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jim00x

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  1. if(readparam(5)*100/readparam(6)<50 && countitem(601)>0){ atcommand "@heal"; delitem 601,1; warp "Random",0,0; }
  2. I make it. 2018-06-05bRagexeRE_patched2 2018-07-05 20-54-24-20.bmp 2018-06-05bRagexeRE_patched2 2018-07-05 20-54-28-82.bmp VID_20180705_205659.rar
  3. prontera,160,192,5 script Jellopy Trader 757,{ mes "Hello, I want to trade some Jellopys for various Items."; next; mes " I give you 1 Yggdrasilberry for 100 Jellopys, 20 Old Blue Boxes for 200 Jellopys and 20 Old Violet Boxes for 300 Jellopys."; next; menu "Yggdrasilberry",L_Yggdrasilberry,"Old Blue Box",L_OldBlueBox,"Old Violet Box",L_OldVioletBox,"Nevermind",L_Cancel; L_Yggdrasilberry: if( countitem(909) < 100 ){ mes "You didnt have 100 "+getitemname( 909 ); } set .@Amount,( countitem(909) / 100 ); delitem 909,( .@Amount * 100 ); getitem 607,.@Amount; mes "Done...you gained "+.@Amount+" "+getitemname(607); close; L_OldBlueBox: if( countitem(909) < 200 ){ mes "You didnt have 100 "+getitemname( 909 ); } set .@Amount,( countitem(909) / 200 ); delitem 909,( .@Amount * 200 ); getitem 603,( .@Amount * 20 ); mes "Done...you gained "+.@Amount+" "+getitemname(603); close; L_OldVioletBox: if( countitem(909) < 300 ){ mes "You didnt have 100 "+getitemname( 909 ); } set .@Amount,( countitem(909) / 300 ); delitem 909,( .@Amount * 300 ); getitem 617,( .@Amount * 20 ); mes "Done...you gained "+.@Amount+" "+getitemname(617); close; L_Cancel: mes "Come back anytime!"; close; end; }
  4. second server conf/char_athena.conf // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // Server Communication username and password. userid: SS1 passwd: PP1 // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: rAthena_v18.03 // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Server // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 192.168.1.20 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 127.0.0.1 // Character Server Port char_port: 6122 second server conf/map_athena.conf // Interserver communication passwords, set in account.txt (or equiv.) userid: SS1 passwd: PP1 // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. bind_ip: 127.0.0.1 // Character Server Port char_port: 6122 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 192.168.1.20 // Map Server Port map_port: 5122 login table 1 S1 P1 S [email protected] 0 0 0 0 244 2018-4-20 19:18:33 192.168.1.20 0 0 0 0 0 SS1 PP1 S [email protected] 0 0 0 0 8 2018-4-20 19:37:24 192.168.1.20 0 0 0 0 <--- second server
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