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Showing content with the highest reputation on 09/28/12 in all areas

  1. 1: Minor detail that will be fixed, they still loaded so, that'll get done before comitt 2: atleast one item has negative def at this time, unsigned can not go negative, and the only other difference is the range, and since there won;t be any item with def of 31k+ that doesn;t negatively effect it. *resurect egg shell* once it is in kRO if it does, has negative 7 def. 3 Oops haha good catch i didn't even see that on the ??? ones, for the second part, those items do not work and error the map-server, madoheal is not a defined function I just commented them out for now, but I should've place the script comments back in instead. The other databases not yet but I'll fly through those, I did re sql first because I use sql and I love sql and re is awesome. I am off to work right now though, I'll be back online at about quarter after 1am est Here is the new DIFF pre-re SQL re SQL and re TXT itemchanges.diff
    2 points
  2. File Name: @AutoAttack File Submitter: goddameit File Submitted: 13 Sep 2012 File Category: Source Modifications Content Author: Goddameit Idea : http://rathena.org/b...k-close-enemys/ Preview : Use this command you can turn on or off auto-attack. It will auto-search 9x9 and attack the near one if there is no monster in area, you will auto-walk randomly. Click here to download this file @AutoAttack.patch Important Note : #31 #32
    1 point
  3. File Name: rss2news File Submitter: clydelion File Submitted: 06 Jul 2012 File Category: Web Resources Content Author: clydelion a.k.a. Rad/Skullcandy This addon for FluxCP enables the control panel to retrieve rss feeds. rss2news utilizes MagpieRSS to integrate FluxCP with IPB(and other forums that can generate RSS 2.0) and tinyscrollbar for neat display of news. Requirement: FluxCP RSS 2.0 The sample below retrieves news from a live rss feed. News Source : 'http://www.gmanetwork.com/news/rss/news' Screenshot: config: 'NewsUrl' => 'http://www.gmanetwork.com/news/rss/news', 'scrollbarbuttonsize' => '30', // WARNING! scrollbarbuttonsize must be less that scrollbarsize 'scrollbarsize' => '100', Reference: http://magpierss.sourceforge.net http://baijs.nl/tinyscrollbar/ For suggestions contact me via forums or messenger. yahooid: [email protected] To use, edit this... themes/default/main/index.php should look like.. <?php if (!defined('FLUX_ROOT')) exit; $this->redirect($this->url('news','index')); ?> Thank you for using this add-on.. rss2news by clydelion is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Click here to download this file
    1 point
  4. 1. add paket_db compatible with your client. (ex. packet_ver : 31) 2. find max paket db that can be support with your server ( at clif.h ). if max paket db = 30, change to 31. and rebuild. 3. Diff your client with 'Skip Packet Header Obfuscation'.. hope it helps
    1 point
  5. 1 point
  6. BUILDIN_FUNC(getdirection) { TBL_PC* sd; struct script_data *data; if(script_hasdata(st,2)){ data = script_getdata(st,2); get_val(st,data); if( data_isstring(data) ){ sd = map_nick2sd(conv_str(st,data)); }else sd = map_id2sd(conv_num(st,data)); }else sd = script_rid2sd(st); if( sd == NULL ) script_pushint(st,-1); else script_pushint(st,sd->ud.dir); return 0; } BUILDIN_DEF(getdirection,"?"),
    1 point
  7. I like the idea of @reloadmonsterspawn
    1 point
  8. After reading this from the beginning, no wonder Lilith has lost the interest in this system... Starting with some bugs report and those endless suggestions. Even though the suggestions are great, but actually it's very hard and time wasting to implement them all. We don't even know whether Lilith was working with a team or maybe Lilith just develops this system alone without anyone helping with this project. Creating src codes, SQL codes, and even finding bugs in the codes is a fun yet stressing thing to do... Anyway, thanks Lilith for your awesome work for this community
    1 point
  9. Yup, everything is back to normal. I've answered around 150 mails so far, if you're missing a response please just send another request and you'll get a response. You'll also get a nice discount if I failed to respond in time.
    1 point
  10. I'm glad someone out there understands my script enough to take ideas out of it =P Ah... There is a reason for this. When I write scripts I tend to put memory usage over processing time. A few hundred extra variables is considered cheap compared to doing an extra 2-3 comparisons/retrievals per map per player click in my book.
    1 point
  11. You're welcome, a single rep would be much appreciated
    1 point
  12. Hallo. Soweit ich mich erinnern kann konnte man den server damals auf pre-re umstellen und zwar in ../src/map/config/Renewal.h Gestern habe ich mir die rathena 16387 und wollte sie auf pre-re abändern da ich keine 3 Jobs brauche. Leider finde ich ../src/map/config/Renewal.h nicht mehr ich finde nur ../src/config/Renewal.h da ist es aber nicht drinn, jedenfalls nicht so wie es mal war eigentlich sieht es ja so aus: /** * Game Server Mode * @values: 1 or 0 * 1 : renewal support, such as renewal-exclusive formulas * -> Note some features may be enabled/disabled at this file despite this setting being ON * 0 : renewal support disabled, use original formulas **/ #define REMODE 1 Wo ist das nun hin? Oder muss ich hier alles mit // ausklammern um auf pre-re zu kommen? /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/map/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/map/config/Skills folder **/ /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas #define RENEWAL /// renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills #define RENEWAL_CAST /// renewal drop rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item drop rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied /// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table #define RENEWAL_DROP /// renewal exp rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item exp rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied #define RENEWAL_EXP /// renewal level modifier on damage /// (disable by commenting the line) /// // leave this line to enable renewal base level modifier on skill damage (selected skills only) #define RENEWAL_LVDMG /// renewal cast time variable cast requirement /// /// this is the value required for no variable cast-time with stats. /// formula: (DEX * 2) + INT /// default: 530 #define RENEWAL_CAST_VMIN 530 /// renewal enchant deadly poison algorithm /// /// leave this line to enable the renewed EDP algorithm /// under renewal mode: /// - damage is NOT increased by 400% /// - it does NOT affect grimtooth /// - weapon and status ATK are increased #define RENEWAL_EDP /// renewal ASPD [malufett] /// (disable by commenting the line) /// /// leave this line to enable renewal ASPD /// - shield penalty is applied /// - agi has a greater factor to your ASPD increase /// - there is a change in how skill/items give ASPD /// - some skills/items ASPD bonus won't stack #define RENEWAL_ASPD
    1 point
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