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Showing content with the highest reputation on 11/03/21 in all areas

  1. I made an island that bullies innocent ships trying to sail past it. Please reply if you'd like to see more map showcases in the future.
    2 points
  2. I'm back. Check it out. Dungeon map? I think it looks better with a fog effect. Please reply if you'd like to see more map showcases in the future.
    2 points
  3. Here are the ruins of a big, modern city. It's not easy to make tall buildings in RO, but I think it came out nicely. Please reply if you'd like to see more map showcases in the future.
    2 points
  4. [UPDATE]: Since Innova (4Game) closed my project and I can no longer open new projects, this is my parting gift to the rAthena community. You can download my sprites rework [FOR FREE] and not for sale! [DOWNLOAD] https://mega.nz/file/taQwkKwL#ikVnLwKyX52rymVMlaAqxFMd8YHsC2itTyk3GxmAjtc Hi all! I improved the NPC images (1190 sprites up to episode 18.1) using a neural network (ESRGAN) and made new HD sprites. Want to show you my final work! ? What do you thinking about it?
    1 point
  5. Are u back? ? how great to see you back after such a long time!
    1 point
  6. oh i see , line 47 from setd(".m_" + .@id + "$[" + getarraysize(getd(".m_" + .@id)) + "]",getarg(1)); to setd(".m_" + .@id + "$[" + getarraysize(getd(".m_" + .@id + "$")) + "]",getarg(1));
    1 point
  7. /conf/battle/guild.conf // Activate guild skills delay by relog? // Official setting is 5 minutes (300000 ms), otherwise allow guild leaders to relog to cancel the 5 minute delay. // Note: This was changed in renewal in favor of individual skill cooldown. guild_skill_relog_delay: 300000 did you set this to 0?
    1 point
  8. The best way is set it white color: <ITEM>^EEEEEERed Potion^000000<INFO>501</INFO></ITEM>
    1 point
  9. 1>atcommand.cpp 1>F:\GitHub\Emulador\src\custom\atcommand.inc(675,36): error C2064: term does not evaluate to a function taking 1 arguments 1>F:\GitHub\Emulador\src\custom\atcommand.inc(675,19): warning C4473: 'sprintf' : not enough arguments passed for format string 1>F:\GitHub\Emulador\src\custom\atcommand.inc(675,19): message : placeholders and their parameters expect 1 variadic arguments, but 0 were provided 1>F:\GitHub\Emulador\src\custom\atcommand.inc(675,19): message : the missing variadic argument 1 is required by format string '%s' 1>battle.cpp 1>Done building project "map-server.vcxproj" -- FAILED. ========== Build: 0 succeeded, 1 failed, 12 up-to-date, 0 skipped ==========
    1 point
  10. I already did consider the multi field AddMvp(1785,"ra_fild02","ra_fild03","ra_fild04","ve_fild01","ve_fild02"); to AddMvp(1785,"ra_fild02"); AddMvp(1785,"ra_fild03"); AddMvp(1785,"ra_fild04"); AddMvp(1785,"ve_fild01"); AddMvp(1785,"ve_fild02");
    1 point
  11. // When pet leveling is enabled, these are the imposed caps on // min/max damage. Note that these only cap atk1 and atk2, if you // enable pet_str, their max damage is then their base_atk + pet_max_atk2 pet_max_atk1: 500 pet_max_atk2: 1000 conf/battle/pet.conf
    1 point
  12. Version 2.2.0

    40754 downloads

    Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product!
    Free
    1 point
  13. 1030 downloads

    Unofficial Fallen Angel Wing (FAW) Enchants This script should do exactly what is written on iRO wiki's FAW Enchants page, but you can easily change some settings as specified below. Also, kindly press that reputation button if you find this helpful. This is my first script release, so why not encourage me to release more by pressing that button? Custom Settings: .chancetype If set to 1, lower-level enchants are more likely to be enchanted. If set to 0, all levels have an equal chance to be enchanted (true random). // 1 = 60% low, 30% mid, 10% high for 1st & 2nd enchant slot && 40% low, 30% mid, 20% high, 10% special for 3rd enchant slot// 0 = Equal Chance.chancetype = 1; .cost Cost for enchanting. //Cost for Enchanting. It's free in iRO //.cost=0; .cost2 Cost for resetting enchants. //Cost to reset | Costs 1Mz in iRO .cost2 = 1000000; .autoequip If set to 1, it lets the player to equip the garment while the script is running. Set to 0 to disable. //Turn on Equip Selection if garment is unequipped? 1 = Yes .autoequip =1; Additional Notes: You may want to change the effects of the Fatal Enchants as rAthena's effects are different from iRO's. //iRO Fatal effect4863,Fatal1Lv,Fatal1Lv,6,10,,,,,,,,,,,,,,,{ bonus bCritAtkRate,4; bonus bCritical,1; },{},{}4864,Fatal2Lv,Fatal2Lv,6,10,,,,,,,,,,,,,,,{ bonus bCritAtkRate,6; bonus bCritical,2; },{},{}4865,Fatal3Lv,Fatal3Lv,6,10,,,,,,,,,,,,,,,{ bonus bCritAtkRate,8; bonus bCritical,3; },{},{}4866,Fatal4Lv,Fatal4Lv,6,10,,,,,,,,,,,,,,,{ bonus bCritAtkRate,10; bonus bCritical,4; },{},{}
    Free
    1 point
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