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  1. Inds CeresCP Featuring KeyWorld's Theme. As you may know I'm the new head developer of the Ceres Control Panel, and I've been writing a completely new CP from the ground up. This thread is meant to introduce the project properly and to receive feedback and suggestions, make yourself comfortable to post all your thoughts. Inds CeresCP : Features Some of the highlights Accounts One account can create subaccounts and manage all of them with a single login. Optional "Create Forum Account" checkbox on registration page, works for most popular forum software (ipb/vb/smf/phpbb/others) [*]Administration Features All CP settings (except db connection ones) and features can be managed from the webpage, no ftp/file editing required, this includes theme settings and languages (you can edit languages and add new language sets directly from the admin pages). New themes and modifications can be installed from the webpage as well by uploading their zip/rar file (no ftp required), the cp will process and install them accordingly. [*]System Features The whole control panel backend was written with a single thing in mind "performance". It uses as little queries as it can use and caches all it can in static files for the fastest available page load. It's faster than any control panel out there including the previous version of ceres and uses much less memory. All features of the previous version of ceres were redesigned and are also included.
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  2. Hello rAthena Board, I saw that a lot of People were requesting iRO Daily Quest Scripts,so I started making them. I already finished 3 of them and I'm going to script the other 3 ,too if the rAthena users want me to. ALL CREDITS FOR THE QUEST IDEAS ARE GOING TO iRO! CREDITS FOR SCRIPTING THEM'RE GOING TO ME. DO NOT STEAL THIS WORK AND CLAIM IT AS YOURS!! Thank you for a really nice Server for testing the Scripts The Server Owner,knows that I mean him. Thank you for testing them! All the iRO Daily Quests here in 1 txt document Information about the Quests : http://www.ragnarok-guide.com/ragnarok-daily-quest/#.T4I_Qftzpz5 View the Script : // = ALL iRO DAILY QUESTS in this file,100 % Working // = MADE BY RIKIMARU on rAthena.org // = Profile Link : // = http://rathena.org/board/user/434-rikimaru/ // = ENJOY THIS SCRIPT! //=================================================================================== // //=====// /==/ /==/ /==/ // // // /==/ /==/ /=/ /==/ // //=====// /==/ /=/ /==============/ /========/ /==//===/ /==/ /==/ // //=////// /==/ /==//=/ /==/ /==/==/==/==/==/ / / / /==/ /==/ /==/ // // == /==/ /==//=/ /==/ /==/ /==/ /==/ ======/ / /==/ /==/ /==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/ /==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/=====/==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ /========/ /==/ /==///////==/ // ================ rAthena Script ================================================== // ============== Information ======================================================= // = iRO Daily Quest : Alberta Cargo // = Made by : // = Rikimaru //===== Current Version: =============================================== //= 1.1 //===== Compatible With: =============================================== //= any rAthena SVN //===== Description: =================================================== //= The iRO Daily Quest : Alberta Cargo //= Usefull for having fun in a Server with a Mini Quest //= Has a counter of 24 Hours until the Players can do the Quest agian. //===== Additional Comments: =========================================== //= 1.0 Finished Scripting the Quest [Rikimaru] //= 1.1 Fixed a little Bug [Rikimaru] //====================================================================== //============== DO NOT REMOVE MY CREDITS AND CLAIM MY WORK AS YOURS === alberta,105,52,3 script [Quest] Port Manager 855,{ set .@npcname$,"^0000FF[ [Quest] Port Manager ]^000000"; if(gettimetick(2) - carfingor < (60 * 60 * 24)) { mes .@npcname$; mes "I'm sorry but you have to wait"; mes "24 Hours until you can do the Quest again!"; close; } if(qcargo6==1) { mes .@npcname$; mes "Congrats!"; getitem 501,20; getitem 502,5; getitem 503,10; getitem 504,10; getitem 505,10; getitem 608,1; set BaseExp,+1046821; set cquest,0; set carfingor,gettimetick(2); set qcargo6,0; close; } if(qcargo5==1) { mes .@npcname$; mes "Congrats!"; getitem 501,20; getitem 502,5; getitem 503,10; getitem 504,10; getitem 505,10; set BaseExp,+565471; set cquest,0; set carfingor,gettimetick(2); set qcargo5,0; close; } if(qcargo4==1) { mes .@npcname$; mes "Congrats!"; getitem 501,20; getitem 502,5; getitem 503,10; getitem 504,10; set BaseExp,+178601; set cquest,0; set carfingor,gettimetick(2); set qcargo4,0; close; } if(qcargo3==1) { mes .@npcname$; mes "Congrats!"; getitem 501,20; getitem 502,5; getitem 503,10; set BaseExp,+18293; set cquest,0; set carfingor,gettimetick(2); set qcargo3,0; close; } if(qcargo2==1) { mes .@npcname$; mes "Congrats!"; getitem 501,20; getitem 502,5; set BaseExp,+1642; set cquest,0; set carfingor,gettimetick(2); set qcargo2,0; close; } if(qcargo1==1) { mes .@npcname$; mes "Congrats!"; getitem 501,20; set BaseExp,+142; set cquest,0; set carfingor,gettimetick(2); set qcargo1,0; close; } if(BaseLevel >= 98) { mes .@npcname$; mes "Hello "+strcharinfo(0)+","; mes "do you want to accept the Job?"; next; switch(select("Yes,sure:No,sorry:Cancel")) { case 1: mes .@npcname$; mes "Awesome,find the Deadly Cargo [6]"; mes "and bring it to me,and you'll"; mes "get a reward."; next; mes .@npcname$; mes "The Deadly Cargo [6] is somewhere"; set cquest,1; mes "here in Alberta!"; close; case 2: mes .@npcname$; mes "Okay goodbye!"; close; case 3: close; } } if(BaseLevel >= 81 && BaseLevel <=97) { mes .@npcname$; mes "Hello "+strcharinfo(0)+","; mes "do you want to accept the Job?"; next; switch(select("Yes,sure:No,sorry:Cancel")) { case 1: mes .@npcname$; mes "Awesome,find the Deadly Cargo [5]"; mes "and bring it to me,and you'll"; mes "get a reward."; next; mes .@npcname$; mes "The Deadly Cargo [5] is somewhere"; set cquest,1; mes "here in Alberta!"; close; case 2: mes .@npcname$; mes "Okay goodbye!"; close; case 3: close; } } if(BaseLevel >= 61 && BaseLevel <=80) { mes .@npcname$; mes "Hello "+strcharinfo(0)+","; mes "do you want to accept the Job?"; next; switch(select("Yes,sure:No,sorry:Cancel")) { case 1: mes .@npcname$; mes "Awesome,find the Deadly Cargo [4]"; mes "and bring it to me,and you'll"; mes "get a reward."; next; mes .@npcname$; mes "The Deadly Cargo [4] is somewhere"; set cquest,1; mes "here in Alberta!"; close; case 2: mes .@npcname$; mes "Okay goodbye!"; close; case 3: close; } } if(BaseLevel >= 41 && BaseLevel <=60) { mes .@npcname$; mes "Hello "+strcharinfo(0)+","; mes "do you want to accept the Job?"; next; switch(select("Yes,sure:No,sorry:Cancel")) { case 1: mes .@npcname$; mes "Awesome,find the Deadly Cargo [3]"; mes "and bring it to me,and you'll"; mes "get a reward."; next; mes .@npcname$; mes "The Deadly Cargo [3] is somewhere"; set cquest,1; mes "here in Alberta!"; close; case 2: mes .@npcname$; mes "Okay goodbye!"; close; case 3: close; } } if(BaseLevel >= 21 && BaseLevel <=40) { mes .@npcname$; mes "Hello "+strcharinfo(0)+","; mes "do you want to accept the Job?"; next; switch(select("Yes,sure:No,sorry:Cancel")) { case 1: mes .@npcname$; mes "Awesome,find the Deadly Cargo [2]"; mes "and bring it to me,and you'll"; mes "get a reward."; next; mes .@npcname$; mes "The Deadly Cargo [2] is somewhere"; set cquest,1; mes "here in Alberta!"; close; case 2: mes .@npcname$; mes "Okay goodbye!"; close; case 3: close; } } if(BaseLevel >= 1 && BaseLevel <=20) { mes .@npcname$; mes "Hello "+strcharinfo(0)+","; mes "do you want to accept the Job?"; next; switch(select("Yes,sure:No,sorry:Cancel")) { case 1: mes .@npcname$; mes "Awesome,find the Deadly Cargo [1]"; mes "and bring it to me,and you'll"; mes "get a reward."; next; mes .@npcname$; mes "The Deadly Cargo [1] is somewhere"; set cquest,1; mes "here in Alberta!"; close; case 2: mes .@npcname$; mes "Okay goodbye!"; close; case 3: close; } } mes .@npcname$; mes "........"; close; } // ========================= End of the first NPC ================================================= alberta,186,174,3 script Deadly Cargo [1] 1191,{ set .@npcname$,"^FF0000[ Deadly Cargo [1] ]^000000"; if(cquest==1) { mes .@npcname$; mes "Go back to the Port Manager!"; set qcargo1,1; close; } mes .@npcname$; mes "........"; close; } alberta,232,103,3 script Deadly Cargo [2] 1191,{ set .@npcname$,"^FF0000[ Deadly Cargo [2] ]^000000"; if(cquest==1) { mes .@npcname$; mes "Go back to the Port Manager!"; set qcargo2,1; close; } mes .@npcname$; mes "........"; close; } alberta,247,90,3 script Deadly Cargo [3] 1191,{ set .@npcname$,"^FF0000[ Deadly Cargo [3] ]^000000"; if(cquest==1) { mes .@npcname$; mes "Go back to the Port Manager!"; set qcargo3,1; close; } mes .@npcname$; mes "........"; close; } alberta,247,67,3 script Deadly Cargo [4] 1191,{ set .@npcname$,"^FF0000[ Deadly Cargo [4] ]^000000"; if(cquest==1) { mes .@npcname$; mes "Go back to the Port Manager!"; set qcargo4,1; close; } mes .@npcname$; mes "........"; close; } alberta,245,43,3 script Deadly Cargo [5] 1191,{ set .@npcname$,"^FF0000[ Deadly Cargo [5] ]^000000"; if(cquest==1) { mes .@npcname$; mes "Go back to the Port Manager!"; set qcargo5,1; close; } mes .@npcname$; mes "........"; close; } alberta,123,227,3 script Deadly Cargo [6] 1191,{ set .@npcname$,"^FF0000[ Deadly Cargo [6] ]^000000"; if(cquest==1) { mes .@npcname$; mes "Go back to the Port Manager!"; set qcargo6,1; close; } mes .@npcname$; mes "........"; close; } // =============================== End of all the NPC's ========================================= // ====================== Have fun with this Script. Yours ~ Rikimaru =========================== // //=====// /==/ /==/ /==/ // // // /==/ /==/ /=/ /==/ // //=====// /==/ /=/ /==============/ /========/ /==//===/ /==/ /==/ // //=////// /==/ /==//=/ /==/ /==/==/==/==/==/ / / / /==/ /==/ /==/ // // == /==/ /==//=/ /==/ /==/ /==/ /==/ ======/ / /==/ /==/ /==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/ /==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/=====/==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ /========/ /==/ /==///////==/ // ================ rAthena Script ================================================== // ============== Information ======================================================= // = iRO Daily Quest : Army Supply // = Made by : // = Rikimaru //===== Current Version: =============================================== //= 2.4 //===== Compatible With: =============================================== //= any rAthena SVN //===== Description: =================================================== //= The iRO Daily Quest : Army Supply //= Usefull for having fun in a Server with a Mini Quest //= Has a counter of 20 Hours until the Players can do the Quest agian. //===== Additional Comments: =========================================== //= 1.9 Fixed the Injured Recruit NPC [Rikimaru] //= 2.0 Added the NPC Display from Injured to Revived [Rikimaru] //= 2.1 Added the 2nd and 3rd Army Soldiers [Rikimaru] //= 2.2 Fixed a few Bugs in the NPC's [Rikimaru] //= 2.3 Added the 20 Hours Timer and fixed the Script Description [Rikimaru] //= 2.4 Fixed the 20 Hours Timer [Rikimaru] //====================================================================== //============== DO NOT REMOVE MY CREDITS AND CLAIM MY WORK AS YOURS === prontera,146,187,5 script [Quest] Army Officer 105,{ set .@npcname$,"^0000FF[ [Quest] Army Officer]^000000"; if(armyquest==1) { mes .@npcname$; mes "There are a few"; mes "Soldiers,waiting for"; mes "help in Morocc!"; next; mes .@npcname$; mes "From Baselevel 61-80 you"; mes "have to help the"; mes "Injured Recruit."; next; mes .@npcname$; mes "From Baselevel 81-97 you"; mes "have to help the"; mes "Injured Veteran"; next; mes .@npcname$; mes "From Baselevel 98 or higher"; mes "you'll have to help the Injured Elite"; next; mes .@npcname$; mes "Bring them White Potions"; mes "or bring them Yggdrasil"; mes "Berries. Thank you for"; mes "your Help!"; close; } if(BaseLevel >= 61) { mes .@npcname$; mes "Hello "+strcharinfo(0)+",I'm"; mes "the Army Officer!"; next; mes .@npcname$; mes "There are a few"; mes "Soldiers,waiting for"; mes "help in Morocc!"; next; mes .@npcname$; mes "From Baselevel 61-80 you"; mes "have to help the"; mes "Injured Recruit."; next; mes .@npcname$; mes "From Baselevel 81-97 you"; mes "have to help the"; mes "Injured Veteran"; next; mes .@npcname$; mes "From Baselevel 98 or higher"; mes "you'll have to help the Injured Elite"; next; mes .@npcname$; mes "Bring them White Potions"; mes "or bring them Yggdrasil"; mes "Berries. Thank you for"; mes "your Help!"; set armyquest,1; close; } mes .@npcname$; mes "Hello "+strcharinfo(0)+",get"; mes "a Higher Baselevel please."; mes "You have to be Baselevel"; mes "61 or Higher!"; close; } // ======================= End of 1st NPC ====================================== // ===================== other NPC's coming now ================================ morocc,172,68,5 script Injured Recruit 849,{ set .@npcname$,"^0000FF[ Injured Recruit ]^000000"; if(gettimetick(2) - helped1 < (60 * 60 * 20)) { mes .@npcname$; mes "Sorry but you have to wait"; mes "Until 20 Hours are over!"; close; } if(armyquest==1 && BaseLevel <= 80 && BaseLevel >= 61) { mes .@npcname$; mes "... Uggh ..."; mes "Help me ...."; mes "with some...."; mes "healing stuff. Please..."; next; switch(select("-Yggdrasil Berries:-White Potion:-Cancel")) { case 1: if(countitem(607) <1) goto l_noitem; delitem 607,1; next; mes .@npcname$; mes "Wooooow..."; setnpcdisplay("Injured Recruit","Revived Recruit",813); sleep2 5000; next; mes .@npcname$; mes "Thank you for the Help."; set BaseExp,+160000; set JobExp,+100000; set helped1,gettimetick(2); setnpcdisplay("Revived Recruit","Injured Recruit",849); close; case 2: if(countitem(504) <1) goto l_noitem; delitem 504,1; next; mes .@npcname$; mes "Wooooow..."; setnpcdisplay("Injured Recruit","Revived Recruit",813); sleep2 5000; next; mes .@npcname$; mes "Thank you for the Help."; set BaseExp,+80000; set JobExp,+50000; set helped1,gettimetick(2); setnpcdisplay("Revived Recruit","Injured Recruit",849); close; case 3: close; } l_noitem: mes .@npcname$; mes "You don't have the item...Get it fast please."; close; } mes .@npcname$; mes "... Uggh..."; close; } // ====================== End of 2nd NPC ====================================== // =================== Beginning of 3rd NPC =================================== morocc,174,68,5 script Injured Veteran 849,{ set .@npcname$,"^0000FF[ Injured Veteran ]^000000"; if(gettimetick(2) - helped2 < (60 * 60 * 20)) { mes .@npcname$; mes "Sorry but you have to wait"; mes "Until 20 Hours are over!"; close; } if(armyquest==1 && BaseLevel <= 97 && BaseLevel >= 81) { mes .@npcname$; mes "... Uggh ..."; mes "Help me ...."; mes "with some...."; mes "healing stuff. Please..."; next; switch(select("-Yggdrasil Berries:-White Potion:-Cancel")) { case 1: if(countitem(607) <1) goto l_noitem; delitem 607,1; next; mes .@npcname$; mes "Wooooow..."; setnpcdisplay("Injured Veteran","Revived Veteran",813); sleep2 5000; next; mes .@npcname$; mes "Thank you for the Help."; set BaseExp,+500000; set JobExp,+150000; set helped2,gettimetick(2); setnpcdisplay("Revived Veteran","Injured Veteran",849); close; case 2: if(countitem(504) <1) goto l_noitem; delitem 504,1; next; mes .@npcname$; mes "Wooooow..."; setnpcdisplay("Injured Veteran","Revived Veteran",813); sleep2 5000; next; mes .@npcname$; mes "Thank you for the Help."; set BaseExp,+200000; set JobExp,+80000; set helped2,gettimetick(2); setnpcdisplay("Revived Veteran","Injured Veteran",849); close; case 3: close; } l_noitem: mes .@npcname$; mes "You don't have the item...Get it fast please."; close; } mes .@npcname$; mes "... Uggh..."; close; } // ====================== End of 3rd NPC ====================================== // =================== Beginning of 4th NPC =================================== morocc,176,68,5 script Injured Elite 849,{ set .@npcname$,"^0000FF[ Injured Elite ]^000000"; if(gettimetick(2) - helped3 < (60 * 60 * 20)) { mes .@npcname$; mes "Sorry but you have to wait"; mes "Until 20 Hours are over!"; close; } if(armyquest==1 && BaseLevel <= 98) { mes .@npcname$; mes "... Uggh ..."; mes "Help me ...."; mes "with some...."; mes "healing stuff. Please..."; next; switch(select("-Yggdrasil Berries:-White Potion:-Cancel")) { case 1: if(countitem(607) <1) goto l_noitem; delitem 607,1; next; mes .@npcname$; mes "Wooooow..."; setnpcdisplay("Injured Elite","Revived Elite",813); sleep2 5000; next; mes .@npcname$; mes "Thank you for the Help."; set BaseExp,+1046821; set JobExp,+300000; set helped3,gettimetick(2); setnpcdisplay("Revived Elite","Injured Elite",849); close; case 2: if(countitem(504) <1) goto l_noitem; delitem 504,1; next; mes .@npcname$; mes "Wooooow..."; setnpcdisplay("Injured Elite","Revived Elite",813); sleep2 5000; next; mes .@npcname$; mes "Thank you for the Help."; set BaseExp,+200000; set JobExp,+80000; set helped3,gettimetick(2); setnpcdisplay("Revived Elite","Injured Elite",849); close; case 3: close; } l_noitem: mes .@npcname$; mes "You don't have the item...Get it fast please."; close; } mes .@npcname$; mes "... Uggh..."; close; } // =========================== End of 4th NPC Script ================================ // ====================== End of the whole Daily Quest ============================== // ================= Have fun with this Script. Yours Rikimaru ====================== // //=====// /==/ /==/ /==/ // // // /==/ /==/ /=/ /==/ // //=====// /==/ /=/ /==============/ /========/ /==//===/ /==/ /==/ // //=////// /==/ /==//=/ /==/ /==/==/==/==/==/ / / / /==/ /==/ /==/ // // == /==/ /==//=/ /==/ /==/ /==/ /==/ ======/ / /==/ /==/ /==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/ /==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/=====/==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ /========/ /==/ /==///////==/ // ================ rAthena Script ================================================== // ============== Information ======================================================= // = iRO Daily Quest : Church Donation // = Made by : // = Rikimaru //===== Current Version: =============================================== //= 1.2 //===== Compatible With: =============================================== //= any rAthena SVN //===== Description: =================================================== //= The iRO Daily Quest : Church Donation //= Usefull for having fun in a Server with a Mini Quest //= Has a counter of 24 Hours until the Players can do the Quest agian. //===== Additional Comments: =========================================== //= 1.1 Finished adding the stats food effects. [Rikimaru] //= 1.2 Fixed a few Bugs in the Script [Rikimaru] //====================================================================== //============== DO NOT REMOVE MY CREDITS AND CLAIM MY WORK AS YOURS === prontera,165,191,3 script [Quest] Church Worker 790,{ set .@npcname$,"^0000FF[ [Quest] Church Worker ]^000000"; if(gettimetick(2) - donatedalready < (60 * 60 * 24)) { mes .@npcname$; mes "Sorry,but you have to wait 24 Hours,before you"; mes "can do the Quest again!"; close; } if(BaseLevel >= 60 && BaseLevel <= 80) { mes .@npcname$; mes "Hello "+strcharinfo(0)+",do"; mes "you want to get special"; mes "Buffs for 40.000 Zenny?"; next; switch(select("Yes,sure:No,bye:Cancel")) { case 1: mes .@npcname$; mes "Let me check everything."; if(Zeny < 40000) goto L_nozeny; set Zeny,Zeny - 40000; set BaseExp,+80000; set JobExp,+50000; sc_start SC_STRFood,180000,5; sc_start SC_AGIFood,180000,5; sc_start SC_VITFood,180000,5; sc_start SC_INTFood,180000,5; sc_start SC_DEXFood,180000,5; sc_start SC_LUKFood,180000,5; set donatedalready,gettimetick(2); next; mes .@npcname$; mes "Okay,thank you and have fun!"; close; } } if(BaseLevel >=81 && BaseLevel <=96) { mes .@npcname$; mes "Hello "+strcharinfo(0)+",do"; mes "you want to get special"; mes "Buffs for 80.000 Zenny?"; next; switch(select("Yes,sure:No,bye:Cancel")) { case 1: mes .@npcname$; mes "Let me check everything."; if(Zeny < 80000) goto L_nozeny; set Zeny,Zeny - 80000; set BaseExp,+200000; set JobExp,+60000; sc_start SC_STRFood,180000,6; sc_start SC_AGIFood,180000,6; sc_start SC_VITFood,180000,6; sc_start SC_INTFood,180000,6; sc_start SC_DEXFood,180000,6; sc_start SC_LUKFood,180000,6; set donatedalready,gettimetick(2); next; mes .@npcname$; mes "Okay,thank you and have fun!"; close; } } if(BaseLevel >=97 && BaseLevel <=99) { mes .@npcname$; mes "Hello "+strcharinfo(0)+",do"; mes "you want to get special"; mes "Buffs for 200.000 Zenny?"; next; switch(select("Yes,sure:No,bye:Cancel")) { case 1: mes .@npcname$; mes "Let me check everything."; if(Zeny < 200000) goto L_nozeny; set Zeny,Zeny - 200000; set BaseExp,+400000; set JobExp,+100000; sc_start SC_STRFood,180000,7; sc_start SC_AGIFood,180000,7; sc_start SC_VITFood,180000,7; sc_start SC_INTFood,180000,7; sc_start SC_DEXFood,180000,7; sc_start SC_LUKFood,180000,7; set donatedalready,gettimetick(2); next; mes .@npcname$; mes "Okay,thank you and have fun!"; close; } } mes .@npcname$; mes "Hello,you can use my Service,"; mes "when you're at least Baselevel 60"; close; L_nozeny: mes .@npcname$; mes "Sorry,but you need more Zeny!"; close; } // ==================================== End of the Scripts ======================================= // ============================= Have fun with the Scripts. Yours,Rikimaru ======================= // //=====// /==/ /==/ /==/ // // // /==/ /==/ /=/ /==/ // //=====// /==/ /=/ /==============/ /========/ /==//===/ /==/ /==/ // //=////// /==/ /==//=/ /==/ /==/==/==/==/==/ / / / /==/ /==/ /==/ // // == /==/ /==//=/ /==/ /==/ /==/ /==/ ======/ / /==/ /==/ /==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/ /==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/=====/==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ /========/ /==/ /==///////==/ // ================ rAthena Script ================================================== // ============== Information ======================================================= // = iRO Daily Quest : No more Lonley Knights Delivery // = Made by : // = Rikimaru //===== Current Version: =============================================== //= 1.7 //===== Compatible With: =============================================== //= any rAthena SVN //===== Description: =================================================== //= The iRO Daily Quest : No more Lonley Knights Delivery //= Usefull for having fun in a Server with a Mini Quest //= Has a counter of 20 Hours until the Players can do the Quest agian. //===== Additional Comments: =========================================== //= 1.6 Finished Scripting all NPC's [Rikimaru] //= 1.7 Fixed a few mistakes in the Script [Rikimaru] //====================================================================== //============== DO NOT REMOVE MY CREDITS AND CLAIM MY WORK AS YOURS === alberta,122,55,5 script [Quest] Messenger Girl 862,{ set .@npcname$,"^0000FF[ [Quest] Messenger Girl ]^000000"; if(BaseLevel >= 81) { mes .@npcname$; mes "Hello "+strcharinfo(0)+",I"; mes "need your help."; next; mes .@npcname$; mes "Could you please send a "; mes "Message to Sir Grevious?"; mes "He's somewhere in"; mes "the Turtle Island"; next; switch(select("Yes:No:Cancel")) { case 1: mes .@npcname$; mes "Okay thank you!"; mes "go and find him."; set message5,1; close; case 2: mes .@npcname$; mes "Okay bye!"; close; case 3: close; } } if(BaseLevel <= 80 && BaseLevel >= 61) { mes .@npcname$; mes "Hello "+strcharinfo(0)+",I"; mes "need your help."; next; mes .@npcname$; mes "Could you please send a "; mes "Message to Sir Midetz?"; mes "He's somewhere in"; mes "Izlude."; next; switch(select("Yes:No:Cancel")) { case 1: mes .@npcname$; mes "Okay thank you!"; mes "go and find him."; set message4,1; close; case 2: mes .@npcname$; mes "Okay bye!"; close; case 3: close; } } if(BaseLevel <= 60 && BaseLevel >= 41) { mes .@npcname$; mes "Hello "+strcharinfo(0)+",I"; mes "need your help."; next; mes .@npcname$; mes "Could you please send a "; mes "Message to Sir Lion?"; mes "He's somewhere in"; mes "Prontera"; next; switch(select("Yes:No:Cancel")) { case 1: mes .@npcname$; mes "Okay thank you!"; mes "go and find him."; set message3,1; close; case 2: mes .@npcname$; mes "Okay bye!"; close; case 3: close; } } if(BaseLevel <= 40 && BaseLevel >= 21) { mes .@npcname$; mes "Hello "+strcharinfo(0)+",I"; mes "need your help."; next; mes .@npcname$; mes "Could you please send a "; mes "Message to Sir Richard?"; mes "He's somewhere in"; mes "the Treasure Land."; next; switch(select("Yes:No:Cancel")) { case 1: mes .@npcname$; mes "Okay thank you!"; mes "go and find him."; set message2,1; close; case 2: mes .@npcname$; mes "Okay bye!"; close; case 3: close; } } mes .@npcname$; mes "Hello "+strcharinfo(0)+",I"; mes "need your help."; next; mes .@npcname$; mes "Could you please send a "; mes "Message to Sir Donovan?"; mes "He's somewhere here"; mes "in Alberta."; next; switch(select("Yes:No:Cancel")) { case 1: mes .@npcname$; mes "Okay thank you!"; mes "go and find him."; set message1,1; close; case 2: mes .@npcname$; mes "Okay bye!"; close; case 3: close; } } // ======================== End of 1st NPC ============================================== // ==================== Other NPC's coming now ========================================== alberta,56,80,5 script Sir Donovan 65,{ set .@npcname$,"^0000FF[sir Donovan]^000000"; if(gettimetick(2) - sendm1 < (60 * 60 * 20)) { mes .@npcname$; mes "Sorry but you have to wait"; mes "Until 20 Hours are over!"; close; } if(message1==1) { mes .@npcname$; mes "You got a Message for me?"; mes "Thank you. Take the Exp!"; set BaseExp,+141; set JobExp,+100; set sendm1,gettimetick(2); close; } mes .@npcname$; mes "Hello..."; close; } // ================== End of the NPC ==================================================== alb2trea,62,69,5 script Sir Richard 65,{ set .@npcname$,"^0000FF[sir Richard]^000000"; if(gettimetick(2) - sendm2 < (60 * 60 * 20)) { mes .@npcname$; mes "Sorry but you have to wait"; mes "Until 20 Hours are over!"; close; } if(message2==1) { mes .@npcname$; mes "You got a Message for me?"; mes "Thank you. Take the Exp!"; set BaseExp,+1500; set JobExp,+1000; set sendm2,gettimetick(2); close; } mes .@npcname$; mes "Hello..."; close; } // ================== End of the NPC ==================================================== prontera,109,116,5 script Sir Lion 65,{ set .@npcname$,"^0000FF[sir Lion]^000000"; if(gettimetick(2) - sendm3 < (60 * 60 * 20)) { mes .@npcname$; mes "Sorry but you have to wait"; mes "Until 20 Hours are over!"; close; } if(message3==1) { mes .@npcname$; mes "You got a Message for me?"; mes "Thank you. Take the Exp!"; set BaseExp,+16509; set JobExp,+10000; set sendm3,gettimetick(2); close; } mes .@npcname$; mes "Hello..."; close; } // ================== End of the NPC ==================================================== izlude,123,173,5 script Sir Midetz 65,{ set .@npcname$,"^0000FF[sir Midetz]^000000"; if(gettimetick(2) - sendm4 < (60 * 60 * 20)) { mes .@npcname$; mes "Sorry but you have to wait"; mes "Until 20 Hours are over!"; close; } if(message4==1) { mes .@npcname$; mes "You got a Message for me?"; mes "Thank you. Take the Exp!"; set BaseExp,+160308; set JobExp,+100000; set sendm4,gettimetick(2); close; } mes .@npcname$; mes "Hello..."; close; } // ================== End of the NPC ==================================================== tur_dun01,188,118,5 script Sir Grevious 65,{ set .@npcname$,"^0000FF[sir Grevious]^000000"; if(gettimetick(2) - sendm5 < (60 * 60 * 20)) { mes .@npcname$; mes "Sorry but you have to wait"; mes "Until 20 Hours are over!"; close; } if(message5==1) { mes .@npcname$; mes "You got a Message for me?"; mes "Thank you. Take the Exp!"; set BaseExp,+500000; set JobExp,+150000; set sendm5,gettimetick(2); close; } mes .@npcname$; mes "Hello..."; close; } // ================== End of the NPC ==================================================== // =============== Have fun with this Script. Yours,Rikimaru ============================ // //=====// /==/ /==/ /==/ // // // /==/ /==/ /=/ /==/ // //=====// /==/ /=/ /==============/ /========/ /==//===/ /==/ /==/ // //=////// /==/ /==//=/ /==/ /==/==/==/==/==/ / / / /==/ /==/ /==/ // // == /==/ /==//=/ /==/ /==/ /==/ /==/ ======/ / /==/ /==/ /==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/ /==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/=====/==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ /========/ /==/ /==///////==/ // ================ rAthena Script ================================================== // ============== Information ======================================================= // = iRO Daily Quest : Find my Lost Dogs // = Made by : // = Rikimaru //===== Current Version: =============================================== //= 1.4 //===== Compatible With: =============================================== //= any rAthena SVN //===== Description: =================================================== //= The iRO Daily Quest : Find my Lost Dogs //= Usefull for having fun in a Server with a Mini Quest //= Has a counter of 24 Hours until the Players can do the Quest agian. //===== Additional Comments: =========================================== //= 1.3 Finished Scripting all NPC's [Rikimaru] //= 1.4 Fixed a saved Variable Typo [Rikimaru] //====================================================================== //============== DO NOT REMOVE MY CREDITS AND CLAIM MY WORK AS YOURS === brasilis,298,307,3 script [Quest] Angelo 50,{ set .@npcname$,"^0000FF[ [Quest] Angelo ]^000000"; if(gettimetick(2) - puppyfound < (60 * 60 * 24)) { mes .@npcname$; mes "I'm sorry but you have to wait"; mes "24 Hours until you can do the Quest again!"; close; } if(Puppy1==1 && Puppy2==1 && Puppy3==1) { mes .@npcname$; mes "Awesome you found them!"; mes "Take some Exp as a reward."; set BaseExp,+50000; set JobExp,+50000; set puppyfound,gettimetick(2); set gofindpuppy,0; set Puppy1,0; set Puppy2,0; set Puppy3,0; next; mes .@npcname$; mes "Goodbye!"; close; } if(BaseLevel >= 70) { mes .@npcname$; mes "Oh God thank you!"; mes "Hello "+strcharinfo(0)+","; mes "I really need your help!"; next; mes .@npcname$; mes "My Puppies ran away."; mes "They're somewhere in"; mes "the field up here."; next; mes .@npcname$; mes "Could you please find"; mes "them for me?"; next; switch(select("Yes,sure:No,sorry:Cancel")) { case 1: mes .@npcname$; mes "Okay come back when you found them!"; set gofindpuppy,1; close; case 2: mes .@npcname$; mes "Okay bye!"; close; case 3: close; } } mes .@npcname$; mes "Get to Baselevel 70 to"; mes "Start my Quest!"; close; } // ====================== Now the Puppies are coming ================================== bra_fild01,110,135,5 script Puppy 1 81,{ set .@npcname$,"^0000FF[ Puppy 1 ]^000000"; if(gofindpuppy==1) { mes .@npcname$; mes "Woof... Woof..."; set Puppy1,1; mes "["+strcharinfo(0)+"]"; mes "Found one. Going back"; mes "to Angelo later "; next; mes "If you found the three"; mes "Puppies,then go"; mes "back to Angelo!"; close; } mes .@npcname$; mes "Woof...Woof..."; close; } bra_fild01,39,204,5 script Puppy 2 81,{ set .@npcname$,"^0000FF[ Puppy 2 ]^000000"; if(gofindpuppy==1) { mes .@npcname$; mes "Woof... Woof..."; set Puppy2,1; mes "["+strcharinfo(0)+"]"; mes "Found one. Going back"; mes "to Angelo later "; next; mes "If you found the three"; mes "Puppies,then go"; mes "back to Angelo!"; close; } mes .@npcname$; mes "Woof...Woof..."; close; } bra_fild01,307,147,3 script Puppy 3 81,{ set .@npcname$,"^0000FF[ Puppy 3 ]^000000"; if(gofindpuppy==1) { mes .@npcname$; mes "Woof... Woof..."; set Puppy3,1; mes "["+strcharinfo(0)+"]"; mes "Found one. Going back"; mes "to Angelo later "; next; mes "If you found the three"; mes "Puppies,then go"; mes "back to Angelo!"; close; } mes .@npcname$; mes "Woof...Woof..."; close; } // ========================== End of all the Scripts ========================================== // ===================== Have fun with the Scripts. Yours,Rikimaru ============================ // //=====// /==/ /==/ /==/ // // // /==/ /==/ /=/ /==/ // //=====// /==/ /=/ /==============/ /========/ /==//===/ /==/ /==/ // //=////// /==/ /==//=/ /==/ /==/==/==/==/==/ / / / /==/ /==/ /==/ // // == /==/ /==//=/ /==/ /==/ /==/ /==/ ======/ / /==/ /==/ /==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/ /==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/=====/==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ /========/ /==/ /==///////==/ // ================ rAthena Script ================================================== // ============== Information ======================================================= // = iRO Daily Quest : Swab the Deck // = Made by : // = Rikimaru //===== Current Version: =============================================== //= 1.4 //===== Compatible With: =============================================== //= any rAthena SVN //===== Description: =================================================== //= The iRO Daily Quest : Swab the Deck //= Usefull for having fun in a Server with a Mini Quest //= Has a counter of 20 Hours until the Players can do the Quest agian. //===== Additional Comments: =========================================== //= 1.3 Finished Scripting all NPC's [Rikimaru] //= 1.4 Fixed a saved Variable Typo [Rikimaru] //====================================================================== //============== DO NOT REMOVE MY CREDITS AND CLAIM MY WORK AS YOURS === alberta,104,60,5 script [Quest] First Mate 748,{ //============================= Settings ========================== set .@npcname$,"[ [Quest] First Mate ]"; set .BeadID,6222; //======================= End ===================================== if(countitem(6221) > 0 && gettimetick(2) - exchangedalready > (60 * 60 * 20)) { mes .@npcname$; mes "Hey,how many Mystic Leaf Cat Balls"; mes "do you want to exchange to Shiny Beads?"; next; mes .@npcname$; mes "Input the Amount of the Mystic Leaf Cat Balls,which you want to exchange."; mes "If you input 0 , you're going to cancel the deal."; next; input @beadamount; if (@beadamount == 0) { close; } mes .@npcname$; mes "Do you really want to exchange"; mes ":"+ @beadamount +" Mystic Leaf Cat Balls"; mes "for "+ @beadamount +" Shiny Beads?"; next; switch(select("Yes!:No!")) { case 1: mes .@npcname$; mes "Okay converting... ... ..."; if(countitem(6221) < @beadamount) goto l_noitem; delitem 6221,@beadamount; getitem .BeadID,@beadamount; set BaseExp,+50000000;// CHANGE THE EXP AMOUNT!! set JobExp,+40000000;// CHANGE THE EXP AMOUNT!! set exchangedalready,gettimetick(2); next; mes .@npcname$; mes "Okay you can exchange the Shiny Beads at the Second Mate."; close; case 2: mes .@npcname$; mes "Okay goodbye!"; close; } l_noitem: mes .@npcname$; mes "I'm sorry,but you're missing some items!"; close; } mes .@npcname$; mes "Hey , do you want to do the Daily Quest?"; next; switch(select("Yes,sure!:No,bye!:Cancel")) { case 1: mes .@npcname$; mes "Okay you have to go to the alberta Ship"; mes "and enter one of the Portals and Catch A rat!"; next; mes .@npcname$; mes "If you catch it,you'll get a Mystic Cat Ball,"; mes "if you got it,come back to me,if you failed,"; mes "come back to me and get a new Cat Ball,to"; mes "catch the rats!"; next; mes .@npcname$; mes "So,here take this,"; mes "and come back when you finished."; getitem 12408,1; close; case 2: mes .@npcname$; mes "Okay,goodbye!"; close; case 3: close; } } // ============================ End of the First Mate Script =================================== alberta,107,59,5 script [Quest] Second Mate 100,{ set .@npcname$,"^0000FF[ [Quest] Second Mate ]^000000"; set .BeadID,6222; setarray @ItemID[0],5170,5773,5691,505,5578,5692; setarray @Cost[0],50,50,50,1,30,50; setarray @itemcount[0],1,1,1,2,1,1; mes .@npcname$; mes "Hello ["+strcharinfo(0)+"],do"; mes "you want to buy some items?"; mes "You'll have to give me Shiny"; mes "Beads for the Items!"; next; if (select("Yes,sure","No,nevermind!") == 2) close; next; mes .@npcname$; mes "Item = Cost"; for( set .@i, 0; .@i < getarraysize(@ItemID); set .@i, .@i + 1 ) { mes "^0000ff"+@itemcount[.@i]+"x "+getitemname(@ItemID[.@i])+"^000000 = ^00aa00"+@Cost[.@i]+"^000000"; if( .@i < 1 ) set .@menu$, getitemname(@ItemID[.@i]); else set .@menu$, .@menu$+":"+getitemname(@ItemID[.@i]); } next; select(.@menu$); set @choice, @menu - 1; mes @npcname$; if(countitem(.BeadID) <@Cost[@choice]) { mes "You need more Shiny Beads for "+@itemcount[@choice]+"x '"+getitemname(@ItemID[@choice])+"'"; close; } mes "Are u realy sure to trade "+@itemcount[@choice]+"x '^ff0000"+getitemname(@ItemID[@choice])+"^000000' for ^00aa00"+@Cost[@choice]+"^000000 Shiny Beads?"; if(select("No! Cancel!:Yes, Trade me!") == 1 ) { mes "Canceled the Trade"; close; } set .@new, .BeadID - @Cost[@choice]; if( .@new < 0 ) set .@new, 0; delitem .BeadID,@Cost[@choice]; getitem @ItemID[@choice], @itemcount[@choice]; mes "The Trade was succesfull. Have fun with the Item!"; close; } Download to all Quests : http://www.mediafire.com/?zwisgfnj0xx0yap I hope that a lot of people stop making topics now,where they request theese Quests. and remember to say thanks!
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  3. E - Script Collection Last Update : September 10, 2013 Refine Function SQL Mission Board Monster Marching Vendor Control Advanced Stylist Coin Exchanger Doppelganger Race Of The Day Limited Items Multi Currency Shop Random News GM Online List Link Broken E-Inquiry DotA Runes Flower Counting Game Class Restriction Chain Quest Build Manager Misc Scripts : Freebies Script Card Trader Gold Room [ Pick Gold ] Gold Room [ Guild Tax ] Map Restriction [ GM Based ] Daily Reward Monthly Reward Monster Spawner Monster Summoner with Last Summoned Display Players Stats & Equipments 3rd Job Item Giver Exchanger [ Cashpoint to Coins ] Exchanger [ Poring Coin - Zeny ] Exchanger [ Points to Tickets ] Exchanger [ Item to Item ] Exchanger [ Item to Item ] Exchanger [ Multi Item to 1 Item ] Party Match Auto Ban Over Stats Users Soul Link Buff Kill Players gain Cash Points Party Members All Get Items [ Snippet ] Message Board Stalker Class Skill Reproduce NPC Multiple Selection Quest [ Template ] In-Game Item Rewarder In-Game Points Rewarder Invasion Event Custom Item Rate Status Point Seller [ Snippet ] Anti Bot Security Script Anti Bot Script [ Code / Question ] Item Combo Restriction [ LHZ Card ] Drop Item Upon Death PVP Switcher + Announcer [ Guild Master ] Rotating Waitingroom Messages +10 Refiner [ Specific Items ] Random Rate Item Exchanger MVP Invasion Premium Users [ Boost Rates ] Display Cutin Image upon Login Custom Randomed Box Items Kick GM during WOE Custom Crafting NPC Restrict Same IP [ Certain Map ] Coloured Items Exchanger Guild Master Changer Party Team PK Match Gambling Game IRC Channel Crafting NPC Guild Storage Restriction Stage Game [ Version 4 ] Monster Wiki Event [ Version 3 ] Special Thank you for my Tutor : Notes : I am a bit lazy to write all those Script Descriptions, i do believe that all of you able to get how this script works. Anyway, i will still doing my best to write the Updated Changelog or informations about the script as detail as possible. All the Scripts above are uploaded to Pastebin . Abide the Following Rule : Scripts Error / Not Working , you have to Explain it in Details. ( Add in Images / Modified Scripts ) Do not SPAM / BUMP in my Topic. Do not ask for Support stuffs for other Scripts in this Topic. Link Down , then drop [ @Emistry ] a message. I Reserved the Right for NOT Answering your Posts if you did not abide my Topic's Rules. Keep This In Your Mind : All the Scripts i distribute here are NOT FOR COMMERCIAL USES . DO NOT remove my Credits if you are using part of the scripts to modify your own. DO NOT re-release the scripts in any form / way. If you ♥ these Scripts , Click on to Vote this Topic up. Or you may also click on at above the Topic
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  4. File Name: rss2news File Submitter: clydelion File Submitted: 06 Jul 2012 File Category: Web Resources Content Author: clydelion a.k.a. Rad/Skullcandy This addon for FluxCP enables the control panel to retrieve rss feeds. rss2news utilizes MagpieRSS to integrate FluxCP with IPB(and other forums that can generate RSS 2.0) and tinyscrollbar for neat display of news. Requirement: FluxCP RSS 2.0 The sample below retrieves news from a live rss feed. News Source : 'http://www.gmanetwork.com/news/rss/news' Screenshot: config: 'NewsUrl' => 'http://www.gmanetwork.com/news/rss/news', 'scrollbarbuttonsize' => '30', // WARNING! scrollbarbuttonsize must be less that scrollbarsize 'scrollbarsize' => '100', Reference: http://magpierss.sourceforge.net http://baijs.nl/tinyscrollbar/ For suggestions contact me via forums or messenger. yahooid: [email protected] To use, edit this... themes/default/main/index.php should look like.. <?php if (!defined('FLUX_ROOT')) exit; $this->redirect($this->url('news','index')); ?> Thank you for using this add-on.. rss2news by clydelion is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Click here to download this file
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  5. Hi All, Just making this project public. This is just an interim project for now while the team works out what to do in the future about raCP. I basically forked the original fluxCP project and have applied Xantara's rA patch for those of you who are too lazy/don't know how. I have installed it to github because it allows you to easily download a zip copy of the latest SVN with no client necessary. Find the project here: https://github.com/calciumkid/fluxcp-renewal If anyone wishes for commit rights, let me know. I'm interested in getting a team together for Facebook login API integration. Calcium NOOB TUTORIAL: To download the latest copy of fluxcp-renewal, simply go here: https://github.com/calciumkid/fluxcp-renewal/zipball/master Extract and install as you would FluxCP.
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  6. Hi!, I'm requesting for, a dynamic and user-friendly freebie NPC that is capable of doing the following: Steps: 1.) mes "Hello <code for name of the char>, as of now I'll give you this ff items:" 2.) gives some item/s or rents some item/s 3.) mes "upon reaching this level, <level> you can get your surprise item" gives additional items when reach a certain base lvl (ex. Base lvl 70) 4.) for account based only 5.) with display "Freebie NPC" above their head like a Chatroom. Hoping for the correct scripts. Thank you in advance
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  7. 1 point
  8. Basically all the code between the curly brackets of while(1) are looped infinitively. If we look at the script snippet Euphy posted, you'll just have to add new messages to the .@messages$ array by adding a new line as shown. Just make sure the last message ends in a semi-colon ( instead of a comma (,). Before: while(1) { setarray .@messages$[0], "your first message", "your second message", "etc"; announce .@messages$[rand(getarraysize(.@messages$))],0; sleep 300000; } end; After: while(1) { setarray .@messages$[0], "your first message", "your second message", "etc", "more etc"; announce .@messages$[rand(getarraysize(.@messages$))],0; sleep 300000; } end; Notice how the semi-colon needs to move to the end of the last message? Just keep this form and you'll have no problems. --- The sleep <time in milliseconds>; command makes the script execution hold for a designated time in milliseconds. Just to give you an idea of its purpose: if we were to remove the sleep <ms>; command, you'd theoretically have announcements showing up in-game with crazy speeds as there is nothing to delay the endless loop.
    1 point
  9. Сколько изображений разного размера я не пробовал, они всегда растягивались по всему экрану. Обычно - 1024х768.
    1 point
  10. Пожалуйста. Формат изображения: *.jpg
    1 point
  11. What can I say? It makes me all kinds of a hot and bothered in my nether region.
    1 point
  12. sa npc/scripts_custom.conf ka magdagdag para perma NPC
    1 point
  13. В свой grf архив можешь залить, при условии, что в data.ini прописана твоя grf ( учитывай приоритеты ). В дополнительную папку можешь закинуть на свой вкус. Но для этого нужно прописать строку <readfolder /> со своей папкой в clientinfo.xml и создать эту папку в папке data
    1 point
  14. You should color it! XD *is a super MLP fan*
    1 point
  15. can i request a Guild house this is the feature ~Register NPC *the rent duration is 300 Gold Coins per month *the max duration is 2 month and it will be 600 GC ~How To Register - You will need to enter a Leader Password. Leader password is used to manage the guild house. - You will need to enter a Visitor Password. It is used to enter the guild house. You need to give this to your members for them to have access. - Make sure you have the Gold Coins in your inventory. ~Guild House Benefits: - Full Access to all WOE Needs including (Buffer/Healer, Repairman, Castle Flags, WoE Info Banner, Mailbox, Guild Storage, Guild Shop) - Buffer NPC have extra skill buffs and longer duration for 4mins+ We will not add PVP Npcs here because it is focused mainly for WoE use.
    1 point
  16. @emong: Try my script, I've fixed that. - http://rathena.org/board/topic/64394-%E2%9C%B0-euphys-scripts-%E2%9C%B0/ @v00m3r: Yes, so long as the times don't overlap.
    1 point
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