/*==========================================
* @jumptosell - warps to the cheapest shop.
* Made by Vengence
* Make it work for latest [Shakto]
*------------------------------------------*/
ACMD_FUNC(jumptosell)
{
char item_name[100];
int item_id = 0, j, count = 0, sat_num = 0;
int s_type = 1; // search bitmask: 0-name,1-id, 2-card, 4-refine
int refine = 0,card_id = 0;
struct map_session_data* pl_sd;
struct map_session_data* pl_sd2;
struct s_mapiterator* iter;
unsigned int MinPrice = battle_config.vending_max_value, MaxPrice = 0;
nullpo_retr(-1, sd);
if (!message || !*message) {
clif_displaymessage(fd, "Use: @jumptosell (<+refine> )(<item_id>)(<[card_id]>) or @jumptosell <name>");
return -1;
}
if (sscanf(message, "+%d %d[%d]", &refine, &item_id, &card_id) == 3){
s_type = 1+2+4;
} else if (sscanf(message, "+%d %d", &refine, &item_id) == 2){
s_type = 1+4;
} else if (sscanf(message, "+%d [%d]", &refine, &card_id) == 2){
s_type = 2+4;
} else if (sscanf(message, "%d[%d]", &item_id, &card_id) == 2){
s_type = 1+2;
} else if (sscanf(message, "[%d]", &card_id) == 1){
s_type = 2;
} else if (sscanf(message, "+%d", &refine) == 1){
s_type = 4;
} else if (sscanf(message, "%d", &item_id) == 1 && item_id == atoi(message)){
s_type = 1;
} else if (sscanf(message, "%99[^\n]", item_name) == 1){
s_type = 1;
std::shared_ptr<item_data> id = item_db.searchname( item_name );
if( id == nullptr ){
clif_displaymessage(fd, "No item found with this name");
return -1;
}
item_id = id->nameid;
} else {
clif_displaymessage(fd, "Use: @jumptosell (<+refine> )(<item_id>)(<[card_id]>) or @jumptosell <name>");
return -1;
}
struct item_data *item_data;
//check card
if(s_type & 2 && ((item_data = itemdb_exists(card_id)) == NULL || item_data->type != IT_CARD)){
clif_displaymessage(fd, "Not found a card with than ID");
return -1;
}
//check item
if(s_type & 1 && (item_data = itemdb_exists(item_id)) == NULL){
clif_displaymessage(fd, "Not found an item with than ID");
return -1;
}
//check refine
if(s_type & 4){
if (refine<0 || refine>10){
clif_displaymessage(fd, "Refine out of bounds: 0 - 10");
return -1;
}
/*if(item_data->type != IT_WEAPON && item_data->type != IT_ARMOR){
clif_displaymessage(fd, "Use refine only with weapon or armor");
return -1;
}*/
}
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
{
if( pl_sd->vender_id ) //check if player is vending
{
for (j = 0; j < pl_sd->vend_num; j++)
{
if((item_data = itemdb_exists(pl_sd->cart.u.items_cart[pl_sd->vending[j].index].nameid)) == NULL)
continue;
if(s_type & 1 && pl_sd->cart.u.items_cart[pl_sd->vending[j].index].nameid != item_id)
continue;
if(s_type & 2 && ((item_data->type != IT_ARMOR && item_data->type != IT_WEAPON) ||
(pl_sd->cart.u.items_cart[pl_sd->vending[j].index].card[0] != card_id &&
pl_sd->cart.u.items_cart[pl_sd->vending[j].index].card[1] != card_id &&
pl_sd->cart.u.items_cart[pl_sd->vending[j].index].card[2] != card_id &&
pl_sd->cart.u.items_cart[pl_sd->vending[j].index].card[3] != card_id)))
continue;
if(s_type & 4 && ((item_data->type != IT_ARMOR && item_data->type != IT_WEAPON) || pl_sd->cart.u.items_cart[pl_sd->vending[j].index].refine != refine))
continue;
if(pl_sd->vending[j].value < MinPrice){
MinPrice = pl_sd->vending[j].value;
pl_sd2 = pl_sd;
}
count++;
}
}
}
mapit_free(iter);
if(count > 0) {
pc_setpos(sd, pl_sd2->mapindex, pl_sd2->bl.x, pl_sd2->bl.y, CLR_TELEPORT);
} else
clif_displaymessage(fd, "Nobody is selling it now.");
return 0;
}