ManokStreZ Posted March 17, 2024 Posted March 17, 2024 5 minutes ago, Remix_ said: @ManokStreZ, I suggest you apply the codes manually, applying multiple custom patches will affect the code structures inside your server files. I'm just finalizing the autoattack and add it to pull request so the co-devs can inspect the codes before it merges as an official update. i did manually, later i post here the error i got Quote
Frost Diver Posted March 17, 2024 Posted March 17, 2024 2 hours ago, Remix_ said: Hello @Frost Diver, I updated the diff attached to my post, I forgot to add the timer_func and unordered set to contain the monsterID. It should work now. @ManokStreZ, I suggest you apply the codes manually, applying multiple custom patches will affect the code structures inside your server files. I'm just finalizing the autoattack and add it to pull request so the co-devs can inspect the codes before it merges as an official update. thank you sir. it work like a charm now ^^ 1 Quote
Dev j Posted March 28, 2024 Posted March 28, 2024 On 3/17/2024 at 7:15 PM, Frost Diver said: thank you sir. it work like a charm now ^^ Hello, how did u fix the charm system? Quote
Dev j Posted March 31, 2024 Posted March 31, 2024 On 3/14/2024 at 8:36 PM, Remix_ said: I was reading this topic yesterday and discovered that most of the requests were not added. Therefore, I am making my debut here to share with you the updated @autoattack function. Added Commands: @autoattack - display all @autoattack commands. @autoattack on/off @autoattack list @autoattack +monsterID @autoattack -monsterID #Edit If you use [ @autoattack on ] without adding monster targets will attack all the monsters (DEFAULT setting.) Auto-attack can be toggled on or off using the @autoattack on/off command. Specific mobs can be added or removed from the target list using @autoattack +<mobID> or @autoattack -<mobID> respectively. Since I'm using the latest version, applying the patch shouldn't be a problem.(I also removed the struct warnings from the map_session_data). Attached(Updated): atcommand[remix] 6.94 kB · 23 downloads Hello, this is not working on old emulator . im using early 2020 emu rA Quote
Remix_ Posted April 1, 2024 Posted April 1, 2024 3 hours ago, Bes said: Got this error on latest emulator replace all gettick to t_tick Quote
rizsu0107 Posted April 2, 2024 Posted April 2, 2024 any updates on this? i got the same error. Please Help! Quote
Remix_ Posted April 4, 2024 Posted April 4, 2024 I didn't encounter any errors, please double check your patch and use 2023 rA SVN: Quote
ijat9917 Posted April 26, 2024 Posted April 26, 2024 kind a noob question , how to apply this autoattack[remix} to my current emulator? currently using 4cram Quote
Louis T Steinhil Posted April 28, 2024 Posted April 28, 2024 On 4/1/2024 at 3:10 PM, Remix_ said: replace all gettick to t_tick I tried this but still the same error Quote
Louis T Steinhil Posted April 28, 2024 Posted April 28, 2024 On 4/1/2024 at 12:01 PM, Bes said: Got this error on latest emulator I fixed this issue by removing static on this part from this static TIMER_FUNC(autoattack_timer) { to this TIMER_FUNC(autoattack_timer) { Quote
hendra814 Posted April 29, 2024 Posted April 29, 2024 On 4/28/2024 at 11:21 AM, Louis T Steinhil said: I fixed this issue by removing static on this part from this static TIMER_FUNC(autoattack_timer) { to this TIMER_FUNC(autoattack_timer) { can you create diff or patch file for lastest rathena. Quote
jim00x Posted April 29, 2024 Posted April 29, 2024 (edited) See attachment for details Attachment deleted Edited April 30, 2024 by jim00x Quote
Louis T Steinhil Posted May 1, 2024 Posted May 1, 2024 16 minutes ago, Questune said: Is this working with the latest rA? yes Quote
ADMSarah Posted May 1, 2024 Posted May 1, 2024 9 minutes ago, Louis T Steinhil said: yes I try to patch it but I get an error timer something, is there a latest diff for this? Quote
PercyNPC Posted June 1, 2024 Posted June 1, 2024 (edited) It working. But it walk like a dumb. Anyone can modify it to make it walk straight until it stuck and then try another path? Or make it choose more further point. Not random walking around same point. This is my diff for last rA I just pull yesterday. I'm not a coder. Just combined everything I read from this topic and read the code then apply it manually. I just googled how to made this patch file and want to share. I can read the code to analysis how it work but can't write the code by myself. xD @tack.patch Edited June 1, 2024 by PercyNPC Quote
Louis T Steinhil Posted July 5, 2024 Posted July 5, 2024 Autoattack with skills is paid script. I don't think anyone would share it Quote
medusa898 Posted August 16, 2024 Posted August 16, 2024 On 3/14/2024 at 7:36 PM, Remix_ said: I was reading this topic yesterday and discovered that most of the requests were not added. Therefore, I am making my debut here to share with you the updated @autoattack function. Added Commands: @autoattack - display all @autoattack commands. @autoattack on/off @autoattack list @autoattack +monsterID @autoattack -monsterID #Edit If you use [ @autoattack on ] without adding monster targets will attack all the monsters (DEFAULT setting.) Auto-attack can be toggled on or off using the @autoattack on/off command. Specific mobs can be added or removed from the target list using @autoattack +<mobID> or @autoattack -<mobID> respectively. Since I'm using the latest version, applying the patch shouldn't be a problem.(I also removed the struct warnings from the map_session_data). Attached(Updated): atcommand[remix] 6.94 kB · 91 downloads thank you for your code. but i have a bit question. when a character list a monster into the target list. why other player also get the same list? i mean the list become global, not personal. something wrong with the script? Quote
MicromeX Posted September 3, 2024 Posted September 3, 2024 On 3/14/2024 at 8:36 PM, Remix_ said: I was reading this topic yesterday and discovered that most of the requests were not added. Therefore, I am making my debut here to share with you the updated @autoattack function. Added Commands: @autoattack - display all @autoattack commands. @autoattack on/off @autoattack list @autoattack +monsterID @autoattack -monsterID #Edit If you use [ @autoattack on ] without adding monster targets will attack all the monsters (DEFAULT setting.) Auto-attack can be toggled on or off using the @autoattack on/off command. Specific mobs can be added or removed from the target list using @autoattack +<mobID> or @autoattack -<mobID> respectively. Since I'm using the latest version, applying the patch shouldn't be a problem.(I also removed the struct warnings from the map_session_data). Attached(Updated): atcommand[remix] 6.94 kB · 101 downloads how to apply this patch? Quote
hendra814 Posted September 4, 2024 Posted September 4, 2024 (edited) On 9/4/2024 at 5:31 AM, MicromeX said: how to apply this patch? rename the file with .patch extention right click on the file pick review/apply single patch go to your rathena server root folder and select it but for this patch file i check have issue like this try @PercyNPC file, show like this, click on path all items and then save, last recompile your rathena Edited September 5, 2024 by hendra814 Quote
ADMSarah Posted September 4, 2024 Posted September 4, 2024 If the above doesn't work you need to apply the diff manually. 1 Quote
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