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Version 1.2.0.0
1504 downloads
resize , convert and slice the image to fit Ragnarok Login Background Drag and drop the image you want onto the exe application. Do not double click the application, just drag and drop the image onto the application. A 'data' folder will be created next to the image (not the application unless they are in the same folder). You can add that folder as it is in your '.grf' file. This application requires .Net Framework 4.7.2 I know there is other tools, however it didn't work for me, and I am bored of debugging every time I want to create a login background ? Source Code: https://github.com/sader1992/Sader-Ragnarok-Login-Background https://sader1992.com/Free1 point -
1 point
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Version 1.0.0
394 downloads
Hi Guys , here is a small pvp map to fight you! If you need a change or a fix let me know. Do not hesitate to contact me if you have any map projects. I'm available on the Forum or on Discord #Bluff#5446. just a small reaction will make me happy to know if my work pleases you. a small video is available on my youtube channel to present the map: https://www.youtube.com/watch?v=AYhyZDWiS30Free1 point -
Version 1.0.0
1149 downloads
Greetings! I have been thinking if it is correct to name this client as "fixed" or "modified", if you have a better option for the title, please leave it as a comment, btw here is a version of the client 2018-06-21aRagexeRE with some features that many people have been looking for for a while: Number of players with numbers instead of words: Fixed visibility of fake emblem from bg eAmod (It is not necessary to use the nemo patch for this) Fixed character removal time (I know there is a nemo patch for this, but a time ago there wasn't, btw it is not necessary to use that patch with this client) Extra information: For the modification of the "Number of players with numbers instead of words" to work you must do something before... first go to src /login/login.cpp and modify this: to this: And that's it, enjoy your client exe ? And thank @Functor, without his help this would not be possible.Free1 point -
Version 2.0.2
297 downloads
Sader's Files Verifier Version 2.0.2: Adding get_information.php with it you can generate the information.txt directly in your webhost use it carefully DO NOT ALLOW IT TO BE PUBLICLY ACCESSIBLE!!!!!!!! you can change the file name or put a password, or create a cron job for it change '$verify_dir' to the dir of your files. change the '$informationfile' to the name of your information file. the information file will be created in the same dir as the php file. Version 2.0.1: Adding Pre-Compiled Version so Visual Studio is not needed if you only want it to run without any customization . Version 2.0: Adding Design . Adding support for Multiple folder layer . Adding Pre-Compiled Version pre_compiled_generator.zip no need for visual studio , you just need to fill out the information and generate the file >> it will build Sader Files Verifier.exe and get_information.exe in the directory you run the program from this how it look an application that check the files you want to check and download if they are missing or corrupt this program in C# , Visual Studio 2019 , and need .Net 4.5 (you can lower the version if you put some work in to it) https://github.com/sader1992/sader_files_verifier Video on how to setup (slow it down if you can't follow my steps) [This video with the non design version 1.0 but it's the same thing] this file made for Ragnarok private servers community you should not add the data.grf and rdata.grf as files as the player better just re-download the full client again do not add your custom.grf as you will edit it every update , unless you are planing to generate new information file every update same thing for your .dat from Thor Patcher don't add it if you have custom.grf that you will never change with the updates , you can add it i would recommend that you better not add files that you update them a lot like iteminfo.lua , unless you are planning to update the information file and the files in the webhost every time you change it! DO NOT ADD THE PROGRAM IT SELF TO THE information FILE!!! this to do list i may or may not do it , however you are free to do it your self! TODO: Encrypt information.txt Compress uploaded files and decompress after downloadFree1 point -
Little rough, I'm tired... but it works enjoy //===== Script ========================================================================= //= Quizzer //===== Made by: ======================================================================= //= Z3R0 //===== Current Version: =============================================================== //= Version: 1.0 //===== Description: =================================================================== //= rAthena Script Request //= https://rathena.org/board/topic/112260-quest-npc-w-question-answer //===== Additional Comments: =========================================================== //= version 1.0: Initial Attempt //====================================================================================== prontera,158,173,4 script Quizzer 92,{ doevent "quizzer_core::OnClick"; } - script quizzer_core -1,{ // Function Declarations function MesItem; function ChkItem; function ChkAnswer; OnInit: // --------------------------------- // Configurable Settings // --------------------------------- // NPC Name to Display set(.npc$, "[Quizzer]"); // Fee to Pay to Begin Quiz set(.fee, 5000000); // Show # of Question Player is On and Total number of questions? set(.ShowQuestionProgress, 1); // Number of Answers to Pass Quiz set(.NumRightToPass, 8); // Required Items Array (Pair: Item_ID, Item_Amount) setarray(.required_items[0], 2256, 5); // Here you can setup multiple items in pairs.. (item_id, amount) // Array of Questions (Each question must have a corresponding answer) setarray(.questions$[0], "What is the special source of energy used by ninjas ?", "What is the name of the special eye of the Uchiha clan ?", "What is the name of the secret village of the country of Fire ?", "What is the prefered jutsu of Naruto ?", "How many villages are there in total ?", "What is the name of the 'star looking' weapon of the ninjas ?", "What is the name of the ultimate warrior/ninja in a particular village ?", "What is the name of Kiba's dog ?", "Who is the master of Naruto, Sasuke and Sakura ?", "What is the name of the nine-tailed demon fox ?" ); // Array of Answers (Each Answer must have a corresponding Question) setarray(.answers$[0], "Chakra", "Sharingan", "Konoha", "Kage bunshin no jutsu", "10", "Shuriken", "Kage", "Akamaru", "Kakashi", "Kurama" ); // Array of Reward Item ID's setarray(.rewards[0], 501, 502, 503, 504, 505, 506); setarray(.rewards_effects$[0], "+10 STR HP", "+10 AGI HP", "+10 INT HP", "+10 LUK HP", "+10 VIT HP", "+10 DEX HP"); // STOP!!! DO NOT EDIT BELOW THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING!!!! // check .ShowQuestionProgress if (.ShowQuestionProgress > 1) set(.ShowQuestionProgress, 1); // Check .required_items if (getarraysize(.required_items) % 2 != 0) { set(.error, 1); announce(strnpcinfo(0) + ": [ERROR] Invalid Number of Items in .required_items", bc_all, C_YELLOW); end(); } if (getarraysize(.questions$) != getarraysize(.answers$)) { set(.error, 1); announce(strnpcinfo(0) + ": [ERROR] Invalid Number of Questions to Answers", bc_all, C_YELLOW); end(); } if (getarraysize(.rewards) != getarraysize(.rewards_effects$)) { set(.error, 1); announce(strnpcinfo(0) + ": [ERROR] Invalid Number of Rewards to Reward Effects", bc_all, C_YELLOW); end(); } set(.error, 0); end(); // Player clicks the initial NPC OnClick: if (.error) { mes("There was an error loading this script. Please contact your server administrator"); close(); } if (quizzer & 8) { mes("You have already completed this trial."); close(); } else if (quizzer & 4) doevent("quizzer_core::OnComplete"); else if (quizzer & 2) doevent("quizzer_core::OnQuiz"); else if (quizzer & 1) doevent("quizzer_core::OnHunt"); else doevent("quizzer_core::OnStart"); end(); OnStart: mes(.npc$); if (.fee) { mes("You will need " + .fee + " zeny to start this trial."); mes("Are you ready to proceed?"); next(); switch(select("Yes:No")) { case 1: if (Zeny < .fee) { mes("You do not have enough zeny to start this trial."); close(); } set(Zeny, Zeny - .fee); set(quizzer, 1); mes("I need you to gather these items:"); for(.@i = 0; .@i < getarraysize(.required_items); .@i+=2) { mes( MesItem(.required_items, .@i) ); } mes("I await your return"); close(); case 2: default: mes("I knew you weren't capable!"); close(); } } OnHunt: mes(.npc$); // Determine if they have completed all the required items... mes("Checking Requirement Status:"); for(.@i = 0; .@i < getarraysize(.required_items); .@i+=2) { mes(MesItem(.required_items, .@i) + " - " + ChkItem(.required_items[.@i], .required_items[.@i+1])); } if (@quizzer_no_items == 1) { mes("You do not have enough items... You fail!"); set(@quizzer_no_items, 0); close(); } // Passed let's remove the items for(.@i = 0; .@i < getarraysize(.required_items); .@i+=2) { delitem .required_items[.@i], .required_items[.@i+1]; } mes("Success! You may now start the quiz!"); next(); set(quizzer, quizzer^2); doevent("quizzer_core::OnQuiz"); end(); OnQuiz: mes(.npc$); .@num_right = 0; for(.@i = 0; .@i < getarraysize(.questions$); .@i++) { if (.ShowQuestionProgress) { mes("Question #" + (.@i+1) + " / " + getarraysize(.questions$)); } mes(.questions$[.@i]); input .player_answers$[.@i]; // Let's compare the answer :D .@num_right += ChkAnswer(.answers$[.@i], .player_answers$[.@i]); mes("Answer Recorded. Next Question"); next(); } if (.@num_right >= .NumRightToPass) { set(quizzer, quizzer^4); mes("You have passed the quiz!"); next(); doevent("quizzer_core::OnComplete"); end(); } mes("You did not pass the quiz!"); close(); OnComplete: mes(.npc$); mes("Well Done Old Chap!"); mes("Please select from the following rewards"); set(.@menu$, ""); for(.@i = 0; .@i < getarraysize(.rewards); .@i++) { set(.@menu$, .@menu$ + getitemname(.rewards[.@i]) + " (" + .rewards_effects$[.@i] + "):"); } getitem .rewards[select(.@menu$) - 1], 1; set(quizzer, quizzer^8); mes("Thank you for participating"); close(); // getarg(0) = Array // getarg(1) = Index function MesItem { .@item_id = getelementofarray(getarg(0), getarg(1)); .@item_amount = getelementofarray(getarg(0), getarg(1) + 1); return .@item_amount + ( .@item_amount > 1 ? "x" : "") + " " + getitemname(.@item_id); } // getarg(0) = item_id // getarg(1) = amount required function ChkItem { .@has = countitem(getarg(0)); if (.@has >= getarg(1)) { return "^000000" + .@has + "^000000/^000000" + getarg(1) + "^000000"; } set(@quizzer_no_items, 1); return "^FF0000" + .@has + "^000000/^000000" + getarg(1) + "^000000"; } // getarg(0) = Answer // getarg(1) = Player Answer function ChkAnswer { if (getarg(0) == getarg(1)) return 1; else if (strtoupper(getarg(0)) == getarg(1)) return 1; else if (strtolower(getarg(0)) == getarg(1)) return 1; else return 0; } }1 point
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this topic quite old, already has 1.4b http://rathena.org/board/topic/72376-mvp-summon-script/?p=245270 this script is quite hard to edit, very messy addtionally, you can also use the one inside your own emulator https://github.com/rathena/rathena/blob/master/npc/custom/etc/mvp_room.txt which is easier to understand, can edit to your liking to disable the mvp spawn or boss spawn, just disable it // Options setting inside MVP room set .@menu[1], 1; // Turn Heal option On/Off set .@menu[2], 0; // Turn MVP Summoning On/Off set .@menu[3], 0; // Turn Mini boss Summoning On/Off set .@menu[4], 0; // Sell items (branches) On/Off (see shop below, before the mapflags)1 point