Games, Events, Quests
Scripts that provide games, events, or quests can be found under this category
Examples: Catch the Poring, Hide and Seek, Russian Roulette, Headgear Quests
123 files
-
Skill Matching Game
By Santino
Just like a normal matching/memory game. Here, you need
to match skill effects with the same skill effect by clicking the eggs.
If 1 pair is matched, the pair disappears and gives a prize.
If all are matched, npc gives another prize for completing
the game. Depends on what prizes are set by the GM. ( In-game set )
If prizes are not set, default prize are distributed instead.
3 Minutes Game Duration.
Edit things under:
OnInit: //•••••••••••••••••••••••• C O N F I G U R A T I O N ••••••••••••••••••••••••// Change special effects under: (Read Instruction)
//•••••Special Effects•••••// *Read Note at line 594*
Credits:
Mules(bRO) for explaining *atoi*
Quinn for giving the eggs idea lol
1384 downloads
Updated
-
Chain Quest
By Emistry
This Script allow users to setup a Chained Quest in a simplest way.
The NPC will reward the player 1 item that specified in the script for every part of the Quests he/she finished.
Limit Of Quest Required Items can add to max of 60+ .
Configuration :
Case <Number>: ChainedQuest( <RewardID>,<Amount>, <Zeny>, <RequiredItem>,<Amount>,......,<RequiredItem>,<Amount> );
Case <X> where X refer to part of the Quest.
1920 downloads
Submitted
-
Flower Counting Game
By Emistry
This is a Mini Game that required players / participants to count for the Correct Amount of Monster specific by NPC.
The NPC will show a group of monsters specified by Scripts and will Select a Monster within it.
All player have to do is .... calculate the Answer and SHOUT IT OUT !!!
The Game will auto Restart if any Players killed 1 of these Monsters.
Configuration :
// Min. GM Level to access GM Panelset .GMLevel,80;// Game Locationset .Map$,"prontera";// Monster ID Listssetarray .MonsterList[0],1084,1085;// Winners Answer Delay ( Not advised for High Value )set .Delay,10;// Spam Prevention ( Not advised for High Value )set .Spam,3;// How many roundsset .MaxRound,2;// Area Coordination <x1>,<y1>,<x2>,<y2>;setarray .Coordinate,153,146,159,153;
Reward :
// Rewards ...setarray .Reward$[0], "#CASHPOINTS","100", "Zeny","100000", "7227","10", // "CustomVariable","100000", // "#CustomVariable","100000", "7539","100";
Reminder :
Use those Monster that are NOT AGGRESIVE & CANT MOVE
Otherwise, you server will flooded by Monsters.
2151 downloads
Updated
-
Poring Catcher
By ShogS
PORING CATCHER MADE
BY: SHOGS-GFX and RAGNAROK DEVELOPERS
Please Report if you encounter some errors
https://www.facebook.com/ShogsGfx
MORE UPDATES TO COME FOR BETTER FUNCTION
2339 downloads
Updated
-
Slot Machine
By GmOcean
This script will allow users to spend zeny &/or an item for a chance to win a prize from the slot machine. Currently there are 2 versions. First is a Single Slot Machine, where only 1 slot is rolled. Second is the Triple Slot machine, where 3 slots are rolled. For either version, SUCCESS must be the only thing displayed in order to win.
To add the cutins, just place them in: data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/illust
/* =============================================================
/* NOTE - If using soundeffects you must add the ".wav" files
/* provided in the ".rar" file to your: data/wav folder located
/* in either your: ( Ragnarok folder ) OR ( .grf file )
/* =============================================================
2620 downloads
Updated
-
sader's hunting quest
By sader1992
This system is simple
the player choose the categories, he gets a hunting quest to kill a monster (random monster from the list that you put in the config)
when he complete the quest , he will get a exp/job exp and if you want you can add items to the reward too
and he will get cooldown , he can do more then 1 categories at the time
you can add as much as you want categories/monsters
the quest are ether account base or character based , it's up to you (seethe config at the end of the script)
the quests not for party , if you want it to work with parties , you need to edit it your self
in version 5 of the script , a full rewrite what changed the configuration completely
you can now add as much as you want categories following this example:
AddCata(<"name">,<.var>,<mini level>,<max level>,<cooldown in hours>,<base exp reward>,<job exp reward>,<point reward>,<ITEM ID>,<COUNT>{,<ITEM ID>,<COUNT>{,<ITEM ID>,<COUNT>}}) AddCata("Normal",.Normal,25,75,5,10000,1000,100); you can add as much as you want monsters in each categories following this example:
AddMob(<.var>,<mob id>,<min count>,<max count>); AddMob(.Normal,1002,150,150);
1335 downloads
Updated
-
Lhz Floor 5
By Noobie
http://www.eathena.ws/board/index.php?showtopic=254133
lhz_dun05 with working mobs of 3rd Class
Just take all information out of the installation.txt
Credits:
To Viktus for firstly creating Floor 4 with 2-2 Jobs and giving me the idea for F5 and F6
To Sae-Create for creating the Sprites
To Masao for the custom map
Note: You need to download both files
2176 downloads
Updated
-
Monster Counting Game
By Emistry
A mini event where a numbers of monsters will be spawned within a specified area. Players have to count for the monsters that exist within that area and tell the NPC to win the event.
Btw, this is just a new version of event based on my previous Flower Counting Event.
Thank you @AnnieRuru for delivering me the idea of using "live" monsters.
Configuration:
OnInit: // how many rounds .max_round = 3; // minute each round .max_duration = 3; // dummy mob id represent wall .wall_mob_id = 1085; // ( x1,y1,x2,y2 ) area for event setarray .xy_area, 151,169, // ( x1,y1 ) 161,179; // ( x2,y2 ) // monster list used in event setarray .monster, 1002, 1031, 1836, 1595;
Preview :
Feel free to share your idea/opinions to improve this.
2209 downloads
Updated
-
Dice Event
By sandbox
This is Yet Another Dice Event script which was used on my server..
The objective of this event is to correct the right number between 1~4 that the NPC would be picking..
Players that chose the wrong number, will automatically be kicked from the event, the process will repeat until there's 1 player left..
Installation
Enable the script on your NPC folder
To trigger it, you have to create a new NPC, something like this
- script DiceTrigger -1,{OnMinute00:if(gettime(3) == 0 || gettime(3) == 3 || gettime(3) == 6 || gettime(3) == 9 || gettime(3) == 12 || gettime(3) == 15) donpcevent "DiceTrigger::OnDiceETrigger";end;}
Carefully read the comments I made inside the script and make sure to configure it properly
Edit the warper NPC coordinates
Edit the prize to be given
Edit the coordinates where you will warp losing players
Terms & Conditions
You are not allowed to reproduce or make profit of this script
You are not allowed to take credit for this script. Though you can modify/edit it to your liking.
I can give you support, but please, do not message me.
2445 downloads
Updated
-
(Bug Fixed) Fishing Simulation System (Timing Fishing + Sound Included)
By yuchinin
[NOTE] For now on I will keep release all of my work for free , I hope most people can enjoy my script without paid. But if you still want to support my work, please consider donate or become my patron. Thank you.
Tired of boring odd base fishing game which just click and wait for the reward?
Then maybe you will need this simulate fishing game. Idea from a Japanese Video Game.
The Legend of Heroes VI: Sora no Kiseki
Feature:
Easy add / modify / remove local database Not bound to npc when fishing, that mean you can walk freely, but there are timeout there. Everyone can look and hear how you fish Sound Effect included Easy setup and configure each fishing spot Can easily duplicate the npc and will not conflict to each other Global Rod / Bait / Fish Database Example:
Each Spot Npc Example:
This script need my release of:
If you bought this script and need help on setting the npc, feel free to pm me on rAthena mailbox.
Suggestion are welcome.
Upcoming List:
Leaderboard Fishing Contest Private Pond & Public Pond By downloading this script, you agree to these terms:
You are not allowed to redistribute this script in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I still retain all rights to this script and sound. Terms above may be changed or adjusted without prior notification. Copyright © - Yuchinin 2017 - All Rights Reserved
2139 downloads
Updated
-
Zombie Mode (inspired by Call of Duty 4)
By Snow
Menu for GM to enable/disable the Game. On default the script runs on pvp_n_1-4
Contains a Readme, the script itself and a mp3 as bgm.
~5 players required to start the event
~1 player is randomly choosed to be the first zombie
~Every player, killed by a Zombie, will also become a zombie
~1 round = 5 minutes, mapanouncements about time remaining and humans alive
~Some skills are forbidden (see the readme)
~Zombie's receiving special buffs (lasting for 10 seconds, rebuff all 10 seconds --> to avoid abusing)
Who will win? Zombie's or Humans? Prepare your weapons for the final day!
No prizes are set yet, i leave this to you Have fun and enjoy this
Note: No need to add the .mp3 to you mp3nametable, it plays automatically when the events starts
If you want to change it, search for the bgmall command
Note2: You may need to adjust the zones of item_noequip and skill_nocast!
Buffs:
How to Install:
1. Copy the script in your server folder
2. Copy the lines in the readme to the related .db files
3. Get 3 players to start the fun
2834 downloads
Submitted
-
Mining NPC
By sandbox
If your players are bored with the usual Gold Room.. Then they can try this mining system!
So basically, the player mines mithrils using pick axe, and like my Brewing script, it also has a leveling function, the higher the mining level of the player, the FASTER the player mines.. Mine Exp is only given if the mining process was a success.
Installation
Enable the script on your NPC folder
Carefully read the comments I made inside the script and make sure to configure it properly
Things required to be available/unused:
Map: force_2-2 = configurable, ask on thread
Items: 6010(Pick Axe), 7233(Mithril Ore), 7757(Mithril) = configurable, ask on thread
Terms & Conditions
You are not allowed to reproduce or make profit of this script
You are not allowed to take credit for this script. Though you can modify/edit it to your liking.
I can give you support, but please, do not message me.
1666 downloads
Submitted
-
Poring Catcher Event
By sandbox
This is Yet Another Poring Catcher Script which was used on my server..
Basically, the event spawns 1 Poring with the correct name and 36(multiplied by the number of players inside) fake Porings..
When the player kills the poring named correctly, s/he wins!
However if s/he kills the fake poring, player gets warped out..
Installation
Enable the script on your NPC folder
To trigger it, you have to create a new NPC, something like this
- script PCETrigger -1,{ OnMinute00:if(gettime(3) == 0 || gettime(3) == 3 || gettime(3) == 6 || gettime(3) == 9 || gettime(3) == 12 || gettime(3) == 15) donpcevent "pcetrigger::OnCatcherTrigger";end; }
Carefully read the comments I made inside the script and make sure to configure it properly
Edit the warper NPC coordinates
Edit the prize to be given
Edit the coordinates where you will warp losing players
Terms & Conditions
You are not allowed to reproduce or make profit of this script
You are not allowed to take credit for this script. Though you can modify/edit it to your liking.
I can give you support, but please, do not message me.
1449 downloads
Updated
-
Custom Poring Race
By sandbox
This is a custom poring race which was based from the Hugel's monster race. Kindly take note that this was badly written because I was still new at scripting when I wrote this. Though it is fully functional.
Installation
Enable the script on your NPC folder
To trigger it, you have to create a new NPC, something like this
- script PRaceTrigger -1,{ OnMinute00:if(gettime(3) == 0 || gettime(3) == 3 || gettime(3) == 6 || gettime(3) == 9 || gettime(3) == 12 || gettime(3) == 15) donpcevent "pracetrigger::OnRaceTrigger";end; }
Carefully read the comments I made inside the script and make sure to configure it properly
Things to configure MANUALLY:
Bet type
Prize type
Warper NPC
Disable NPCs existing inside the p_track02 map
Terms & Conditions
You are not allowed to reproduce or make profit of this script
You are not allowed to take credit for this script. Though you can modify/edit it to your liking.
I can give you support, but please, do not message me.
1385 downloads
Updated
-
[AI] Mobspawn
By plankt
[AI] Monster Invasion Event
The monster invasion which will change difficulty depending on how well the players are doing!
Description:
This script will allow the users to go through a monster invasion event in three stages, helping a poor Banquet Houseman who can't finish his job. The monsters spawned are first determined by the level of the character, and then adjusted depending on how difficult it was for him/her.
The player has 10 minutes to clear the three stages. If the player runs out of time, the HP is decreased for the spawned monsters, if the player finishes it in under 5 minutes, the HP is increased for the spawned monsters.
If the player dies a lot of HP during the event, the damage is decreased for the spawned monsters and likewise if the player don't get hurt that much, the damage is increased.
It will search for monsters in the table `mob_db` so if you don't want it to find custom mobs, add them to `mob_db2`.
It will only find monsters who match these criteria:
Attack is above 1 and matches the difficulty
HP is above 1 and matches the difficulty
DEF and MDEF is below the users level
The monster can move and attack
Requirements:
This script uses the queue system found here. You need to download and add it.
You need to set up the config at the top of the script.
Settings in the script:
Name of NPC
Which queue number it should have (leave this as 1 if you're unsure)
What map the event should use, make sure it's an empty map
Where the player enters the map
If donators/GMs should have priority in the queue system
Prize:
The script will look up the 100 rarest items owned by players on your server and give one of those.
It determines the rarity by how many is owned overall by the players.
634 downloads
Updated
-
Capture the Flag Event
By PewN
<iframe width="560" height="315" src="http://www.youtube.com/embed/h7glwpdC6T0" frameborder="0" allowfullscreen></iframe>
Capture the flag and take it back to the base.
Need a GM to activate event.
1125 downloads
Submitted
-
Updated
-
Sky Fortress
By Alayne
Hello peoples,
I've been asked recently to create official instances that aren't release on rathena yet.
So this is my Sky Fortress version, based over videos, irowiki, infos I've found here and there, and divine-pride library for databases.
In the rar, you'll find all you need, including instance file, mob, item and quest db.
You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
Have fun.
Please leave the credits, and do not claim my work as yours
1581 downloads
Updated
-
Malangdo Weapon Enchanter
By DanielArt
Un encantador del episodio de Malangdo que funciona con Malangdo Coins y Sea God's Wrath.
Más información en el siguiente link:
http://xcution-ro.com/foro/index.php?topic=579.0
528 downloads
Submitted
-
[NPC] Code Breaker Game
By Xantara
Information
It is an individual player type game.
Objective of the game is to guess a 3 digit number where none of the digits repeat.
There are 3 difficulty settings depending on the number of guesses which is configurable.
Clues are given for the previously guessed number.
Prizes for each difficulty can be set through the GM Panel (level is configurable).
Configuration
In-game configuration is available for the Prizes (GM only).
Script configuration is found at the bottom of the file:
// ---- CONFIG ------------------------------------------------------------------------------------ // NPC Name set .NPC$, "[ Code Breaker ]"; // Minimum GM Level for GM Panel. [Default: 60] set .minGMlvl, 60; // Number of Guesses per Difficulty (Easy, Medium, Hard) [Default: 5, 3, 2] setarray .CB_Guess[1], 5, 3, 2; // ---- END OF CONFIG -----------------------------------------------------------------------------
Credits
Created by Xantara
Requested by Yukino
Function createCode optimized by KeyWorld
License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Do not mirror without my consent.
791 downloads
Updated
-
Slot Machine With Random Reward and Running at Spesified OnClock
By hendra814
Hi All,
Here i want share with you my modification script from @GmOcean
Thanks.
For GM access level change at line 3
for item/zeny payment change at line 235 ~ 238
for OnClock, change at line 191~196
This Slot Machine will disapear after 5 Minutes
If you want replace, change it at line 201
For random reward, change at line 31~76 and 106~151
Special thanks to
1. @GmOcean for slot machine script
2. @Emistry for enable hideoffnpc and hideonnpc
3. @Nova for inspired slot machine function
1572 downloads
Updated
-
Soul Hunters
By Sneaky
Small Description:
You can read the game information in game directly from the NPC, it has an option to do that.
This minigame, is easily configurable, in game, so you don't really have to edit anything directly from the script.
Installation:
Simply just add it in our scripts_custom.conf, add in your folder, and run your server, should run just fine!
* To configurate the default values you may just log in game with your GM account lvl 99 and click the NPC.
Not confirmed known bugs:
Autowin not working, once reach the MAX amount of points, doesn't count it as win also, until the timer runs out.
- Report any other bug found -
~Enjoy~
631 downloads
Submitted
-
Illusion Vampire
By NotKappa
Complete Illusion Vampire Walk-through conversion.
Credits: kRO, iRO, NovaRO, and Divine-Pride.
Setup guide is provided within files.
1341 downloads
Updated
-
Sader's MiniEndlessTower 25floor
By sader1992
//===== rAthena Script =======================================
//= saders Mini Endless Tower 25 level
//===== By: ==================================================
//= Sader1992
//https://rathena.org/board/profile/30766-sader1992/
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//https://github.com/sader1992/sader_scripts
//===== Description: =========================================
//==== cooldown is 1day can be changed via rathena/db/import/quest_db.txt (86400 == 1 day)
//==== you can add rewards in the start of the script function named 'F_Mini_Endless_Tower_Rewards'
//==== Support Gepard! (see line 185) or search for ( .gepard = false; ) set it to true to use it
//============================================================
//==== please send me a message if you find error
//============================================================
//============================================================
License :
by downloading this file you are agree on the following:
i will report any bugs or errors to sader1992 . i will not sell/exchange this file in anyway . i will never claim sader1992's work as mine . i will not remove the lines that say 'by sader1992' all the rights retain to sader1992 . Terms above may be changed or adjusted without prior notification .
1272 downloads
Updated
-
FIXED*Slot Machine + Bevarage Vending Machine (Simulate Vending Machine System)
By yuchinin
//===== rAthena Script ======================================= //= Slot Machine + Bevarage Vending Machine (Simulate Vending Machine System) //===== By: ================================================== //= Yuchinin //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A custom slot machine and vending machine I make few years ago. //= Using my Simulate Vending Machine System //= Need to insert coin to operate. //= It can also eject remaining coin for you. //= [ Note ] This is an rewrite from GmOcean Slot Machine. //= Part of the slot machine code are credited to GMOceon. //=====******** Note ********================================= //= This script need my release of: //= 1. Common Useful Function (common.txt) //= Better let it load first before adding my other script. //= 2. You must also add vendingMachine.grf to your DATA.ini else it will not working properly //= 3. [Note] Some of the item data has been change ( 673,677,674,11506 ~ 11512 ) //===== Additional Comments: ================================= //= 1.0 Initial release. //= 1.1 Fixed F_Beverage function not found error and also add the iteminfo description file //============================================================
1019 downloads
Updated
-
Recently Browsing 0 members
- No registered users viewing this page.