About This File
This is a GRF tool I started to develop for my own personnal use, but I thought I'd share it since I've upgraded the UI. Its primary goal is to be easy to use while offering a wide variety of options and customizations. The software is quite stable and can handle large operations easily.
How to install
- Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/?aflylbhblrzpz0h
- Install the application with GRF Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it.
- Once you are done, you can start the program from the link on your desktop.
- Overall speed is faster (or at least equal) than any GRF tool.
- Common operations : add, delete, merge, extract, preview, save.
- Undo and redo for any operation.
- It can open any GRF file.
- Clean and very interactive interface.
- Saving formats supported : 0x200, 0x103 and 0x102 (through the Settings page) and conversion to the Thor format.
- Instant filter and search options (example : "map .gat").
- File association and context menus integration for .grf, .gpf, .rgz and .thor (through the Settings page).
- Can rebuild separated images into one file easily.
- Drag and drop (with the ALT key, can be modified in the Settings page). This is a big part of the software; most of the items can be moved around within the application itself or from/to Windows Explorer.
- Sprite editor : a simple sprite editor with powerful features. Semi-transparent images can be added, you can easily change the order or replace images, etc. This tool can convert images in the wrong type by showing you multiple solutions (merging a new palette, dithering the image by using current palette, using the closest color, and a few more).
- Grf validation : allows you to validate a GRF with multiple settings. It can detect corrupted GRF entries, invalid sprites, empty files, non-GRF files, duplicate files and a lot more.
- Flat maps maker : generates flat maps from .gat and .rsw files. Useful to generate WoE maps or to fasten up the loading time.
- Patch maker : generates a GRF patch based on two different GRFs.
- Hash viewer : shows the hash code (both CRC32 and MD5) for files.
- Image converter : converts an image to any format requested (BMP, PNG, JPG, TGA).
- GrfCL : used to create batch files (.bat) which can automate tasks on GRF files. See the content in GrfCL.rar in the download for more information. This tool can be customized from the sources as well.
- Palette recolorer : creates new sprites by changing their colors (this tool is now deprecated).
- Client database editor : allows modifications of the database client files (txt and lua) with easy and simple tools. Work in progress.
- Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well).
- Automatically converts file name encoding to their proper values (you can change the encoding).
- Data virtualization is used as much as possible to preview files, meaning the files aren't completely loaded.
- Right-clicking an item will bring up the available options with that file.
- Preview file formats : txt, log, xml, lua, lub, bmp, png, tga, jpp, db, ebm, pal, gnd, rsw, gat, rsm, str, spr, act, imf, fna and wav.
- Services are "crash ready", meaning that you will be warned about a failed operation and no work will be lost (the application won't close and crash). It tries to continue operating even if it meets unsual conditions.
- Operations can be cancelled by clicking on the button near the progress bar.
- The warning level can be changed to avoid messages like "Please select a folder first."
- When prompted with an error, use Ctrl-C to copy the current dialog's content.
1) Previewing an act file, while showing the search feature
2) Preview of a model file (rsm)
3) Preview of GrfCL with the MakeGrf command
4) Preview of maps
5) Preview of Grf validation
6) Search feature (press Ctrl-F or Ctrl-H to bring up within a text editor)
Got a feedback? I'd gladly hear you out and fix issues you have with the program.
What's New in Version 1.6.1 See changelog
- [Added] GrfEditor : The lub files can be decompiled by GRF Editor without using a third party software. These are still available though. The decompiler has a rather high rate of success, lua 5.0 and 5.1 are both supported. Some formatting options are available, I'll add more if requested. It will decompile large files, such as ItemInfo very well.
- [Added] GrfEditor : Added lua and imf custom syntax highlighting.
- [Added] GrfEditor : Testing an automatic update system; it is disabled by default (Settings > Application > Enable patching service). It will only warn you about a newer version for now.
- [Added] GrfEditor : Custom GRF compression and uncompression is possible by using a DLL which exports the proper methods (such as cps.dll; these are the "compress" and "uncompress" methods).
- [Added] GrfEditor : Option to save the output in the text editor.
- [Added] GrfCL : New option, -lub, to decompile a lub file from the command prompt (always uses GRF Editor Decompiler).
- [Added] GRF : Added a new saving method, "repack", which recompresses all the files in the GRF (this option is visible in GRF Editor via File > Repack). Repacking requires the GRF to have no modifications, so you'll have to save your current GRF before using it. The purpose of this is to automatically convert the files from one compression mode to another. This will NOT save space since GRF Editor always repacks the files when you save.
- [Fixed] GrfEditor : The lub decompilation process was broken for quite some time now, it's been replaced.
- [Fixed] GrfEditor : The gat editor was broken due to an optimization on the previous release.
- [Fixed] GrfEditor : The file stucture previewing tab didn't show the right information on a button.
- [Fixed] GrfEditor : Modified items now have their corresponding previewing tabs updated properly.
- [Fixed] SpriteEditor : Saving a modified sprite direclty in the GRF caused the other previewing tabs to throw exceptions. This has been fixed.
- [Fixed] SpriteEditor : Much safer to use now, no weird exceptions regarding the index.
- [Modified] GrfEditor : The compression method has been changed to the official zlib library used by Gravity (this is the default value and it can be modified). GrfCL will still use GRF Editor's compression method.
- [Modified] GrfEditor : Only the installer will be in the zip file from now on, there is no need to have files twice.
- [Modified] GrfEditor : Clicking on an already selected item will reload the content on the preview panels.
- [Modified] SpriteEditor : Implemented the ICommand pattern on the sprite builder, this means you can now undo and redo operations. A warning will be prompted when closing a sprite with modifications.
- [Modified] SpriteEditor : Same as GrfEditor, clicking on an already selected item now always shows it up on the preview panel.
- [Modified] SpriteEditor : On the format conflict window, all images will now scroll at the same time to better see the differences on the images (the window is also resizable now).
- [Modified] SpriteEditor : Two new transparency modes have been added ("use the first pixel in the image" and "use the last pixel in the image").
- [Modified] SpriteEditor : New shortcuts added : Ctrl-S, Ctrl-Z, Ctrl-Y.
- [Modified] TkLibrary : All image conversions now use the same library.
- [Modified] GRF : Core changes in how images are processed. They will no longer be delayed when converted to their proper format.
- [Removed] SpriteEditor : Can no longer move sprites with the ALT key (this code was a giant mess and wasn't very stable). They can still be moved with the "Set index" option, and multiple items can be moved as well this way now.