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Showing content with the highest reputation on 05/03/21 in all areas

  1. Good catch, there was a slight problem with the parsing of some part of the format. I pushed a fix that solves the issue. ? Here's the release: https://github.com/L1nkZ/rag2gltf/releases/tag/v0.1.3 Hi, Issues with spaces are common when using command line tools. You should always put quotes around paths that contain spaces, for example: rag2gltf.exe "C:\Path With Spaces\file.rsm2" Yes, a batch conversion feature is doable and would be handy. The batch script you got there does just that, so I guess you're covered in the mean time at least ?
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  2. Hii! I think I found a bug I think I can't convert if the folder path has spaces in them, so it only catches "My". Also, I have a suggestion: Since there are hundreds of new models, is it possible to have batch conversion in the future? Thank you so much!! Meanwhile, since I had not much idea about how to use this properly (I'm very nob ), someone very kind sent me this: @echo off for /r change\ %%i in (*.*) do ( echo %%i rag2gltf.exe %%i ) pause It can be made in a text file, saved as "change.bat", and placed in the program's folder. So you only have to click on it for each conversion. a single rsm2 file should be in "change", and texture folders in "data"
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  3. turbo_room,99,113,4 script Build Manager 930,{ mes "[ Build Manager ]"; mes "1x Bloody Branch"; mes " > 100 Dead Branch"; mes " > 100.000 Zeny"; mes "^FFFFFF_^000000"; mes "How many you want exchange ?"; input .@ammount; next; if(countitem(604) < (100*.@ammount) || Zeny < (100000*.@ammount) || .@ammount < 1) { mes "[ Build Manager ]"; mes "Not enough requirements"; close; } mes "[ Build Manager ]"; mes "Here you go"; delitem 604,(100*.@ammount); set Zeny,Zeny-(100000*.@ammount); getitem 12103,(1*.@ammount); end; }
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  4. @L1nkZHello, I found another mistake in the process of conversion. I need your help, File and texture compression package::data.rar
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  5. Garments sprites are tricky to work you need to manually align all it for each specific class (novice, 1st job, 2nd job, trans, expanded and 3rd class)
    1 point
  6. Sup guys, long time no see ^^. I've been working on a DPS meter, inspired by Details! Addon from World of Warcraft. So how it works: - The party leader have the hability to start, reset, and stop an dps session of the party. - Members choose to see or not the meter once activated by the leader. - The meter shows only online members. But if no online members the session will close. - It uses a timer to upate, but that timer does not re-send info if there's no damage to update. (buffering the damage so it does not overload members and server with packet send) - Planning on sending a ' Session Stats' at the end of a Session where the player could save the wisper as txt. I'm still not sure if the amount of workload this would infere on the server. But i'm developing it with that in mind. I'm creating this Topic as a way of discusing ideas on the subject. Video Example:
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  7. getinventorylist; while( .@i < @inventorylist_count ){ if( @inventorylist_bound[.@i] ){ mes "This item "+getitemname( @inventorylist_id[.@i] )+" is bounded."; close; } set .@i,.@i + 1; } close;
    1 point
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