kangfredy Posted August 17, 2013 Group: Members Topic Count: 112 Topics Per Day: 0.02 Content Count: 388 Reputation: 4 Joined: 05/01/12 Last Seen: October 25, 2022 Share Posted August 17, 2013 (edited) guys when we can merger with hercules maybe this is usefull if we implement this http://hercules.ws/board/topic/1105-hercules-wpe-free-june-14th-patch/ wpe free...so player can't use wpe.... Edited August 17, 2013 by kangfredy Link to comment Share on other sites More sharing options...
fbrulz Posted August 19, 2013 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 70 Reputation: 4 Joined: 04/26/12 Last Seen: April 26, 2014 Share Posted August 19, 2013 yes... this is a very good thing made. can rA devs please implement this in rA please? Link to comment Share on other sites More sharing options...
Akinari Posted August 22, 2013 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 247 Reputation: 207 Joined: 10/23/12 Last Seen: March 2, 2022 Share Posted August 22, 2013 It's been discussed and most of the developers are in favor of porting this modification over. Since it was planned to also do multi-client support in the future, this has been put on hold until a resolution is found.I have re-opened discussion on this to other developers and will post any updates. 1 Link to comment Share on other sites More sharing options...
kangfredy Posted August 22, 2013 Group: Members Topic Count: 112 Topics Per Day: 0.02 Content Count: 388 Reputation: 4 Joined: 05/01/12 Last Seen: October 25, 2022 Author Share Posted August 22, 2013 It's been discussed and most of the developers are in favor of porting this modification over. Since it was planned to also do multi-client support in the future, this has been put on hold until a resolution is found.I have re-opened discussion on this to other developers and will post any updates. yes tq akinari i'm waiting for this Link to comment Share on other sites More sharing options...
Vincent Posted October 10, 2013 Group: Members Topic Count: 130 Topics Per Day: 0.03 Content Count: 528 Reputation: 18 Joined: 09/11/12 Last Seen: March 5, 2020 Share Posted October 10, 2013 Any new infos? Link to comment Share on other sites More sharing options...
Cydh Posted October 10, 2013 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Share Posted October 10, 2013 Any new infos?nothing Link to comment Share on other sites More sharing options...
ozzey Posted October 25, 2013 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 4 Reputation: 0 Joined: 05/07/12 Last Seen: February 22, 2014 Share Posted October 25, 2013 I'll be waiting for this modification. Interesting!! Link to comment Share on other sites More sharing options...
orange Posted November 12, 2013 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 175 Reputation: 7 Joined: 09/13/12 Last Seen: May 14, 2021 Share Posted November 12, 2013 so whats going on now? can we expect this to be implemented soon enough? Link to comment Share on other sites More sharing options...
Akkarin Posted November 12, 2013 Group: Forum Manager Topic Count: 282 Topics Per Day: 0.06 Content Count: 3144 Reputation: 1630 Joined: 03/26/12 Last Seen: Monday at 02:17 PM Share Posted November 12, 2013 Please see more recent staff response at http://rathena.org/board/topic/88598-feature-of-hercules/#entry231660 Link to comment Share on other sites More sharing options...
orange Posted November 13, 2013 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 175 Reputation: 7 Joined: 09/13/12 Last Seen: May 14, 2021 Share Posted November 13, 2013 the most recent staff messge redirects to this topic o.O Link to comment Share on other sites More sharing options...
Akkarin Posted November 13, 2013 Group: Forum Manager Topic Count: 282 Topics Per Day: 0.06 Content Count: 3144 Reputation: 1630 Joined: 03/26/12 Last Seen: Monday at 02:17 PM Share Posted November 13, 2013 Look at the quote >_<; Link to comment Share on other sites More sharing options...
Fresh prince Posted December 9, 2013 Group: Members Topic Count: 69 Topics Per Day: 0.02 Content Count: 295 Reputation: 6 Joined: 10/14/12 Last Seen: June 12, 2021 Share Posted December 9, 2013 Please implement Link to comment Share on other sites More sharing options...
anacondaq Posted February 15, 2014 Group: Members Topic Count: 42 Topics Per Day: 0.01 Content Count: 1096 Reputation: 348 Joined: 02/26/12 Last Seen: May 30, 2023 Share Posted February 15, 2014 xD more then 6 month, without any news. Cool community:) Link to comment Share on other sites More sharing options...
Cydh Posted February 15, 2014 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Share Posted February 15, 2014 It's been discussed and most of the developers are in favor of porting this modification over. Since it was planned to also do multi-client support in the future, this has been put on hold until a resolution is found.I have re-opened discussion on this to other developers and will post any updates. Link to comment Share on other sites More sharing options...
anacondaq Posted February 20, 2014 Group: Members Topic Count: 42 Topics Per Day: 0.01 Content Count: 1096 Reputation: 348 Joined: 02/26/12 Last Seen: May 30, 2023 Share Posted February 20, 2014 It's been discussed and most of the developers are in favor of porting this modification over. Since it was planned to also do multi-client support in the future, this has been put on hold until a resolution is found.I have re-opened discussion on this to other developers and will post any updates. We are nothing without people around. Developing community wont be need when RO will dead. Summary online of first 10 pages at RMS from different servers around the world, much more in thouthens times then official server online. Most of them using eathena based emulator for sure. That mean, whole Ragnarok Online community in rAthena, hercules, brAthena hands. It's a huge responsibility to the whole Ragnarok Online. I request for the brain of rAthena development team, cause there is no 2006 right now out the window, and RO community mostly by cheats, bots decreased very well by last 2-3 years. Without basic protection agains current software what manipulate by packets with server-side like it want, rAthena will be nothing. Harmony is dead. There is no more alternative to protect RO against first wave of cheaters. Please, we need a plan i guess, how it possible to protect server-side from some famous hacks, tricks. The first thing, i guess must be encrypting headers of packets between server/client, like it work at Hercules. 2 Link to comment Share on other sites More sharing options...
Missingno Posted February 22, 2014 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 135 Reputation: 41 Joined: 02/05/14 Last Seen: December 23, 2022 Share Posted February 22, 2014 It's been discussed and most of the developers are in favor of porting this modification over. Since it was planned to also do multi-client support in the future, this has been put on hold until a resolution is found.I have re-opened discussion on this to other developers and will post any updates. We are nothing without people around. Developing community wont be need when RO will dead. Summary online of first 10 pages at RMS from different servers around the world, much more in thouthens times then official server online. Most of them using eathena based emulator for sure. That mean, whole Ragnarok Online community in rAthena, hercules, brAthena hands. It's a huge responsibility to the whole Ragnarok Online. I request for the brain of rAthena development team, cause there is no 2006 right now out the window, and RO community mostly by cheats, bots decreased very well by last 2-3 years. Without basic protection agains current software what manipulate by packets with server-side like it want, rAthena will be nothing. Harmony is dead. There is no more alternative to protect RO against first wave of cheaters. Please, we need a plan i guess, how it possible to protect server-side from some famous hacks, tricks. The first thing, i guess must be encrypting headers of packets between server/client, like it work at Hercules. There's more than just WPE that can be used to cheat, and Harmony wasn't exactly groundbreaking protection either. Even so, there are multiple different ways to detect and prevent cheating, a lot of which can be done through scripting alone. To say it's the responsibility of rAthena, Hercules, or any RO emulation project to provide anti-cheat protection is a bit absurd; even some of the best anti-cheat systems are vulnerable to being bypassed. Link to comment Share on other sites More sharing options...
anacondaq Posted February 24, 2014 Group: Members Topic Count: 42 Topics Per Day: 0.01 Content Count: 1096 Reputation: 348 Joined: 02/26/12 Last Seen: May 30, 2023 Share Posted February 24, 2014 It's been discussed and most of the developers are in favor of porting this modification over. Since it was planned to also do multi-client support in the future, this has been put on hold until a resolution is found.I have re-opened discussion on this to other developers and will post any updates. We are nothing without people around. Developing community wont be need when RO will dead. Summary online of first 10 pages at RMS from different servers around the world, much more in thouthens times then official server online. Most of them using eathena based emulator for sure. That mean, whole Ragnarok Online community in rAthena, hercules, brAthena hands. It's a huge responsibility to the whole Ragnarok Online. I request for the brain of rAthena development team, cause there is no 2006 right now out the window, and RO community mostly by cheats, bots decreased very well by last 2-3 years. Without basic protection agains current software what manipulate by packets with server-side like it want, rAthena will be nothing. Harmony is dead. There is no more alternative to protect RO against first wave of cheaters. Please, we need a plan i guess, how it possible to protect server-side from some famous hacks, tricks. The first thing, i guess must be encrypting headers of packets between server/client, like it work at Hercules. There's more than just WPE that can be used to cheat, and Harmony wasn't exactly groundbreaking protection either. Even so, there are multiple different ways to detect and prevent cheating, a lot of which can be done through scripting alone. To say it's the responsibility of rAthena, Hercules, or any RO emulation project to provide anti-cheat protection is a bit absurd; even some of the best anti-cheat systems are vulnerable to being bypassed. Man, there is 3 types of cheaters: noobs who using public software advanced users who can write own macro/dll/bypass way pro who can write software. First type of cheaters > 95% of all players. Easy and stupud blocking popular software, and make this software unusable = big win. 2 Link to comment Share on other sites More sharing options...
Zell Posted May 9, 2014 Group: Members Topic Count: 53 Topics Per Day: 0.01 Content Count: 412 Reputation: 266 Joined: 04/25/12 Last Seen: Yesterday at 02:49 AM Share Posted May 9, 2014 So, some news? Link to comment Share on other sites More sharing options...
Radian Posted September 15, 2014 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 1546 Reputation: 192 Joined: 07/23/14 Last Seen: June 24, 2024 Share Posted September 15, 2014 Let this discussion be revive! any news with this? Link to comment Share on other sites More sharing options...
Antares Posted September 30, 2014 Group: Members Topic Count: 74 Topics Per Day: 0.02 Content Count: 420 Reputation: 89 Joined: 01/30/12 Last Seen: April 29, 2023 Share Posted September 30, 2014 +1 Link to comment Share on other sites More sharing options...
brunoshp Posted November 12, 2014 Group: Members Topic Count: 64 Topics Per Day: 0.01 Content Count: 180 Reputation: 7 Joined: 12/19/12 Last Seen: November 21, 2024 Share Posted November 12, 2014 ???? Link to comment Share on other sites More sharing options...
Nerfwood Posted December 1, 2014 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 104 Reputation: 27 Joined: 12/05/13 Last Seen: August 26, 2015 Share Posted December 1, 2014 It has been over a year, and, I presume, it's still on hold. It would be really great if there's an update regarding this new upcoming feature of rAthena. Any way the community can help to speed up the process? Also, is it possible to develop this feature without looking into multi-client support? I mean, why is it so important to put the development on hold because of multi-client support? I genuinely don't know what I'm talking about, so please do enlighten me. Link to comment Share on other sites More sharing options...
Dev Blaze Posted December 16, 2014 Group: Members Topic Count: 68 Topics Per Day: 0.01 Content Count: 212 Reputation: 5 Joined: 01/24/12 Last Seen: February 19, 2019 Share Posted December 16, 2014 Any news??? Link to comment Share on other sites More sharing options...
Cydh Posted December 17, 2014 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Share Posted December 17, 2014 the good news @Napster has the working diff for rA (just a quick adaptation from Herc). the bad news, we (different "we" with the first time) have little conversation with different matter (not as multi-client as an excuse). and for me, call it "WPE Free" is superlative. Link to comment Share on other sites More sharing options...
Lighta Posted December 18, 2014 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 737 Reputation: 216 Joined: 11/29/11 Last Seen: December 20, 2020 Share Posted December 18, 2014 is it possible to develop this feature without looking into multi-client support? Yes, but the main reason why it wasn't done like this is because when we do half support about something is not sure when we will come back to make it tidy and clean. So most of time it's stay still and becoming a nightmare later on... Now just to try to explain the multiclient issue. The way it's currently working it's that your client have a keys and your server as well. The packet are encrypted and decrypted with those keys which are constatly updated. (To prevent packet duplication). So unlike Hercule where you build your emulator to support only 1 specific client at the time we would need to support a list of keys and encode/decode depending on the client version connected. Another reason was that it was planned to remove lot of those supported clients from the release. (They could still be arround as an archive or simply with git history but we don't really need to support 20 differents client like now). So all in all is not very tought just long (mainly du to tests) Link to comment Share on other sites More sharing options...
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