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  1. as i see Chem using models from 14.3 updates.
    2 points
  2. i guys, now I'm in this board too and I'm happy to be able to work with you guys once again . NOTE: For those who don't know yet, but I unofficially continue Zackdreaver's Renewal Translation Project and I'm pretty much stopping with NPC scripting so I can focus on that as it's a better project to help the community. You can find more about it at my comment here - or in my signature is a link to the GitHub repo. Some rules for my releases: 1.) I will not support scripts you have modified by yourself, like changing mayor part of the code. 2.) Do NOT steal, pretend that you are the creator of these scripts - give credits accordingly . 3.) Like everyone else, I don't like it if someone remove the credits in the NPC Header. Anyway, if you follow these rules we won't have problems . For those who didn't took a look at my signature yet, my whole scripts are available via GitHub now. Topic Changelog: > 11-19/2011: Created my script collection and re-released my scripts from eAthena. > 11-24/2011: Added Restaurant, Login Settings, Global NPC Handler, Variable & Array Reader > 12-17/2011: Updated Restaurant and Virtual Password, Added Character Manager for Test Servers > 12-19/2011: Added PvP-GvG-MvP Arena > 12-20/2011: Added new feature to Character Manager > 01-08/2012: Added Card Compounder > 01-12/2012: Added Dynamic Shop > 01-18/2012: Added Vote NPC v1.0 > 10-13/2012: Added Fame System v1.1 > 10-16/2013: Added Training System v1.0 and Mob Invasion Event v1.0 > 09-22/2015: Added Quest System v1.0 > 06-11/2015: Updated Dynamic Shop v1.0 to v1.1 > 10-01/2015: Updated Quest System v1.0 and Fame System to v1.2 > 10-03/2015: Added Dungeon Party System v1.0 > 10-17/2015: Optimized this post a bit, how do you guys like it? > 09-07/2017: Cleaned up the Collection, see below for details. > 11-10/2017: Major update of older scripts > 12-31/2017: Updated Quest System v1.2 > 01-15/2018: Updated Training System v1.0 to v2.0 Added Mass Seller and Daily Reward NPC Added Dungeon Quest Service v1.0 + SQL file > 10-25/2018: Split Topic into Sections (Released, Requests, Additional and Unofficial) Added Instanced Loot System Added every requested Script so far Added Pagination function and GetMobData function Added Unofficial Excellion Gear NPC's and Nightmare Bio Lab NPC's Added Armor Enchanter Fixed Card Compounder > 05-28/2019: Added Battle Royale and Hunting Grounds Script Removed Broadcaster duo unnecessarity > Channel System Removed Unofficial Nightmare Bio Lab official implementation Removed Unofficial modified Morse Cave Instances by Alayne Updated Mob Invasion to v1.1 Modified Costume Enchanter v1.2 Modified Gold Room Battle v1.1 Removed every Update Log from the Scripts, leaving only the Features present > 06-10/2019: Added Mystic Enchanter + Mystic Enchanter without Random Option Support > 07-12/2019: Added the either forgotten or accidently deleted Last Man Standing v1.0 Added Dynamic Battleground Arena v1.0 > 05-02/2020: Removed useless scripts > 05-07/2020: Updated Mystic Enchanter to v1.1 > 11-06/2020: Removed Excellion Gear NPC (unofficial scripts are only visible on the repository) Updated Quest System and Hunting Grounds Instance, Old Glast Heim Hard > 04-06-2021: Removed Dynamic Battleground Arena Git Changelog Released Scripts Entertainment Arena Master v1.6 Last Man Standing v1.0 Mob Invasion Event v1.1 (I know there are many of these already around, but I wanted to try one for myself) Hunting Grounds Instance v1.0 Battle Royale v1.0 Utility InGame CP v1.3 Restaurant v1.0 Card Compounder v1.1 Dynamic Shop v1.1 Mass Seller v1.1 Daily Reward v1.0 Mystic Enchanter v1.1 Warning: This Enchanter disturbs Game Balance, as it allows to enchant everything you set it to! Though I added limitations and many settings to restrict that as much as possible. System Security System v2.1 Virtual Password v1.3 Fame System v1.3 Training System v2.0 Quest System v1.4 Dungeon Quest System v1.0 Instanced Loot System v1.0 Extra Pagination Function v1.0 GetMobData Function v1.0 Requests Vote NPC v1.2 Request by PapaZola Monster Slaughter Event v1.0 Reqzest by PapaZola Costume Enchanter v1.2 Request by Vegas Freebie NPC ... Forgot who requested it Gold Room PvP v1.1 Request by Paulinds MvP Ranker v1.2 Request by Radian Best regards, Chris
    1 point
  3. Hey Guys! I know you haven't heard from me for a bit on the Map showcase forums but I have a free release that I finished today If you know my maps then you might know my OLD Novice Garden map Link to the OLD map : https://rathena.org/board/files/file/2967-novice-garden/ [ Think eA days when I FIRST Started mapping ] Today I present to you a similar styled map, only better models and whatnot. I really hope you guys enjoy it, it's something I wanted to do in my free time. Hopefully in the near future I can present another free release, maybe something for Christmas. Download Link: https://rathena.org/board/files/file/3408-cherry-blossom-field/
    1 point
  4. Hello all! I'd like to take a moment to explain some staff changes in the Administration that have taken place recently. First, I would like to thank Akkarin for all of the support he has given the *Athena communities over the years! Due to personal reasons, Akkarin will be stepping down from his current role as Head Administrator. He has given us great support and worked diligently to help the staff and *athena in many ways. We at rAthena will surely miss him and thank him for everything he's done. Second, I have accepted the role of Head Administrator that has opened up in the wake of Akkarin's retirement. Brian and Maki are still around as Supporting Admins to help out but I will be leading rAthena (as well as managing the day-to-day activities). I’ve always enjoyed helping rAthena and plan on continuing support as an Administrator. I plan on still having a role in developing while also being around to make sure the community is running just fine. We appreciate everyone’s support they give to rAthena and ensuring the continued life of rAthena! tl;dr Aleos (myself) is now an Administrator Maki & Brian are now Supporting Admins Akkarin has retired to Community Contributors
    1 point
  5. I would like to suggest that party size be configurable via the party.conf I can make the pull myself if it gets ++
    1 point
  6. Actually, no, that's the way to do it. But, trust me, It's easier than it appears to be.
    1 point
  7. Hum, I dislike the way that script was created, so... function script checkmap { setarray .@maps$[0],"geffen"; // List of Maps set .@map$, getarg(0); set .@count, getarraysize(.@maps$); for(set .@i,0; .@i < .@count; set .@i,.@i+1){ if (.@map$ == .@maps$[.@i]){ return 1; } } return 0; } - script blockdc -1,{ end; OnPCLoadMapEvent: getmapxy .@map$, .@x, .@y, 0; set .@result, callfunc("checkmap", .@map$); if (.@result == 0){ end; } set .@account_id, getcharid(3); set .@query$, "SELECT `last_ip` FROM `login` WHERE `account_id` =" + .@account_id; set .@result, query_sql(.@query$, .@last_ip$); set .@query$, "SELECT DISTINCT `login`.`account_id` FROM `char`,`login` WHERE `login`.`last_ip` = '" + .@last_ip$ + "' AND `char`.`online` = 1"; set .@result, query_sql(.@query$, .@account_id2); set .@count, .@result; if (.@result > 1){ for (set .@i,0; .@i < .@count; set .@i,.@i+1){ if (.@account_id != .@account_id2[.@i]){ if (attachrid(.@account_id2[.@i])){ getmapxy .@map$, .@x, .@y, 0; set .@result, callfunc("checkmap", .@map$); if (.@result == 1){ // Change here what you want the script to do atcommand "@kick "+strcharinfo(0); } detachrid; } } } } } // List of Maps to Load the OnPCLoadMapEvent geffen mapflag loadevent I made it to work on Geffen, when a second Account enters into Geffen and there's already a Account with some IP, the first one will be kicked. Change it the way you like.
    1 point
  8. 1 point
  9. Updated Quest System v1.0 to v1.1: - Fixed an bug, to go over the required mob quantity - Modified the code when an Mob gets killed that the value in the database will be updated immediately - Removed the variable "MobHunt_"+<MobID>" - Modified the code about "MobHunt_"+<MobID>+"_CT" to increase it's value in case there is another quest with the same required mob (= Total Mob Counter) Updated Dungeon Party System v1.0: - Removed "set .pt_max" and replaced it with "MAX_PARTY" in the checks Regards, Chris
    1 point
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