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  1. Download Samples, click rAthena Logos, Icons, Banners collection The vector file (CorelDraw X5 file) can be found in vector folder, link above. Info This is NOT official release for rAthena, only owner/admin that own it. This is "cover" rAthena logo created by me -cydh- originally, item placements and colors maybe are NOT same like original ones. Feel free to download, edit, or redistribute this creation, but PLEASE don't forget my name -cydh- at least in your memories. And I hope, for you guys that using rAthena emulator, why don't put "rAthena" on your loading screen, "supported by" sign, it's just a simple way of tons ways to support rAthena. Not for money! Enjoy!
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  2. View File sader's Garment Files Generator how it work : it make data folder and copy the Garment files in it and rename them since Garment need to renamed on the name of every classes boy and girl you will need : main spirit file, main act file, drop spirit file, drop act file, item bmp, collection bmp in Version 2 ,you will have 2 files , boys_list.txt and girls_list.txt , in it you will have a list of all the classes in the game (up to before the Summoner Update) , you can add any new class there. the files will be named with Korean at the place where the program is it will create the data folder inside it all the files after it done keep in mind that you need to edit spriterobename.lua/spriterobename.lub , spriterobeid.lua/spriterobeid.lub and transparentItem.lua/transparentItem.lub iteminfo.lua/iteminfo.lub [<ItemID>] = { unidentifiedDisplayName = "<unidentified InGame Name>", unidentifiedResourceName = "<unidentified_File_Name>", unidentifiedDescriptionName = { "Description", "^ffffff_^000000", "Weight: ^7777777^000000", }, identifiedDisplayName = = "<InGame Name>", identifiedResourceName = "<File_Name>", identifiedDescriptionName = { "Description", "^ffffff_^000000", "Weight: ^7777777^000000", }, slotCount = 0, ClassNum = <ViewID> }, spriterobename.lua/spriterobename.lub RobeNameTable = { [SPRITE_ROBE_IDs.ROBE_<File_Name>] = "<File_Name>" } spriterobeid.lua/spriterobeid.lub SPRITE_ROBE_IDs = { ROBE_<File_Name> = <ViewID> } transparentItem.lua/transparentItem.lub transparentItemlist = { { <ViewID>, 255, 255, 25500 }, } Source code: https://github.com/sader1992/Garment_Files_Generator My Website: https://sader1992.com/ Contact me for Errors Submitter sader1992 Submitted 07/19/2017 Category Spriting & Paletting Tools Content Author sader1992  
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  3. This is fix for 2017 clients, patch Enable 64k Hairstyle Problem: client crashes with some hair style ids (31, 81 and randomly 30, 32 and others) Solution: edit Enable64kHairstyle.qs after: //Step 4b - Remove the reg32_B * 4 from all the matches for (var i = 0; i < offsets.length; i++) { offset2 = offsets[i] + code.hexlength(); exe.replaceWord(offset2 - 1, 0x9010 + (exe.fetchByte(offset2) & 0x7)); } add: //Step X - extra for 2017 clients, again Find the string table fetchers code = " 8B AB AB AB AB AB" //MOV reg32_B, DWORD PTR DS:[EBP - 8C] + " A1 AB AB AB 00" //MOV reg32_A, DWORD PTR DS:[addr] + " 8B 14" //MOV EDX, DWORD PTR DS:[reg32_B * 4 + reg32_A] ; //need find probably 2 occurences offsets = exe.findAll(code, PTYPE_HEX, true, "\xAB", offset-1000, assignOffset); if (offsets.length !== 0) { for (var i = 0; i < offsets.length; i++) { offset2 = offsets[i] + code.hexlength(); exe.replaceWord(offset2 - 1, 0x9010 + (exe.fetchByte(offset2) & 0x7)); } } Tested on: 2017-06-14bRagexeRE 2017-05-17aRagexeRE
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  4. Wrong section. Moved to "Client-side Support"
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  5. Sure I can rewrite it tonight and put some comments around the code
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  6. Well, you dont know me, we have never talked, but i know you from your lots of posts here in rathena, in hercules etc... but you were kind of lot of time out of foruns, your rofile in all frouns were like "last visited 2 years ago" haha And a few time ago I saw a profile called "AnieRuru", but it was not the original AnieRuru, it was a fan he said, that is why i'm asking if you are the real anieruru that answered and posted lots of scripts, src mods etc... I hope someday i'll become good programer like you (if you the original anieRuru that i'm talking about of course) xD I'm good with script, but not so good with src, C and C++ are kind of hard, i get confused with pointers and structures haha Anyway being the real Anie ot not, thanks a lott man (or girl, dont know if its shemale or really a girl haha) I will create my bg system with instance_create so i think i won't have any problem xD PS: I'm creating a mobaRO (like league of legends =D) Thanks i think this solved my problem! Like !!
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  7. Hi. I'm back into mapping. I know, it has been a long time since the lastest "map from scratch" work I did. But anyway, I'm back and ready to show you this one that enters into a new category that I will offer in my Map Services topic that I have to update. I will call this as "Map Ports" What is that? well, as its name, this is about porting maps from popular 3d games (actually games supported: Warcraft, League of Legends, World of Warcraft and Starcraft 2) into RO. This work is more about working with 3d models, modify them (if it is necessary since some models crashes and need to be re-edited to import them succesffuly), extract them, and import them into RO, to use it in your map, at a quantity above of 80 - 90% of custom models to your map. But not only models. This one is about extracting also textures (of the terrain of that map), sounds (for ex. sounds of units, map ambienting). as also MP3 To improve the recreation of the map. Obviously there are limitations with this. I decided to make this into an apart category, since the work with models it is too much (sometimes, more than the map itself). Well enough, let's talk about the map itself now: Yeah, that is the Dota Map. My customer asked me to do the map exactly as I could... but the most important was: the walkways and terrain structure to look near as possible of the original one. Video of This map Watch it in HD 720p == Sorry dunno why my Fraps, did my video, more darker as it was!, it is not that dark == Map is about recreating the Dota All Stars Map. So I needed to extract models, (using 3ds Max and some plugins, since there isn't, or at least I don't now about a native export to 3ds) and import them into RO. Map in Nightmode, but nightmode colors based in "nightmode" of warcraft 3 pass of time I extracted some textures of the "ashenvale" forest from warcraft. So I used them for custom bushes, trees, leaves, stones, etc. I extracted .WAVS files from warcraft data, to add them as custom sounds. So when you reach for ex: a Ziggurat of warcraft, you will hear screams just as in warcraft game Map preservers very close the same walkway of dota all stars. I used warcraft map editor and a free template to port each walkway of my map. As also a lot of pictures for reference to do it well First comparison The first and most important comparison, is the sky view of the map. For me it is really near as the original. I know, it coulda be better... but at first I was working with an "old" dota version, so... anyway, here it is: Night elfs base Just a view of this base. Let me tell you that all the models are "facing" south, just as in warcraft, because my customer requested it. He will disable camera rotation into his map, so that is the reason: Example of Model imported This is a custom model. Look at the bushes on its base, they have custom textures that I extracted from warcraft 3 Ashenvale data Another ex. of Model Here a Moonwell. Also with same bushes. Night elf, hero area Just the place where Night elf heroes spawn Example of Terrain Walkway Just to show how the walkways are in the nelf side. Some low level terrain elevations, and woods (woods with texture extracted from warcraft dota map trees. Undead base overview Those green lights are to simulate the "plage" gas that sorrounds the undeads base Ex. of model Just a Ziggurat. Btw, this one could be more bigger, but, ziggurats are small in warcraft 3 really. Undead Side, walkway Just an overview of this walkway. to compare trees, terrain etc. Ex. of custom model again There the lich king glacier. That was tricky since the model was only available from the "cinematic" data. It was a huge one btw, I had to edit the polygons of it to be usable inside RO... sorry about the "lich" sleketon that is inside of it, I couldn't import it, so I used a random skeleton. Hero undead base Just the place where heroes spawns. There is a graveyard, a blood fountain of power, and a tomb of relics Some models of the undead base Just another example That's all. I hope you like it, also, please check the video to hear the sound effects I added. Regarding Map requests, In short... I'm full! I have to do 2 christmas editions, and 3 maps from scratch still (one in the way, 2 pendings for some guys that reserved an slot the past 2 weeks) Bye bye and thx in advance for taking your time by posting here in my topic.
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