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Brynner

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Everything posted by Brynner

  1. you can use no-ip as your ip so not only 5 can connect to your server.
  2. before you diff your client. you must change the icon 1st before applying the diff.
  3. ang alam ko meron na nag report nyan sa bug tracker eh. im not sure kung na fix na yun.
  4. ang pneuma para sa mga range attack/skill. like DS ng archer/hunter. mag miss lang xa. pero ang final strike kasi xa range skill. kya pwedeng mag miss ang skill nya sa pneuma.
  5. before you can put 2 99 max stats. but now you can only put 1 99 max stats. using latest version pre-re. oh i notice that this is a bug. http://rathena.org/board/tracker/issue-8540-bug-stats-for-the-latest-version-pre-re/
  6. your client version only supported up to kagerou and oboro job.
  7. they use 24hrs time format.
  8. auction system is no longer supported.
  9. i think it can be activated via /commands. /monsterhp i don't remember.
  10. i think the issue is related here, http://rathena.org/board/tracker/issue-8468-item-not-exist-using-dummy-data/
  11. yah. i remove that item from the database. the server should delete it from the character storage, inventory or cart. but the map crashed.
  12. i got this error. i disable those item. but instead the server delete those item. it gave me a map crashed. [Warning]: itemdb_search: Item ID 4284 does not exists in the item_db. Using dummy data. [Error]: Server received crash signal! Attempting to save all online characters! [Warning]: itemdb_search: Item ID 12002 does not exists in the item_db. Using dummy data. [Error]: Server received crash signal! Attempting to save all online characters!
  13. problem solved. the item type for rAmod database is still not updated. that's why i got that kind of issue.
  14. the location works fine. because when i equipped that item. it was located at the right location. but when i put it in my storage. the issue occurred.
  15. i have no idea what happen here. some of headgears are in the wrong category?
  16. is this rAmod?you must enable the script to make it work.
  17. thanks but were should i insert the sleep2 1;
  18. how about the weight limit? the gold coin will decrease but the item that you purchase is missing? up the script does not match.
  19. if you put an egg and buy multiple egg. it will give you only the last egg you but. and also if you buy item and you are overweight. the item will disappear. and also the required item will also disappear. example. the currency needed is silver coin. you buy 1 item and your overweight. your silver coin will be decrease but the item will not appear. //===== eAthena Script ======================================= //= Custom-Currency Multi-Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= Allows for better organization in a single shop call. //= Note that there are two configuration areas. //============================================================ // -------------------- Config 1 -------------------- // For each shop added, copy this MSHOPX dummy data. // Write your shop names in the select() function. - shop MSHOP1 -1,512:-1 - shop MSHOP2 -1,512:-1 - shop MSHOP3 -1,512:-1 - shop MSHOP4 -1,512:-1 - shop MSHOP5 -1,512:-1 - shop MSHOP6 -1,512:-1 - shop MSHOP7 -1,512:-1 - shop MSHOP8 -1,512:-1 prontera,163,174,4 script A Shop 984,{ set @s, select("Weapons:Headgears:Armors:Garments:Shoes:Shields:Cards:Misc"); // -------------------------------------------------- message strcharinfo(0),"This shop only accepts "+getitemname(.Currency[@s])+"."; dispbottom "You have "+countitem(.Currency[@s])+" "+getitemname(.Currency[@s])+"."; callshop "MSHOP"+@s,1; npcshopattach "MSHOP"+@s; end; OnBuyItem: set .@i,0; while (.@i < getarraysize(@bought_nameid)) { set .@j, 0; while (.@j < getarraysize(getd(".Shop"+@s))) { if(getd(".Shop"+@s+"["+.@j+"]") == @bought_nameid[.@i]) { set @itemcost, (getd(".Shop"+@s+"["+(.@j+1)+"]") * @bought_quantity[.@i]); set @totalcost, @totalcost + @itemcost; break; } set .@j, .@j+2; } set .@i, .@i+1; } if (@totalcost > countitem(.Currency[@s])) dispbottom "You don't have enough "+getitemname(.Currency[@s])+"."; else { set .@i,0; while (.@i < getarraysize(@bought_nameid)) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"."; set .@i, .@i+1; } delitem .Currency[@s], @totalcost; } set @totalcost, 0; deletearray @bought_nameid[0], 128; deletearray @bought_quantity[0], 128; end; OnInit: // -------------------- Config 2 -------------------- // Currency: The ID of each shop currency, // in the same order as the shops. // Shop order follows that of the select() call, // and is formatted "ID1,Count1,ID2,Count2,..." setarray .Currency[1],513,513,513,513,513,513,513,513; setarray .Shop1[0],1202,5,1229,20; setarray .Shop2[0],5116,15; setarray .Shop3[0],2302,2,2348,30; setarray .Shop4[0],2502,2,2513,15,2523,15; setarray .Shop5[0],2441,15; setarray .Shop6[0],2199,32768; setarray .Shop7[0],4051,3,4285,6; setarray .Shop8[0],513,1,532,2,634,4; // -------------------------------------------------- set .@i,1; while (.@i <= getarraysize(.Currency)) { set .@j,0; while (.@j < getarraysize(getd(".Shop"+.@i))) { npcshopdelitem "MSHOP"+.@i,512; npcshopadditem "MSHOP"+.@i, getd(".Shop"+.@i+"["+.@j+"]"), getd(".Shop"+.@i+"["+(.@j+1)+"]"); set .@j, .@j+2; } set .@i, .@i+1; } end; }
  20. how to fix the Custom Currency Multi-Shop. if you are overweight then buy an item. you will not get the item. but the currency item will decrease.
  21. custom aura?
  22. i think its impossible. you still need to restart your server.
  23. if im not mistaken it is the official behavior on a pvp/gvg map. your character will be automatically respawn once on a gvg map. but when it comes on the pvp you will have 2nd chance to resurect. but if you die again you will automatically respawn on your last save point.
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