jaydee070809 Posted April 22, 2013 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 9 Reputation: 0 Joined: 04/26/12 Last Seen: June 8, 2020 Share Posted April 22, 2013 Euphy, when I click the Quest npc nothing happens. This is the same with All in one npc. Both are latest versions. Quote Link to comment Share on other sites More sharing options...
Deleted User Posted April 22, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 235 Reputation: 55 Joined: 12/02/11 Last Seen: February 26, 2021 Share Posted April 22, 2013 BTW, thanks for the Card Trader, i like this one. I have little concern, how can i make like this. announce "You have deducted ^FF0000" + getd(.Points$) + "^000000 Card Point" + ((getd(.Points$) == 1)?".":"s.") + " for purchasing " + .@cost + " pts. Your new balance is ^0055FF" + getd(.Points$) + "^000000 Card Point" + ((getd(.Points$) == 1)?".":"s.")",bc_self,0x5fcd23; Kindly correct my script. Thank you. bum Quote Link to comment Share on other sites More sharing options...
carlcarl Posted April 22, 2013 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 75 Reputation: 1 Joined: 04/14/13 Last Seen: November 27, 2013 Share Posted April 22, 2013 @NeoGenesis: You're not using rAthena; there's an older eAthena-compatible version on their forums (I've dropped support for eA, so you'll have to upgrade to the newer version manually). HI Euphy ur script are awesome I have one question in the Quest shop how can I remove the Helm of sun god and the others in the selection? Cuz I did try to replace them to my Custom hats fortunately It worked but the old ones are still there how to remove it? Thank you in Advance Quote Link to comment Share on other sites More sharing options...
smgirl825 Posted April 24, 2013 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 21 Reputation: 0 Joined: 01/09/12 Last Seen: August 4, 2013 Share Posted April 24, 2013 If this question has been answered before, please link me to the pages in the thread that it is answered. How do you configure the times on the WoE controller? Quote Link to comment Share on other sites More sharing options...
chatterboy Posted May 6, 2013 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 309 Reputation: 26 Joined: 11/26/12 Last Seen: November 22, 2024 Share Posted May 6, 2013 ill try one of them later haha Quote Link to comment Share on other sites More sharing options...
runeknight24 Posted June 2, 2013 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 4 Reputation: 0 Joined: 09/23/12 Last Seen: January 13, 2016 Share Posted June 2, 2013 Euphy, could teach me how I can use WoE Controller Euphy Reward Features? I am confused how I can use it properly.. i want set player receive reward from email.. sry i newbie... // ----------------------------------------------------------- // Reward options. // ----------------------------------------------------------- // [1] Enable rewards. // [2] Mail all rewards. // - If not set, players receive items in their inventory. // - Only ONE item can be sent via mail, plus Zeny. // - Note that offline players do NOT receive rewards. // [4] Only reward Guild Masters. // - If not set, all guild members are rewarded. // - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards. // [8] Duplicate IP check. // - Members in a guild with the same IP address are not rewarded. // - If Guild Masters is enabled (option 4), this feature is not used. // ----------------------------------------------------------- // Combine values as needed (e.g. 1|8 = 1+8 = 9). set .Options, 1|8; // Rewards per castle. // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...} // -- via mail (option 2): <itemID>,<amount>,<Zeny> setarray .Reward[0],14001,1; Quote Link to comment Share on other sites More sharing options...
secondL Posted June 8, 2013 Group: Members Topic Count: 29 Topics Per Day: 0.01 Content Count: 155 Reputation: 1 Joined: 02/03/13 Last Seen: September 9, 2015 Share Posted June 8, 2013 hi euphy first of all thank you for your script! it so nice!....im just wanna ask how to fix the multi currency shop...coz i made a some shop using that script but they duplicate the item each of them i mean i want to make it like this ( if shop A have an item of spear then shop b have a sword item) but in my situation shop a have an item and shop b have the same item too...how too fix that? Are you using this one? http://rathena.org/board/files/file/2504-multi-currency-shop/ this script fits my needed! thank you emistry! Quote Link to comment Share on other sites More sharing options...
Kringle Posted June 14, 2013 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 34 Reputation: 1 Joined: 06/14/12 Last Seen: May 3, 2020 Share Posted June 14, 2013 How can i disable the reward at AFK/Autotrade players at Guild? Cause they also receive items even they are afk/autotrade. More likely who's inside the castle only. Quote Link to comment Share on other sites More sharing options...
nazdecoco Posted June 15, 2013 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 18 Reputation: 0 Joined: 01/10/13 Last Seen: August 22, 2017 Share Posted June 15, 2013 How can i disable the reward at AFK/Autotrade players at Guild? Cause they also receive items even they are afk/autotrade. More likely who's inside the castle only. set .Options, 1|8; // [1] Enable rewards. // [8] Duplicate IP check. - Members in a guild with the same IP address are not rewarded. @Euphy, how can i make a reward for each castles? for example - Kriemhild = 100tcg + 200yggberry while swanhld = 100GC + 200YGG? is that possible? Quote Link to comment Share on other sites More sharing options...
caspa Posted June 15, 2013 Group: Members Topic Count: 194 Topics Per Day: 0.04 Content Count: 499 Reputation: 3 Joined: 03/11/12 Last Seen: September 18, 2023 Share Posted June 15, 2013 (edited) @Gelo: Update your SVN, that bug has been fixed. @nixrlz: I still have to look into why that happens, I don't have an answer at the moment. Sorry! @mrlongshen: // This will contain shop 1 only. prontera,150,150,6 script Quest Shop#1 998,{ callfunc "qshop",1; } // To duplicate the above shop, you have two options: prontera,150,155,6 script Quest Shop#1-1 998,{ callfunc "qshop",1; } prontera,150,155,6 duplicate(Quest Shop#1) Quest Shop#1-1 998 // This will contain shop 2 only. prontera,150,155,6 script Quest Shop#2 998,{ callfunc "qshop",2; } Sir euphy how do i make the part where it says you dont have enough materials into this mes "I'm sorry, but you don't have"; mes "the following quest materials :"; mes "1x jellopy (coz i have 9 out of 10 jellopy)"; mes "10x green potion (coz i have 10 out of 2 green potion)"; mes "10x red herb (coz i have 10 out of 20 red herb)"; mes "9x skel-bone (coz i have 11 out of 20 skel-bone)"; BUMP ! Edited June 18, 2013 by caspa Quote Link to comment Share on other sites More sharing options...
Zalbahis Posted June 20, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 06/18/13 Last Seen: August 7, 2013 Share Posted June 20, 2013 Hi Guys! esp. to Euphy the author of this Warper Script, it seem that the warper will randomly auto close and disables your chars. movement and you'll need to relog or use @go command b4 using it back.. and I haven't seen any errors on my Map Server.. Just wandering why. @_@ I'm using 2011-03-15RagexeRe and r17324 SVN.. Here's a my Modified Euphy's Warper Script.. //===== rAthena Script ======================================= //= Warper //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= A complete - but very condensed - warper script. //= Some coordinates written by Tekno-Kanix and ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Added missing duplicates and fixed coordinates. //= 1.2 Added new episodes and simplified functions. //= 1.3 Added Renewal checks and Instances menu. //= Aligned coordinates with @go. //============================================================ - script Warper -1,{ function Go; function Disp; function Pick; // -------------------------------------------------- // Main Menu: // -------------------------------------------------- menu "Last Warp ^FF9900["+lastwarp$+"]^000000",-, "Fields",Fields, "Dungeons",Dungeons, "Guild Castles",Castles; if (lastwarp$ == "") message strcharinfo(0),"You haven't warped anywhere yet."; else warp lastwarp$,lastwarpx,lastwarpy; end; // ------------------- Functions ------------------- // * Go("<map>",<x>,<y>); // ~ Warps directly to a map. // // * Disp("<Menu Option>",<first option>,<last option>); // * Pick("<map_prefix>"{,<index offset>}); // ~ Dynamic menu and map selection (auto-numbered). // // * Disp("<Option 1>:<Option 2>:<etc.>"); // * Pick("","<map1>","<map2>","<etc.>"); // ~ Manual menu and map selection (listed). // // * Restrict("<RE | Pre-RE>"{,<menu option numbers>}); // ~ Only allows map for Renewal or Pre-Renewal modes. // If menu option numbers are given, only those maps // will be restricted (i.e. not for "Go"). // // Other notes: // ~ Array @c[] holds all (x,y) coordinates. // ~ Use @c[2] EXCEPT when maps begin dynamically // at 0: use @c[0] and Pick() offset 1. // -------------------------------------------------- function Go { warp getarg(0),getarg(1,0),getarg(2,0); getmapxy(lastwarp$,lastwarpx,lastwarpy,0); end; } function Disp { if (getargcount() < 3) set @menu$, getarg(0); else { set @menu$,""; for(set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1) set @menu$, @menu$+getarg(0)+" "+.@i+":"; } return; } function Pick { set .@warp_block,@warp_block; set @warp_block,0; if (getarg(0) == "") { set .@select, select(@menu$); set .@i, .@select; set .@map$, getarg(.@i); } else { set .@select, select(@menu$); set .@i, .@select-getarg(1,0); set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i; } if (.@warp_block & (1<<.@select)) { message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal."; end; } warp .@map$,@c[.@i*2],@c[.@i*2+1]; getmapxy(lastwarp$,lastwarpx,lastwarpy,0); deletearray @c[0],getarraysize(@c); end; } // -------------------------------------------------- Fields: // -------------------------------------------------- menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Comodo Fields",F5, "Einbroch Fields",F8, "Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12, "Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15, "Manuk Fields",F17, "Mjolnir Fields",F18, "Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21, "Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24, "Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27, "Yuno Fields",F28; F1: setarray @c[2],190,197; Disp("Amatsu Field",1,1); Pick("ama_fild"); F2: setarray @c[2],173,134,212,150; Disp("Ayothaya Field",1,2); Pick("ayo_fild"); F5: setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172; Disp("Comodo Field",1,9); Pick("cmd_fild"); F8: setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200; Disp("Einbroch Field",1,10); Pick("ein_fild"); F10: setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185; Disp("Geffen Field",0,14); Pick("gef_fild",1); F11: setarray @c[2],220,227; Disp("Gonryun Field",1,1); Pick("gon_fild"); F12: setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197; Disp("Hugel Field",1,7); Pick("hu_fild"); F13: setarray @c[2],240,179,185,235,240,226; Disp("Lighthalzen Field",1,3); Pick("lhz_fild"); F14: setarray @c[2],229,187; Disp("Louyang Field",1,1); Pick("lou_fild"); F15: setarray @c[2],115,145; Disp("Lutie Field",1,1); Pick("xmas_fild"); F17: setarray @c[2],35,236,35,262,84,365; Disp("Manuk Field",1,3); Pick("man_fild"); F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208; Disp("Mjolnir Field",1,12); Pick("mjolnir_"); F19: setarray @c[2],82,104,131,147; Disp("Moscovia Field",1,2); Pick("mosk_fild"); F20: setarray @c[2],215,229,167,234; Disp("Niflheim Field",1,2); Pick("nif_fild"); F21: setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150; Disp("Payon Forest",1,11); Pick("pay_fild"); F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164; Disp("Prontera Field",0,11); Pick("prt_fild",1); F23: setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197; Disp("Rachel Field",1,13); Pick("ra_fild"); F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97; Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19"); Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19"); F25: setarray @c[2],175,186,236,184,188,204; Disp("Splendide Field",1,3); Pick("spl_fild"); F26: setarray @c[2],217,206,223,221,237,215,202,197; Disp("Umbala Field",1,4); Pick("um_fild"); F27: setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307; Disp("Veins Field",1,7); Pick("ve_fild"); F28: setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304; Disp("Yuno Field",1,12); Pick("yuno_fild"); // -------------------------------------------------- Dungeons: // -------------------------------------------------- menu "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3, "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9, "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16, "Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19, "Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23, "Magma Dungeon",D24, "Moscovia Dungeon",D26, "Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29, "Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36, "Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39; D1: setarray @c[2],261,272,275,270,116,27; Disp("Abyss Lakes",1,3); Pick("abyss_"); D2: setarray @c[2],228,11,34,41,119,14; Disp("Amatsu Dungeon",1,3); Pick("ama_dun"); D3: setarray @c[2],35,262,168,170; Disp("Anthell",1,2); Pick("anthell"); D4: setarray @c[2],275,19,24,26; Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun"); D5: setarray @c[2],266,67,255,244,23,260; Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3"); D6: setarray @c[2],150,288,150,18,140,134; Disp("Bio Lab",1,3); Pick("lhz_dun"); D7: setarray @c[2],87,47,262,262; Disp("Brasilis Dungeon",1,2); Pick("bra_dun"); D8: setarray @c[0],168,168,253,252,236,204,32,63,26,27; Disp("Byalan Dungeon",1,5); Pick("iz_dun",1); D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74; Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4"); Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04"); D10: setarray @c[2],52,17,381,343,302,262; Disp("Coal Mines",1,3); Pick("mjo_dun"); D11: setarray @c[2],131,247,19,19,180,169,100,92; Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4"); D12: setarray @c[2],51,14,150,11,120,10; Disp("Cursed Abbey",1,3); Pick("abbey"); D14: setarray @c[2],22,14,292,290; Disp("Einbroch Dungeon",1,2); Pick("ein_dun"); D15: setarray @c[2],40,103,203,34,266,168,130,272; Disp("Gefenia",1,4); Pick("gefenia",0); D16: setarray @c[0],104,99,115,236,106,132,203,200; Disp("Geffen Dungeon",1,4); Pick("gef_dun",1); D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14; Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2"); Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1"); D18: setarray @c[2],153,53,28,113,68,16; Disp("Gonryun Dungeon",1,3); Pick("gon_dun"); D19: setarray @c[2],176,7,93,20,23,8; Disp("Hidden Dungeon",1,3); Pick("prt_maze"); D20: setarray @c[2],157,14,151,155,149,22,33,158; Disp("Ice Dungeon",1,4); Pick("ice_dun"); D21: setarray @c[2],140,51,53,247,37,63,150,285; Disp("Entrance:Juperos 1:Juperos 2:Core"); Pick("","jupe_cave","juperos_01","juperos_02","jupe_core"); D22: setarray @c[2],28,226,41,198; Disp("Kiel Dungeon",1,2); Pick("kh_dun"); D23: setarray @c[2],218,196,282,20,165,38; Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun"); D24: setarray @c[2],126,68,47,30; Disp("Magma Dungeon",1,2); Pick("mag_dun"); D26: setarray @c[2],189,48,165,30,32,135; Disp("Moscovia Dungeon",1,3); Pick("mosk_dun"); D27: setarray @c[2],61,239; Disp("Nidhogg's Dungeon",1); Pick("nyd_dun"); D28: setarray @c[2],298,167,224,149,266,280; Disp("Odin Temple",1,3); Pick("odin_tem"); D29: setarray @c[2],32,170,21,185; Disp("Orc Dungeon",1,2); Pick("orcsdun"); D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204; Disp("Payon Dungeon",1,5); Pick("pay_dun",1); D31: setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8; Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2"); Pick("moc_pryd"); D32: setarray @c[2],140,11,32,21,4,149,204,218,150,9; Disp("Rachel Sanctuary",1,5); Pick("ra_san"); D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99; Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5"); D35: setarray @c[2],69,24,102,27; Disp("Sunken Ship",1,2); Pick("treasure"); D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52; Disp("Thanatos Tower",1,12); Pick("tha_t"); D37: setarray @c[2],21,228,75,205,34,272; Disp("Thor Volcano",1,3); Pick("thor_v"); D38: setarray @c[2],205,15,129,133; Disp("Toy Factory",1,2); Pick("xmas_dun"); D39: setarray @c[2],154,49,148,261,132,189,100,192; Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun"); // -------------------------------------------------- Castles: // -------------------------------------------------- menu "Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3, "Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6; C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90; Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg"); Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld"); C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87; Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz"); Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13"); C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266; Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill"); Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld"); C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240; Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul"); Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld"); C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107; Disp("Mardol:Cyr:Horn:Gefn:Banadis"); Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld"); C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315; Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir"); Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld"); } // -------------------------------------------------- // Duplicates: // -------------------------------------------------- alberta,31,242,4 duplicate(Warper) Warper#alb 405 aldebaran,143,124,4 duplicate(Warper) Warper#alde 405 amatsu,201,136,4 duplicate(Warper) Warper#ama 405 ayothaya,154,170,4 duplicate(Warper) Warper#ayo 405 comodo,194,158,4 duplicate(Warper) Warper#com 405 einbech,172,132,5 duplicate(Warper) Warper#einbe 405 einbroch,69,202,4 duplicate(Warper) Warper#einbr 405 gef_fild10,69,337,6 duplicate(Warper) Warper#orc 405 geffen,124,72,4 duplicate(Warper) Warper#gef 405 gonryun,162,122,4 duplicate(Warper) Warper#gon 405 hugel,101,151,4 duplicate(Warper) Warper#hug 405 izlu2dun,110,92,4 duplicate(Warper) Warper#izd 405 izlude,131,150,3 duplicate(Warper) Warper#izl 405 jawaii,208,294,4 duplicate(Warper) Warper#jaw 405 lighthalzen,162,102,4 duplicate(Warper) Warper#lhz 405 louyang,208,99,6 duplicate(Warper) Warper#lou 405 manuk,274,146,6 duplicate(Warper) Warper#man 405 moc_ruins,64,164,4 duplicate(Warper) Warper#moc 405 morocc,162,97,4 duplicate(Warper) Warper#mor 405 moscovia,229,191,4 duplicate(Warper) Warper#mos 405 nameless_n,259,213,4 duplicate(Warper) Warper#nam 405 niflheim,197,192,4 duplicate(Warper) Warper#nif 405 pay_arche,42,134,4 duplicate(Warper) Warper#arc 405 payon,179,111,3 duplicate(Warper) Warper#pay 405 prontera,159,192,4 duplicate(Warper) Warper#prt 405 prt_fild05,279,223,6 duplicate(Warper) Warper#cul 405 rachel,134,115,4 duplicate(Warper) Warper#rac 405 splendide,205,153,4 duplicate(Warper) Warper#spl 405 thor_camp,249,76,4 duplicate(Warper) Warper#thor 405 umbala,106,150,3 duplicate(Warper) Warper#umb 405 veins,214,123,4 duplicate(Warper) Warper#ve 405 xmas,150,136,6 duplicate(Warper) Warper#xmas 405 yuno,162,47,4 duplicate(Warper) Warper#yuno 405 // -------------------------------------------------- // Duplicates (Renewal): // -------------------------------------------------- brasilis,201,222,4 duplicate(Warper) Warper#bra 405 dewata,204,186,6 duplicate(Warper) Warper#dew 405 dicastes01,194,194,6 duplicate(Warper) Warper#dic 405 eclage,107,37,4 duplicate(Warper) Warper#ecl 405 malangdo,134,117,6 duplicate(Warper) Warper#mal 405 malaya,210,205,4 duplicate(Warper) Warper#ma 405 mora,57,152,4 duplicate(Warper) Warper#mora 405 Any Help figuring out would be awesome.. 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Atrocity Posted June 20, 2013 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 9 Reputation: 0 Joined: 06/20/13 Last Seen: June 30, 2013 Share Posted June 20, 2013 You really have some amazing scripting skills, thank you Euphy. Hi Guys! esp. to Euphy the author of this Warper Script, it seem that the warper will randomly auto close and disables your chars. movement and you'll need to relog or use @go command b4 using it back.. and I haven't seen any errors on my Map Server.. Just wandering why. @_@ I'm using 2011-03-15RagexeRe and r17324 SVN.. Here's a my Modified Euphy's Warper Script.. //===== rAthena Script ======================================= //= Warper //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= A complete - but very condensed - warper script. //= Some coordinates written by Tekno-Kanix and ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Added missing duplicates and fixed coordinates. //= 1.2 Added new episodes and simplified functions. //= 1.3 Added Renewal checks and Instances menu. //= Aligned coordinates with @go. //============================================================ - script Warper -1,{ function Go; function Disp; function Pick; // -------------------------------------------------- // Main Menu: // -------------------------------------------------- menu "Last Warp ^FF9900["+lastwarp$+"]^000000",-, "Fields",Fields, "Dungeons",Dungeons, "Guild Castles",Castles; if (lastwarp$ == "") message strcharinfo(0),"You haven't warped anywhere yet."; else warp lastwarp$,lastwarpx,lastwarpy; end; // ------------------- Functions ------------------- // * Go("<map>",<x>,<y>); // ~ Warps directly to a map. // // * Disp("<Menu Option>",<first option>,<last option>); // * Pick("<map_prefix>"{,<index offset>}); // ~ Dynamic menu and map selection (auto-numbered). // // * Disp("<Option 1>:<Option 2>:<etc.>"); // * Pick("","<map1>","<map2>","<etc.>"); // ~ Manual menu and map selection (listed). // // * Restrict("<RE | Pre-RE>"{,<menu option numbers>}); // ~ Only allows map for Renewal or Pre-Renewal modes. // If menu option numbers are given, only those maps // will be restricted (i.e. not for "Go"). // // Other notes: // ~ Array @c[] holds all (x,y) coordinates. // ~ Use @c[2] EXCEPT when maps begin dynamically // at 0: use @c[0] and Pick() offset 1. // -------------------------------------------------- function Go { warp getarg(0),getarg(1,0),getarg(2,0); getmapxy(lastwarp$,lastwarpx,lastwarpy,0); end; } function Disp { if (getargcount() < 3) set @menu$, getarg(0); else { set @menu$,""; for(set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1) set @menu$, @menu$+getarg(0)+" "+.@i+":"; } return; } function Pick { set .@warp_block,@warp_block; set @warp_block,0; if (getarg(0) == "") { set .@select, select(@menu$); set .@i, .@select; set .@map$, getarg(.@i); } else { set .@select, select(@menu$); set .@i, .@select-getarg(1,0); set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i; } if (.@warp_block & (1<<.@select)) { message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal."; end; } warp .@map$,@c[.@i*2],@c[.@i*2+1]; getmapxy(lastwarp$,lastwarpx,lastwarpy,0); deletearray @c[0],getarraysize(@c); end; } // -------------------------------------------------- Fields: // -------------------------------------------------- menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Comodo Fields",F5, "Einbroch Fields",F8, "Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12, "Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15, "Manuk Fields",F17, "Mjolnir Fields",F18, "Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21, "Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24, "Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27, "Yuno Fields",F28; F1: setarray @c[2],190,197; Disp("Amatsu Field",1,1); Pick("ama_fild"); F2: setarray @c[2],173,134,212,150; Disp("Ayothaya Field",1,2); Pick("ayo_fild"); F5: setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172; Disp("Comodo Field",1,9); Pick("cmd_fild"); F8: setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200; Disp("Einbroch Field",1,10); Pick("ein_fild"); F10: setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185; Disp("Geffen Field",0,14); Pick("gef_fild",1); F11: setarray @c[2],220,227; Disp("Gonryun Field",1,1); Pick("gon_fild"); F12: setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197; Disp("Hugel Field",1,7); Pick("hu_fild"); F13: setarray @c[2],240,179,185,235,240,226; Disp("Lighthalzen Field",1,3); Pick("lhz_fild"); F14: setarray @c[2],229,187; Disp("Louyang Field",1,1); Pick("lou_fild"); F15: setarray @c[2],115,145; Disp("Lutie Field",1,1); Pick("xmas_fild"); F17: setarray @c[2],35,236,35,262,84,365; Disp("Manuk Field",1,3); Pick("man_fild"); F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208; Disp("Mjolnir Field",1,12); Pick("mjolnir_"); F19: setarray @c[2],82,104,131,147; Disp("Moscovia Field",1,2); Pick("mosk_fild"); F20: setarray @c[2],215,229,167,234; Disp("Niflheim Field",1,2); Pick("nif_fild"); F21: setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150; Disp("Payon Forest",1,11); Pick("pay_fild"); F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164; Disp("Prontera Field",0,11); Pick("prt_fild",1); F23: setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197; Disp("Rachel Field",1,13); Pick("ra_fild"); F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97; Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19"); Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19"); F25: setarray @c[2],175,186,236,184,188,204; Disp("Splendide Field",1,3); Pick("spl_fild"); F26: setarray @c[2],217,206,223,221,237,215,202,197; Disp("Umbala Field",1,4); Pick("um_fild"); F27: setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307; Disp("Veins Field",1,7); Pick("ve_fild"); F28: setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304; Disp("Yuno Field",1,12); Pick("yuno_fild"); // -------------------------------------------------- Dungeons: // -------------------------------------------------- menu "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3, "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9, "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16, "Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19, "Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23, "Magma Dungeon",D24, "Moscovia Dungeon",D26, "Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29, "Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36, "Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39; D1: setarray @c[2],261,272,275,270,116,27; Disp("Abyss Lakes",1,3); Pick("abyss_"); D2: setarray @c[2],228,11,34,41,119,14; Disp("Amatsu Dungeon",1,3); Pick("ama_dun"); D3: setarray @c[2],35,262,168,170; Disp("Anthell",1,2); Pick("anthell"); D4: setarray @c[2],275,19,24,26; Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun"); D5: setarray @c[2],266,67,255,244,23,260; Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3"); D6: setarray @c[2],150,288,150,18,140,134; Disp("Bio Lab",1,3); Pick("lhz_dun"); D7: setarray @c[2],87,47,262,262; Disp("Brasilis Dungeon",1,2); Pick("bra_dun"); D8: setarray @c[0],168,168,253,252,236,204,32,63,26,27; Disp("Byalan Dungeon",1,5); Pick("iz_dun",1); D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74; Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4"); Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04"); D10: setarray @c[2],52,17,381,343,302,262; Disp("Coal Mines",1,3); Pick("mjo_dun"); D11: setarray @c[2],131,247,19,19,180,169,100,92; Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4"); D12: setarray @c[2],51,14,150,11,120,10; Disp("Cursed Abbey",1,3); Pick("abbey"); D14: setarray @c[2],22,14,292,290; Disp("Einbroch Dungeon",1,2); Pick("ein_dun"); D15: setarray @c[2],40,103,203,34,266,168,130,272; Disp("Gefenia",1,4); Pick("gefenia",0); D16: setarray @c[0],104,99,115,236,106,132,203,200; Disp("Geffen Dungeon",1,4); Pick("gef_dun",1); D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14; Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2"); Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1"); D18: setarray @c[2],153,53,28,113,68,16; Disp("Gonryun Dungeon",1,3); Pick("gon_dun"); D19: setarray @c[2],176,7,93,20,23,8; Disp("Hidden Dungeon",1,3); Pick("prt_maze"); D20: setarray @c[2],157,14,151,155,149,22,33,158; Disp("Ice Dungeon",1,4); Pick("ice_dun"); D21: setarray @c[2],140,51,53,247,37,63,150,285; Disp("Entrance:Juperos 1:Juperos 2:Core"); Pick("","jupe_cave","juperos_01","juperos_02","jupe_core"); D22: setarray @c[2],28,226,41,198; Disp("Kiel Dungeon",1,2); Pick("kh_dun"); D23: setarray @c[2],218,196,282,20,165,38; Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun"); D24: setarray @c[2],126,68,47,30; Disp("Magma Dungeon",1,2); Pick("mag_dun"); D26: setarray @c[2],189,48,165,30,32,135; Disp("Moscovia Dungeon",1,3); Pick("mosk_dun"); D27: setarray @c[2],61,239; Disp("Nidhogg's Dungeon",1); Pick("nyd_dun"); D28: setarray @c[2],298,167,224,149,266,280; Disp("Odin Temple",1,3); Pick("odin_tem"); D29: setarray @c[2],32,170,21,185; Disp("Orc Dungeon",1,2); Pick("orcsdun"); D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204; Disp("Payon Dungeon",1,5); Pick("pay_dun",1); D31: setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8; Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2"); Pick("moc_pryd"); D32: setarray @c[2],140,11,32,21,4,149,204,218,150,9; Disp("Rachel Sanctuary",1,5); Pick("ra_san"); D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99; Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5"); D35: setarray @c[2],69,24,102,27; Disp("Sunken Ship",1,2); Pick("treasure"); D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52; Disp("Thanatos Tower",1,12); Pick("tha_t"); D37: setarray @c[2],21,228,75,205,34,272; Disp("Thor Volcano",1,3); Pick("thor_v"); D38: setarray @c[2],205,15,129,133; Disp("Toy Factory",1,2); Pick("xmas_dun"); D39: setarray @c[2],154,49,148,261,132,189,100,192; Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun"); // -------------------------------------------------- Castles: // -------------------------------------------------- menu "Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3, "Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6; C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90; Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg"); Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld"); C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87; Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz"); Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13"); C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266; Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill"); Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld"); C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240; Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul"); Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld"); C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107; Disp("Mardol:Cyr:Horn:Gefn:Banadis"); Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld"); C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315; Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir"); Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld"); } // -------------------------------------------------- // Duplicates: // -------------------------------------------------- alberta,31,242,4 duplicate(Warper) Warper#alb 405 aldebaran,143,124,4 duplicate(Warper) Warper#alde 405 amatsu,201,136,4 duplicate(Warper) Warper#ama 405 ayothaya,154,170,4 duplicate(Warper) Warper#ayo 405 comodo,194,158,4 duplicate(Warper) Warper#com 405 einbech,172,132,5 duplicate(Warper) Warper#einbe 405 einbroch,69,202,4 duplicate(Warper) Warper#einbr 405 gef_fild10,69,337,6 duplicate(Warper) Warper#orc 405 geffen,124,72,4 duplicate(Warper) Warper#gef 405 gonryun,162,122,4 duplicate(Warper) Warper#gon 405 hugel,101,151,4 duplicate(Warper) Warper#hug 405 izlu2dun,110,92,4 duplicate(Warper) Warper#izd 405 izlude,131,150,3 duplicate(Warper) Warper#izl 405 jawaii,208,294,4 duplicate(Warper) Warper#jaw 405 lighthalzen,162,102,4 duplicate(Warper) Warper#lhz 405 louyang,208,99,6 duplicate(Warper) Warper#lou 405 manuk,274,146,6 duplicate(Warper) Warper#man 405 moc_ruins,64,164,4 duplicate(Warper) Warper#moc 405 morocc,162,97,4 duplicate(Warper) Warper#mor 405 moscovia,229,191,4 duplicate(Warper) Warper#mos 405 nameless_n,259,213,4 duplicate(Warper) Warper#nam 405 niflheim,197,192,4 duplicate(Warper) Warper#nif 405 pay_arche,42,134,4 duplicate(Warper) Warper#arc 405 payon,179,111,3 duplicate(Warper) Warper#pay 405 prontera,159,192,4 duplicate(Warper) Warper#prt 405 prt_fild05,279,223,6 duplicate(Warper) Warper#cul 405 rachel,134,115,4 duplicate(Warper) Warper#rac 405 splendide,205,153,4 duplicate(Warper) Warper#spl 405 thor_camp,249,76,4 duplicate(Warper) Warper#thor 405 umbala,106,150,3 duplicate(Warper) Warper#umb 405 veins,214,123,4 duplicate(Warper) Warper#ve 405 xmas,150,136,6 duplicate(Warper) Warper#xmas 405 yuno,162,47,4 duplicate(Warper) Warper#yuno 405 // -------------------------------------------------- // Duplicates (Renewal): // -------------------------------------------------- brasilis,201,222,4 duplicate(Warper) Warper#bra 405 dewata,204,186,6 duplicate(Warper) Warper#dew 405 dicastes01,194,194,6 duplicate(Warper) Warper#dic 405 eclage,107,37,4 duplicate(Warper) Warper#ecl 405 malangdo,134,117,6 duplicate(Warper) Warper#mal 405 malaya,210,205,4 duplicate(Warper) Warper#ma 405 mora,57,152,4 duplicate(Warper) Warper#mora 405 Any Help figuring out would be awesome.. Thanks in advance.. Did you disable your previous warper? Quote Link to comment Share on other sites More sharing options...
Zalbahis Posted June 20, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 06/18/13 Last Seen: August 7, 2013 Share Posted June 20, 2013 Nope, I only use the Default Warper from rAthena and saw, that it was scripted by Euphy, so got in here and ask for help.. Anyone knows how to solve this matter?.. Quote Link to comment Share on other sites More sharing options...
nanakiwurtz Posted June 21, 2013 Group: Members Topic Count: 81 Topics Per Day: 0.02 Content Count: 1654 Reputation: 583 Joined: 08/09/12 Last Seen: January 14, 2020 Share Posted June 21, 2013 Are you using the latest SVN version? Quote Link to comment Share on other sites More sharing options...
Zalbahis Posted June 22, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 06/18/13 Last Seen: August 7, 2013 Share Posted June 22, 2013 I'm using 2011-03-15RagexeRe and r17324 SVN.. Quote Link to comment Share on other sites More sharing options...
TiMz Posted June 22, 2013 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 192 Reputation: 9 Joined: 05/08/13 Last Seen: August 23, 2024 Share Posted June 22, 2013 @Gelo: Update your SVN, that bug has been fixed. @nixrlz: I still have to look into why that happens, I don't have an answer at the moment. Sorry! @mrlongshen: // This will contain shop 1 only. prontera,150,150,6 script Quest Shop#1 998,{ callfunc "qshop",1; } // To duplicate the above shop, you have two options: prontera,150,155,6 script Quest Shop#1-1 998,{ callfunc "qshop",1; } prontera,150,155,6 duplicate(Quest Shop#1) Quest Shop#1-1 998 // This will contain shop 2 only. prontera,150,155,6 script Quest Shop#2 998,{ callfunc "qshop",2; } This doesn't seem to work. It just creates an npc that doesn't open up anything. Quote Link to comment Share on other sites More sharing options...
Litro Endemic Posted June 22, 2013 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 283 Reputation: 79 Joined: 06/13/13 Last Seen: June 7, 2023 Share Posted June 22, 2013 Hi Euphy Do you have a script Copy Stalker NPC for rAthena SVN ?? thanks you so much Quote Link to comment Share on other sites More sharing options...
DJFUNK Posted June 22, 2013 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 115 Reputation: 4 Joined: 10/25/12 Last Seen: August 31, 2023 Share Posted June 22, 2013 sir, your warper I found doubled target label // -------------------------------------------------- Special: // -------------------------------------------------- menu "Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Eden Group Headquarters",S4, "Gonryun Arena",S4, "Izlude Arena",S5, "Monster Race Arena",S6, "Turbo Track",S7; S1: Go("auction_01",22,68); S2: Go("bat_room",154,150); S3: Go("cmd_in02",179,129); S4: Restrict("RE"); Go("moc_para01",31,14); S5: Go("gon_test",48,10); S6: Go("arena_room",100,88); S7: Go("p_track01",62,41); S8: Go("turbo_room",99,114); line 140 Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 22, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted June 22, 2013 @Zalbahis: That was a bug in the SVN for a short period of time; should be fixed when you update. @DJFUNK: x_x Thank you, I'll fix that soon. Quote Link to comment Share on other sites More sharing options...
Zalbahis Posted June 22, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 06/18/13 Last Seen: August 7, 2013 Share Posted June 22, 2013 Is there any manual fix?.. Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 23, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted June 23, 2013 @Zalbahis: r17382 Quote Link to comment Share on other sites More sharing options...
windston Posted June 24, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 53 Reputation: 1 Joined: 03/06/12 Last Seen: March 17, 2021 Share Posted June 24, 2013 Would it be possible to add a feature to the hunting mission script that allows players to pay a zeny fee to reset the monsters they need to hunt, and every time they reset it again the cost goes up by 15% or so.Currently players can op-out of a mission but must wait until the cooldown of the quest is done. I want them to be able to reroll their daily missions if the ones given to them are too difficult for their lvl/class/etc, Quote Link to comment Share on other sites More sharing options...
LatSo Posted June 25, 2013 Group: Members Topic Count: 69 Topics Per Day: 0.02 Content Count: 296 Reputation: 2 Joined: 04/11/13 Last Seen: December 22, 2020 Share Posted June 25, 2013 Master Euphy, Is the incorrect use of close command on All-In-One npc already fixed? Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 26, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Author Share Posted June 26, 2013 @windston: Great suggestion! Added in r17387. set .Reset,-1; // Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time) trunk/npc/custom/quests/hunting_missions.txt Quote Link to comment Share on other sites More sharing options...
Ragnar Lothbrok Posted July 6, 2013 Group: Members Topic Count: 91 Topics Per Day: 0.02 Content Count: 309 Reputation: 6 Joined: 04/24/12 Last Seen: January 7, 2016 Share Posted July 6, 2013 (edited) @Euphy Im using your Hunting Mission, and i got this error when i choose New Mission .. Edited July 6, 2013 by P r o p e r t i e s Quote Link to comment Share on other sites More sharing options...
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