Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 01/24/21 in all areas

  1. Go to: data/luafiles514/lua files/datainfo/spriterobeid.lub || spriterobename.lub
    1 point
  2. Check these changes. I managed to make this work. Made some updates. getequipid(8) == 6010 && getequipid(6) == 5009 /* Author Goddameit Version 2013/02/06 Web http://bit.ly/MDuQ9F */ function script Minner_Main { if( getarg(0) == 2 ) { undisguise; if( strcharinfo(3) == "manuk" ) warp "SavePoint",0,0; end; } else if( strcharinfo(3) == "manuk" && getequipid(8) == 6010 && getequipid(6) == 5009 ) { if( getarg(0) == 0 ) disguise 1169; if( getarg(0) == 1 ) { set .@r, rand(1000); if( .@r < 700 ) getitem 1002,1; else if( .@r >= 700 && .@r < 990 ) getitem 757,1; else getitem 756,1; specialeffect2 154; }else ; return; } else ; return; } - script Minnerx -1,{OnLill: set .@t,1;OnInit: if(!.@t)set .@t,100; monster "manuk",0,0,"--ja--",1907,.@t,"Minnerx::OnLill"; end; } I updated the Pickaxe, from bonus bAtkRate, -100, to bonus bAtkRate, -99. 6010,Pickaxe,Pickaxe,4,10,,10,10,,1,0,0xFFFFFFFF,7,0,34,0,0,0,0,{ bonus bAspd,-30; bonus bCritical,100; bonus bAtkRate,-99; autobonus "{ callfunc \"Minner_Main\",1; }",10000,1,BF_WEAPON; },{ callfunc "Minner_Main",0; },{ callfunc "Minner_Main",2; }
    1 point
  3. Question, what class are you trying to level up? cause if you check the error it might be a skill_db issue as the pc_checkskill said its an invalid skill id or maybe you change something inside the src on skill.cpp.
    1 point
  4. This does not mute the player but you can use this https://github.com/rathena/rathena/blob/f350de1e3149b6a60fddf88268443e611c2b4412/conf/battle/client.conf#L14
    1 point
  5. This event script is from Mabuhay. I just modified it for additional - Event Cash Variable 1 - Event Cash Variable 2 - Event Cash Variable 3 I added also @checkpoints to check your remaining Event Cash Variable if you want to remove Event Cash Variable 3 just Remove or Put // : //setd $event_var3$, getd($event_var3$)+$event_var_gain3; Remove or Put // : //dispbottom "You gained "+$event_var_gain3+" "+$event_var_name3$+". You now have "+getd($event_var3$)+" "+$event_var_name3$+"."; Remove or Put // : //dispbottom "You currently have " +$event_var_gain3+ " Event Cash Variable 3"; Credits to @Mabuhay for his Event Script. Modified Mabuhay Event.txt
    1 point
  6. Version 1.1.1

    944 downloads

    Ehh since my event scripts are piling up, I decided to make an Event Manager // Basic Event Manager // By Mabuhay /*-=-=-=-=-=-=-=-=-=-=-=-=-=- Currently added are the ff : {#} NAME - "NPC_NAME" [1] Bombring - "Event_Bombring" [2] Dice - "Event_Dice" [3] Last Man Standing - "Event_LMS" [4] Novice V Zombie - "Event_NvZ" [5] Poring Catcher - "Poring_Catcher" [6] Poring Hunter - "Poring_Hunter" (Added 12-15-2019) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-*/ // For easier management of Event NPCs ///////////////////////////////////// // NOTE: // ///////////////////////////////////// // I don't support any modifications unless I want to. // But if you want to change things especially the rewards, // Please refer to my F_Reward Functions // https://rathena.org/board/files/file/4068-itemvariablepoints-reward-function-for-beginners-or-lazy/ // You should be able to easily change the rewards // If you have basic scripting knowledge Header Settings: OnInit: // 1 = item reward // 2 = variable/cashpoints reward // If you want to set item and variable/cashpoints rewards, do 1|2. // If you only want 1, just choose between 1 or 2 $event_options = 1|2; // If item reward enabled // What items will be rewarded setarray $event_item_reward, 501, 10, 502, 5; // If variable reward.. set to your variable. // If cashpoints.. set to #CASHPOINTS / #KAFRAPOINTS (Free Cash Points) $event_var$ = "#EVENTVARIABLE"; // Variable name? // If cash points, set to Cash Points // If your custom var, set to the name of that thing. $event_var_name$ = "Custom Points"; // How much points gain if #VAR / #CASHPOINTS / #KAFRAPOINTS? $event_var_gain = 1; $event_item_arr = getarraysize($event_item_reward); // @eventstart for GM bindatcmd "eventstart", strnpcinfo(0)+"::OnStart",60,60; // @eventjoin bindatcmd "eventjoin", strnpcinfo(0)+"::OnJoinEvent"; end; You may now use @eventstart for GMs to select which ones to start. @eventjoin for players to enter and see which event is currently active Event timers / Clock are to be set here : // OnClock<hour><minute>: donpcevent "<npc_name>::OnStart"; OnClock0000: donpcevent "Event_Bombring::OnStart"; end; //----- 12 mn OnClock0100: donpcevent "Event_Dice::OnStart"; end; OnClock0200: donpcevent "Event_LMS::OnStart"; end; OnClock0300: donpcevent "Poring_Catcher::OnStart"; end; OnClock0400: donpcevent "Event_NvZ::OnStart"; end; OnClock0500: donpcevent "Poring_Hunter::OnStart"; end; OnClock0600: donpcevent "Event_Bombring::OnStart"; end; //----- 6 am OnClock0700: donpcevent "Event_Dice::OnStart"; end; OnClock0800: donpcevent "Event_LMS::OnStart"; end; OnClock0900: donpcevent "Poring_Catcher::OnStart"; end; OnClock1000: donpcevent "Event_NvZ::OnStart"; end; OnClock1100: donpcevent "Poring_Hunter::OnStart"; end; OnClock1200: donpcevent "Event_Bombring::OnStart"; end; //----- 12 nn OnClock1300: donpcevent "Event_Dice::OnStart"; end; OnClock1400: donpcevent "Event_LMS::OnStart"; end; OnClock1500: donpcevent "Poring_Catcher::OnStart"; end; OnClock1600: donpcevent "Event_NvZ::OnStart"; end; OnClock1700: donpcevent "::OnStart"; end; OnClock1800: donpcevent "Event_Bombring::OnStart"; end; //----- 6 pm OnClock1900: donpcevent "Event_Dice::OnStart"; end; OnClock2000: donpcevent "Event_LMS::OnStart"; end; OnClock2100: donpcevent "Poring_Catcher::OnStart"; end; OnClock2200: donpcevent "Event_NvZ::OnStart"; end; OnClock2300: donpcevent "Poring_Hunter::OnStart"; end; //----- 11 pm Currently I just alternately activate events per hour. You can change the event time as you wish. You may choose any of the ff: OnClock<hour><minute>: OnMinute<minute>: OnHour<hour>: On<weekday><hour><minute>: OnDay<month><day>: I hope this helps. If you want me to add more, just PM me on an event script that needs to be updated. Thank you. ? Compatibility is your responsibility. No backward Compatibility Support. Enjoy! NOTE : If you find this useful, please click the Upvote button to motivate me to do stuffs like this ? And you are welcome!
    Free
    1 point
  7. Greetings, everyone. New content for Valentine's Day were added: Valentine's Day 32bit Headgear Auras All of them available in 12 colours. And if you haven't had the time, I've also recently added a new freebie:
    1 point
  8. 1697 downloads

    Original Topics : TW Gamer Forum Give credits to original author in the forum / like their topics if you like their artworks.
    Free
    1 point
  9. Okay, Here it is: Map data.rar Sprite sdata.rar Database database.rar Hmm? try @reloadscript Please report any bug or error found, Thank you!
    1 point
×
×
  • Create New...