Bin4ry Posted October 10, 2012 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 782 Reputation: 82 Joined: 01/01/12 Last Seen: September 21, 2015 Share Posted October 10, 2012 If you use rA, it's implemented in latest SVN. Try to check your /conf/battle/monster.conf // Whether or not to spawn the mvp tomb. // See http://irowiki.org/wiki/MVP#Gravestone mvp_tomb_enabled: yes Quote Link to comment Share on other sites More sharing options...
Peopleperson49 Posted January 9, 2013 Group: Members Topic Count: 219 Topics Per Day: 0.05 Content Count: 1181 Reputation: 141 Joined: 01/27/12 Last Seen: July 15, 2024 Share Posted January 9, 2013 Thanks Darristan I went all the way to the end of this file just to ask that question. Peopleperson49 Quote Link to comment Share on other sites More sharing options...
Ragnar Lothbrok Posted January 9, 2013 Group: Members Topic Count: 91 Topics Per Day: 0.02 Content Count: 309 Reputation: 6 Joined: 04/24/12 Last Seen: January 7, 2016 Share Posted January 9, 2013 guys how to show the pub timer after killing the MVP? im using the latest SVN...thanks Quote Link to comment Share on other sites More sharing options...
Meister Posted March 10, 2013 Group: Members Topic Count: 280 Topics Per Day: 0.06 Content Count: 841 Reputation: 17 Joined: 04/16/12 Last Seen: March 4, 2024 Share Posted March 10, 2013 Can someone upload a patch for 3ceam for its latest revision? Thanks! Quote Link to comment Share on other sites More sharing options...
akanejung Posted June 23, 2013 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 9 Reputation: 1 Joined: 10/11/12 Last Seen: May 26, 2021 Share Posted June 23, 2013 (edited) Ok i use V.4 for rathena with eathena It's work !! But i want to add Tomb delay when MVP die and respwn Tomb will show when MVP die for 5 sec Tomb will hidden when MVP respawn for 5 sec It like in Offical Server. Edited June 23, 2013 by akanejung Quote Link to comment Share on other sites More sharing options...
rosfus Posted July 18, 2013 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 75 Reputation: 3 Joined: 04/12/13 Last Seen: August 15, 2014 Share Posted July 18, 2013 who to add scripts on the tomb Quote Link to comment Share on other sites More sharing options...
whitehawk_ro Posted July 31, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 9 Reputation: 0 Joined: 07/25/13 Last Seen: November 21, 2014 Share Posted July 31, 2013 (edited) Hmm i have that line., I followed the main topic first post. here's what i got on my npc.c /** MVP Tomb System. [malufett] **/ static int totalnpctomb = 0; int npc_mvp_tomb(struct mob_data *md, struct map_session_data *sd){ char w1[256], w2[256], w3[256]; struct npc_data *nd = NULL; int count; nullpo_ret(md); if(sd){ struct mob_data *boss_md = map_getmob_boss(sd->bl.m); // Search for Boss on this Map and ignore summoned Boss if( boss_md != NULL && boss_md->bl.prev != NULL && md->bl.id == boss_md->bl.id) { int x = boss_md->bl.x, y = boss_md->bl.y; sprintf(w2, "Tomb#%d", boss_md->class_); sprintf(w1, "%s, %d, %d, 1", map[boss_md->bl.m].name, x , y); sprintf(w3, "n%d::OnMyMobDead", totalnpctomb); sprintf(w2, "%s::n%d", w2, count=totalnpctomb++); safestrncpy(md->npc_event, w3, sizeof(md->npc_event)); npc_parse_duplicate(w1,"duplicate(tomb_stone)",w2,"565", "-", "-", "MVP_TOMB"+boss_md->class_); if(md->spawn_timer != INVALID_TIMER){ const struct TimerData * timer_data = get_timer(md->spawn_timer); pc_setreg(sd, add_str("@spawn_delay"), DIFF_TICK(timer_data->tick, gettick()) + 60); } npc_event(sd,md->npc_event,0); safestrncpy(md->npc_event, "", sizeof(md->npc_event)); if(SCRIPT_MAX_ARRAYSIZE > totalnpctomb) totalnpctomb = 0; } }else{ sprintf(w1, "n%d", md->target_id); nd = npc_name2id(w1); if (nd != NULL){ npc_unload(nd); md->target_id = 0; totalnpctomb--; } } return count; } will this working on eathena as well? i`m useing 3ceam i have try and not working! haha headache Edited July 31, 2013 by whitehawk_ro Quote Link to comment Share on other sites More sharing options...
fTakano Posted June 22, 2014 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 31 Reputation: 12 Joined: 07/02/12 Last Seen: 1 hour ago Share Posted June 22, 2014 I'm using eAthena and my Map server crashes when the monster is respawned... can you help me about this? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Hyroshima Posted August 7, 2017 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 189 Reputation: 122 Joined: 07/11/14 Last Seen: November 27, 2024 Share Posted August 7, 2017 (edited) Hello, sorry to revive the topic... I'm using the latest eAthena rev, manually added without any problem... The only problem is that tombs do not disappear! Thank you in advance! @Edit: debug show: [07/Aug/2017 07:30][Warning]: npc_parsename: Duplicate unique name in file 'arse_mob: Unknown mob ID %d (file '%s', line '%d'). ', line'1'. Renaming 'helpony@moc_pryd06' to '1_124_101_85'. [07/Aug/2017 07:30][Debug]: this npc: display name 'Tomb#1511|4039238' unique name 'helpony@moc_pryd06' map=moc_pryd06, x=101, y=85 [07/Aug/2017 07:30][Debug]: other npc: display name 'Tomb#1511|3788501' unique name 'helpony@moc_pryd06' map=moc_pryd06, x=103, y=84 Edited August 7, 2017 by dragonivell Quote Link to comment Share on other sites More sharing options...
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