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Showing content with the highest reputation on 11/28/19 in all areas

  1. i didn't read the full topic , so i would answer only this question , i don't know if any other question is asked if you mean like this it can be done like this - script ::NPC_UNIQUE_NAME8765643433 444,13,13,{ end; OnInit: hideonnpc strnpcinfo(3); end; OnTouch: specialeffect 696,SELF; end; } prontera,160,127,4 duplicate(NPC_UNIQUE_NAME8765643433) #no1 444,13,13 prontera,160,129,4 duplicate(NPC_UNIQUE_NAME8765643433) #no2 444,13,13 prontera,160,131,4 duplicate(NPC_UNIQUE_NAME8765643433) #no3 444,13,13 prontera,160,133,4 duplicate(NPC_UNIQUE_NAME8765643433) #no4 444,13,13 prontera,160,135,4 duplicate(NPC_UNIQUE_NAME8765643433) #no5 444,13,13 prontera,160,137,4 duplicate(NPC_UNIQUE_NAME8765643433) #no6 444,13,13 prontera,160,139,4 duplicate(NPC_UNIQUE_NAME8765643433) #no7 444,13,13 prontera,160,141,4 duplicate(NPC_UNIQUE_NAME8765643433) #no8 444,13,13 prontera,160,143,4 duplicate(NPC_UNIQUE_NAME8765643433) #no9 444,13,13 prontera,151,127,4 duplicate(NPC_UNIQUE_NAME8765643433) #no11 444,13,13 prontera,151,129,4 duplicate(NPC_UNIQUE_NAME8765643433) #no12 444,13,13 prontera,151,131,4 duplicate(NPC_UNIQUE_NAME8765643433) #no13 444,13,13 prontera,151,133,4 duplicate(NPC_UNIQUE_NAME8765643433) #no14 444,13,13 prontera,151,135,4 duplicate(NPC_UNIQUE_NAME8765643433) #no15 444,13,13 prontera,151,137,4 duplicate(NPC_UNIQUE_NAME8765643433) #no16 444,13,13 prontera,151,139,4 duplicate(NPC_UNIQUE_NAME8765643433) #no17 444,13,13 prontera,151,141,4 duplicate(NPC_UNIQUE_NAME8765643433) #no18 444,13,13 prontera,151,143,4 duplicate(NPC_UNIQUE_NAME8765643433) #no19 444,13,13
    2 points
  2. View File Item/Variable(Points) reward function for beginners or lazy! Hi, there! this functions is ideal for newbie scripters or just someone who wants to "add" or "modify" scripts with rewards. It may be item or variables such as points or stuff... This function can also be used by experienced scripters who are lazy to code and stuff xD. Easy to use and all ? Here are the sample npcs on how to use it. (included in the downloadable files) // Sample NPC for using F_Reward_Item and F_Reward_Var // For beginners. prontera,150,180,0 script F_Reward_Test 123,{ mes "What do you want to get?"; switch(select("Item","Points")) { case 1: F_Reward_Item("501:10,502:5,503:10"); break; case 2: F_Reward_Var("#CASHPOINTS","Cash Points",100); break; } mes "Enjoy!"; close; } // This is just a pseudo-code, you can understand what I mean by this xD // For advance scripters. You can do something like. prontera,150,180,0 script F_Reward_Test 123,{ mes "get items"; close2; F_Reward_Item(.itemlist$); end; OnInit: .itemlist$ = "501:10,502:5,503:10"; end; } I hope this will help! Keep those upvotes coming to motivate me moooore ? Enjoy the rest of the day! Submitter Mabuhay Submitted 11/28/2019 Category Utilities Video Content Author Mabuhay  
    2 points
  3. @Yuna You need to apply it after patching EXE by NEMO. offset 143733 change 68 B0 00 00 00 to E9 EB 03 00 00 offset 143779 change 6D to 15 offset 143827 change 74 to 1C offset 1438BC change 68 9A 00 00 00 to 6A 42 90 90 90 offset 143975 change 14 50 68 9A 00 00 00 to 2A 50 6A 42 90 90 90 offset 143B23 change CC CC CC CC CC CC CC CC CC CC CC CC CC to 68 B0 00 00 00 83 C7 16 E9 08 FC FF FF
    2 points
  4. Item Evolution System Hello! It has been a lot of time since I don't make a release. One of the most important reasons is my laziness to do a topic. But I tried to fight against it and here I am. This is an old script. It was very ugly in the past (now it's just ugly and has been optimised). I tested it a good amount of times and I didn't found any bugs in my tests. What does this script do? It can evolve equips when you kill an amount of monsters, or gather experience from them. You can request aditional types if you want. I could update this... probably. How to configure? Well, I like to think the config is easy, but I don't really know. You can add items by using callsub Ids. The structure is like this: callsub Ids, ID 1, evolution mode 1, mob id 1, amount to advance 1%, ID 2..., mob id 2... and so. Every entry is a different evolving line which can consist of... 10 items if you like (i.e. Poring Wings -> Super Poring Wings -> Mega Poring Wings -> God of Poring Wings, and so). The evolution modes, as of now, are the next: 1 = Every X amount of mobs 2 = Every x amount of experience You can also define if the evolution itself is handled by the system or you have some quest in mind with the .auto variable. Screenshots So, enjoy the script. Mirror: http://pastebin.com/dl/6xk49UED Note: the idea itself comes from Pow Supremacy. Credits to them. Items_Evo.txt
    1 point
  5. effect 696 Its being weird in game for me, might just be me ( Actually after looking at yours a bit closer its all junky hahaha)... but the way its used in your map is strange do you see anything in the code maybe called in the instance script? Im sorry but ive never made an NPC like this before........ So i cant be sure but look at this npc 4_LEVITATEMAN He uses .PNG file for the BLUE you would have to do this exact same thing but for the torch purple... So heres the problem: I dont know how to do it easily... but this is what i can do for you... view attached zip file basically we can clearly see our colors... so you wanna cut what you want... and then paste it on a blank thing... exactly like the blue part in that npc Your gonna have to fix it or ask someone who knows more about PNG files then me Theres other ways to do this but... through an NPC? No fucking idea, I havnt done this much torch.rar I could do this But im going to bed now and dont have time... itd take like 5 mins tho
    1 point
  6. Update to Version 2.0.1 * update bulmaCSS version * update jquery version * center woe schedule * footer: change to yellow text for bold sentences * change all CDN css and js to local * fix delete button will remove all notification class
    1 point
  7. Version 1.0.0

    71 downloads

    Just some retextured cliff models used most noticeably in Yuno. This provides models to match the textures of Payon, Moscovia, Lighthalzen, Morroc, Veins and some mystery snow map that nobody can identify. To use them in BrowEdit, make sure you add the models to your grf. You can simply drag the whole 'CliffPack' folder into your data.grf data > models and add the contents of the romodels.txt to the end of your romodels.txt in your BrowEdit > data folder. Please feel free to contact me with any questions. Hope to see some awesome sky maps or just general terrain with these models in the near future! ~Azura Skyy
    Free
    1 point
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