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Within this few days I've tried to see how packageitem.lub structure and is it possible to create generator for that. Yes, possible but I wont share the generator here, because Ive tried for renewal it takes around 15 minutes or more because of too much of groups in item_group_db (2777 groups) and also a lot of items. Btw, I'm using latest rAthena and latest ROTP by Chris to date (24 June 2025), maybe ill update this post if needed but since its for Pre-RE, I don't think there will be much changes then. I've tried to use AI to analyze data generated from my generator with ROTP latest packageitem.lub and below is the result for Renewal data. As you can see, the generator covered 96.4% packages for Renewal compare to latest packageitem ROTP and 86 of missing packages is because of unknown itemID and non existing group. I need to filter some group in rAthena item_group_db.yml because of some groups thats are not even in official packageitem.lub, so thats why the new packages is 0. There are 292 functionally different because of different prob/rates and also the item data inside that specific group compare to official one. Below is latest packageitem.lub from ROTP as default which is Renewal. And below is the generated one for Pre-Renewal by using ROTP Pre-RE iteminfo.lua data Since there isn't any released as I'm aware of for Pre-Renewal packageitem.lub so I'll share it here and you could try it. The data is generated by using ROTP Pre-Renewal iteminfo.lua and rAthena Pre-Renewal files. If the probability info didn't shown, recheck packageitem.lub does it have that itemID existing, and if yes but still not showing, try to add the itemID in the list in simplecashshopscript.lub. If there is any inaccuracy compare to rAthena you can let me know and I'll try to update it ASAP. packageitem.lubsimplecashshopscript.lub3 points
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3 points
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Version 1.0.0
170 downloads
Since someone is claiming that they are the only one who has the right to come up with this idea, and it's become an issue - to be honest, I didn't know that something like this had already been released here. So, I've decided to share this work for free so that everyone can benefit from it. Just to clarify: this is entirely my own work. I didn’t copy any code from the person claiming they are the only one entitled to ideas like this. As for the monster GRF, I manually edited each one to extract only the dead sprite actions. Whenever an MVP dies on the map, a tombstone will appear at the spot where it died — but instead of just saying "Tomb", it now shows the MVP’s name like **"Phreeoni"**, **"Baphomet"**, or **"Ifrit"** Instantly see which MVP was killed Great for MVP hunters and competitive players Makes the game world feel more immersive Works with any MVP across the server Example: When **Phreeoni** is defeated, a tombstone labeled **"Phreeoni"** appears where it died — no more guessing!Free3 points -
The 2023+ clients use new job IDs for the jRO costumes: JOB_RUNE_KNIGHT_2ND = 4332, JOB_MECHANIC_2ND = 4333, JOB_GUILLOTINE_CROSS_2ND = 4334, JOB_WARLOCK_2ND = 4335, JOB_ARCHBISHOP_2ND = 4336, JOB_RANGER_2ND = 4337, JOB_ROYAL_GUARD_2ND = 4338, JOB_GENETIC_2ND = 4339, JOB_SHADOW_CHASER_2ND = 4340, JOB_SORCERER_2ND = 4341, JOB_SURA_2ND = 4342, JOB_MINSTREL_2ND = 4343, JOB_WANDERER_2ND = 4344, You need to add them in the source. Open file \src\common\mmo.hpp. Find JOB_SKY_EMPEROR2 = 4316, then add the following code below it: JOB_RUNE_KNIGHT_2ND = 4332, JOB_MECHANIC_2ND, JOB_GUILLOTINE_CROSS_2ND, JOB_WARLOCK_2ND, JOB_ARCHBISHOP_2ND, JOB_RANGER_2ND, JOB_ROYAL_GUARD_2ND, JOB_GENETIC_2ND, JOB_SHADOW_CHASER_2ND, JOB_SORCERER_2ND, JOB_SURA_2ND, JOB_MINSTREL_2ND, JOB_WANDERER_2ND, Save the file then recompile the server. I've updated the example script for you: // callfunc "F_JobSuit",<Job ID>; //Change to specific sprite // callfunc "F_JobSuit",-1; //Change to 2nd job // callfunc "F_JobSuit",-2; //Change to transcendent 2nd job // callfunc "F_JobSuit",-3; //Change to 3rd job // callfunc "F_JobSuit",-4; //Change to 4th job // callfunc "F_JobSuit",-5; //Change to alternative third class costume // callfunc "F_JobSuit"; //Return to default sprite function script F_JobSuit { .@block_expanded_jobs = false; //Disable changing for expanded job player (true/false) if (getargcount() == 0) { if (PACKETVER >= 20231220) setlook LOOK_BODY2,Class; else if (JobSuit_id > 4331 && JobSuit_id < 4345) setlook LOOK_BODY2,0; else changebase Class; JobSuit_active = false; JobSuit_id = 0; end; } if (getarg(0) > -1) { if (jobname(getarg(0)) == "Unknown Job") { dispbottom "Unknown Job"; end; } callsub S_OK,getarg(0),1; } if (.@block_expanded_jobs && (BaseClass == Job_Novice || BaseClass == Job_Summoner || BaseClass == Job_Gunslinger || BaseClass == Job_Ninja || BaseClass == Job_Taekwon)) end; if (BaseClass == Job_Summoner) { if (Upper) callsub S_OK,Job_Summoner; else callsub S_OK,Job_Spirit_Handler; } else if (BaseClass == Job_Gunslinger) { switch(getarg(0)) { case -1: callsub S_OK,Job_Gunslinger; case -2: case -3: callsub S_OK,Job_Rebellion; case -4: case -5: default: callsub S_OK,Job_Night_Watch; } } else if (BaseClass == Job_Ninja) { switch(getarg(0)) { case -1: callsub S_OK,Job_Ninja; case -2: case -3: callsub S_OK,(Sex ? Job_Kagerou : Job_Oboro); case -4: case -5: default: callsub S_OK,(Sex ? Job_Shinkiro : Job_Shiranui); } } else if (BaseClass == Job_Novice) { switch(getarg(0)) { case -1: callsub S_OK,Job_Novice,1; case -2: case -3: callsub S_OK,Job_Super_Novice; case -4: case -5: default: callsub S_OK,Job_Hyper_Novice; } } else if (BaseJob == Job_Soul_Linker) { switch(getarg(0)) { case -1: case -2: callsub S_OK,Job_Soul_Linker; case -3: callsub S_OK,Job_Soul_Reaper; case -4: case -5: default: callsub S_OK,Job_Soul_Ascetic; } } else if (BaseJob == Job_Star_Gladiator) { switch(getarg(0)) { case -1: callsub S_OK,Job_Taekwon; case -2: callsub S_OK,Job_Star_Gladiator; case -3: callsub S_OK,Job_Star_Emperor; case -4: case -5: default: callsub S_OK,Job_Sky_Emperor; } } switch(getarg(0)) { case -1: callsub S_OK,roclass(eaclass()&EAJ_UPPERMASK); case -2: callsub S_OK,roclass(eaclass()&EAJ_UPPERMASK|EAJL_UPPER); case -3: callsub S_OK,roclass(eaclass()&EAJ_THIRDMASK|EAJL_THIRD); case -4: .@job = roclass(eaclass()&EAJ_THIRDMASK|EAJL_THIRD); callsub S_OK,roclass(eaclass(.@job)|EAJL_FOURTH|EAJL_UPPER); case -5: .@job = roclass(eaclass()&EAJ_THIRDMASK|EAJL_THIRD); if (.@job > 0) callsub S_OK,roclass(eaclass(.@job)|EAJL_FOURTH|EAJL_UPPER)+80; } S_OK: .@c = getarg(0); if (.@c < 1 && getarg(1,0) == 0) end; if (PACKETVER >= 20231220) setlook LOOK_BODY2,.@c; else if (.@c > 4331 && .@c < 4345) setlook LOOK_BODY2,1; else changebase .@c; JobSuit_active = true; JobSuit_id = .@c; end; } - script #JobSuitOnLogin -1,{ OnPCLoginEvent: if (JobSuit_active) F_JobSuit(JobSuit_id); end; }2 points
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Hello, I don't see the variable being set in your item script. You can use OnPCLoginEvent on a NPC to reapply the appearance. Replace changebase with setlook LOOK_BODY2. Example using a function: Script: | callfunc "F_JobSuit"; UnEquipScript: | callfunc "F_JobSuit",-1; // callfunc "F_JobSuit"; //Change to evolution sprite // callfunc "F_JobSuit",<Job ID>; //Change to specific sprite // callfunc "F_JobSuit",-1; //Return to default sprite function script F_JobSuit { if (getarg(0,0) != -1) { if (jobname(getarg(0,-1)) != "Unknown Job") .@c = getarg(0); else if (BaseJob == Job_Priest) .@c = JOB_ARCH_BISHOP; else if (BaseJob == Job_Wizard) .@c = JOB_WARLOCK; else if (BaseJob == Job_Blacksmith) .@c = JOB_MECHANIC; else if (BaseJob == Job_Hunter) .@c = JOB_RANGER; else if (BaseJob == Job_Assassin) .@c = JOB_GUILLOTINE_CROSS; else if (BaseJob == Job_Crusader) .@c = JOB_ROYAL_GUARD; else if (BaseJob == Job_Monk) .@c = JOB_SURA; else if (BaseJob == Job_Sage) .@c = JOB_SORCERER; else if (BaseJob == Job_Rogue) .@c = JOB_SHADOW_CHASER; else if (BaseJob == Job_Alchemist) .@c = JOB_GENETIC; else if (BaseJob == Job_Bard) .@c = JOB_MINSTREL; else if (BaseJob == Job_Dancer) .@c = JOB_WANDERER; if (PACKETVER >= 20231220) setlook LOOK_BODY2,.@c; else changebase .@c; JobSuit_active = true; JobSuit_id = .@c; end; } if (PACKETVER >= 20231220) setlook LOOK_BODY2,Class; else changebase Class; JobSuit_active = false; JobSuit_id = 0; end; } - script #JobSuitOnLogin -1,{ OnPCLoginEvent: if (JobSuit_active) F_JobSuit(JobSuit_id); end; }2 points
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This map belongs to the game universe expansion series. Made with attention to detail and inspired by the original! .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. um_fild05 Now you can visit the new part of the Hoomga Jungle! The map is a continuation of the Umbala Field 04 location and repeats its main features. The landscape also follows the outlines of the original art design of the location on the world map. The map seamlessly connects with neighboring levels. This map is also supposed to be the home of the MVP Wootan Defender, who was never featured in the original game. However, an ancient version of this MVP was added as a boss in Illusion of Luanda, but for some reason lived in the Comodo North Cave mixed with other monsters and even with another MVP Ancient Tao Gunka instead of in the forest area. Now you can fight its regular version in its native jungle zone and get a unique custom item. I asked the artist to draw a card and a custom shield for this MVP. MVP Wootan Defender MVP Wootan Defender Card Special Loot Wootan's Token - ID 25633 Wootan Defender's Shield Piece - ID 25634 Wootan Defender's Shield [1] - Custom All images and sprites can be downloaded in this topic: https://rathena.org/board/files/file/3844-w0w_custom_collection/ P.S. You may not have noticed in the video but all the gorillas are doubled in size. In their normal size they look very weak the same height as the player. But they have good pixel art that does not lose its beauty when enlarged. It also allows you to double their HP stats and experience to make their farming at least a little more interesting. P.S.S. Also fixed the neighboring location um_fild04: 1) Removed official inaccessible gat points 168,137 and 185,138 2) Added seamless passage to the new location um_fild05 Please rate it if the map is good enough ~~ This map can be downloaded here https://rathena.org/board/files/file/4487-w0w_map_collection/2 points
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KRO : https://github.com/hiphop9/ROClient_en 2025-06-04_Ragexe.exe -PATH- @ Bug Fix(Recommended) Add Close Button Custom Window Title Disable 1rag1 Params(Recommended) Disalbe Filename Check(Recommended) Disable Help Message Enable DNS Suport Enable Multiple GRF(Recommended) Fix NPC Dialog Scroll Increase Zoom Out 75% Read Data Folder First(Recommended) Remove Hard Coded Address & Port(Recommended) Restore Clientinfo.xml(Recommended) Restore Old Login Packet(Recommended) externalsettings Korea patch Skip License Screen Translations client EnableWho EnableShowName AlwaysAscii CallKoreaClientInfo PlainTextDesc HideBuildInfo TranslateClient NoGGuard CustomItemInfoLub CustomAchieveLub CustomTownInfoLub CustomTipboxLub Customspopuplub CustomMapInfoLub CustomOngQuestInfoLub CustomRcmdQuestInfoLub Customachievementslub CustomQuestClassificationInfolub NoNagle OpenToServiceSelect GuildBrackets NoGravityAds NoGravityLogo FixLatestNCWin Restore model culling Headgears viewID 64000 ExtendCashShopPreview EnableProxySupport IncreaseMapQuality rAthena 2025-06-14 (66a4a2ab68ce85d781514c3c000433f981d6842f) https://github.com/hiphop9/rathena20250614 - emotion ui update for 20230925 clients - 20231220+ CLIENT bodystylefix - macro user report packet This is distributed for testing purposes only. Please do not request additional patches!! I am not a seller!! Therefore, if you plan to operate or commercialize a server, do not contact me!!1 point
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I think it should be working, as usual dont try it at town since maybe some dev might try at prontera/town with @pvp or something. U can try with the 4 example given (if im not mistaken) and see the damage. Try at any field/dungeon.1 point
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I just tried it and it's working fine for me. Please share what you put in the file and how you tested it.1 point
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1 point
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Bueno sin ofender a Euphy creador de este npc de cazeria, ° Quisiera que me ayudaran a encontrar y elegir los monstruos a cazar, debido que están al azar. ° También una opción de % probabilidad similar a la probabilidad de drop de cartas, ejemplo: Usuario: THOMY a matado 1000 Zombies sin embargo por la probabilidad de drop kill de un 50%, solo lleva 500 kill en conteo. ya que cada kill tiene 50%. ° Finalmente si me ayudan agregar el conteo, como está visiblemte en la imagen, "el conteo arriba en el personaje (Honet [1/10])", está en color amarillo. monster_hunting_euphy.txt1 point
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1 point
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Hi Guys, I'm passing to expose my map RPD - Raccoon City Police Department City Topic for detail: https://rathena.org/board/topic/122711-showcase-rpd-raccoon-city-police-department/ Topic for detail: https://rathena.org/board/topic/119586-showcase-survival-the-infected-city/ Summoner's Rift in Ragnarok Online Topic for detail: https://rathena.org/board/topic/115996-showcase-summoners-rift/ PVP map Topic for detail: https://rathena.org/board/topic/117391-showcase-map-the-sacred-blood/ Dark Endless Tower map Gaia Village Topic for detail: https://rathena.org/board/topic/117689-showcase-gaia-the-enchanted-village/ Gaia PVP Pokemon Map Cerulean Market Under Market DUEL PVP MAP New City - Center Karin Dome Enmadaioh Map Training Island - Start Map Lobby Map1 point
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Updates Supported up to 26 June 2025 items. I did split into 2 files to prevent file size over 4GB.1 point
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Los scripts de Euphy y tr0n usan variables con OnNPCKillEvent y el color del texto es fijo. Para mostrar los números de muertes en color amarillo, necesitarás usar el sistema oficial de misiones (setquest / checkquest / erasequest), donde cada muerte cuenta para los miembros del grupo, pero la probabilidad siempre es del 100%. Para agregar una nueva misión personalizada, abre el archivo: import/quest_db.yml (o import/quest_db.txt si tu rAthena está desactualizado). Ejemplo: - Id: 7148 Title: The training course 'conquer the orc village!' - A real battle 1 Targets: - Mob: ORC_BABY Count: 10 Y el archivo en tu carpeta del cliente: System/OngoingQuestInfoList (o data/questid2display.txt si tu ejecutable del cliente es antiguo). Ejemplo: [7148] = { Title = "¡Conquista el Pueblo de los Orcos!", Description = { "Pueden ser crías, pero se convierten en feroces Guerreros orco. Caza 10 Bebés orco en el Pueblo de los Orcos." }, Summary = "" }, Luego, usa el ID de la misión en el NPC. Ejemplo: prontera,150,150,4 script Cazador Simple 123,{ if(checkquest(7148) == -1) { // Misión no iniciada mes "[Cazador Simple]"; mes "¡Necesito ayuda cazando monstruos!"; mes "¿Puedes cazar 10 Bebés orco para mí?"; next; if(select("Aceptar:Rechazar") == 1) { mes "[Cazador Simple]"; mes "¡Genial! Regresa cuando hayas terminado."; setquest 7148; close; } mes "[Cazador Simple]"; mes "Tal vez la próxima vez entonces."; close; } else if(checkquest(7148,HUNTING) == 2) { // Caza completada mes "[Cazador Simple]"; mes "¡Excelente trabajo! Aquí tienes tu recompensa."; getexp 5000,0; erasequest 7148; close; } else if(checkquest(7148) == 1) { // Misión activa pero no completada mes "[Cazador Simple]"; mes "¡Sigue cazando! Aún no has terminado."; close; } } moc_para01,39,36,5 script Gestor de Misiones#2024 732,{ mes "[^FF7700Gestor de Misiones^000000]"; mes "Hola, por favor selecciona una misión"; while (true) { switch(select((.hunting)?" ~ Misión de Cacería":"", (.collection)?" ~ Misión de Recolección":"")) { case 1: set .@huntmenu$, ""; for(set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1){ if (.@i) set .@huntmenu$,.@huntmenu$ + ":"; if (gettimetick(2) < getd((.@i+1) + "_hunting_delay")) .@c$ = "^808080"; else .@c$ = "^000000"; set .@huntmenu$, .@huntmenu$ + .@c$ + "[Nv " + getd("." +(.@i+1)+"_huntingmin") + "-" + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$"); } set @selection,select(.@huntmenu$); clear; if (.quest_repeat == true) { if(gettimetick(2) < getd(@selection + "_hunting_delay")){ mes "[^FF7700Gestor de Misiones^000000]"; mes "¡Lo siento, debes esperar 24 horas antes de repetir esta misión!"; mes "Por favor espera hasta ^0000FF"+Time2Str(getd(@selection + "_hunting_delay"))+"^000000."; close; } } else { if (getd(@selection + "_hunting_repeat") == true){ mes "[^FF7700Gestor de Misiones^000000]"; mes "Ya completaste esta misión."; mes "Por favor elige otra."; close; } } mes "[^FF7700Gestor de Misiones^000000]"; .@size = getarraysize(getd("."+ @selection + "_huntingmob")); if (.@size == 2) mes "Por favor caza y elimina a ^FF0000"+getd("."+@selection+"_huntingmob[1]")+" " + getmonsterinfo(getd("."+@selection+"_huntingmob[0]"),MOB_NAME)+"^000000."; else { mes "Por favor caza y elimina los siguientes monstruos:"; for(set .@j, 0; .@j < .@size; set .@j,.@j+2) mes "- ^FF0000"+getd("."+@selection+"_huntingmob["+(.@j+1)+"]")+" " + getmonsterinfo(getd("."+@selection+"_huntingmob["+.@j+"]"),MOB_NAME)+"^000000"; } next; mes "[^FF7700Gestor de Misiones^000000]"; mes "Recompensas:"; if (getd("." +@selection+"_huntingexp[0]")) mes "^0000FF" + F_InsertComma(getd("." +@selection+"_huntingexp[0]"))+" EXP Base^000000"; if (getd("." +@selection+"_huntingexp[1]")) mes "^0000FF" + F_InsertComma(getd("." +@selection+"_huntingexp[1]"))+" EXP de Clase^000000"; if (getd("." +@selection+"_huntingzeny")) mes "Zeny: ^0000FF"+getd("." +@selection+"_huntingzeny")+"^000000"; if (getd("." +@selection+"_huntingprize[0]")) { for(.@i = 0; .@i < getarraysize(getd("." +@selection+"_huntingprize")); .@i++) mes getd("." +@selection+"_huntingamount") + " " + getitemname((getd("." +@selection+"_huntingprize["+.@i+"]"))); } switch(select("- Aceptar Misión", "- Entregar Misión Completada", "- Cancelar")) { case 1: clear; if (isbegin_quest(getd("." + @selection+"_huntingid"))) goto havetaken; if (BaseLevel >= getd("." +@selection+"_huntingmin") && BaseLevel <= getd("." +@selection+"_huntingmax")){ mes "[^FF7700Gestor de Misiones^000000]"; mes "Misión aceptada."; set h_run, true; set currentquest$, @selection; setquest getd("." + @selection+"_huntingid"); close; } else{ mes "[^FF7700Gestor de Misiones^000000]"; mes "No cumples con el nivel requerido para esta misión."; close; } case 2: clear; switch(checkquest(getd("." +@selection+"_huntingid"),HUNTING)) { case -1: goto nottaken; case 2: mes "[^FF7700Gestor de Misiones^000000]"; mes "¡Bien hecho!"; mes "Aquí están tus recompensas."; if(getd("." +@selection+"_huntingprize[0]")) { for(.@i = 0; .@i < getarraysize(getd("." +@selection+"_huntingprize")); .@i++) getitem(getd("." +@selection+"_huntingprize["+.@i+"]"),getd("." +@selection+"_huntingamount")); } set Zeny, Zeny+getd("." +@selection+"_huntingzeny"); getexp getd("." +@selection+"_huntingexp[0]"),getd("." +@selection+"_huntingexp[1]"); erasequest getd("." +@selection+"_huntingid"); setd(@selection + "_hunting_delay"),gettimetick(2)+.quest_delay; setd(@selection + "_hunting_repeat"),true; set @selection, ""; set h_run, false; end; default: mes "[^FF7700Gestor de Misiones^000000]"; mes "Aún no has derrotado a todos los monstruos."; close; } case 3: end; } case 2: clear; mes "[^FF7700Gestor de Misiones^000000]"; mes "El gremio siempre necesita más recursos."; mes "Por favor, selecciona el área en la que deseas ayudar hoy."; set .@collectmenu$, ""; for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1){ if (.@i) set .@collectmenu$,.@collectmenu$ + ":"; if (gettimetick(2) < getd((.@i+1) + "_collection_delay")) .@c$ = "^808080"; else .@c$ = "^000000"; set .@collectmenu$, .@collectmenu$ + .@c$ + "[Nv " + getd("." +(.@i+1)+"_collectionmin") + "-" + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$"); } set @selection,select(.@collectmenu$); clear; if(.quest_repeat == true){ if(gettimetick(2) < getd(@selection + "_collection_delay")){ mes "[^FF7700Gestor de Misiones^000000]"; mes "¡Lo siento, debes esperar 24 horas antes de repetir esta misión!"; mes "Por favor espera hasta ^0000FF"+Time2Str(getd(@selection + "_collection_delay"))+"^000000."; close; } } else{ if(getd(@selection + "_collection_repeat") == true){ mes "[^FF7700Gestor de Misiones^000000]"; mes "Ya completaste esta misión."; mes "Por favor elige otra."; close; } } mes "[^FF7700Gestor de Misiones^000000]"; mes "Necesitamos lo siguiente:"; set .@size, getarraysize(getd("."+ @selection + "_collectionitem")); for( set .@j, 0; .@j < .@size; set .@j,.@j+2){ .@a = countitem(getd("."+@selection+"_collectionitem["+.@j+"]")); if (.@a < getd("."+@selection+"_collectionitem["+(.@j+1)+"]")) .@c$ = "^FF0000"; else .@c$ = ""; mes .@c$ + getd("."+@selection+"_collectionitem["+(.@j+1)+"]") + " " + getitemname(getd("."+@selection+"_collectionitem["+.@j+"]")) + ": " + "(" + .@a + "/"+getd("."+@selection+"_collectionitem["+(.@j+1)+"]") + ")^000000"; } next; mes "[^FF7700Gestor de Misiones^000000]"; mes "Recompensa:"; if (getd("." +@selection+"_collectionexp["+0+"]")) mes "^0000FF" + F_InsertComma(getd("." +@selection+"_collectionexp["+0+"]")) + " EXP Base^000000"; if (getd("." +@selection+"_collectionexp["+1+"]")) mes "^0000FF" + F_InsertComma(getd("." +@selection+"_collectionexp["+1+"]")) + " EXP de Clase^000000"; if (getd("." +@selection+"_collectionzeny")) mes "Zeny: ^0000FF"+getd("." +@selection+"_collectionzeny")+"^000000"; if (getd("." +@selection+"_collectionprize[0]")) { for(.@i = 0; .@i < getarraysize(getd("." +@selection+"_collectionprize")); .@i++) mes getd("." +@selection+"_collectionamount") + " " + getitemname((getd("." +@selection+"_collectionprize["+.@i+"]"))); } if (BaseLevel < getd("." +@selection+"_collectionmin") || BaseLevel > getd("." +@selection+"_collectionmax")) { next; mes "[^FF7700Gestor de Misiones^000000]"; mes "No cumples con el nivel requerido para esta misión."; } else { if(select("- Entregar objetos", "- Volver") == 1) { clear; set .@size, getarraysize(getd("."+@selection + "_collectionitem")); for( set .@k,0; .@k < .@size; set .@k,.@k+2) { if(countitem(getd("."+@selection+"_collectionitem["+.@k+"]"))>=getd("."+@selection+"_collectionitem["+(.@k+1)+"]")){ set .@checkitem,.@checkitem+2; } } if(.@checkitem<.@size){ mes "[^FF7700Gestor de Misiones^000000]"; mes "No tienes todos los objetos necesarios."; mes F_Rand("¿Olvidaste el objeto en el almacenamiento?","Tal vez intenta con otra misión.",""); break; } for( set .@delcount,0; .@delcount < .@size; set .@delcount,.@delcount+2){ delitem getd("."+@selection+"_collectionitem["+.@delcount+"]"),getd("."+@selection+"_collectionitem["+(.@delcount+1)+"]"); } mes "[^FF7700Gestor de Misiones^000000]"; mes "¡Bien hecho!"; mes "Aquí están tus recompensas."; if(getd("." +@selection+"_collectionprize[0]")) { for(.@i = 0; .@i < getarraysize(getd("." +@selection+"_collectionprize")); .@i++) getitem(getd("." +@selection+"_collectionprize["+.@i+"]"),getd("." +@selection+"_collectionamount")); } set Zeny,Zeny+getd("." +@selection+"_collectionzeny"); getexp getd("." +@selection+"_collectionexp["+0+"]"),getd("." +@selection+"_collectionexp["+1+"]"); setd(@selection + "_collection_delay"),gettimetick(2)+.quest_delay; setd(@selection + "_collection_repeat"),true; set @selection, ""; close; } else { clear; mes "[^FF7700Gestor de Misiones^000000]"; mes F_Rand("¿No fue de tu agrado?","¿Solo estás mirando?","¡Vamos a encontrar la misión adecuada para ti!"); } } break; case 3: close; } if (rand(3) == 1) mes "¿Qué tal una misión de " + F_Rand("cacería","recolección","aventura","ayuda") + " hoy?"; } OnInit: function AddCollection; function AddHunting; questinfo QTYPE_DAILYQUEST, QMARK_NONE; //Activate/Deactivate quest categories (true/1 - activated, false/0 - deactivated) set .collection, true; set .hunting, true; //Quest Delay (seconds) //24 hours = 86400 seconds set .quest_delay, 120; //Activate/Deactivate repeatable quests (true/1 - activated, false/0 - deactivated) set .quest_repeat, true; //Activate/Deactivate party support (true/1 - activated, false/0 - deactivated) set .party_support, true; //Max range for party support (+- x & y coordinations) set .party_range, 25; //Checks if quests are loaded (prevents out of index) if(.questsloaded==true) end; set .questsloaded, true; //Add Hunting Quests here (You can add as many required mobs as you want) //AddHunting("<Quest Name>",<Quest ID>,<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...); AddHunting("Prontera Field 01",11340,1,21,"608|609|501|502",1,0,2100,2100,1063,10); AddHunting("Prontera Field 02",11341,1,51,"610",1,0,27300,14700,1063,3,1113,3,1031,3); AddHunting("Descendencia de los orcos",7148,30,99,"610",1,0,27300,14700,1686,10); //Add Collection Quests here (You can add as many required items as you want) //AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...); AddCollection("Foliage Gathering",1,11,"502",1,0,2100,2100,705,10,707,10,7100,10,706,1); AddCollection("Herb Gathering",1,21,"611|612|613|614",1,0,2100,2100,507,8,508,8,509,8,510,8,511,8,621,3); AddCollection("Flower Gathering",1,31,"607",1,0,2100,2100,704,10,708,10,703,10,709,10); AddCollection("Vegetable Gathering",1,41,"607",1,0,2100,2100,515,10,516,10,535,10); end; function AddCollection{ set .collectionquestcount,.collectionquestcount+1; setd ("." +.collectionquestcount+"_collectionname$", getarg(0)); setd ("." +.collectionquestcount+"_collectionmin", getarg(1)); setd ("." +.collectionquestcount+"_collectionmax", getarg(2)); explode(getd(".@" +.collectionquestcount+"_collectionprize$"), getarg(3) + "", "|"); for(.@i = 0; .@i < getarraysize(getd(".@" +.collectionquestcount+"_collectionprize$")); .@i++) setd ("."+.collectionquestcount+"_collectionprize["+.@i+"]",atoi(getd(".@" +.collectionquestcount+"_collectionprize$["+.@i+"]"))); //setd ("." +.collectionquestcount+"_collectionprize", getarg(3)); setd ("." +.collectionquestcount+"_collectionamount", getarg(4)); setd ("." +.collectionquestcount+"_collectionzeny", getarg(5)); set .@argcount, 6; set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp")); setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount)); setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1)); set .@argcount, .@argcount+2; set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem")); while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1){ setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount)); setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1)); set .@argcount,.@argcount+2; set .@size, .@size+2; } return; } function AddHunting{ set .huntingquestcount,.huntingquestcount+1; setd ("." +.huntingquestcount+"_huntingname$", getarg(0)); setd ("." +.huntingquestcount+"_huntingid", getarg(1)); setd ("." +.huntingquestcount+"_huntingmin", getarg(2)); setd ("." +.huntingquestcount+"_huntingmax", getarg(3)); explode(getd(".@" +.huntingquestcount+"_huntingprize$"), getarg(4) + "", "|"); for(.@i = 0; .@i < getarraysize(getd(".@" +.huntingquestcount+"_huntingprize$")); .@i++) setd ("."+.huntingquestcount+"_huntingprize["+.@i+"]",atoi(getd(".@" +.huntingquestcount+"_huntingprize$["+.@i+"]"))); setd ("." +.huntingquestcount+"_huntingamount", getarg(5)); setd ("." +.huntingquestcount+"_huntingzeny", getarg(6)); set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp")); set .@argcount, 7; setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount)); setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1)); set .@argcount, .@argcount+2; set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob")); while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1){ setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount)); setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1)); set .@argcount, .@argcount+2; set .@size, .@size+2; } return; } havetaken: clear; mes "[^FF7700Gestor de Misiones^000000]"; mes "Lo siento, ya tienes esta misión activa."; close; nottaken: clear; mes "[^FF7700Gestor de Misiones^000000]"; mes "Parece que aún no has aceptado esta misión."; close; }1 point
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I'll review this and re-extract the dead body from the sprites. Thank you very much.1 point
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Hey everyone, I wanted to showcase a custom MVP mechanic system I've been developing for Ragnarok Online using rAthena. The idea is to bring more dynamic, thematic, and visually appealing mechanics to MVP encounters — moving beyond the usual tank-and-spank format. DISCORD Takechiii#8303 DISCORD Takechiii#8303 🛠 What does this system do? Allows MVPs to execute custom attack patterns on specific map coordinates. Works on an 11x11 grid centered around the MVP (6x6 coordinate) to trigger precise damage zones. Each MVP’s behavior can be thematically tailored (e.g., feline patterns for Moonlight Flower, curses for Osiris, etc.). Easily reusable and expandable for other bosses or PvE events. This system is inspired by raid-style battles. It’s ideal for: Custom instances MVP events with multiple phases Progressive PvE challenges I’m still refining the system and adding new mechanics and visual effects. I’m open to feedback, suggestions, or even collaborations!1 point
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Hello, may I ask if this is function are able for selling? Wanna have this.1 point
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1 point
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Version 1.0.0
773 downloads
The size of attachments (30mb) on rAthena does not allow to add map resources. You can find the full materials here: https://mega.nz/folder/8atXmYgC#yJEL_ssWj8D8XwmpgInYiQ Map list: um_fild05 https://rathena.org/board/topic/145721-showcase-umbala-field-05/ ve_fild08 https://rathena.org/board/topic/144005-showcase-veins-field-08/ mosk_dun04 https://rathena.org/board/topic/143959-showcase-moscovia-dungeon-lvl-4/ ttmoon https://rathena.org/board/topic/116150-showcase-ttmoon/ navayo (+nav_beach, nav_in01, nav_in02) https://rathena.org/board/topic/116200-showcase-navayo/ anrydrago https://rathena.org/board/topic/124265-showcase-miniquest-anry-dragon/ x_base https://rathena.org/board/topic/140494-showcase-x-base/ crimea https://rathena.org/board/topic/132870-showcase-crimea/ barcode https://rathena.org/board/topic/116040-showcase-barcode/ ice2xlake https://rathena.org/board/topic/124194-showcase-ice-twice-lake/ lv_beach https://rathena.org/board/topic/116553-showcase-love-beach/ yavin1b https://rathena.org/board/topic/116300-showcase-yavin1b/ mystvil https://rathena.org/board/topic/117187-showcase-mystical-vil/ crystal https://rathena.org/board/topic/116079-showcase-crystal/ 1@scp087 https://rathena.org/board/topic/116223-showcase-scp-087/ mag_dun03_ https://rathena.org/board/topic/127185-showcase-magma-dungeon-lvl-3/ b_book(1,2,3,4) https://rathena.org/board/topic/116491-showcase-four-battle-books/ ~ Keep calm and use it on your server ~ ~ Don't claim my work as yours please and etc ~ ~ Any requests/reports - https://rathena.org/board/profile/47250-w0wzukubg/ Thanks, Zuku ~Free1 point -
I have updated it to be compatible with the latest rAthena version https://github.com/hiphop9/rathena202506141 point
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For hex editing: Find = 00 00 F0 43 00 00 Example: Zoom 75% = 00 00 4C 44 00 00 Zoom 50% = 00 00 FF 43 00 00 How to change Zoom 75% to default And Indoor RSW Disalbe to default Thank you Skylove.  For hex editing: Find = 00 00 F0 43 00 00 Example: Zoom 75% = 00 00 4C 44 00 00 Zoom 50% = 00 00 FF 43 00 00 And Indoor RSW Disalbe to default In the hex editor, search for the string ndoorRswTable.txt (hex: 00 6E 64 6F 6F 72 52 73 77 54 61 62 6C 65 2E 74 78 74) and replace it with indoorRswTable.txt (hex: 69 6E 64 6F 6F 72 52 73 77 54 61 62 6C 65 2E 74 78 74)1 point
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1 point
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Version 1.0.0
404 downloads
This script has NPC shops that sell all available costume items in rAthena as of March 2025. Costumes are categorized based on their equipment slot (Upper, Middle, Lower and Garment) and distributed across multiple shops (150 item per shop), Ensuring a well-organized and accessible shopping experience. The item list is filtered to include only valid costumes from latest iteminfo_EN.lua (English Translation), preventing missing or invalid entries. if you remove the commented shops it will sell all costumes available in the database (item_equip_db.yml). Ideal for servers looking to provide a complete costume collection for players!Free1 point -
It's been a while since my initial release of those descriptions, and a lot of things need to be changed. A few mistakes here and there, but also plenty of mechanics changed on rAthena whose descriptions need to match that. Yes, I'm looking at you, Enchant Deadly Poison. Let's not drag this too long, yeah? Here's some patch notes: Typos fixed on the following skills: Shield Chain, Cart Boost, Cart Termination, Watery Evasion/Suiton Updated Cart Boost to account for the new interaction between this skill and Please Don't Forget Me(it no longer cancels the effect) Weaponry Research: Includes information about the Hidden Bonus(battle.cpp, line 3269) Raid: The debuff only applies in Renewal Venom Splasher: The timer information was completely wrong. Corrected and now also includes cooldown, additional information added on comments Jupitel Thunder: Was missing any information regarding damage Explosion Spirits/Critical Explosion: Corrected information, the SP recovery is disabled, not halved Blitz Beat: Corrected damage on information, improved wording Head Crush: Corrected ambiguous information about bleeding Shield Boomerang: Information about damage calculation Shield Chain: Massively expanded on the information and comments, including comparisons between this skill and Shield Boomerang Dispel: Clarification on the fact that MDEF reducing the chance is a myth that never existed Land Mine: Damage information completely wrong, fixed now including Mercenary version Freezing Trap: Added information on damage and scaling Blast Mine: Damage informationm missing, durations wrong too, fixed now Claymore Trap: Damage information missing, fixed now Gravitation Field: Included information about the secret property of the skill, where damage ticks count as auto attacks Throw Zeny: Accurate information about reduction versus players and bosses Final Strike: Added a a note, pointing out that Hercules uses a stronger formula for the skill Grand Cross: Greatly improved description Throw Kunai: Changed to reflect changes on rAthena(no longer misses, pseudo elemental) Throw Shuriken: Same as above(even more nerfed than kunais, why did you guys ever do this?) Steal: Massively improved description with more information and insight on High DEX/Low DEX Envenom: Improved damage descriptions Left/Right Hand Mastery: Recent information about the skill's inner workings Enchant Deadly Poison: Updated to the latest details of the skill, post the recent rework Next update I'll include the monster skills that were requested. I'd also like to expand upon this by adding quick reference pages in-game, containing information such as Status Effects, monster skills, etc. I updated the first post to have the latest version, but I'll leave it here as well just in case. skilldescript.lub1 point
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short description There are 3 different generations of laboratory monsters: 1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer 2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard 3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel I collect them, correct mistakes, add every possible class to each monster, recolor them in 3 official color sets and improve their aura. As a basis, I took the logic of the first implemented sprites at lhz_dun01-03 If you compare the following kRO sprites with corrections in the changelog you will notice that the logic has ceased to be respected and the sprites do not even have sounds! LINK TO FILE: https://mega.nz/file/tGFCxRSL#y5S8uLWw0cMCrLt059ycmZSeeFY1oLYTSVJwa0BoEWs [DONE] 1st class 2nd class advanced class 3rd class 3rd japan edition class 4th class latest expanded classes previous versions of some classes custom extended classes The total number of sprites in the pack: all classes from novice to 4th class (with different types of weapons) x 3 official color sets = 600 sprites changelog: (!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!) So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura Seyren Windsor Eremes Guile Kathryne Keyron Margaretha Sorin Cecil Damon Howard Alt-Eisen Randel Lawrence Gertie Wie Celia Alde Chen Lio Trentini Ilaria Alphoccio Basil Flamel Emure Egnigem Chenia Wickebine Tres Laurell Weinder Errende Ebecee Josephina Kavach Icarus Armeyer Dinze1 point
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Original idea - Alice Hello, community! I'm glad to show you one of the locations that I've been working on since the beginning of the year! The task was ambitious, 3D modeling was applied, a lot of time was spent on correcting the overall look but it totally worthed it. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. crimea Please rate it if the map is good enough ~~ This map can be downloaded here https://rathena.org/board/files/file/4487-w0w_map_collection/1 point
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case MO_BODYRELOCATION: if(sc && (sc->getSCE(SC_SPIDERWEB) || sc->getSCE(SC_ANKLE))) break; if (unit_movepos(src, x, y, 2, 1)) { Hello. Solved it! Thanks @pajodex @Katakuri1 point
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Here you go # This file is a part of rAthena. # Copyright(C) 2021 rAthena Development Team # https://rathena.org - https://github.com/rathena # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # ########################################################################### # Statpoint Database ########################################################################### # # Statpoint Settings # ########################################################################### # - Level BaseLevel required. # Points Total status points given from BaseLevel 1 to 'Level'. ########################################################################### Header: Type: STATPOINT_DB Version: 1 Body: - Level: 1 Points: 48 - Level: 2 Points: 51 - Level: 3 Points: 54 - Level: 4 Points: 57 - Level: 5 Points: 60 - Level: 6 Points: 64 - Level: 7 Points: 68 - Level: 8 Points: 72 - Level: 9 Points: 76 - Level: 10 Points: 80 - Level: 11 Points: 85 - Level: 12 Points: 90 - Level: 13 Points: 95 - Level: 14 Points: 100 - Level: 15 Points: 105 - Level: 16 Points: 111 - Level: 17 Points: 117 - Level: 18 Points: 123 - Level: 19 Points: 129 - Level: 20 Points: 135 - Level: 21 Points: 142 - Level: 22 Points: 149 - Level: 23 Points: 156 - Level: 24 Points: 163 - Level: 25 Points: 170 - Level: 26 Points: 178 - Level: 27 Points: 186 - Level: 28 Points: 194 - Level: 29 Points: 202 - Level: 30 Points: 210 - Level: 31 Points: 219 - Level: 32 Points: 228 - Level: 33 Points: 237 - Level: 34 Points: 246 - Level: 35 Points: 255 - Level: 36 Points: 265 - Level: 37 Points: 275 - Level: 38 Points: 285 - Level: 39 Points: 295 - Level: 40 Points: 305 - Level: 41 Points: 316 - Level: 42 Points: 327 - Level: 43 Points: 338 - Level: 44 Points: 349 - Level: 45 Points: 360 - Level: 46 Points: 372 - Level: 47 Points: 384 - Level: 48 Points: 396 - Level: 49 Points: 408 - Level: 50 Points: 420 - Level: 51 Points: 433 - Level: 52 Points: 446 - Level: 53 Points: 459 - Level: 54 Points: 472 - Level: 55 Points: 485 - Level: 56 Points: 499 - Level: 57 Points: 513 - Level: 58 Points: 527 - Level: 59 Points: 541 - Level: 60 Points: 555 - Level: 61 Points: 570 - Level: 62 Points: 585 - Level: 63 Points: 600 - Level: 64 Points: 615 - Level: 65 Points: 630 - Level: 66 Points: 646 - Level: 67 Points: 662 - Level: 68 Points: 678 - Level: 69 Points: 694 - Level: 70 Points: 710 - Level: 71 Points: 727 - Level: 72 Points: 744 - Level: 73 Points: 761 - Level: 74 Points: 778 - Level: 75 Points: 795 - Level: 76 Points: 813 - Level: 77 Points: 831 - Level: 78 Points: 849 - Level: 79 Points: 867 - Level: 80 Points: 885 - Level: 81 Points: 904 - Level: 82 Points: 923 - Level: 83 Points: 942 - Level: 84 Points: 961 - Level: 85 Points: 980 - Level: 86 Points: 1000 - Level: 87 Points: 1020 - Level: 88 Points: 1040 - Level: 89 Points: 1060 - Level: 90 Points: 1080 - Level: 91 Points: 1101 - Level: 92 Points: 1122 - Level: 93 Points: 1143 - Level: 94 Points: 1164 - Level: 95 Points: 1185 - Level: 96 Points: 1207 - Level: 97 Points: 1229 - Level: 98 Points: 1251 - Level: 99 Points: 1273 - Level: 100 Points: 1295 - Level: 101 Points: 1318 - Level: 102 Points: 1341 - Level: 103 Points: 1364 - Level: 104 Points: 1387 - Level: 105 Points: 1410 - Level: 106 Points: 1434 - Level: 107 Points: 1458 - Level: 108 Points: 1482 - Level: 109 Points: 1506 - Level: 110 Points: 1530 - Level: 111 Points: 1555 - Level: 112 Points: 1580 - Level: 113 Points: 1605 - Level: 114 Points: 1630 - Level: 115 Points: 1655 - Level: 116 Points: 1681 - Level: 117 Points: 1707 - Level: 118 Points: 1733 - Level: 119 Points: 1759 - Level: 120 Points: 1785 - Level: 121 Points: 1812 - Level: 122 Points: 1839 - Level: 123 Points: 1866 - Level: 124 Points: 1893 - Level: 125 Points: 1920 - Level: 126 Points: 1948 - Level: 127 Points: 1976 - Level: 128 Points: 2004 - Level: 129 Points: 2032 - Level: 130 Points: 2060 - Level: 131 Points: 2089 - Level: 132 Points: 2118 - Level: 133 Points: 2147 - Level: 134 Points: 2176 - Level: 135 Points: 2205 - Level: 136 Points: 2235 - Level: 137 Points: 2265 - Level: 138 Points: 2295 - Level: 139 Points: 2325 - Level: 140 Points: 2355 - Level: 141 Points: 2386 - Level: 142 Points: 2417 - Level: 143 Points: 2448 - Level: 144 Points: 2479 - Level: 145 Points: 2510 - Level: 146 Points: 2542 - Level: 147 Points: 2574 - Level: 148 Points: 2606 - Level: 149 Points: 2638 - Level: 150 Points: 2670 - Level: 151 Points: 2703 - Level: 152 Points: 2736 - Level: 153 Points: 2769 - Level: 154 Points: 2802 - Level: 155 Points: 2835 - Level: 156 Points: 2869 - Level: 157 Points: 2903 - Level: 158 Points: 2937 - Level: 159 Points: 2971 - Level: 160 Points: 3005 - Level: 161 Points: 3040 - Level: 162 Points: 3075 - Level: 163 Points: 3110 - Level: 164 Points: 3145 - Level: 165 Points: 3180 - Level: 166 Points: 3216 - Level: 167 Points: 3252 - Level: 168 Points: 3288 - Level: 169 Points: 3324 - Level: 170 Points: 3360 - Level: 171 Points: 3397 - Level: 172 Points: 3434 - Level: 173 Points: 3471 - Level: 174 Points: 3508 - Level: 175 Points: 3545 - Level: 176 Points: 3583 - Level: 177 Points: 3621 - Level: 178 Points: 3659 - Level: 179 Points: 3697 - Level: 180 Points: 3735 - Level: 181 Points: 3774 - Level: 182 Points: 3813 - Level: 183 Points: 3852 - Level: 184 Points: 3891 - Level: 185 Points: 3930 - Level: 186 Points: 3970 - Level: 187 Points: 4010 - Level: 188 Points: 4050 - Level: 189 Points: 4090 - Level: 190 Points: 4130 - Level: 191 Points: 4171 - Level: 192 Points: 4212 - Level: 193 Points: 4253 - Level: 194 Points: 4294 - Level: 195 Points: 4335 - Level: 196 Points: 4377 - Level: 197 Points: 4419 - Level: 198 Points: 4461 - Level: 199 Points: 4503 - Level: 200 Points: 4545 - Level: 201 Points: 4588 - Level: 202 Points: 4631 - Level: 203 Points: 4674 - Level: 204 Points: 4717 - Level: 205 Points: 4760 - Level: 206 Points: 4804 - Level: 207 Points: 4848 - Level: 208 Points: 4892 - Level: 209 Points: 4936 - Level: 210 Points: 4980 - Level: 211 Points: 5025 - Level: 212 Points: 5070 - Level: 213 Points: 5115 - Level: 214 Points: 5160 - Level: 215 Points: 5205 - Level: 216 Points: 5251 - Level: 217 Points: 5297 - Level: 218 Points: 5343 - Level: 219 Points: 5389 - Level: 220 Points: 5435 - Level: 221 Points: 5482 - Level: 222 Points: 5529 - Level: 223 Points: 5576 - Level: 224 Points: 5623 - Level: 225 Points: 5670 - Level: 226 Points: 5718 - Level: 227 Points: 5766 - Level: 228 Points: 5814 - Level: 229 Points: 5862 - Level: 230 Points: 5910 - Level: 231 Points: 5959 - Level: 232 Points: 6008 - Level: 233 Points: 6057 - Level: 234 Points: 6106 - Level: 235 Points: 6155 - Level: 236 Points: 6205 - Level: 237 Points: 6255 - Level: 238 Points: 6305 - Level: 239 Points: 6355 - Level: 240 Points: 6405 - Level: 241 Points: 6456 - Level: 242 Points: 6507 - Level: 243 Points: 6558 - Level: 244 Points: 6609 - Level: 245 Points: 6660 - Level: 246 Points: 6712 - Level: 247 Points: 6764 - Level: 248 Points: 6816 - Level: 249 Points: 6868 - Level: 250 Points: 6920 - Level: 251 Points: 6973 - Level: 252 Points: 7026 - Level: 253 Points: 7079 - Level: 254 Points: 7132 - Level: 255 Points: 7185 - Level: 256 Points: 7304 - Level: 257 Points: 7423 - Level: 258 Points: 7542 - Level: 259 Points: 7661 - Level: 260 Points: 7780 - 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Version 1.0.0
538 downloads
@aitem this command allows you to check how many of the item in the server command @aitem2 allows you to check also who have the items @aitem is fast, but @aitem2 will take some time to finish the time depend on how big your database is! Keep in mind that this script work with sql , so if you got an item you will need to wait xtime(default 30 sec) to save in sql so you can see it with the command (or relogin or any act in the server that force you data to be saved , it's all depends on your server setting and your usage) you should wait until the command is done , do not logout/talk to npc/ anything until you get the results! '@AnalyzeItem' return the count of the item in the server. '@AnalyzeItem2' return the count of the item and the lst of who have it in the server (take more time). USAGE: @AnalyzeItem <ITEM_ID> @AnalyzeItem2 <ITEM_ID> OR @AItem <ITEM_ID> @AItem2 <ITEM_ID> Wait until you get the results in your chat to add more tables (like other storages) check the array .@tables$ and .@id$ F_GET_REAL_OWNER_NAME(<"string table">,<id>) get the name for idFree1 point -
Version 1.0.6
783 downloads
What Included : a small map for the system the script what you should put in the instance db (you are free to change the id!) Description: if you play Tree Of Savior , you might know The Other Dimension. The main idea is the player can join The Other Dimension it's a solo instance he can join as much as he want , the Goal is to reach the Highest Stage impossible in 20 min or until he die! in Tree Of Savior The Other Dimension is one stage monsters and the 2nd stage boss endless (i didn't finish it before but the idea is to not finish it!) The rewards are sent to the mail at the end of the week see the config to edit it (search for OnInit) in Tree Of Savior the rewards are coins that you get each week you can do that and activate the shop option there is 1 array for the items id and 2 array for the counts the first count array is for any Participant the other count array is if the player was the first in his class and the Participants from his class is more than .MiniParticipants you can block classes , or even make the monsters per class (Check Add for more info) there is a rank option to check the players's max stage per classes there is no drop nor exp in the system! i Added 40 stage for testing and as example for you , just remove it all and build your own! the stages i added has no balance! add it to what best for your server. i suggest making +100 stage , make sure that no player can reach the final stage but make it really hard not impossible!! if you have problem with the script , you can use the forum post to report it to me, and me or someone else will help you fix it.Free1 point -
Version 1.0.1
209 downloads
// ========================================================= // World Boss System, scripted by Akkarin // ========================================================= // In this script's original state, a "World Boss" will // spawn in a random location after 10,000 monster kills // every 4 minutes past the hour. // // This script imitates the old World Boss mechanic from an // MMO called TERA. // // The location and MVP are selected at random from arrays. // =========================================================2.00 USD1 point -
A mysterious frozen lake in the midst of forests and mountains in the sunshine. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. ice2xlake Please rate it if the map is good enough ~~ This map can be downloaded here https://rathena.org/board/files/file/4487-w0w_map_collection/1 point
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You know, I just could not take and not make the full version of the map ja_yavin01 released earlier. So look and be surprised .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. yavin1b Please rate it if the map is good enough ~~ This map can be downloaded here https://rathena.org/board/files/file/4487-w0w_map_collection/1 point
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Version 1.3c
484 downloads
//===== rAthena Script ======================================= //= saders Reward //===== By: ================================================== //= Sader1992 //https://rathena.org/board/profile/30766-sader1992/ //===== Current Version: ===================================== //= 1.3b //===== Compatible With: ===================================== //= rAthena Project //https://rathena.org/board/files/file/3623-saders-reward-manager/ //https://github.com/sader1992/sader_scripts //===== Description: ========================================= //==== all the configuration from the npc in game //==== you can change the GM level in the start of the script //==== if(getgroupid() >= 90 ){ change the 90 to what you want //==== support gepard / ip / or without them //==== support rewards for vip only //==== support max players can get the reward //==== support up to 10 items per 1 variable //==== reward name will be seen from the normal players when they get the reward //==== please send me a message if you find error //==== if you like my work maybe consider support me at paypal //==== [email protected] //============================================================ //==== 1.1 Fix IP Check , add check for if the item id wrong , you can now edit the reward options from the npc(Name , Abuse Protection , Max Playrs , VIP) . //==== 1.2 Adding Weight check (you have to be less then 80% Weight to get the rewards) , Fix looping massege , Remove Adding more items option when the item count is 10 . //==== 1.3a Improve Gepard and IP Protection (i recommend removeing all the rewords before updating if you use it) , adding command @MyReward to access to the npc (any player can use this command) . //==== 1.3b Adding log database 'sader_variables_log' you can check who did get his reward from the npc , Changing some text . //============================================================ for any error contact me plz for faster update and fixes https://github.com/sader1992/sader_scripts //==== if you like my work maybe consider support me at paypal //==== [email protected]Free1 point -
the ROLSG is a simple tool yet effective when you don't have an internet connection. Probably when you're editing on offline or no connection. So +1 to this.1 point
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its in the GRF file and for pservers that is up how about the newbie that dont know how to use GRF? im here to help the newbie and these is a tool/app that is easy to use1 point