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Showing content with the highest reputation on 08/13/12 in all areas

  1. Packet_db 2012-06-18aRagexeRE //2012-06-18aRagexeRE[/size][/font] 0x0078,55 0x007c,44 0x00aa,9 0x00f3,-1,globalmessage,2:4 0x0193,2,closekafra,0 0x01a2,37 0x01fd,15,repairitem,2 0x0202,5,changedir,2:4 0x022c,65 0x022d,19,wanttoconnection,2:6:10:14:18 0x0281,-1,convertitem,2:4:8:12 0x0288,-1,npcpointshopbuy,2:4:8:10 0x0289,12 0x029b,80 0x035f,6,ticksend,2 0x0360,6,clickbuyingstorereq,2 0x0361,5,hommenu,4 0x0362,6,dropitem,2:4 0x0364,8,movefromkafra,2:4 0x0368,6,solvecharname,2 0x0369,7,actionrequest,2:6 0x0437,5,walktoxy,2 0x0438,10,useskilltopos,2:4:6:8 0x0439,8,useitem,2:4 0x07d9,268 0x07e4,6,takeitem,2 0x07ec,8,movetokafra,2:4 0x0802,26,partyinvite2,2 0x0815,-1,openbuyingstorereq,2:4:8:9:89 0x0817,2,closebuyingstorereq,0 0x083c,10,useskilltoid,2:4:6 0x0856,26,friendaddrequest,2 0x0940,-1,sellbuyingstorereq,2:4:8:12 0x096a,6,getcharnamerequest,2 Download 2012-06-18aRagexeRE.exe [Thank's Judas] Fix of Cart's/Favority Table ~ New carts, Favorite item tab, EFST_SIT [Post] Lua Files Up-to-date Version [Download] ~ Use Tortoise SVN to download that! Lua Files with missing Lub Files [Download] OBS: You will need ShinsDiffPatcher[SVN] with WDGSkipPacketHeaderObfuscation.dll from earthlingz. Preview of Client!
    1 point
  2. This is something that has been requested for several times in the past, I'd like to know your opinions regarding this feature being built in. Specs from my proposal: Non-stackable items are given a unique ID stored as unsigned int 64 ( up to 18.446.744.073.709.551.615 ) Stackable items are not traceable in the current way they're stored; as when you get a red potion when you already have 10 the data from the new red potion is lost and the data that stores the 10 red potions gets it's amount += 1. Post all your opinions, thank you for your time.
    1 point
  3. //~~~~~~~~~~Scripts Made By Karul~~~~~~~~~~ ~Terms of Agreement~ You can NOT take credit for any script that I have made or others that have edited and was posted on this topic. You can NOT remove the credit tags saved on the scripts and re edit & repost my work. You can NOT redistribute my work into any other websites without my consent. You CAN edit my work, but leave the credit tags. Rate my work and PM if there is anything wrong. If my work is found on any other site besides eAthena, PM me at once, with the information of the website & link. By downloading and using it on your server, you accept the Terms of Agreement above. Thank You for using Karul's Scripts. Also, please thank those who edit these script and has been posted here. ~ Arigatou Gozaimas ~ ** Sorry, I don't make automated events because I dislike them ** Support NPC Game Master Event Starter! support.txt broadcaster.txt TCG Event.txt satancatcher.txt crack the safe.txt gmeventroom.txt
    1 point
  4. [media=] [/media]wiki(rule) : http://bit.ly/OJEPR --- How to start : 4 player click npc in 10 seconds to register. --- Seen eA's down so I re-upload it. --- Download : UNO.txt
    1 point
  5. Seem like your makefile/configure failed. Update your svn and assuming you have some differences for your server take a close look at /configure; /configure.in, /src/map/makefile.in src/common/makefile.in (all src/x/makefile.in). clean, reconfigure and retry. (here there was probably a failure in configure build last time). Or you can also try to build the makefile with cmake, I don't think you touch that too much.
    1 point
  6. remove the mapflag for novending and try this in ur script setcell "market",0,0,512,512,cell_novending,1; setcell "market",95,141,95,141,cell_novending,0; if error on the coordinate range..just set the maximum size of that map in the 1st line
    1 point
  7. Introduction : http://www.eathena.ws/board/index.php?showtopic=275913 Download : http://pastebin.com/download.php?i=hJX8CyGU
    1 point
  8. I want this feature so badly too! D: No doubts, its an awesome feature, but imo it shouldn't be one of the priorities. If any of the devs have extra time for it, then GO AHEAD!
    1 point
  9. When I was running a server, our policy was: we never even tried to trace stolen stuff, because it is the player's mistake if it was stolen. Every single time it turned out, the player gave out his or her password. However we developed our own CP, had our own packet encryption mechanism, and only stored salted password hashes in our database, so even GMs could not tell a player his or her password. I admit that, the defaults of eA/rA is very insecure, so players usually can say that, they did not give away ( even if most of the time they did ), so indeed it is an useful feature. If the implementation is not messy, I agree with adding it.
    1 point
  10. I want this feature so badly. I had a server for 8 years and had a lot of problems tracking stolen/duped items... So I think it would be great we finally implement this
    1 point
  11. So long as it doesn't mean a huge cost in performance or database size... why not? Nobody will mind an added convenience/safety measure, even if they don't have a use for it.
    1 point
  12. here's a diff I've been keeping years ago. it is from sirius And I'm to support jTynne's input on this. This would really help admins to keep track of their player's whereabouts. serial-sirius_white.diff
    1 point
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