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  1. I have updated custom weapon part, but didnt finalized yet, maybe need some changes for information in iteminfo.lua generated for weapon type part. Will update later on. And also shadow weapon part, maybe.
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  2. To solve clif_send error just edit this line: specialeffect EF_HEAL, .gid[.@dupid]; to specialeffect EF_HEAL;
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  3. switch (BaseJob) { case Job_Alchemist: .@s = 445; break; case Job_Monk: .@s = 447; break; case Job_Star_Gladiator:.@s = 448; break; case Job_Sage: .@s = 449; break; case Job_Crusader: .@s = 450; break; case Job_SuperNovice: .@s = 451; break; case Job_Knight: .@s = 452; break; case Job_Wizard: .@s = 453; break; case Job_Priest: .@s = 454; break; case Job_Bard: case Job_Dancer: .@s = 455; break; case Job_Rogue: .@s = 456; break; case Job_Assassin: .@s = 457; break; case Job_Blacksmith: .@s = 458; break; case Job_Hunter: .@s = 460; break; case Job_Soul_Linker: .@s = 461; break; default: if (Upper == 1 && BaseLevel < 70) .@s = 494; } if (.@s) { sc_start4 SC_SPIRIT, 350000, 5, .@s, 0, 0; specialeffect2 503; }
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  4. View File Item Mall (All new items) This is a item mall with all items in it updated has tons of stuff found this script broken on forums with no author fixed it and cleaned it up and added tons of items should have everything in it I'll keep it updated as new items come out! Submitter Zycron Submitted 05/09/2018 Category Utilities Video Content Author Unknown Updated by: Zycron  
    1 point
  5. Hello. not sure about some functions, but I'll give a try. hope it helps anything. any issue just let me know if you want to correct the level < 60 to heal about the vip and class if (.@price && !vip_status(1)) to set @eah, eaclass; if ( !vip_status(1)) && @eah&EAJL_2 About the buff thing, you can add another condition here, like if (.Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,600000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,600000,10; } to if (.Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,600000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,600000,10; } if(vip_status(1)) { //add buffs here } about the daily thing I don't understood very well time commands and not sure exactly what you want. hope helped a little
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  6. Here's my modified version of a Healer with your request on it. If you have existing Healer that you want to use you just need to add the Following : Link : https://upaste.me/dd0151084701ae54c
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  7. Here, Auto repair/identify included. if you don't want it just remove it. Credits to Euphy //===== rAthena Script ======================================= //= Healer //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Basic healer script. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Aligned coordinates with @go. //============================================================ - script Healer -1,{ .@Price = 0; // Zeny required for heal .@Buffs = 1; // Also buff players? (1: yes / 0: no) .@Delay = 5; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0), "Healing costs " + callfunc("F_InsertComma",.@Price) + " Zeny."; if (Zeny < .@Price) end; if (select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; Zeny -= .@Price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; //repairall if( getbrokenid(1) ) repairall; getinventorylist; while( .@i < @inventorylist_count ){ if ( !@inventorylist_identify[.@i] ){ delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0; getitem @inventorylist_id[.@i],1; } .@i++; } } if (.@Delay) @HD = gettimetick(2) + .@Delay; end; } // Duplicates //============================================================ alberta,25,240,6 duplicate(Healer) Healer#alb 909 aldebaran,135,118,6 duplicate(Healer) Healer#alde 909 amatsu,204,112,3 duplicate(Healer) Healer#ama 909 ayothaya,144,117,5 duplicate(Healer) Healer#ayo 909 comodo,184,158,6 duplicate(Healer) Healer#com 909 einbech,57,36,6 duplicate(Healer) Healer#einbe 909 einbroch,57,202,6 duplicate(Healer) Healer#einbr 909 geffen,115,72,6 duplicate(Healer) Healer#gef 909 gonryun,156,122,6 duplicate(Healer) Healer#gon 909 hugel,89,150,6 duplicate(Healer) Healer#hug 909 izlude,121,150,6 duplicate(Healer) Healer#izl 909 //Pre-RE: (125,118) jawaii,250,139,4 duplicate(Healer) Healer#jaw 909 lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 909 louyang,223,120,3 duplicate(Healer) Healer#lou 909 manuk,272,144,6 duplicate(Healer) Healer#man 909 mid_camp,203,289,6 duplicate(Healer) Healer#mid 909 moc_ruins,72,164,4 duplicate(Healer) Healer#moc 909 morocc,153,97,6 duplicate(Healer) Healer#mor 909 moscovia,220,191,4 duplicate(Healer) Healer#mos 909 niflheim,212,182,5 duplicate(Healer) Healer#nif 909 payon,163,226,3 duplicate(Healer) Healer#pay 909 prontera,162,193,4 duplicate(Healer) Healer#prt 909 rachel,125,116,6 duplicate(Healer) Healer#rac 909 splendide,201,153,4 duplicate(Healer) Healer#spl 909 thor_camp,249,74,4 duplicate(Healer) Healer#thor 909 umbala,105,148,3 duplicate(Healer) Healer#umb 909 veins,217,121,4 duplicate(Healer) Healer#ve 909 xmas,143,136,4 duplicate(Healer) Healer#xmas 909 yuno,164,45,4 duplicate(Healer) Healer#yuno 909 // Duplicates (Renewal) //============================================================ brasilis,194,221,6 duplicate(Healer) Healer#bra 909 dewata,195,187,4 duplicate(Healer) Healer#dew 909 dicastes01,201,194,4 duplicate(Healer) Healer#dic 909 ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 909 malangdo,132,114,6 duplicate(Healer) Healer#mal 909 malaya,227,204,6 duplicate(Healer) Healer#ma 909
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