}" for the HP column (I know it may be stupid xD I am just going on trial and error here) but it gives me an error for too many columns in the line because of the comma in the middle of the script, adding 13 extra columns. Thanks in advance again guys
  10. As stated in the title, I am looking for any modifications that can make monsters in the fields and mvp's able to naturally hunt (be aggressive towards weaker mobs around them, or hunt specific mobs) and level up as a new challenge for players. If I am just missing the option somewhere for this, or if I have missed a forum post about this same thing, please inform me I have read monster v monster posts, but nothing was quite what I am looking for. Thank you in advance guys :]
  11. I am using the latest rAthena from the github (and i have currently tried all the vcproj files), and im using the latest visual studio 2017 community with the windows 8.1 SDK because i had to download that separately
  12. Hi guys! It's been a few years, at the very least, since I have messed with private servers. I do not believe I've ever run into this issue. When I try to compile any of the vcproj's i get these errors here Any help would be much appreciated ^^ If I need to move this post or if I put the errors in the wrong kind of box, please let me know. I have been out of the forums for quite a while lol
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