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Showing content with the highest reputation on 09/18/12 in all areas

  1. File Name: Skill Matching Game File Submitter: Viole File Submitted: 16 Sep 2012 File Category: Games, Events, Quests Content Author: Viole Just like a normal matching/memory game. Here, you need to match skill effects with the same skill effect by clicking the eggs. If 1 pair is matched, the pair disappears and gives a prize. If all are matched, npc gives another prize for completing the game. Depends on what prizes are set by the GM. ( In-game set ) If prizes are not set, default prize are distributed instead. 3 Minutes Game Duration. Edit things under: OnInit: //•••••••••••••••••••••••• C O N F I G U R A T I O N ••••••••••••••••••••••••// Change special effects under: (Read Instruction) //•••••Special Effects•••••// *Read Note at line 594* Credits: Mules(bRO) for explaining *atoi* Quinn for giving the eggs idea lol Click here to download this file
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  2. Hi i will make an repostory here for usefull client tools xP https://ro-updates.g....com/svn/trunk/ You can find some tools there i will add english skins blabla etc.. i accept committers :c ======================================================== [r5]Primeros commits borrados / First commits deleted [r6]Añadido WeeDiffGen 2012 / WeeDiffGen 2012 added [r7]Skin en Español de Ragnarok Network readaptado añadido / Readapted Spanish Ragnarok Network Skin added
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  3. You need to getpartymember; and then attachrid(); of each party member getpartymember attachrid Then you will be able to access the stored variable on each player.
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  4. @arnie cuz i dunno what do you mean , just try this one.. the default settings under the OnInit: label ( I've based it on your first post ) But you can change it in game.. converter.txt
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  5. Would it be easy to code in different instacast values for 1st and high class, 2nd and trans, and 3rd class? In other words, something like insta for 1st class - 99 dex Insta for trans - 150 dex Insta for 3rd - 190 dex If so, can someone point me in the right direction?
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  6. Script Name: Vote for Points NPC Beschreibung: Ein NPC für JayPees Flux CP V4P AddOn Version: 1.0 Vorraussetzung: JayPee's FluxCP: V4P AddOn & Vote Coin Item Ich habe dabei eigentlich fast nur zwei bereits vorhanden Scripts verbunden, da es aber durchaus einiges an Tüftelei war, rechne ich mir zumindest eine Hand voll Lorbeeren zu. Credits to JayPee for FluxCP Addon: Vote For Points + Vote NPC http://rathena.org/b...ote-for-points/ Credits to Emistry for his Multi Currency Shop http://rathena.org/b...-currency-shop/ Mein NPC verwendet den Multi Currency Shop von Emistry um die Vote Coins zu verwalten, dabei existieren sie auch als Ingame Währung und können vom Spieler abgehoben werden und somit mit anderen Spieler gehandelt werden. Der NPC erkennt ob man ungenügend Vote Coins bzw Credits, so habe ich sie getauft wenn sie in der Datenbank stehen, und bietet dementsprechend die Möglichkeit an mit Credits oder Coins zu bezahlen. Hier der Script und der Sprite für den Vote Coin, falls ihr ihn braucht. PS: Bin grad zu faul ihn wieder ins englische zu übersetzten, falls das wer tun möchte nur zu.^^ voteforpointsGER.txt Vote_Coin.zip
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  7. Well, I was thinking about monsters killed by GM summons/homunculus, right click on monster etc I think its better to have something like "can_use_skills_on_players" xD
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  8. You want the KoE to be PvP instead of GvG? Just change all gvgon to pvpon and all gvgoff to pvpoff. Peopleperson49
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  9. here I'll give you a clue.. /*========================================== * Does cast-time reductions based on dex, item bonuses and config setting *------------------------------------------*/ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv) { int time = skill_get_cast(skill_id, skill_lv); nullpo_ret(bl); #ifndef RENEWAL_CAST { struct map_session_data *sd; sd = BL_CAST(BL_PC, bl); // calculate base cast time (reduced by dex) if( !(skill_get_castnodex(skill_id, skill_lv)&1) ) { int scale = battle_config.castrate_dex_scale - status_get_dex(bl); if( scale > 0 ) // not instant cast time = time * scale / battle_config.castrate_dex_scale; else return 0; // instant cast } // calculate cast time reduced by item/card bonuses if( !(skill_get_castnodex(skill_id, skill_lv)&4) && sd ) { int i; if( sd->castrate != 100 ) time = time * sd->castrate / 100; for( i = 0; i < ARRAYLENGTH(sd->skillcast) && sd->skillcast[i].id; i++ ) { if( sd->skillcast[i].id == skill_id ) { time+= time * sd->skillcast[i].val / 100; break; } } } } #endif // config cast time multiplier if (battle_config.cast_rate != 100) time = time * battle_config.cast_rate / 100; // return final cast time return (time > 0) ? time : 0; } and sorry I can't do it for you right now..
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  10. Okay, I can try exporting the dragon again, but I want to test animations now. Could someone explain to me how animations work in RO? I mean, what animations are used for mobs, like "walk", "attack", etc. Also, if this last test works I will release the converter soon, I just need to write the Bink1 conversion routine and maybe a GUI, so that it will be more intuitive.
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  11. New monster to test, this time it's a bit more detailed. Please report if it works desertfox_converted.rar
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  12. I guess it's because of the Bink1 image compression format, I think granny 2.1.0.5 supports only Bink0 compression. I'll have to work on a conversion process for that as well. In the meanwhile, I've tried exporting with that texture format directly, but it would be really annoying to set it manually everytime. pyramid_converted.rar
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  13. Okay, does ragnarok need external textures, or do they work if they're included in the file itself? I exported the same model, but with textures included in the gr2 files. If needed, I can change the texture path and provide the file as well. pyramid_converted.rar
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  14. Okay, I've uploaded a very simple polygon now, it's a pyramid pyramid_converted.rar
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  15. Okay, here's an example gr2 file produced with my converter. It's a dragon taken from Aion, it's just the model with no animations at all, but it's skinned. Please, let me know if it works ingame dramata_test21_converted.rar
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  16. Sorry, I've been away for a while, I've had a few problems with real life. I think the monsters should be working now, I will post some example gr2 files soon. The project is still alive!
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  17. Yep, everyone's allowed to use it. I accept donations as thanks if you're able to, but it's free to use regardless.
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