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Showing content with the highest reputation on 03/16/12 in all areas
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Hi All, Just making this project public. This is just an interim project for now while the team works out what to do in the future about raCP. I basically forked the original fluxCP project and have applied Xantara's rA patch for those of you who are too lazy/don't know how. I have installed it to github because it allows you to easily download a zip copy of the latest SVN with no client necessary. Find the project here: https://github.com/calciumkid/fluxcp-renewal If anyone wishes for commit rights, let me know. I'm interested in getting a team together for Facebook login API integration. Calcium NOOB TUTORIAL: To download the latest copy of fluxcp-renewal, simply go here: https://github.com/calciumkid/fluxcp-renewal/zipball/master Extract and install as you would FluxCP.2 points
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E - Script Collection Last Update : September 10, 2013 Refine Function SQL Mission Board Monster Marching Vendor Control Advanced Stylist Coin Exchanger Doppelganger Race Of The Day Limited Items Multi Currency Shop Random News GM Online List Link Broken E-Inquiry DotA Runes Flower Counting Game Class Restriction Chain Quest Build Manager Misc Scripts : Freebies Script Card Trader Gold Room [ Pick Gold ] Gold Room [ Guild Tax ] Map Restriction [ GM Based ] Daily Reward Monthly Reward Monster Spawner Monster Summoner with Last Summoned Display Players Stats & Equipments 3rd Job Item Giver Exchanger [ Cashpoint to Coins ] Exchanger [ Poring Coin - Zeny ] Exchanger [ Points to Tickets ] Exchanger [ Item to Item ] Exchanger [ Item to Item ] Exchanger [ Multi Item to 1 Item ] Party Match Auto Ban Over Stats Users Soul Link Buff Kill Players gain Cash Points Party Members All Get Items [ Snippet ] Message Board Stalker Class Skill Reproduce NPC Multiple Selection Quest [ Template ] In-Game Item Rewarder In-Game Points Rewarder Invasion Event Custom Item Rate Status Point Seller [ Snippet ] Anti Bot Security Script Anti Bot Script [ Code / Question ] Item Combo Restriction [ LHZ Card ] Drop Item Upon Death PVP Switcher + Announcer [ Guild Master ] Rotating Waitingroom Messages +10 Refiner [ Specific Items ] Random Rate Item Exchanger MVP Invasion Premium Users [ Boost Rates ] Display Cutin Image upon Login Custom Randomed Box Items Kick GM during WOE Custom Crafting NPC Restrict Same IP [ Certain Map ] Coloured Items Exchanger Guild Master Changer Party Team PK Match Gambling Game IRC Channel Crafting NPC Guild Storage Restriction Stage Game [ Version 4 ] Monster Wiki Event [ Version 3 ] Special Thank you for my Tutor : Notes : I am a bit lazy to write all those Script Descriptions, i do believe that all of you able to get how this script works. Anyway, i will still doing my best to write the Updated Changelog or informations about the script as detail as possible. All the Scripts above are uploaded to Pastebin . Abide the Following Rule : Scripts Error / Not Working , you have to Explain it in Details. ( Add in Images / Modified Scripts ) Do not SPAM / BUMP in my Topic. Do not ask for Support stuffs for other Scripts in this Topic. Link Down , then drop [ @Emistry ] a message. I Reserved the Right for NOT Answering your Posts if you did not abide my Topic's Rules. Keep This In Your Mind : All the Scripts i distribute here are NOT FOR COMMERCIAL USES . DO NOT remove my Credits if you are using part of the scripts to modify your own. DO NOT re-release the scripts in any form / way. If you ♥ these Scripts , Click on to Vote this Topic up. Or you may also click on at above the Topic1 point
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File Name: FluxCP Addson: Server Online Users Highest Peak File Submitter: JayPee File Submitted: 17 Mar 2012 File Category: Web Resources This allow you to view the Server Online Users Highest Peak in your Server. The addons uses a script which records and determines the Server Online Users Highest Peak. Note: If the FluxCP Installation doesnt kindly import the cp_highest_peak table in your database manually. The .sql file can be found at the schemas folder. Click here to download this file1 point
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* Request * Do Not Post These Links on eAthena.ws // Paradox has made it quite clear that he thinks we are attacking his server with a ddos attempts, and I feel the need to disperse from there entirely now. Few Small Samples from eAthenaTutorials (Youtube Account Me and Any Other Video Developers Would Like to Host On) I apologize if my voice sounds bad ( Allergies are kicking my ass ) NPC Scripting for Dummies (Audio / Video Tutorial) Please Note, Everything is in Spoiler Tags to Prevent Super Page Stretching The Curriculum:1 point
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Hi! I'm the new head developer of CeresCP and I'm in charge of bringing it back it's glorious days. I've been working on rewriting ceresCP core completely to make it as flexible and performance-efficient as possible. I'll make it a A-class web application. And all this awesomeness will need a new look, and that's what this thread is for. CeresCP Theme Contest Prize Winning theme will be featured as the default theme in the rehash of CeresCP All cerescp users will have your theme as their default Your personal website/portofolio/whatever will be linked to at the footer of the theme, "Designed by <a href="'http://your.portofolio.personal.site.whatever.com'">Your Name</a>", granting you and your work great acknowledgement and exposure. Information I do recommend you to have a open mind on the design, forget how the current cerescp design is and works, let your design skills run free. Theme should work flawlessly in all major browsers (Internet Explorer, Firefox, Chrome, Safari and Opera) How to submit your work: take a screenshot of it on a browser and post here (no psds! only html (aka fully-working theme) accepted) -- use the forum attach file function if you like. There will only be a winner if any of the submissions are actually used (aka I will only have someone win if I like a submission) Be aware that if you're the designer of my chosen submission I might ask you for minor tweaks on the theme before making you the winner. Deadline: There is no damn deadline. I will close the contest when I choose a submission (or when I get tired of waiting a submission) Should there be any new information I'll update this post and post a reply to this topic letting you know about it. If you have any questions post in this topic. footer-note: why this is the "arts & writings" forum? because jman said this topic belongs here. 1st update (17 march) I'd like to remember however that you are not required to run your design over the control panel. you can simply create a html with your theme in any shape or form you design it to look like, since the new ceres panel was completely rewritten I do not require you to have your design adapt to it -- I will have the control panel fit the winning design.1 point
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showinfo() is an extension (remake) of printf(). syntax: showinfo(formatString, ...) Normally you would write ShowInfo("useatcmd: somevariable = %d n", somevariable); for integers. For floating point you use "%f" instead of "%d", for strings "%s". But if you're asking it this far, I suppose you won't know what to do after that anyway. Wait for someone less lazy than me come by.1 point
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Now I'm confused. Last time I check, they were supposed to be there. Now they aren't? O_o1 point
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prontera,151,189,5 script Soul Linker 59,{ mes "[soul Linker]"; mes "Good day my friend. I am the Soul Linker"; mes "I can link your soul to the Valkyrian Gods to increase your abilities"; mes "Do you want to try?"; next; switch(select ("Yes,please:Sorry, I am not interested")) { case 1: next; mes "[soul Linker]"; mes "Ok.Please select which spirit you would like to be linked to."; mes "Please be adviced that you can only be linked to a soul with the same job as you"; mes "Please select your job from the following list."; next; switch(select ("Monk:Star Gladiator:Sage:Crusader:Super Novice:Knight:Wizard:Priest:Assassin:Rouge:Blacksmith:Hunter:Soul Linker")) { case 1: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_MONK,360000,5; skilleffect 447,0; mes "Thank you! And I hope to see you soon again."; close; case 2: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_STAR,360000,5; skilleffect 448,0; mes "Thank you! And I hope to see you soon again."; close; case 3: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_SAGE,360000,5; skilleffect 449,0; mes "Thank you! And I hope to see you soon again."; close; case 4: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_CRUSADER,360000,5; skilleffect 450,0; mes "Thank you! And I hope to see you soon again."; close; case 5: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_SUPERNOVICE,360000,5; skilleffect 451,0; mes "Thank you! And I hope to see you soon again."; close; case 6: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_KNIGHT,360000,5; skilleffect 452,0; mes "Thank you! And I hope to see you soon again."; close; case 7: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_WIZARD,360000,5; skilleffect 453,0; mes "Thank you! And I hope to see you soon again."; close; case 8: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_PRIEST,360000,5; skilleffect 454,0; mes "Thank you! And I hope to see you soon again."; close; case 9: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_ASSASIN,360000,5; skilleffect 455,0; mes "Thank you! And I hope to see you soon again."; close; case 10: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_ROUGE,360000,5; skilleffect 456,0; mes "Thank you! And I hope to see you soon again."; close; case 11: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_ASSASIN,360000,5; skilleffect 457,0; mes "Thank you! And I hope to see you soon again."; close; case 12: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_BLACKSMITH,360000,5; skilleffect 458,0; mes "Thank you! And I hope to see you soon again."; close; case 13: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_HUNTER,360000,5; skilleffect 460,0; mes "Thank you! And I hope to see you soon again."; close; case 14: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_SOULLINKER,360000,5; skilleffect 461,0; mes "Thank you! And I hope to see you soon again."; close; } case 2: next; mes "[soul Linker]"; mes "Have a nice day."; close; } }1 point
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A conversion script is the most feasible idea. The problem is it wouldn't be very well written by Lua standards. In other news, I got rid of LuaSQL today. I was writing the db queries to handle variable storage and found that the bindings weren't able to prepare statements, which had me looking for one that could - and that was LuaDBI.1 point
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This. That's why a lot of servers come and go. Because people don't know what they're doing or they're releasing "unfinished servers". I think you don't have to rush in making a server, unless you want some quick cash *COUGH*.1 point
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Did you checkout from the correct URL? cd to your rathena folder and type svn info The URL should start like: https://rathena.svn.sourceforge.net/svnroot/rathena/1 point
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1) Use a codebox, not spoiler. 2) What does the map server say? Show us the error or tell us? Thanks.1 point
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I personally find people who have no knowledge of running a server should never even open a server. Owners need to know that running a server for fun isn't something to do unless you plan on learning from it. If you have a server, that's good to learn on, just don't make it public unless you're actually dedicated and know scripting/sourcing and actually have interpersonal skills. Nowadays, admins are rude and arrogant and have no idea on what they're doing.. =/1 point
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mmm, u have reason... i too think it.. maybe for vacation... free time... but in part its good, ( i think ) in the future rathena will have a big contributors, developers or scripters... my opinion !! Greetings man And Sorry my English hehe1 point
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My next major move is having the script team rework the NPC folder, and I have brought this up several times with the staff. We intend to, or atleast most of us agreed it'd be a good idea to release milestones as episodes. We'd have one milestone at 13.2 (pre-re). From there, each episodes content would be it's own milestone. The biggest part of this job is sorting out what is missing where regarding the current state of the emu. We have far too much content to sort out easily, and with that said it's hard to determine what belongs in what episode. We have bits of everything.1 point
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So you're erroring when you convert a data folder to a GRF? Use gryff_s SVN to convert a data folder to a GRF since it automatically converts the Korean Unicode to ANSII. I use it all the time. Download Link: http://www.mediafire.com/?nmtmm0mjzqk Extract the rar file and open gryff_strunksrcoutput and the executable file is in there. Don't know how to use it? Watch the youtube video tutorial I made on custom textures since I use gryff to create a GRF from a data folder during the video. Refer to my signature to access the video links (I believe its #8).1 point