Leaderboard
Popular Content
Showing content with the highest reputation on 02/03/19 in all areas
-
3 points
-
Version 1.0.0
1362 downloads
CHESHIRE SET CUSTOM HEADGEAR & CUSTOM ROBE Greetings again, rAthena! I'm Haziel, once more, I'm back planning on new freebies every week! Cheshire Set consists in a one Custom Headgear and a Custom Garment, Cheshire Ears and Cheshire Tail. I hope you enjoy the final product! If you're interested on my work, reach me at: By downloading this file, you agree with my Terms of Service: • YOU WILL NOT remove my signature from any of the included files. • YOU WILL NOT alter, edit, recolour any of my files unless for your personal use. • YOU WILL NOT repost, repass or mirror my work nor edited versions of it anywhere. • YOU WILL NOT sell, resell or in any manner, ask money or rewards using my work as exchange. • YOU WILL NOT claim my work as yours.Free1 point -
1 point
-
DROP TABLE IF EXISTS `presente`; CREATE TABLE `presente` ( `account_id` int(11) unsigned NOT NULL DEFAULT '0', `item` int(11) unsigned NOT NULL DEFAULT '0', `quantidade` int(11) unsigned NOT NULL DEFAULT '0', PRIMARY KEY (`account_id`) ) ENGINE=MyISAM;1 point
-
Just open : luafiles514\lua files\spreditinfo\2dlayerdir_f.lub and remove [SPRITE_ROBE_IDs.ROBE_WINGS] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_BAG_OF_ADVENTURER] = LAYER_SMALL, [SPRITE_ROBE_IDs.ROBE_WINGS_OF_FALLEN_ANGEL] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_AMISTR_BAG] = LAYER_SMALL, [SPRITE_ROBE_IDs.ROBE_Love_Dad_Wings_2012] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_KIRIN_WING] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_Ribbon_Piamat] = LAYER_SMALL it will fix your problem.1 point
-
1 point
-
Version 0.6
3878 downloads
NPC Creator Hello all, I just recently made this program in order to Help with some of my scripting structure, instead of having to deal with typeing out all those lines or opening that other program eascriptable, with this i can just run the program type in the info and it saves it as a txt file in the directory specified with the structure all laid out. If anyone has any suggestions im free to hear them and if this kicks off i'll develop it more, i have a few ideas in my head, Customizeable Quest Scripts through gui and such :3. FEEL FREE TO DROP ME A LINE VIA PM IF YOU WOULD LIKE TO SEE OTHER THINGS ADDED TO THIS, 400+ DOWNLOADS I KNOW YOU ALL WANT SOMETHING DIFFERENT ADDED TO THIS >.>Free1 point -
I see many people getting hyped with recent script release for instances by someone. (no asking for link please) However, those scripts are not usable in rAthena. I guess I will release this script function to help them port the scripts without having to edit much of them. [Download] Gist snippet1 point
-
You can try this: //===== 3CeAM Script ========================================= //= 3CeAM Custom Stylist NPC //===== By: ================================================== //= Rytech //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= 3CeAM r791+ //===== Description: ========================================= //= A new generation stylist that offers enhanced style //= options and dressing room for character dye/style preview. //= Stylist also detects the server's max dyes/styles settings //= and also auto adjusts maxes between jobs as needed. //===== Additional Comments: ================================= //= 1.0 First release. [Rytech] //============================================================ prontera,162,184,4 script Super Stylist 509,{ Lintro: mes "[Super Stylist]"; mes "Hey there. Im a super stylist. Want to try out my services?"; mes "I can customize your character's appearance in a hand full of ways."; next; menu "Sure.",Laccessroom,"No Thanks.",Lbye,"Super Stylist???",Lwhoareyou; Laccessroom: // Open the dressing room and sets the dye/style max's depending on the job. opendressroom(0); set @hairdyemax,MaxHairDye; set @bodydyemax,MaxBodyDye; // Summoner's only have 6 hair styles. if (BaseClass != Job_Summoner) set @hairstylemax,MaxHairStyle; else set @hairstylemax,6; // Only 3rd job's have access to a 2nd body style. // Note: Not all of the new body styles are out. Best to limit only to jobs that do have them. if ( // BaseThird == Job_Rune_Knight || // BaseThird == Job_Warlock || // BaseThird == Job_Ranger || BaseThird == Job_Arch_Bishop || BaseThird == Job_Mechanic || BaseThird == Job_Guillotine_Cross || BaseThird == Job_Royal_Guard || // BaseThird == Job_Sorcerer || // BaseThird == Job_Minstrel || // BaseThird == Job_Wanderer || // BaseThird == Job_Sura || BaseThird == Job_Genetic // BaseThird == Job_Shadow_Chaser ) set @bodystylemax,MaxBodyStyle; else set @bodystylemax,0; Lmain: mes "[Super Stylist]"; mes "Ok step this way. A dressing room window should open. Use this to decide what you want and then select in the menu what your interested in."; next; menu "All Dyes And Styles",Lalldyestyle,"Hair Dye Only",Lhairdye,"Hair Style Only",Lhairstyle,"Body Dye Only",Lbodydye,"Body Style Only",Lbodystyle,"Im done.",Lbye; Lalldyestyle: mes "[Super Stylist]"; mes "Enter the dyes/styles you want in the 4 input boxes in order...."; mes "Max Hair Dyes = "+@hairdyemax+""; mes "Max Hair Styles = "+@hairstylemax+""; mes "Max Body Dyes = "+@bodydyemax+""; mes "Max Body Styles = "+@bodystylemax+""; input @hairdye; if (@hairdye < 0 || @hairdye > @hairdyemax) set @hairdye,0; input @hairstyle; if (@hairstyle < 0 || @hairstyle > @hairstylemax) set @hairstyle,0; input @bodydye; if (@bodydye < 0 || @bodydye > @bodydyemax) set @bodydye,0; input @bodystyle; if (@bodystyle < 0 || @bodystyle > @bodystylemax) set @bodystyle,0; setlook 6,@hairdye; setlook 1,@hairstyle; setlook 7,@bodydye; setlook 13,@bodystyle; next; goto Lmain; Lhairdye: mes "[Super Stylist]"; mes "Enter the dye you want."; mes "Max Hair Dyes = "+@hairdyemax+""; input @hairdye; if (@hairdye < 0 || @hairdye > @hairdyemax) set @hairdye,0; setlook 6,@hairdye; next; goto Lmain; Lhairstyle: mes "[Super Stylist]"; mes "Enter the style you want."; mes "Max Hair Styles = "+@hairstylemax+""; input @hairstyle; if (@hairstyle < 0 || @hairstyle > @hairstylemax) set @hairstyle,0; setlook 1,@hairstyle; next; goto Lmain; Lbodydye: mes "[Super Stylist]"; mes "Enter the dye you want."; mes "Max Body Dyes = "+@bodydyemax+""; input @bodydye; if (@bodydye < 0 || @bodydye > @bodydyemax) set @bodydye,0; setlook 7,@bodydye; next; goto Lmain; Lbodystyle: mes "[Super Stylist]"; mes "Enter the style you want."; mes "Max Body Styles = "+@bodystylemax+""; input @bodystyle; if (@bodystyle < 0 || @bodystyle > @bodystylemax) set @bodystyle,0; setlook 13,@bodystyle; next; goto Lmain; Lbye: mes "[Super Stylist]"; mes "Ok then. Ill be here whenever you need to change your look."; close; Lwhoareyou: mes "[Super Stylist]"; mes "Never herd of us?"; mes "We super stylist are a new generation of stylist that are able to provide character appearance customization to players."; next; mes "But the difference between us and regular stylist is that we have a dressing room that allows you to try out different styles and dyes freely all together."; mes "This allows you to get a full preview of what your char will look like if you applied all the styles and dyes selected before finalizing what you want."; mes "Better then doing one at a time."; next; mes "Super stylist can also change the appearance of the outfit you wear. We call them body styles. However, only 3rd job characters are offered this service at the moment."; mes "Also we don't have outfits ready for all of these jobs yet since this service is still very new and designs are still being worked on."; mes "Be sure to check back later if a style isnt available for your job as were releasing them one by one."; next; goto Lintro; } Credits: Rytech.1 point
-
Briefing & Concept Hello!. First of all, I must give big thanks to all members that posted their feedback about my previous map. Thanks a lot for taking your time. Here we are again, with a new map in showcase. As the title says, this is a map based on Rivendel ... yes that awesome elven outpost fantasy land, that I'm sure all of us remember with our hearts... obvious, we are talking about that gold movie that is -Lord of the Rings- Rivendel is a beautiful elvish town. It is so purish, with white and clean structures with elvish decoration on walls, roofs etc. The land is represented in the movie the most times with some kind of -gold sunset- light tones that certainly gives a really warm style. This place is covered with lot of big mountains, waterfalls, nature, and rives. This request is from a new customer. I must say that one of the best I have worked for. He gave me a lot of details about the -idea- of how Rivendel is, but the most important fact is, that he had an extraordinary -patience- with his request... also he thrust me a lot to allow me do whatever I thought it would make the map look good with a lot of freedom. In result, I'm really glad that this is one of my most beautiful maps I have ever made. In fact, this was my main purpose of the map. To do something really beautiful. About this map So, what do we have new on this map? The idea of this map is, to recreate that Rivendel land. To do that, First of all the entire sctructure of the main building is placed on mountains among all the areas, but... at the backside we have some really high alltitude mountains covered by big colorfull woods that covers those mountains as they fall to a river. It was a priority to make beautiful panoramic views on the map. To do that I was in need to do almost all what I could by even adding manually leaves by leaves to enourmous trees, covering big mountain areas with woods.... Adding 6 trees variations with real life leaves on all the map, etc. Honestly I love to try new things about nature. I hope you will be pleased with what I did. Another big part of this work was with models. I must say, I increased a lot on this area. Before this request, I could only import models with pre-existing textures on a mesh. But here, All the big structure elvish houses, bridges, temples, pillars, etc. were full UV texturized and polygonal edited by me. I must say in advance, that these models were not like I picked some buildings and I added them. It was a really hard work to edit each. Some houses consists of maybe 20 models, with different alltitude and cropped all in pieces to make it compatible in RO. Last, the map has an extra feature that I must say thanks to f0xxy that helped me greatly with the script that I wanted to add as a new feature among my maps. Continue reading for more details about. Video ... watch it in HD 720p! Warning!: Map is not finished yet. Forget some random walk cells glitches and/or small fixes to do Full 1080 HD SS :: Map Sketch :: :: Full Map View :: Screens are in Full 1920x1080 HD resolution. You can allways hit the image thumbnaills to check the images on full size, and check some details that can only be appreciated in HD resolution. Rivendel Flat Panoramic Front View This is the main lower base structure of rivendel. Two big elvish houses decorated with elf style on the roofs, pillars etc. A bridge on the left, a temple on the center with waterfalls, an elf dome on the left side ... and last, some colorfull woods on a far distance that you can see nearly on the camera. Beautiful view if you ask me, that I can easily use as a wallpaper on my desktop Rivendel Flat Panoramic Aside View This correspond to the left area of the whole structure. A bridge, an elf dome, and the most important... the design of the big elf houses. They has some entrances with elf windows where I placed some benches. A very relaxing place for the users of this server Rivendel Flat Panoramic Top View This is the upper part of this rivendel land. You can see 2 houses on each side, with a lot of small decoration and elf design. A huge elvish temple on the center, with big windows. On that area we have a great panoramic view that cant be possible to see it here, because the big zoom that I needed to take the SS, but I will show you later with details about. Rivendel Sky Lower plaza View This is one of the main open areas of rivendel. A sky view... one plus of this map was the multilevel edition that I tried with some effort. I thought that I needed to improve that on my previous maps so here is the result. You will see a lot of small multilevels not only on the walkable areas, also on the bases of the structures that are on the mountains. Sky view Middle Area, core of the map and temple This is what I call the middle area. There are 2 houses with 2 floors on the sides. A mini plaza on the center, some stairs, etc. There we have the core area, a wide open area with a custom elvish texture I obtained somewhere and edited on the midle. Sky backview of the Top Area Here we have the top area. This is a backview of the area that shows the roof of the temple, and the core area of the map. Here we are at a really high alltitude. First detailed SS. Bridge Entrance When you enter rivendel, you have to walk on a bridge. This bridge -and other buildings- has some innotvation among RO maps actually, that you can walk on areas with a roof up to you. How this was possible? by making a bridge with open windows as that one... so, by a camera with the correct values on the clients, it is quite easily to walk on this bridge. High alltitude woods comes from the lower part, mountains, and finally some leaves that I placed manually to make the feeling like they are hugging the bridge from the outside areas. I think this is the area I like most. Lower platform, detailed elf monument on center area Here you can have a detailed look to the center area. We have a statue of an elf druid hero that looks really cool. Some elf style gates on the sides that I did by taking some models part here and there. The houses has some statues that I placed manually on each window... we have the elf art on that small plaza too, but in a lower scale form. To make a variation. Elf buildings on the sides, open hangout areas Each of those houses are really big. They have 2 open areas on the sides, with an elvish style. Walkable Elf dome area. You might remember this elvish dome, it appears on my initial image of this topic. That elf building is made from a lot of models... it was very tricky, since I had to use the same model and rotate it on exact rotations to make it look as it. There are some trees that covers the upper part to make it look beautiful. Perfect place for couples! Big View from Balcon 1 If you remember my previous -top and flat views Images I posted- there are 2 big houses with 2 floors on each. Well, I thought that it would be awesome to add something as a balcon, with a high alltitude on each. So, when the users walk on there they can sit around and have a panoramic view of all the town. This is the panoramic view of the balcon of the first house (the one on the right) Big View from Balcon 2 Same case as the previous one, but this one correspond to the one on the left. This panoramic view is for a lake that is on the left side of rivendel. Middle Passage This area connects the 2 houses, the lower base area, and the upper core area. It has some like a mini-plaza style with an elvish statue again, on the center. Some stairs on the back Core Area Well, this area is what I call the -core- area. It is a big open area with an elvish design on the center. It has some terrain edits on the walls on the sides, with some small models to increase the decoration. A welcome gate where you access with 2 female elf warrios that holds an eagle gives a welcome to those that may enter this sacred place! Top Area, Temple This is like the crown of all this place. The top area, the area with the highest alltitude on all the map... it is so glorious!. Again 2 elf warriors statues gives the welcome of this place. Some stairs that I did manually with terrain *I was in a need for this*. An elf statue on the center.... and the most important! if you take a look on the backside, we have a huge mountain views, that are REALLY FAR away. This was to increase the feeling that we are on a high alltitude and distant place. Top Area, Temple Ok... so this was my main purpose by making those big mountains on the backside. As I said before, to have Beautiful panoramic views was a priority on this one. Here is an example of those views on the walkable aside areas that, you can walk into the top temple. Yeah, maybe this will be the first custom map where you walk inside a closed building structure. Night Screens As I said before, I tried to add a plus on this map. I must say, I'm not that good with doing scripts, but I did some test and with a lot of help around this board... The idea was to replace the sakura and fallen leaves effects with some lamps and bubble lights effects when the Night is present on the map. Those effect lights were added on those custom lamps made with nature branches that you see around the map *did someone said teldrassil *. But they turn on only with night present! I hope you will like this extra I was thinking for this map. Detailed Night View on Core Area When night is present, rivendel spirit spheres of lights awakes all around the area! also some lamps activates on all those wood lamps that grows naturally. Details of the Lamps As I said before, this lamps grows naturally and randomly on a lot of areas of the map. here we have one that just grow up between some benchs. Also, you can walk under some of those lamps and see how the effect looks on your character. Lower Plaza With lights Same lower plaza but with night present. Lamps turns on again here, as also on all areas around the map. It took me a while to add all those effects with scripts *as also adjusting gat height to have the correct height on each invisible npc* but there is. I like this a lot! Panoramic View at night Last SS! just a panoramic view with all the map at nightmode. I must say, that I'm still fixing some small detailes on this simple script *that for me it was not that simple anymore for the fact, that the effect is not -loopeable- and that is a problem to me at the time I want to call this script and with other players present. But luckily my customer knows some good scripter that might fix this to make it full compatible when -other players- visit the map also. I'm sure this one was a very progress for me, not all my requests becomes as this one.... As I said, I had a lot of freedom to try new things and try what I though it would look great. My customer by his own initiative, paid almost the double of the price when he saw how the map was becoming at the end. He is a truly a happy map owner now! To all! Thanks for watching this map and ... thanks in advance for your comment! I appreciate every rating, like, comment or suggestion. Thank you and see you all very soon.1 point