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  1. Here you go: http://trac.assembla.com/raijero/changeset/996/trunk/src/map/atcommand.c (It makes them sit if they are standing, and stand if they are sitting.)
    2 points
  2. I don't really see a connection since RCC is not a server.
    2 points
  3. E - Script Collection Last Update : September 10, 2013 Refine Function SQL Mission Board Monster Marching Vendor Control Advanced Stylist Coin Exchanger Doppelganger Race Of The Day Limited Items Multi Currency Shop Random News GM Online List Link Broken E-Inquiry DotA Runes Flower Counting Game Class Restriction Chain Quest Build Manager Misc Scripts : Freebies Script Card Trader Gold Room [ Pick Gold ] Gold Room [ Guild Tax ] Map Restriction [ GM Based ] Daily Reward Monthly Reward Monster Spawner Monster Summoner with Last Summoned Display Players Stats & Equipments 3rd Job Item Giver Exchanger [ Cashpoint to Coins ] Exchanger [ Poring Coin - Zeny ] Exchanger [ Points to Tickets ] Exchanger [ Item to Item ] Exchanger [ Item to Item ] Exchanger [ Multi Item to 1 Item ] Party Match Auto Ban Over Stats Users Soul Link Buff Kill Players gain Cash Points Party Members All Get Items [ Snippet ] Message Board Stalker Class Skill Reproduce NPC Multiple Selection Quest [ Template ] In-Game Item Rewarder In-Game Points Rewarder Invasion Event Custom Item Rate Status Point Seller [ Snippet ] Anti Bot Security Script Anti Bot Script [ Code / Question ] Item Combo Restriction [ LHZ Card ] Drop Item Upon Death PVP Switcher + Announcer [ Guild Master ] Rotating Waitingroom Messages +10 Refiner [ Specific Items ] Random Rate Item Exchanger MVP Invasion Premium Users [ Boost Rates ] Display Cutin Image upon Login Custom Randomed Box Items Kick GM during WOE Custom Crafting NPC Restrict Same IP [ Certain Map ] Coloured Items Exchanger Guild Master Changer Party Team PK Match Gambling Game IRC Channel Crafting NPC Guild Storage Restriction Stage Game [ Version 4 ] Monster Wiki Event [ Version 3 ] Special Thank you for my Tutor : Notes : I am a bit lazy to write all those Script Descriptions, i do believe that all of you able to get how this script works. Anyway, i will still doing my best to write the Updated Changelog or informations about the script as detail as possible. All the Scripts above are uploaded to Pastebin . Abide the Following Rule : Scripts Error / Not Working , you have to Explain it in Details. ( Add in Images / Modified Scripts ) Do not SPAM / BUMP in my Topic. Do not ask for Support stuffs for other Scripts in this Topic. Link Down , then drop [ @Emistry ] a message. I Reserved the Right for NOT Answering your Posts if you did not abide my Topic's Rules. Keep This In Your Mind : All the Scripts i distribute here are NOT FOR COMMERCIAL USES . DO NOT remove my Credits if you are using part of the scripts to modify your own. DO NOT re-release the scripts in any form / way. If you ♥ these Scripts , Click on to Vote this Topic up. Or you may also click on at above the Topic
    1 point
  4. File Name: Website complete Flux File Submitter: rododark File Submitted: 27 Sep 2012 File Category: Web Resources Content Author: Miland Manapol website made ​​in control panel the flux buy for $ 100 and I think it will be good to let people dispocion to create your own design of this product I hope you like n_n. Click here to download this file
    1 point
  5. 30/01/2013 - Mantenimiento kRO ** Puede contener errores de interpretación ■ Inspection Time - Servers: 01:30 to 06:30 (Hora españa) Common Patch content: - Evento Día De Nuevo Año. -> Periodo: 30/01/2013 hasta el mantenimiento del día 13/02/2013. - Aumenta la población del monstruo (Pulpo de excursión?) en todos los mapas. - En algunos monstruos jefes se recude el ciclo de esclavos convocados. - Un error en el ajuste de la resolución sobre windows 8 será corregido. - ¡¡Fin de año!!Se extenderá el periodo del evento BIG GIFT EVENT en gratitud a todos nuestros clientes. -> Actual: 09/01/2013 00:00:00 ~ 30/01/2013 23:59:59. -> Cambia: 09/01/2013 00:00:00 ~ 06/02/2013 23:59:59. -> Artículos fecha de pago: 15/02/2013 (Igual que antes). -> Contenido: Debido al gran numero de peticiones recibidas, extendemos el periodo del evento. Por favor aún que el evento se haya extendido la fecha de pago aplicable es la misma que el anunciado. Main Servers: - Sorcerer [Warmer], Arch Bishop [Renovation], Sura [Gentle Touch-Cure] fuerón modificados Wanderer/Minstrel's [Deep Sleep Lullaby], [Deep Sleep] mantenia el efecto de recuperación de HP en algunos monstruos y será corregido. - Wanderer Habilidad modificada: [Gloomy Shyness/Gloomy Day] ahora solo afecta a un jugador. - El artículo Hervor Alvtir corregido la modificación de la habilidad Guardian of the Light que te libraba del efecto burning. - El fenomeno del daño de fuego a todos los monstruos tipo planta se modificará. Sakray Server: - Ajuste en las habilidades de los monstruos de las WoE TE. - Cuando usabas la habilidad [Crush Strike] procediente de Rhydo Runestone y esta te rompia el arma se mantenia el bonus de la misma y será corregido. - Al moverse de mapa se cambia de manera que no recibia el efecto durante un el último período de tiempo de la habilidad Bloody Lust y será corregido. - Corregido un error que no permitia atacar a un jugador de una misma GUILD en los battleground. - Un fenomeno modificaba el uso de 'Guardian Angel for help' pudiendolo usar en un estado que no debería de estar disponible dicha habilidad y será corregido. - Mirar NoTa: - Prontera Dummy Monster (Lv 10-> (Fuego Lv 10), Lv 50, Lv 100. Lv 150) Cambio preventivo para que no puedan ser empujados. NoTa: Estuve hablando con la gente del clan y desconocen como yo cual es la habilidad [Max Payne o Pain] Suponemos que está habilidad es la que hacen actualmente los MVP's de xmas instance o devil's tower, la que invoca a los anopheles y estos crean la skill. Por lo tanto la nota se refiere a que para indentificarlo mejor está skill se le dotará al MVP de un color cuando la ejecute, de todas formas es algo confuso y como digo es una suposición.
    1 point
  6. Use acsii instead unicode that will solve tour problem
    1 point
  7. If you're using my Quest Shop, you can write this at the beginning of OnInit to reset the shops initially: for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) npcshopitem "qshop"+.@i,909,10; Then, you can use some clock trigger event to set a variable which will dictate (through conditionals) which items to Add(), then execute the OnInit label again. Done. :>
    1 point
  8. The look-up is in the function which already has been posted in this thread (C3dGrannyBoneRes::GetAnimation). I think there's something a little wrong with the code Ai4Rei posted (looks like inner if and else blocks are switched), but if you look at his code the table look-up happens at the line sprintf(g_Unknown1, "model\\3dmob\\%s", g_session.GetJobName(g_Unknown2[nType])); g_Unknown2 is the table mapping from nType to job ID, and it's referenced exclusively by this function. Just to recap a bit: In order to load the requested animation it needs the file name of the GR2 file where the animation is stored. At the point where the mapping table is used it knows that the requested action is the standing animation. It needs the file name from the job name table since the default/standing animation is stored in that GR2 file with the model data. GetJobName requires the job ID, so it needs a way to get the job ID associated with the nType/bone animation index. For that purpose it uses the little table to look-up the job ID by nType. The above line of code in assembly: mov edx, job[esi*4] ; fetch job ID using nType from the table mov this, offset g_session push edx call GetJobName; push eax ; job name entry push offset aModel3dmobS ; "model\\3dmob\\%s" push (offset fileName) ; Dest call _sprintf add esp, 0Ch jmp short loc_43585F So in order to avoid the table something needs to be done with that first instruction there. At this point I know what could be done, but not how to do it because I don't have any experience with this kind of stuff. Maybe you know how to insert a new function and make it call that instead of the table look-up so we can do our own mapping from nType to job ID?
    1 point
  9. I use these stop and restart scripts instead: stop.sh restart.sh They take into account the current directory where the script was run from and only stop servers that are running from that directory. (Ex: if I run /home/brian/server1/stop.sh it will only stop the servers running in /server1. Servers running in /home/brian/server2/ will not be affected.
    1 point
  10. im trying it out now and its very good. thankyou for this script. 10/10 i'll post if i ever found any bugs.
    1 point
  11. OnClock<hour><minute>: OnMinute<minute>: OnHour<hour>: On<weekday><hour><minute>: OnDay<month><day>: try using these commands
    1 point
  12. My bad, it was not emistry, well this is what the man says:
    1 point
  13. Replace your OnClock<hour><minute>: by On<weekday><hour><minute>:
    1 point
  14. What exactly are the advantages of your system compared to ratemyserver? Actually it doesn't look very professional.
    1 point
  15. Your point is logical, but, my point isn't invalid. See, you said that rAthena is far from balance right? Well, so do kRO, look at that insane weekly patches which change that lots of things on each class. Even kRO is far from balanced, what makes even more unfair to branch out pre-re, which is pretty much more functional right now. You wanting or not, RO is business here too, and we try to contribute as we can, so, we can't wait for a 'perfect' state while we're working whith players. Server admins and developers, aren't what we are? And again, there's no point to pull out something what will make a good part of us unsheltered.
    1 point
  16. This is the src mod =) /*=================================== * Sleep (@sleep) *----------------------------------- */ int atcommand_sleep(const int fd, struct map_session_data* sd, const char* command, const char* message) { if (agit_flag) // skill not useable in WOE [A17kaliva] { clif_displaymessage(fd, "Cannot use this command during WOE."); return -1; } if(!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > 10) { if(sd->sc.opt1 != 0 && sd->sc.opt1 != OPT1_SLEEP){ clif_displaymessage(fd, msg_txt(807)); return -1; } if(sd->sc.opt1 != OPT1_SLEEP){ sc_start(&sd->bl, SC_TRICKDEAD, 100, 1, 1000); sd->sc.opt1 = OPT1_SLEEP; sc_start(&sd->bl,SC_COMA,100,1,skill_get_time2(185,1)); clif_displaymessage(fd, msg_txt(805)); } else { sd->sc.opt1 = 0; clif_emotion(&sd->bl,45); status_change_end(&sd->bl, SC_TRICKDEAD, -1); sc_start(&sd->bl,SC_COMA,100,1,skill_get_time2(185,1)); clif_displaymessage(fd, msg_txt(806)); } clif_changeoption(&sd->bl); return 0; } clif_displaymessage(fd, msg_txt(807)); return -1; } I suggest that change my displaymessages n_nU cause the newest versions have that messages busy n_nU ~~
    1 point
  17. since you want to convert the points.... something like this would be sufficient... query_sql("SELECT `points` FROM `cp_v4p_voters` WHERE account_id="+.@account_id+" LIMIT 1",.@points); query_sql("UPDATE `cp_v4p_voters` SET points=0 WHERE account_id='"+.@account_id+"'"); set #KAFRAPOINTS,#KAFRAPOINTS + .@points; dispbottom "gained "+.@points+" kafrapoints.";
    1 point
  18. False, even bRO started a Pre-Re server. Well, in my sicere opinion, which is the same of 90% of nowadays players I know (and I know a lot of...), Renewal wasn't a good idea. To be honest, players hate most of things that came with Renewal, even the 3rd Jobs. Everytime players of mine asked for 3rd classes, for example, everything I needed to say is: 'Go to another server, and try renewal mechanics.', and them, they goes, and came back in a week. You, people who works with Renewal have all my respect, but I work for years for players who will never like Renewal. I did edits, reworks, adaptations, all to new features can fits the Transclass playing way and it was important to them; You say that's important to clean pre-renewal to preserve and enhance rAthena to Emulation proposition. So, why should contribute to something that will not be useful for everyone who uses it now? So...
    1 point
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