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Source Modifications

Source Mods & Code Snippets located here.

135 files

  1. Free

    bonus bXDefReturn

    bonus bXDefReturn
    Add resistances against return damages.
    ::Structure::
    bonus bPhysicalDefReturn,n;          +n% damage reduction against physical reflect attack
    bonus bMagicalDefReturn,n;          +n% damage reduction against magical reflect attack
    ::Video::
     
     

    190 downloads

    Updated

  2. Free

    Display Battle Ground information (@bginfo), Display the BG settings you made for your server!

    Atcommand @bginfo displays the flee penalty, long, short, weapon, and magic rates all in one command.

    229 downloads

    Submitted

  3. Free

    @whosell with item link

    Since the new updates no longer include the command, its a modification of the old code created by zephyrus_cr, with the addition of the specific item link.

    339 downloads

    Updated

  4. Free

    @go/@warp delay when hit - Updated

    Here is an updated @go and @warp delay when hit.

    665 downloads

    Submitted

  5. Free

    Item "allowed" restriction

    With this mapflag you say where a certain item is allowed
    Example:
    seting:
    prontera mapflag customevent 1
    and
    500,1
    item id 500 just can be used in prontera.
    More info here.
    http://rathena.org/board/topic/97437-item-event-mapflag/
    Compatible with: 20ff69e

    134 downloads

    Updated

  6. Free

    Stores Hom & Merc SC duration, Scripts: homexp, hom_heal, hom_sc_start

    New Script Commands
    homexp <exp>{,<char_id>}; based on idea on https://rathena.org/board/topic/115769-getexp-for-homunculus/ hom_heal <hp>,<sp>{,<char_id>}; hom_sc_start <type>,<tick>,<val1>,<val2>,<val3>,<val4>{,<char_id>}; Edited Script Commands
    mercenary_sc_start <type>,<tick>,<val1>,<val2>,<val3>,<val4>{,<char_id>}; Feature added
    Stores SC Datas for Mercenary and Homunculus to covers Issue: 3070 (assumed Mercenary and Homunculus are always char bound)  
     
    Important, don't forget to execute the SQL upgrade (included in .diff file)
    ALTER TABLE `sc_data` ADD COLUMN `bl_type` VARCHAR(3) NOT NULL DEFAULT '1'; Sample NPC homscript.txt
     
    PS: The screenshots are just random pics

    154 downloads

    Updated

  7. Free

    Fixed Cast and Delay Adjustment Mapflag

    This mapflag modification allows you to set a mapflag to reduce fixed cast time and delay by a percentage placed after the mapflag. I made this for a server I ran for awhile and used it specifically to reduce cast time and delay on standard (Non PvP or GvG) maps. It gives the game a quicker pace, without forcing you to modify a set config that changes the whole server. It's great for events, PvP, PvM... just about anything you can think of since you can modify this to your heart's content between maps.

    Example:prontera mapflag pvmcast 50 // Any player who goes to map 'prontera' has a 50% reduction in fixed cast time and delay
    This modification is dynamic, so you should be able to go between any map and have the correct reduction applied when necessary. Please test before releasing in a production server as I have ported it with a few different features in the latest GIT compared to what I use to have it set as.
    Also note the modification only adjusts fixed cast delay, it does not change variable cast time. This means it will only work in RENEWAL as well. Also, feel free to modify and re-release if you add some extra functionality to it.

    161 downloads

    Submitted

  8. Free

    Inject - Allows running dynamic scripts in running time

    This script commands allow you to "Inject" scripts inside other scripts.
    But Zell, why I want this?

    Well, you can use a script code from a SQL table! Imagine that now you can change scripts code blocks without reloading scripts direct from your database or you can even do like me where I'm building scripts from a API!

    Sample Script:

     
    prontera,150,150,5 Script Inject Test 91,{ .@test = rand(1, 100); mes "Let's test Inject"; mes "I will declare variable .@test as " + .@test + "."; mes "My npc id is " + getnpcid(0), " "; mes "[Inject Code Start]", " "; // This script text coud be loaded from a SQL table! Inject( "mes \"Running NPC is \" + getnpcid(0); " + "mes \"Value of .@test is \" + .@test; " + "next; " + ".@test = rand(200, 500); " + "mes \"Now value of .@test will be \" + .@test;" + "close2; " ); mes "[Inject Code End]", " "; mes "Inject was ok and .@test is now " + .@test; close; }  

    84 downloads

    Updated

  9. Free

    Drop Rate Seprator

    Firstly ,
    This mod is totally based on xantara's patch.
    I HAVE NO CREADITS AT ALL FOR THIS.
    I JUST USED MY BRAIN A LITTLE AND DID IT.
    everyone having even little knowledge of src can do it.
    just uploading it for other who are unknown to src can actually get a proper Droprate correction.
    This file would seprate boss/miniboss equip and card droprate from normal monsters, so that you can set min/max values with
    exact parameters.
    THIS FILE IS TESTED. so if anything goes wrong , its your fault.
    BACKUP BEFORE YOU APPLY!!
    again...ALL CREDITS TO XANTARA.
    LICENSED UNDER a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
    Do not mirror without XANTARA's consent.
    ORIGNAL TOPIC :http://rathena.org/board/files/file/2241-config-minmax-boss-equip-drop-rates/
    P.S just do it mannaully ,auto-patch might not work.

    194 downloads

    Submitted

  10. Free

    @sann (Custom Broadcast Command)

    The commands is @sann (contraction of staff announced), but you can use 3 types of sintaxis (because was add in the atcommand_eathena.conf 2 alias).
    The sintaxis is:
    @sann
    @astaff
    @staff
    What's new in versión 3.1?
    And auto detect what group belongs the GM and will add their label; all this using whatever you want in the sintaxis. So, if you'll use @sann, astaff or @staff the result will be the same.
    Note: Don't remove the credits, please

    156 downloads

    Submitted

  11. Free

    No @command while talking NPC

    This mod is inspired by HERE and disable_items
    I made this mod to prevent using @command while talking to NPC.
    The default is prevent @command while talking to NPC
    to allow @command while talking to npc.

    enablecommand; // To allow @command while talking to NPC
    This is first version, Bug is normal.
    My suggestion
    -add setting in conf file

    286 downloads

    Submitted

  12. Free

    [Script Command] isselling - Discovery if a npc is selling a item by ID

    This commands verify if a npc is selling, returning 1 to yes and 0 to no.
    Its very useful to black market scripts for players who knows item id and don't want to lost time searching where items are sold.
    Obs: Didn't test the sample script, but you can have a idea in how to use.
    Sample Script:
    prontera,150,150,5 Script Who's Selling 90,{ .@n$ = "[Who is Selling]"; mes .@n$; // Its nice to put a delay in this script if you use a lot of stores in one map and in your .npc$ array // I'm using 5 seconds in this sample. if((gettimetick(2) - whosell_delay) < 5) { mes "You have to wait 5 seconds to use me again."; close; } mes "Tell me the item ID you want to know what npc's is selling it!"; input .@id; // You can test this sample with 607 ID whosell_delay = gettimetick(2); for( .@i = 1; .@i < getarraysize(.npcs$); .@i++) { .@found = isselling( getcharid(0), .npcs$[.@i], .@id ); if( .@found ) { next; mes "Ha, this item is " + getitemname( .@id ) + ", right?"; next; mes .@n$; mes "Who is selling it is " + .npcs$[.@i] + "!"; close2; showevent QTYPE_EVENT,QMARK_YELLOW,getcharid(0),.npcs$[.@i]; // Show in npc a ballon to player end; } } next; mes .@n$; mes "No npc selling it :)"; end; OnInit: setarray .npcs$[1],"Store 1","Store 2"; end; } prontera,151,150,5 shop Store 1 90,607:1000 prontera,152,150,5 shop Store 2 90,610:1000  


     

     

     

    135 downloads

    Updated

  13. Free

    @at with afk hat very easy Modify

    Inside file have Notice_Board .spr .act and image item for some one No have in data kRO Offcial
    *** Only use for autotrade you can modify New @afk Just need some more from the old version.

    418 downloads

    Submitted

  14. Free

    PVP on MVP Maps

    When a MVP Spawns PVP is enabled, When this MVP dies PVP is disabled.
    New Mapflag MF_MAPMVP - Disable going to savepoint once you die 2 times in a PVP map.

    422 downloads

    Submitted

  15. Free

    Multilevel Range

    Tired of multilevel ON and go to level 63 by killing a poring?
    Use this to give a more real levelling experience with multilevel. Useful for highrates and to avoid abuse on Original Quests Exp.

    225 downloads

    Updated

  16. Free

    Snatch Modification

    SRC Modification of skill "RG_INTIMIDATE, Snatch".
    Teleport the player near a mob with the same id or near a monster with the same race present on the current map (if none, on random location).
    That's only a patch to apply on your rathena folder.
    Don't forget to thumbs up me if you like my content~

    96 downloads

    Updated

  17. Free

    Script command: Dynprompt

    Works like prompt(), but lets you specify return values by adding a pipe symbol.
    Examples:
    dynprompt("Menu Entry");
    Return Value: 1
    @menu: 1
    @menustr$: Menu Entry
    @menunum: 1
    dynprompt("^EE0000Menu Entry^000000|Test");
    Return Value: 1
    @menu: 1
    @menustr$: Test
    @menunum: 1
    dynprompt("Shazam|5 Shazam");
    Return Value: 5
    @menu: 1
    @menustr$: 5 Shazam
    @menunum: 5
    Script example:
    // Dynprompt usage - Advanced example// Probably the best way to use thisfunction script dynprompt_sample3 { // The real power of dynprompt is that you can specify the return value for each menu element. // The return value is a atoi of the string following the pipe | - the full string can be accessed through @menustr$ // The atoi val can also be accessed through @menunum // If you want to use both number & string, the number has to come first else atoi won't work // Use the pipe character | to denote the return value - best to work with numbers, but strings work as well set .@menu$[0], "^009900Hello!^000000|1Hello"; set .@menu$[1], "^0000EEInfo~^000000|2Info"; set .@menu$[2], "^222222Test.^000000|3Test"; // This time we'll just add a element based on a condition if(.@somecondition) set .@menu$[3], "^EE0000- Admin -^000000|4Admin"; set .@menu$[4], "^990099G'bye^000000|5Bye"; // Lets implode & switch/case switch(dynprompt(implode(.@menu$, ":"))) { case 1: mes "Oh, Hello to you too!"; break; case 2: mes "You want info? How about the time?"; mes gettimestr("%Y-%m/%d %H:%M:%S",21); mes "Also, you selected option #" + @menu; // @menu still works break; case 3: mes "Debug info:"; mes "@menu is " + @menu; mes "@menustr$ is " + @menustr$; mes "@menunum is " + @menunum; break; case 4: mes "Wow, a admin!"; break; case 5: mes "Bye bye~"; break; case 255: // Cancel button mes "Hey, don't ignore me!!"; break; } close;}
    I havn't tested it yet in production, but so far I havn't been able to encounter any issues with it.
    Also, I do all my eAthena devving on a windows box so I can't guarantee that it'll work with linux.
    Performance of dynprompt is going to be naturally worse than prompt, select or menu, but it might perform equally well in a dynamic setting if you take into consideration the array looping usually required - but I have not yet done any benchmarking or anything, so don't take my word for it. ( and to be honest, being able to create super clean code using switch / case is worth a tiny performance hit for me )
    I hope it will make your scripting less painful - it sure has for me!

    35 downloads

    Submitted

  18. Free

    No @go when Player died

    Information
    This simple modification that players will not allow to use @go when they died in a battle.
    User may apply the patch and re-compile.
    Mirror
    No @go when players died

    399 downloads

    Submitted

  19. Free

    [rAthena] & [eAthena] nopub.patch

    This mod hides the chat boards ingame.
    Tested/Compatible with rAthena SVN r17324 and eAthena SVN.
    Idea Credited To: http://rathena.org/board/topic/80276-novendingboards-novenders/


    152 downloads

    Submitted

  20. Free

    [QOL] Costume/Shadow no weight

    This small src modif make you don't worry if you have some costume items in your item_db with some weight, they'll all be calculated at 0.
    CostumeNoWeight.diff
    Make only the costume having no weight on the player
    ShadowAndCostumeNoWeight.diff
    Make costume and shadow having no weight on the player
     

    167 downloads

    Submitted

  21. Free

    trunk_17511_inflation.patch

    This mod implement floating items price ingame.
    Tested/Compatible with rAthena SVN r17511.
    Idea Credited To: http://rathena.org/board/topic/86695-done-inflation-in-npc-shop/

    127 downloads

    Submitted

  22. Free

    DuplicateCreate and DuplicateRemove command

    Apply the patch manually
    These commands allow you to create duplicates at run time.

    duplicatecreate("sourcename", "targetnameshown", "targetnamehidden", "targetmap", targetx, targety, targetdir{, targetspriteid{, targetxs, targetys}});
    duplicateremove("npcname");

    238 downloads

    Updated

  23. Free

    Script Command: getrandmob()

    Another quick package up of a small command I've had lying around for a long time. Grabs a random monster from one of the branch databases. Useful for hunter quests, disguise events, and anything else you can think of. Uses database stored in memory, so it's faster and more efficient than running SQL queries and doesn't require you to use SQL dbs for items and mobs.
    /*==========================================
    * Fetches a random mob_id
    * getrandmob(num,type);
    *
    * type: Where to fetch from:
    * 0: dead branch list
    * 1: poring list
    * 2: bloody branch list
    * num: Mob level to check against (0 = all)
    *------------------------------------------*/
    To add, simply place the files into the src/custom folder. If you already use those files, add the new code into your existing populated files and do a clean make.

    168 downloads

    Updated

  24. Free

    @norecall command

    @norecall/@nr : Don't be recalled by Emergency Call skill.

    It's only a .diff file to Apply on your rAthena folder.
    I made this free release starting of the idea of @YtalloNv here : https://rathena.org/board/topic/117304-i-need-to-add-the-norecall-command-on-my-server/#comment-353203
     

    259 downloads

    Updated

  25. Free

    no @duel in Prontera

    Information
    This simple modification, players are not allowed to duel in Prontera.
    User may apply the patch and re-compile.
    Note: You may change the "prontera" to your desired map.
    Mirror:
    no @duel in prontera.
    Patch (direct view)

    166 downloads

    Submitted


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