Cydh Posted June 4, 2013 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 748 Joined: 06/16/12 Last Seen: February 21 Share Posted June 4, 2013 cool. Quote Link to comment Share on other sites More sharing options...
Critica Posted June 4, 2013 Group: Members Topic Count: 82 Topics Per Day: 0.02 Content Count: 223 Reputation: 4 Joined: 02/23/12 Last Seen: March 28, 2018 Share Posted June 4, 2013 Uh, just a quick thought...how about making this commands Command: addmonsterdrop and delmonsterdrop add it to the db instead? just like the " mob_item_ratio " so it'll be easier for us who doesnt have much knowledge on scripting, to use it. just a suggestion Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 4, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted June 4, 2013 @critica: The purpose of the commands is to make a temporary change, not a permanent one. There are already multiple methods of editing the permanent databases. Quote Link to comment Share on other sites More sharing options...
eJay Posted June 4, 2013 Group: Members Topic Count: 80 Topics Per Day: 0.02 Content Count: 325 Reputation: 76 Joined: 03/22/12 Last Seen: August 5, 2019 Share Posted June 4, 2013 Nice. Quote Link to comment Share on other sites More sharing options...
Akinari Posted June 8, 2013 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 247 Reputation: 207 Joined: 10/23/12 Last Seen: March 2, 2022 Share Posted June 8, 2013 Updated first post with countbound, getitembound, and getitembound2 as part of the item bound system in r17351. Quote Link to comment Share on other sites More sharing options...
Sunzuke Posted July 16, 2013 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 76 Reputation: 3 Joined: 02/24/12 Last Seen: October 19, 2013 Share Posted July 16, 2013 (edited) nice work ^^ Edited July 16, 2013 by Sunzuke Quote Link to comment Share on other sites More sharing options...
Akinari Posted August 6, 2013 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 247 Reputation: 207 Joined: 10/23/12 Last Seen: March 2, 2022 Share Posted August 6, 2013 Added addrid script command in 6572a9f. Updated first post. Quote Link to comment Share on other sites More sharing options...
nanakiwurtz Posted November 11, 2013 Group: Members Topic Count: 81 Topics Per Day: 0.02 Content Count: 1654 Reputation: 583 Joined: 08/09/12 Last Seen: January 14, 2020 Share Posted November 11, 2013 Nice, a more flexible way to apply item bonuses Quote Link to comment Share on other sites More sharing options...
Azura Skyy Posted November 11, 2013 Group: Members Topic Count: 49 Topics Per Day: 0.01 Content Count: 545 Reputation: 221 Joined: 03/01/13 Last Seen: January 2, 2023 Share Posted November 11, 2013 Too awesome! ~Azura Sky Quote Link to comment Share on other sites More sharing options...
joelolopez Posted November 11, 2013 Group: Members Topic Count: 154 Topics Per Day: 0.03 Content Count: 493 Reputation: 46 Joined: 01/24/12 Last Seen: August 25, 2022 Share Posted November 11, 2013 so thats the script bonus :3 Quote Link to comment Share on other sites More sharing options...
anacondaq Posted November 11, 2013 Group: Members Topic Count: 42 Topics Per Day: 0.01 Content Count: 1096 Reputation: 348 Joined: 02/26/12 Last Seen: May 30, 2023 Share Posted November 11, 2013 can i use much more code in this scopes? "code bla bla bla; code bla bla bla 2; while for if else; " Quote Link to comment Share on other sites More sharing options...
Cydh Posted November 12, 2013 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 748 Joined: 06/16/12 Last Seen: February 21 Author Share Posted November 12, 2013 can i use much more code in this scopes? "code bla bla bla; code bla bla bla 2; while for if else; " @Euphy used it here dcb2572 Quote Link to comment Share on other sites More sharing options...
PewN Posted November 12, 2013 Group: Members Topic Count: 209 Topics Per Day: 0.04 Content Count: 892 Reputation: 27 Joined: 12/09/11 Last Seen: April 16, 2016 Share Posted November 12, 2013 Bonus Script. Quote Link to comment Share on other sites More sharing options...
Patskie Posted November 12, 2013 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 1702 Reputation: 241 Joined: 09/05/12 Last Seen: 3 minutes ago Share Posted November 12, 2013 Cool bonus_script! Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 14, 2014 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted January 14, 2014 Don't know how this wasn't in the emulator for so long - it should open up a lot more scripting possibilities. ^^isn't that we can already compare a string with < or > already ? prontera,168,185,5 script kjdhfksdjfh 100,{ .@string$[0] = "asdf"; .@string$[1] = "qwer"; if ( .@string$[0] == .@string2$[1] ) dispbottom "1 true"; else dispbottom "1 false"; if ( .@string$[0] < .@string$[1] ) dispbottom "2 true"; else dispbottom "2 false"; end; } http://www.eathena.ws/board/index.php?s=&showtopic=180080&view=findpost&p=1311671can already sort the string just like that Quote Link to comment Share on other sites More sharing options...
Euphy Posted January 14, 2014 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted January 14, 2014 Hmm, I had no idea, since our documentation says: Only '==' and '!=' have been tested for comparing strings. Since there's no way to code a seriously complex data structure in this language, trying to sort strings by alphabet would be pointless anyway. ._. I suppose it doesn't really hurt to have the function, though, unless you disagree. Quote Link to comment Share on other sites More sharing options...
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Cydh
cool.
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