Cydh Posted June 4, 2013 Share Posted June 4, 2013 cool. Quote Link to comment Share on other sites More sharing options...
Critica Posted June 4, 2013 Share Posted June 4, 2013 Uh, just a quick thought...how about making this commands Command: addmonsterdrop and delmonsterdrop add it to the db instead? just like the " mob_item_ratio " so it'll be easier for us who doesnt have much knowledge on scripting, to use it. just a suggestion Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 4, 2013 Share Posted June 4, 2013 @critica: The purpose of the commands is to make a temporary change, not a permanent one. There are already multiple methods of editing the permanent databases. Quote Link to comment Share on other sites More sharing options...
eJay Posted June 4, 2013 Share Posted June 4, 2013 Nice. Quote Link to comment Share on other sites More sharing options...
Akinari Posted June 8, 2013 Share Posted June 8, 2013 Updated first post with countbound, getitembound, and getitembound2 as part of the item bound system in r17351. Quote Link to comment Share on other sites More sharing options...
Sunzuke Posted July 16, 2013 Share Posted July 16, 2013 (edited) nice work ^^ Edited July 16, 2013 by Sunzuke Quote Link to comment Share on other sites More sharing options...
Akinari Posted August 6, 2013 Share Posted August 6, 2013 Added addrid script command in 6572a9f. Updated first post. Quote Link to comment Share on other sites More sharing options...
nanakiwurtz Posted November 11, 2013 Share Posted November 11, 2013 Nice, a more flexible way to apply item bonuses Quote Link to comment Share on other sites More sharing options...
Azura Skyy Posted November 11, 2013 Share Posted November 11, 2013 Too awesome! ~Azura Sky Quote Link to comment Share on other sites More sharing options...
joelolopez Posted November 11, 2013 Share Posted November 11, 2013 so thats the script bonus :3 Quote Link to comment Share on other sites More sharing options...
anacondaq Posted November 11, 2013 Share Posted November 11, 2013 can i use much more code in this scopes? "code bla bla bla; code bla bla bla 2; while for if else; " Quote Link to comment Share on other sites More sharing options...
Cydh Posted November 12, 2013 Author Share Posted November 12, 2013 can i use much more code in this scopes? "code bla bla bla; code bla bla bla 2; while for if else; " @Euphy used it here dcb2572 Quote Link to comment Share on other sites More sharing options...
PewN Posted November 12, 2013 Share Posted November 12, 2013 Bonus Script. Quote Link to comment Share on other sites More sharing options...
Patskie Posted November 12, 2013 Share Posted November 12, 2013 Cool bonus_script! Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 14, 2014 Share Posted January 14, 2014 Don't know how this wasn't in the emulator for so long - it should open up a lot more scripting possibilities. ^^isn't that we can already compare a string with < or > already ? prontera,168,185,5 script kjdhfksdjfh 100,{ [email protected]$[0] = "asdf"; [email protected]$[1] = "qwer"; if ( [email protected]$[0] == [email protected]$[1] ) dispbottom "1 true"; else dispbottom "1 false"; if ( [email protected]$[0] < [email protected]$[1] ) dispbottom "2 true"; else dispbottom "2 false"; end; } http://www.eathena.ws/board/index.php?s=&showtopic=180080&view=findpost&p=1311671can already sort the string just like that Quote Link to comment Share on other sites More sharing options...
Euphy Posted January 14, 2014 Share Posted January 14, 2014 Hmm, I had no idea, since our documentation says: Only '==' and '!=' have been tested for comparing strings. Since there's no way to code a seriously complex data structure in this language, trying to sort strings by alphabet would be pointless anyway. ._. I suppose it doesn't really hurt to have the function, though, unless you disagree. Quote Link to comment Share on other sites More sharing options...
cool.
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