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Showing content with the highest reputation on 01/06/18 in all areas

  1. edit the conf/motd.txt
    2 points
  2. You just need to add them in your custom npc folder and run it :)) and the client files in your grf ^^
    1 point
  3. Yes, thanks for the tip .. it worked perfectly. #Solved
    1 point
  4. try adding black textures beside it something like this
    1 point
  5. may be the npc hates you! prontera,54,88,2 script Elder of Town 777,{ if(checkquest(90001) == 0) { mes "[Old Man]"; mes "Hello young folk!"; mes "It's nice to see you here around!"; mes "Would you do an old man an favor?"; switch(select("Sure, why not?:I've got no time, sorry!")){ case 1: mes "[Old Man]"; mes "Thank you, kid! You are an angel in this dark time!"; mes "I didn't can find my wife, would you please search her?"; switch(select("Okay, no Problem:Oh, ehrm... Sorry")){ case 1: mes "[Old Man]"; mes "She should be in the south of Crystilia, kid!"; mes "I thank you so much!"; setquest 90001; end; case 2: mes "[Old Man]"; mes "Please come back if you think other about this..."; close; } case 2: mes "[Old Man]"; mes "Please come back if you think you have time for me..."; close; } if(checkquest(90002) == 1) { mes "[Old Man]"; mes "Ah you found my wife!"; mes "That's wonderful, what she said?"; switch(select("She didn't find the way back.")){ case 1: mes "[Old Man]"; mes "Oh my dear.. She's so old now.."; mes "Maybe... Yeah I've got an plan!"; next; mes "[Old Man]"; mes "Please bring me 30 Bill of Birds from Peco Peco"; mes "And kill 15 from them for me. With the blood, I can help her!"; completequest 90002; setquest 90003; end; } // if(checkquest(90003,HUNTING,2)){ if(checkquest(90003) == 2) { mes "[Old Man]"; mes "Ah I see you killed every Monster, but do you have those items for me?"; next; mes "[Old Man]"; mes "Let me see..."; switch(select("Sure, look!:I didn't have them")){ case 1: if (countitem(925) >= 30){ mes "[Old Man]"; mes "Wonderful, you have them all!"; mes "Here you get an thanks from me, kid!"; completequest 90003; getitem 974,2; getitem 547,5; end; } else { mes "[Old Man]"; mes "Come back if you got them!"; close; } } } } if (checkquest(90003) >= 2){ mes "[Old Man]"; mes "Hello youngster! Thanks again for your help!"; close; } if (checkquest(90001) == 1){ mes "[Old Man]"; mes "Please search my wife!"; close; } } }
    1 point
  6. Coupon NPC I had the idea from here: http://rathena.org/b...ional-code-npc/ I decided to make my own script. How does this works ? The admin speaks to the npc and he/she can add a new coupon. The code will be generated randomly and automatic and everything will be saved in database. You can set the code length in script. You only need to enter the item id and the amount. If a player speaks to the npc he/she can submit a coupon and get the stuff. The code will be deleted from database after it was used. Notice: Coupon Codes are limited to 128 (array limit) Files coupon_system.txt coupon_npc_1.1.0.txt coupon_npc_1.1.1.txt coupon_npc_1.1.2.txt Changelogs 1.0.0 Release 1.1.0 Added code type feature (normal|md5-hash) 1.1.0 Added prevention for typing 0 into Item ID or Amount 1.1.0 Added a feature for gms to see available coupons 1.1.0 Minor bug fixes 1.1.1 Fixed a bug that caused duplicating items 1.1.2 Added announce if player got a item Features Saves coupons in database randomly generated codes very easy to use How can you help me ? Give me feedback Report bugs Tell me if you like it tr0n
    1 point
  7. Try using the following config found in applications.php
    1 point
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