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Showing content with the highest reputation on 08/28/17 in all areas

  1. 64k hairstyle working on 2017 :3
    2 points
  2. < Stolao's Mining > Features: An official looking mob based mining system Fully configurable Custom in game Item provided by Haziel Todo: Suggestions? Optimize Add Prison Mine Needs More Mining Spots Changelog: 4.44 Fixed bug with weapon sprite crashing (changed weapon type client side to 0) 4.45 Changed mob ids to 3900+ 4.46 Tabulation 4.47 More Tabulation fixes 4.48 Removed extra { 4.49 Removed use of 'set' 4.4A Fixed not collecting later rewards 4.4B Changed Iron Break Chance from 1200 -> 120 Links: Latest Mining GRF: Mining.grf Links: Latest Mining Note: I'm not going to be updating this script anymore other then bug fixes as I'm no longer using it myself since I have updated to a SRC based one, i will eventually release the SRC one.
    1 point
  3. View File VIP Central + VIP Seller Tested and working with: 6748ff7 Comments: You need to activate the VIP system in your emulator source. In src/config/core.h /// Uncomment to enable VIP system. #define VIP_ENABLE PURPOISE: It provides the user with the possibility of buying VIP access, in addition to being able to access the VIP Room of the server. CHANGELOGS: V 1.0.0: Created the script and distributed in the rAthena forum. Preview of Configuration in Script End User License and Terms of Services: 1. I will retain all the rights in all the scripts that I create 2. Client cannot redistribute nor resell the scripts that I provide 3. I assume that the client will accept all the terms of services Where the script author is Emperium Games. And the owner of the script It is the one who took advantage of and downloaded the script. Submitter M4karov Submitted 07/30/2017 Category Utilities Video Content Author Emperium Games  
    1 point
  4. Do you have the treasure room in your glast heim script? better check it first :))
    1 point
  5. Automatic speed change on map topic
    1 point
  6. $randmap == rand(0,4); Should be $randmap = rand(0,4); == Is a comparator while = defines Also $randmap can probably be .@randmap or .randmap since it doesn't need to be a server variable.
    1 point
  7. The same here, apparently this error occurs on Windows 10. When I already migrated to W10 has started this error, and even fixing the error by installing the DLL doesn't fixed yet. I "fixed" this by running the emulator on CentOS in a Virtual Machine. Btw, the error that occurs now:
    1 point
  8. make backup from your client try to highlight only what green from the right and try to type there(do not edit what after the dot i don't know how you edit in the program you have but i think as i told you and save as .exe
    1 point
  9. Eu uso por enquanto para testes o LuminousHost, mais a galera elogia muito o VirtualTI.
    1 point
  10. Just found out about this "Catalog" feature that RO has and is already supported in rAthena. It can open the store that's selling the item right then and there. http://www.playragnarok.com/news/updatedetail.aspx?id=183 in the source they are outlined as /// Search Store System void clif_search_store_info_ack(struct map_session_data* sd); void clif_search_store_info_failed(struct map_session_data* sd, unsigned char reason); void clif_open_search_store_info(struct map_session_data* sd); void clif_search_store_info_click_ack(struct map_session_data* sd, short x, short y); in the script commands *searchstores <uses>,<effect>; Invokes the store search window, which allows to search for both vending and buying stores. Parameter uses indicates, how many searches can be started, before the window has to be reopened. Effect value affects, what happens, when a result item is double-clicked and can be one of the following: 0 = Shows the store's position on the mini-map and highlights the shop sign with yellow color, when the store is on same map as the invoking player. 1 = Directly opens the shop, regardless of distance. Example: // Item Universal_Catalog_Gold (10 uses, effect: open shop) searchstores 10,1;
    1 point
  11. @Technoken It's just a small difference. Take a closer look. Your script removes the speed bonus if the player isn't standing on every map of .map_list$. That is impossible if there is more than one map in .map_list$ ;>
    1 point
  12. Try - script autospeed -1,{ OnInit: setarray .map_list$[0],"prontera","payon"; // Map lists .map_size = getarraysize(.map_list$); for( .@i = 0; .@i < .map_size; .@i++ ) { .@map$ = .map_list$[.@i]; setmapflag .@map$,mf_loadevent; } end; OnPCLoadMapEvent: for( .@i = 0; .@i < .map_size; .@i++ ) { if( strcharinfo(3) == .map_list$[.@i] ) { atcommand "@speed 1"; @speed = 1; } } end; OnPCStatCalcEvent: if( !@speed )end; for( .@i = 0; .@i < .map_size; .@i++ ) { if( strcharinfo(3) == .map_list$[.@i] ) end; // don't remove speed } atcommand "@speed 150"; // Put normal speed here @speed = 0; end; }
    1 point
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