About This File
This system is simple
the player choose the categories, he gets a hunting quest to kill a monster (random monster from the list that you put in the config)
when he complete the quest , he will get a exp/job exp and if you want you can add items to the reward too
and he will get cooldown , he can do more then 1 categories at the time
you can add as much as you want categories/monsters
the quest are ether account base or character based , it's up to you (seethe config at the end of the script)
the quests not for party , if you want it to work with parties , you need to edit it your self
in version 5 of the script , a full rewrite what changed the configuration completely
you can now add as much as you want categories following this example:
AddCata(<"name">,<.var>,<mini level>,<max level>,<cooldown in hours>,<base exp reward>,<job exp reward>,<point reward>,<ITEM ID>,<COUNT>{,<ITEM ID>,<COUNT>{,<ITEM ID>,<COUNT>}}) AddCata("Normal",.Normal,25,75,5,10000,1000,100);
you can add as much as you want monsters in each categories following this example:
AddMob(<.var>,<mob id>,<min count>,<max count>); AddMob(.Normal,1002,150,150);
What's New in Version 5.2 See changelog
Released