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Akinari

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  1. Akinari's post in disable autoguard reflect damage was marked as the answer   
    Oh, you're on SVN.  You should move to GIT to get the latest source, or GIT's SVN link even.
  2. Akinari's post in remove asura delay status icon was marked as the answer   
    I'm pretty sure just disabling the sc_start in skill.c will do what you want.  Not sure what you've currently done to make it not work with the icon.
     
    Either:
    skill.c
    #ifdef RENEWAL sc_start(src,src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv)); #endif  
    To:
    #ifdef RENEWAL // sc_start(src,src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv)); #endif  
    Or:
    status.c
    #ifdef RENEWAL set_sc( MO_EXTREMITYFIST , SC_EXTREMITYFIST2 , SI_EXTREMITYFIST , SCB_NONE ); #endif  
    To:
    #ifdef RENEWAL set_sc( MO_EXTREMITYFIST , SC_EXTREMITYFIST2 , SI_BLANK , SCB_NONE ); #endif  
    Untested, but should work.
  3. Akinari's post in All items wiped out after svn update? was marked as the answer   
    The same way you put the SQL in the first time.  Just use whatever front-end, if you have one, like phpMyAdmin to run the SQL queries.  It looks like all you're missing is the bound items column in the storage and inventory tables.
     
    upgrade_svn17351.sql
  4. Akinari's post in gettick(), cmdtick,DIFF_TICK no work in the last version? please help was marked as the answer   
    You're missing this portion of your patch in pc.h.
     
    =================================================================== --- src/map/pc.h (revision 16365) +++ src/map/pc.h (working copy) @@ -144,6 +144,7 @@ unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not. unsigned int warping : 1;//states whether you're in the middle of a warp processing } state; + int cmdtick; //[Ind/ro-resources.net] rA Port by [LJA] Lord Jhedzkie - common tick for delay purposes. struct { unsigned char no_weapon_damage, no_magic_damage, no_misc_damage; unsigned int restart_full_recover : 1;
  5. Akinari's post in how to disable gm account to enter gvg map was marked as the answer   
    I know this is script support, but I thought I'd put in a different fix for this issue.  It's a source fix.
     
    pc.c in
    int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype)
    FIND
    m = map_mapindex2mapid(mapindex);  
    ADD AFTER
    if (map[m].flag.gvg && pc_get_group_level(sd) > 0) return 1;  
    Replace "0" with any number where you want the GM level to restrict GVG access.  For instance, if group level restricted 5 and above:
     
    pc_get_group_level(sd) > 4
     
    Just suggesting another option.
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