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Showing content with the highest reputation on 12/01/19 in all areas
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October Digest 2019 The following digest covers the month of October 2019. Staff Changes: None. Development Highlights: CORE: Fixed inventory check while buying item issue Corrected RDMOPT_DAMAGE_PROPERTY_element_USER Fixed achievementexists script command Fixed memory management for achievements Fixed reply for adding to equip switch Removed jAthena 1082 legacy code regarding castle defense rate Corrected NPC view constant verification Fixed SG_FRIEND not increasing TK_COUNTER's rate when MO_COMBOFINISH is used Corrected atcommand mobinfo for VIP Corrected battle config default_fixed_castrate Fixed renewal ASPD passive modifiers Fixed script command getunits Fix item bonus SkillUseSPRate Corrected Gentle Touch skills DATABASE: Added new missing hateffects Lowered Eden Uniform Tier 1 level requirement to level 7 Updated nightmare biolab monsters drops Updated Achievement EXP to official values Job Improvement Project - Sura Updated Ninja Skills SCRIPT: Questinfo requirement update Payon script header fix Added game ID check for Horror toy factory instance Lighthalzen Quest NPC ID Fix Added official Malangdo Guide Corrected Dual Monster Race wager check OTHERS: Fixed small mistake in VS filters Updated EditorConfig Ignore files generated by CMake in CMakeFiles directory November Digest 2019 The following digest covers the month of November 2019 Staff Changes: None Development Highlights: CORE: Added bonus bVariableCast and bonus2 bSkillVariableCast for Pre-renewal Added progress for loading yaml databases Fixed code for Star Gladiator day calculation DATABASE: Fixed missing modes of Malangdo Culvert mobs Corrected Bacsojin Pet SCRIPT: Fixed quest_16_1 typo Corrected Succession of the Prince quest OTHERS: Added support for constants in csv2yaml Added unsigned rate support for yaml Fixed appveyor building Updated the CSV2YAML tool to utilize YAML Emitter Show your support to rAthena by submitting your Issue or Pull Requests! 4 points
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Version 1.1.1
1069 downloads
Ehh since my event scripts are piling up, I decided to make an Event Manager // Basic Event Manager // By Mabuhay /*-=-=-=-=-=-=-=-=-=-=-=-=-=- Currently added are the ff : {#} NAME - "NPC_NAME" [1] Bombring - "Event_Bombring" [2] Dice - "Event_Dice" [3] Last Man Standing - "Event_LMS" [4] Novice V Zombie - "Event_NvZ" [5] Poring Catcher - "Poring_Catcher" [6] Poring Hunter - "Poring_Hunter" (Added 12-15-2019) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-*/ // For easier management of Event NPCs ///////////////////////////////////// // NOTE: // ///////////////////////////////////// // I don't support any modifications unless I want to. // But if you want to change things especially the rewards, // Please refer to my F_Reward Functions // https://rathena.org/board/files/file/4068-itemvariablepoints-reward-function-for-beginners-or-lazy/ // You should be able to easily change the rewards // If you have basic scripting knowledge Header Settings: OnInit: // 1 = item reward // 2 = variable/cashpoints reward // If you want to set item and variable/cashpoints rewards, do 1|2. // If you only want 1, just choose between 1 or 2 $event_options = 1|2; // If item reward enabled // What items will be rewarded setarray $event_item_reward, 501, 10, 502, 5; // If variable reward.. set to your variable. // If cashpoints.. set to #CASHPOINTS / #KAFRAPOINTS (Free Cash Points) $event_var$ = "#EVENTVARIABLE"; // Variable name? // If cash points, set to Cash Points // If your custom var, set to the name of that thing. $event_var_name$ = "Custom Points"; // How much points gain if #VAR / #CASHPOINTS / #KAFRAPOINTS? $event_var_gain = 1; $event_item_arr = getarraysize($event_item_reward); // @eventstart for GM bindatcmd "eventstart", strnpcinfo(0)+"::OnStart",60,60; // @eventjoin bindatcmd "eventjoin", strnpcinfo(0)+"::OnJoinEvent"; end; You may now use @eventstart for GMs to select which ones to start. @eventjoin for players to enter and see which event is currently active Event timers / Clock are to be set here : // OnClock<hour><minute>: donpcevent "<npc_name>::OnStart"; OnClock0000: donpcevent "Event_Bombring::OnStart"; end; //----- 12 mn OnClock0100: donpcevent "Event_Dice::OnStart"; end; OnClock0200: donpcevent "Event_LMS::OnStart"; end; OnClock0300: donpcevent "Poring_Catcher::OnStart"; end; OnClock0400: donpcevent "Event_NvZ::OnStart"; end; OnClock0500: donpcevent "Poring_Hunter::OnStart"; end; OnClock0600: donpcevent "Event_Bombring::OnStart"; end; //----- 6 am OnClock0700: donpcevent "Event_Dice::OnStart"; end; OnClock0800: donpcevent "Event_LMS::OnStart"; end; OnClock0900: donpcevent "Poring_Catcher::OnStart"; end; OnClock1000: donpcevent "Event_NvZ::OnStart"; end; OnClock1100: donpcevent "Poring_Hunter::OnStart"; end; OnClock1200: donpcevent "Event_Bombring::OnStart"; end; //----- 12 nn OnClock1300: donpcevent "Event_Dice::OnStart"; end; OnClock1400: donpcevent "Event_LMS::OnStart"; end; OnClock1500: donpcevent "Poring_Catcher::OnStart"; end; OnClock1600: donpcevent "Event_NvZ::OnStart"; end; OnClock1700: donpcevent "::OnStart"; end; OnClock1800: donpcevent "Event_Bombring::OnStart"; end; //----- 6 pm OnClock1900: donpcevent "Event_Dice::OnStart"; end; OnClock2000: donpcevent "Event_LMS::OnStart"; end; OnClock2100: donpcevent "Poring_Catcher::OnStart"; end; OnClock2200: donpcevent "Event_NvZ::OnStart"; end; OnClock2300: donpcevent "Poring_Hunter::OnStart"; end; //----- 11 pm Currently I just alternately activate events per hour. You can change the event time as you wish. You may choose any of the ff: OnClock<hour><minute>: OnMinute<minute>: OnHour<hour>: On<weekday><hour><minute>: OnDay<month><day>: I hope this helps. If you want me to add more, just PM me on an event script that needs to be updated. Thank you. ? Compatibility is your responsibility. No backward Compatibility Support. Enjoy! NOTE : If you find this useful, please click the Upvote button to motivate me to do stuffs like this ? And you are welcome!Free1 point -
Version 1.0.0
680 downloads
This is only working like an ordinary bombring event. No modifications added. Edit the time start using OnClockTimers. As per request by @shatowolf via PM No version 2 (with event timer checks and stuff) and no plans on adding it again in the future. - Pretty useless xDFree1 point -
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https://github.com/rathena/rathena/blob/9124d5600f2b4a99bbfa6e5b54131d18dfe8ac48/doc/item_group.txt#L41 make clean server1 point
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I don't have Ophelia's recolours, only the original. Spellring.rar1 point
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storage skill i think ? Investigating in the discord of rAthena I found the answer. FIXED. diff --git a/src/custom/defines_post.hpp b/src/custom/defines_post.hpp index 253b8cdbf..4c10c0623 100644 --- a/src/custom/defines_post.hpp +++ b/src/custom/defines_post.hpp @@ -9,6 +9,8 @@ * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ - +#ifdef OFFICIAL_GUILD_STORAGE +#undef OFFICIAL_GUILD_STORAGE +#endif #endif /* CONFIG_CUSTOM_DEFINES_POST_HPP */ thanks to @Secrets another solution is... "for pre-re" db/pre-re/guild_skill_tree.yml - Id: GD_GUILD_STORAGE MaxLevel: 5 db/pre-re/skill_db.yml - Id: 10016 Name: GD_GUILD_STORAGE Description: Guild Storage Expansion MaxLevel: 5 Flags: IsGuild: true thanks to Aglao for the complementary information.1 point
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Link to GM Sprite Downloads. Just so you know, neither of these are Gravity official and I was unable to find the name of the original creators, but all credit to them. This file has both the male and female sprite. Hope this helps, ~Azura Skyy1 point