understood, I've fixed that currency display, should consistently shows as what has been set at config.
Also for the mail, then maybe ill add it in the config, easier.
Ill show the mail template example later on then.
Thanks for the suggestion !
The NPC is in the empty space between floors. You can use @jump 53 8 to get close to it.
- script ShowEndlessTowerPoints -1,{
OnAtcommand:
.@size = getarraysize($@difficulty_mode$);
if (!.@size) {
dispbottom "Please talk to the Tower Protection Stone first.";
end;
}
dispbottom "====================";
dispbottom "ENDLESS TOWER POINTS";
for (.@i = 1; .@i < .@size; .@i++)
dispbottom $@difficulty_mode$[.@i] + ": " + getd("#" + $@var_names$[.@i]);
dispbottom "====================";
end;
OnInit:
bindatcmd "ETpoints",strnpcinfo(3)+"::OnAtcommand";
end;
}
bindatcmd "mvpjoin", strnpcinfo(1) + "::OnEventJoin";
bindatcmd "mvpbet", strnpcinfo(1) + "::OnEventBet";
bindatcmd "mvpstart", strnpcinfo(1) + "::OnStart", 99, 99;
The event can be activated by using the command @mvpstart
This will help to get rid red errors in game when you received an item and get rid of crash when you drag item.
Download: https://pixeldrain.com/u/e7c6zDVN
---
Please remove sprite and texture folder in data.grf to slice down a game file size. (Do a backup first just for safety)
Thanks to @KingarteR for finding mostly client database files.
//= Initiates a "Last Hit" event for players
//= Only accessible by GMs with level 99
//= Spawns different bosses for each round
//= Three rounds of escalating difficulty
//= Rewards the player who lands the final blow
//= Announces event stages and boss spawns server-wide
//= Customizable boss monsters and rewards
//= @lasthit command to teleport to the event location
Please apply the same adjustments I made for Sonic Blow to any skill, including adjusting the delay.
thank you for feedback about rotating 360
is this fine?
Video_2024_08_04-1_edit_0.webm