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Showing content with the highest reputation on 05/01/14 in all areas

  1. E - Script Collection Last Update : September 10, 2013 Refine Function SQL Mission Board Monster Marching Vendor Control Advanced Stylist Coin Exchanger Doppelganger Race Of The Day Limited Items Multi Currency Shop Random News GM Online List Link Broken E-Inquiry DotA Runes Flower Counting Game Class Restriction Chain Quest Build Manager Misc Scripts : Freebies Script Card Trader Gold Room [ Pick Gold ] Gold Room [ Guild Tax ] Map Restriction [ GM Based ] Daily Reward Monthly Reward Monster Spawner Monster Summoner with Last Summoned Display Players Stats & Equipments 3rd Job Item Giver Exchanger [ Cashpoint to Coins ] Exchanger [ Poring Coin - Zeny ] Exchanger [ Points to Tickets ] Exchanger [ Item to Item ] Exchanger [ Item to Item ] Exchanger [ Multi Item to 1 Item ] Party Match Auto Ban Over Stats Users Soul Link Buff Kill Players gain Cash Points Party Members All Get Items [ Snippet ] Message Board Stalker Class Skill Reproduce NPC Multiple Selection Quest [ Template ] In-Game Item Rewarder In-Game Points Rewarder Invasion Event Custom Item Rate Status Point Seller [ Snippet ] Anti Bot Security Script Anti Bot Script [ Code / Question ] Item Combo Restriction [ LHZ Card ] Drop Item Upon Death PVP Switcher + Announcer [ Guild Master ] Rotating Waitingroom Messages +10 Refiner [ Specific Items ] Random Rate Item Exchanger MVP Invasion Premium Users [ Boost Rates ] Display Cutin Image upon Login Custom Randomed Box Items Kick GM during WOE Custom Crafting NPC Restrict Same IP [ Certain Map ] Coloured Items Exchanger Guild Master Changer Party Team PK Match Gambling Game IRC Channel Crafting NPC Guild Storage Restriction Stage Game [ Version 4 ] Monster Wiki Event [ Version 3 ] Special Thank you for my Tutor : Notes : I am a bit lazy to write all those Script Descriptions, i do believe that all of you able to get how this script works. Anyway, i will still doing my best to write the Updated Changelog or informations about the script as detail as possible. All the Scripts above are uploaded to Pastebin . Abide the Following Rule : Scripts Error / Not Working , you have to Explain it in Details. ( Add in Images / Modified Scripts ) Do not SPAM / BUMP in my Topic. Do not ask for Support stuffs for other Scripts in this Topic. Link Down , then drop [ @Emistry ] a message. I Reserved the Right for NOT Answering your Posts if you did not abide my Topic's Rules. Keep This In Your Mind : All the Scripts i distribute here are NOT FOR COMMERCIAL USES . DO NOT remove my Credits if you are using part of the scripts to modify your own. DO NOT re-release the scripts in any form / way. If you ♥ these Scripts , Click on to Vote this Topic up. Or you may also click on at above the Topic
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  2. Hello. I was able to create @go mall command to warp into turbo_room by following http://rathena.org/wiki/@go Now, my problem is there are NPC's on that area. How can i clean that map? The purpose of this is to make custom NPC that sells custom items to normal players. Thanks!
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  3. This one :-) msgstringtable.txt
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  4. look for the "item" on your msgstringtable.txt change it to "I" you will notice that your inventory box are smaller and also change the "equip" tab change it to "E" and change "Etc" to "M" for misc items an change "Individual" tab to "F" for fav items minimize the tab names to minimize the size of your inventory :3 dont foget to +1 if this helps :3
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  5. I'm not dead! HA HA HA! Alright, status update time, since I've been quiet and lurking for a few months now. College has had me a little overwhelmed this past semester, but my summer is looking like it'll be a lazy one, which means I plan on putting out an awesome 1.1 update. I've steadily began working on things again a couple weeks ago, and while I don't feel there's enough to put out a proper update yet, I'd like to showcase some of the things that'll be coming. Important notes off the bat: I'll be open to donations in the near future, to fund a personal RO-related project I'm working on with some friends, but everything I make will continue to be free. I don't plan on actually selling my maps now or in the future, and I'll be forthright in saying I can't give out any perks or compensation for that sort of thing. More on that another time. Contrary to what I may have said/implied before, I'll only be releasing updates to this map package every few weeks or months, rather than more regular mini-updates. Don't fret, though, whenever I get around to putting out a new release, you can expect at least a dozen new things to sink your teeth into. Here's a preview of what's to come! Electric Town! An amusement park and city of steel, built high above the clouds! I've not gotten to interiors yet, but there will be several, and probably a dungeon. This map uses no custom textures or objects, so you only need an up-to-date kRO patch to implement it on your server. Isn't that convenient? The Dorado Badlands! I've already shown some of this before, but it's a truly big region! Here are a few more admittedly work-in-progressy shots from a few of the dune fields, and the not-yet-done canyon village of Madelin, as well as a few of its respective fields! Mapping tutorials? So, this doesn't exactly pertain to my map releases, but I thought I'd pitch the question now to see how much interest there is. I'm considering starting up a series of mapping tutorials/guides, based of my methodology for putting a map together and making it look good. This series would probably be 85% design and 15% technical stuff- That is, I'm going to write it assuming that everyone reading already knows how to use all of Browedit's basic functions. There are many, many great tutorials and guides out there on the technical side of Browedit, written by people who know that side of the program better than I do! So, this series would focus more on things like "Making a town market look busy" or "What should be in every harbor town" or "How to make your mountains look mountainous" and shit like that. The point of the series would be to become a better mapper, and not just make maps that are "good enough." For this reason, I'll also be focusing on teaching how to become a better mapper without using custom models or textures, as I believe they make mapping too easy and everyone should learn good design before they start exploring that stuff. Would anyone be at all interested in this? Let me know. If I start such a thing, I'll also be more willing to provide constructive criticism and advice for people who want to learn.
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  6. Hey guys. First I have NEVER made a pvp map. Just know that. So this is my first 'pvp' map, it was intended for 3v3 but I feel that it would be suited for possibly bigger parties. Either way, I was given a layout for the 'maze' feel and I was able to decorate it however. This is what I came up with Let me know what you guys think! Overview for Layout Slanted view for depth. Whelp there you go. First pvp map. =]
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  7. It's okay thanks for the help though. LINK TO MAP (no models just the map,lightmaps and textures) using arcturus textures too, if anyone can try it and see whats the problem why my lightmap is not occuring inside the game but in BE it is appearing. Thanks! omg solved! /lightmap
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