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Showing content with the highest reputation on 12/18/19 in all areas

  1. A little video compilation with some of those system alive https://streamable.com/m8291
    2 points
  2. @apuadofrancisco You need to apply it by using any hex editor after patching EXE by NEMO. offset 21DD42 change 93 to FF
    1 point
  3. - script reset_castle_data -1,{ OnFri2130: //on Friday 9:30 PM , edit this to what you want. .@castle$ = ""; //input the guild castle name (map name like "gefg_cas01"). .@guildID = 0; //if the script didn't work , try to change this to a guild id owned by you. for(.@i = (CD_NONE+1); .@i < (CD_MAX-1); .@i++){ if(.@i == CD_GUILD_ID){ setcastledata .@castle$,.@i,.@guildID; }else{ setcastledata .@castle$,.@i,0; } } end; }
    1 point
  4. because you blindly editing the script --------------------------------------- *getitembound <item id>,<amount>,<bound type>{,<account ID>}; *getitembound "<item name>",<amount>,<bound type>{,<account ID>}; This command behaves identically to 'getitem', but the items created will be bound to the target character as specified by the bound type. All items created in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in some cases cannot be traded or stored. Valid bound types are: Bound_Account : Account Bound item Bound_Guild : Guild Bound item Bound_Party : Party Bound item Bound_Char : Character Bound item ---------------------------------------
    1 point
  5. Version 1.0.0

    163 downloads

    Introduction: This LMPQ exists in MapleStory, I am just copy the idea of how it work, and try to port it into RO. However, its far from perfect, originally I planned to get a custom map with x-mas theme, something like toy factory since it kinda match with MapleStory's Ludibrium town/dungeons. But plan failed, tried to approach several person to help me with some of the client side stuff, but not everyone have the free time or interested or maybe not willing to work on free maps/clientside release nowaday. Anyhow, maybe you could just replace with your own custom map, or even better if you could share with everyone like I share the scripts. The more the merrier! So, if anyone willing to help me with custom maps/client side edit, let me know ? . Sometime collaborating with others could make great contents for release to other member. How it work: The objective of this party quest is to collect at least a certain tickets by killing monsters and to reach Ludibrium Maze 16 (henceforth known as Room 16). Navigating through the maze needs a firm foundation of how the rooms operate. When you have successfully entered into the maze, your party will be thrown into a random room. Each type of monster drops a random amount of tickets at certain rate. Some rooms consists of mystery treasure box that summon monsters upon destroyed. These summoned monster has better loot value, which are important factor to complete the PQ in a short period of time. The more passes you have, the more experience points you will obtain at the end of the PQ. There exists trick to conquer this PQ in a very short duration, I'm not gonna reveal/spoil how is it, and l'll just leave it to you to explore it. Mirror Link : Pastebin
    Free
    1 point
  6. Version 1.0.0

    168 downloads

    So, I decided to update this patch : However, I didnt realize that this is already available just right after I finished updating it from this : But... I gonna release this anyways... But made some modifications... So, what I did was I made my own consumable named 'Event'. These consumables can only be used on maps with "event_consume" mapflags. This patch is NOT to be diffed if you have Extended BG Pre-installed or If you are planning to install it in the future ESPECIALLY IF YOU DON'T KNOW A SINGLE THING ON SRC. This is likely for Servers who dont/wont have the Extended BG but wants to have this feature. Unless you know what you're doing. You can actually add this to Extended BG by Easycore. I intentionally coded it similarly and avoided conflicts to it for people who wants to add this but have Extended BG installed in their servers. Enjoy! I hope this will be to any use of any of you. Compatibility is your responsibility. No backward compatibility support.
    Free
    1 point
  7. View File [UnOfficial] Skyfortress Drop/reroll enchantment Functions README FIRST! those are UnOfficial there is 2 main scripts the first one (you need to add it first to your .conf file) SkyFortress_Functions this have the main functions HEADER >> (read it before you use the script) the 2nd main file is SkyFortress_reroll this for the reroll npc this npc requir https://github.com/rathena/rathena/pull/4195 if you didn't apply this PR the npc will give you error! the 3rd file SkyFortress_Test is just for test , do not use it unless you want to test and edit the script to add the drop to your instance , you need to edit the instance script it self , as this not normal drop , it's on event kill drop. if you have problem with the script , you can use the forum post to report it to me, and me or someone else will help you fix it. Submitter sader1992 Submitted 09/15/2019 Category Utilities Video Content Author sader1992
    1 point
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