rapalooza

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rapalooza last won the day on May 2

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About rapalooza

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  1. @Forshaken Hum... very estrange behaviour. The _1 on the name link's the model to a bone structure present on data. Renaming it to any name without the _1 should keep it from using bones and thus keeping it on it's straight up original position. Can anyone else confirm this behaviour? I might have changed something else for it to work...
  2. Put the file rapa_flag.gr2 in your data/model/3dmob/ folder... Than you modify jobname.lua/lub wich is located inside \data\luafiles514\lua files\datainfo\ at this line [jobtbl.JT_GUILD_FLAG] = "rapa_flag.gr2", <- the gr2 file would have the orignal flag name which I forgot but you got the point... Hope you get it ;]
  3. still have the SAO-RAG project?
    I was very interested I would like to continue it if you want to make it available

    1. rapalooza

      rapalooza

      It wasn't my project.
      I was helping a friend with some source modifications,scripts and game design. I wasn't working on anything of my own at the time.
      I'm releasing some of those old stuff as I rework the old code or find the files, but not the whole project...I don't even have it anymore.
      Sorry mate...
       

    2. theong456

      theong456

      good job for SAO Project 😄

       

  4. View File Custom Flag GR2 Hello once again... ;] Here to bring you guys this GR2 edit of the old guild flag that i've made years ago. This release features a more high resolution mesh with a 2 sided flag, showing the emblem in both sides. It means that you can overlap 2 flags with 2 oposite directions to generate a cool effect. You can do what you want. The instalation: - at jobname.lua/lub: -- [jobtbl.JT_GUILD_FLAG] = "rapa_flag.gr2", note that you cannot have the _1 at the end of de .gr2 filename since it brings the 3dmob_bones into action and we dont want that. some cons: - since it is a high res model it takes longer to load ( affects map loading time ) - the positioning of a 3D gr2 mob is always very glichy, for example the final position after movement is diferent from deafault 8 directional.. so you can come up with some ideas to position it right. For example, doing a OnInit: walknpc... to make it walk to the direction you want it to face... Video: ( Was recording other stuff but the model appear on screen, don't mind what i'm doing... ) Submitter rapalooza Submitted 05/02/2019 Category Models Video Content Author raPalooza
  5. Version 1.0.0

    79 downloads

    Hello once again... ;] Here to bring you guys this GR2 edit of the old guild flag that i've made years ago. This release features a more high resolution mesh with a 2 sided flag, showing the emblem in both sides. It means that you can overlap 2 flags with 2 oposite directions to generate a cool effect. You can do what you want. The instalation: - at jobname.lua/lub: -- [jobtbl.JT_GUILD_FLAG] = "rapa_flag.gr2", note that you cannot have the _1 at the end of de .gr2 filename since it brings the 3dmob_bones into action and we dont want that. some cons: - since it is a high res model it takes longer to load ( affects map loading time ) - the positioning of a 3D gr2 mob is always very glichy, for example the final position after movement is diferent from deafault 8 directional.. so you can come up with some ideas to position it right. For example, doing a OnInit: walknpc... to make it walk to the direction you want it to face... Video: ( Was recording other stuff but the model appear on screen, don't mind what i'm doing... )

    Free

  6. View File Town of Beginnings from SwordArtOnline Town of Beginnings from SAOI'm releasing this map that I made a while ago for a SAO-RAG project that has been put on hold, and i felt like it's too good of a map to put it on a shelf ;]Hope you guys enjoy the release. ;] Some files inside include the color changes on some texture files, so keep that in mind, and delete them if you want. Submitter rapalooza Submitted 04/16/2019 Category Maps & 3D Resources Video https://www.youtube.com/watch?v=Rbs68FJr2I4 Content Author raPalooza  
  7. Version 1

    474 downloads

    Town of Beginnings from SAOI'm releasing this map that I made a while ago for a SAO-RAG project that has been put on hold, and i felt like it's too good of a map to put it on a shelf ;]Hope you guys enjoy the release. ;] Some files inside include the color changes on some texture files, so keep that in mind, and delete them if you want.

    Free

  8. Awesome ;] !!! Great work, and really nice to see the community mentality behind your project!
  9. I was working on a project just like this one, what i did was use a 3d software to render all the camera angles and actions from TOS, rendering them directly into .bmp files, i got some really nice results like yourself, but the main issue i had was that when downscaled from a bigger .bmp file, the equipment window wouldn't downscale it, so the default bmp resolution would appear really large on the equipment window. I've put this project aside since the trade between work and results was not very promising, i mean, a lot of work to get thinks right, and not a easy way to automate those boring steps, the only way to make it automatic was to use the same animation for every class, and that would make it a little repetitive from a gameplay perspective. PM me so we can share some ideas and maybe figure out better ways to work it all out. All the best in your project buddy and hope it's all freewhen done ( i'm a huge supporter of Creative Commons ) \o/
  10. Hey rapalooza? do you have any mew cursor? :) would you share the flag guild u post at herc?