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rosfus

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Everything posted by rosfus

  1. Hi, sir Myztet. My players is very very like this game, thank you! I found merchant class will lost they are own skill “Blood of merchant” when reset status or skills, did Mining World have some update about this?
  2. hey jeroen how to make event autoplay. I add these line but, it will start without any bomb. OnMinute45: OnStart: OnInit: //Default .mobcount set .mobcount, 100; set .@mobcount, 100; //Default .increase set .increase, 40;
  3. It's new 3th headgear mission. Graves of the dead. I think is use item6814~6820 to exchange new 3th headgear. Hi Ziu. can you find some new quests in kRO.?
  4. like town warp? It’s work very well, Can the points show by FluxCP, just like zeny rank?
  5. Critical Error An error was encountered during the lifetime of the application. This could be due to a variety of problems, such as a bug in the application. However, normally it is caused by misconfiguration. Exception Details Error: PDOException Message: SQLSTATE[HY000] [1044] Access denied for user 'rosfus_sakray'@'localhost' to database 'sakray2013' File: /home/rosfus/public_html/loki/lib/Flux/Connection.php:81 File Line Function/Method /home/rosfus/public_html/loki/lib/Flux/Connection.php 81 PDO::__construct() /home/rosfus/public_html/loki/lib/Flux/Connection.php 94 Flux_Connection::connect() /home/rosfus/public_html/loki/lib/Flux/Connection.php 159 Flux_Connection::getConnection() /home/rosfus/public_html/loki/modules/server/status.php 23 Flux_Connection::getStatement() /home/rosfus/public_html/loki/modules/main/preprocess.php 82 require_once() /home/rosfus/public_html/loki/lib/Flux/Template.php 334 include() /home/rosfus/public_html/loki/lib/Flux/Dispatcher.php 168 Flux_Template::render() /home/rosfus/public_html/loki/index.php 177 Flux_Dispatcher::dispatch() Exception Trace As String #0 /home/rosfus/public_html/loki/lib/Flux/Connection.php(81): PDO->__construct(*hidden*) #1 /home/rosfus/public_html/loki/lib/Flux/Connection.php(94): Flux_Connection->connect(Object(Flux_Config)) #2 /home/rosfus/public_html/loki/lib/Flux/Connection.php(159): Flux_Connection->getConnection() #3 /home/rosfus/public_html/loki/modules/server/status.php(23): Flux_Connection->getStatement('SELECT COUNT(ch...') #4 /home/rosfus/public_html/loki/modules/main/preprocess.php(82): require_once('/home/rosfus/pu...') #5 /home/rosfus/public_html/loki/lib/Flux/Template.php(334): include('/home/rosfus/pu...') #6 /home/rosfus/public_html/loki/lib/Flux/Dispatcher.php(168): Flux_Template->render() #7 /home/rosfus/public_html/loki/index.php(177): Flux_Dispatcher->dispatch(Array) #8 {main} When I use asurahosting.com install FluxCP, Report overhead error codes. But I can connect remote by Navicat. What's wrong with it?
  6. Hello Euphy Can Hunting Missions Points [Mission_Points] Merge to Event Manager Points[Event_Points]?
  7. Time Shoes ID: 22000~22011 Use 6608,Coagulated Spell 1st: Enchet use 1 Coagulated Spell [slot4] 2nd: Enchet use 4 Coagulated Spell [slot4] 3td: Enchet use 15 Coagulated Spell [slot4] 4th: Enchet use 30 Coagulated Spell [slot4] Last: Enchet use 10 Coagulated Spell [slot3] Player can choise 4 type include the following results: NO.4 Slot 1st. 2nd. 3td. 4th. Fighting Spirit: Fighting Spirit4 Fighting Spirit5 Fighting Spirit6 Fighting Spirit7 Expert Archer: Expert Archer1 Expert Archer2 Expert Archer3 Expert Archer4 Spell: Spell2 Spell3 Spell4 Spell5 VIT: VIT+2 VIT+3 MHP+1% MHP+2% ASPD: ASPD1(ASPD+4%) ASPD2(ASPD+6%) ASPD3(ASPD+8%) ASPD4(ASPD+10%) LUK: LUK+3 LUK+4 LUK+5 LUK+6 When player second time enchent it is not change, but update. EX. Fighting Spirit4 upto Fighting Spirit5 When player upto Fighting Spirit 7, It can enchent slot 3. Slot3 just on chance. Following results: NO.3 Slot 4875,Strength of Bear 4876,Reckless Magic 4877,Speed of Light 4878,Muscular Endurance 4879,Hawk Eye 4880,Lucky Day EX: All of this is too hard for me , Some one can help it? function script glast_enchant_1 { //Checks mes .npc$; mes "----------------------------"; mes "我可以赋予你的时间之靴神秘的力量, 但这将花费你 "+.price1+" "+((.price1-1)?getitemname(.item)+"":getitemname(.item))+"."; next; if(!getequipisequiped(6)){mes .npc$; mes "----------------------------"; mes "对不起, 但你必须将您的时间之靴装备在脚上, 我们才能继续."; close;} set .@timeshoes,callfunc("timeshoes",getequipid(6)); if(!.@timeshoes){mes .npc$; mes "----------------------------"; mes "我只能帮你附魔时间之靴."; close;} if(!countitem(.item)){ mes .npc$; mes "----------------------------"; mes "等你有了 "+getitemname(.item)+"再来找我吧."; close; } if(select("- 是:- 否")&2){ mes .npc$; mes "----------------------------"; mes "好的, 随时恭候!"; close; } if(countitem(.item)<.price1) { mes .npc$; mes "----------------------------"; mes "对不起, 你的 "+getitemname(.item)+"不够进行附魔, 请准备足够的材料再来."; close; } set .@check1, getequipid(6); if (countitem(.@check1) > 1) { mes .npc$; mes "----------------------------"; mes "看上去你背包里面有相同的时间之靴请先存放至仓库再来附魔."; close;} set .@check2, getequipid(6,3); if (countitem(.@check2) > 1) { mes .npc$; mes "----------------------------"; mes "您的时间之靴已经附魔过一次了, 继续附魔会清除原来的附魔结果. 如果需要升级请选择升级时间之靴附魔菜单."; close;} mes .npc$; //Work 1st slot if(getequipid(6)+1) { delitem .item,.price; set .@id, getequipid(6); set .@ref, getequiprefinerycnt(6); set .@card1, getequipcardid(6,0); set .@card2, getequipcardid(6,1); set .@card3, getequipcardid(6,2); set .@card4, getequipcardid(6,3); delitem2 .@id,1,1,.@ref,0,.@card1,.@card2,.@card3,.@card4; getitem2 .@id,1,1,.@ref,0,.@card1,.@card2,.@card3, callfunc("F_Rand", 6, 4808,4832,4814,4741,4869,4752 ); equip .@id; misceffect 154; mes "----------------------------"; mes "完成了!"; close; } mes "对不起, 但你必须将您的时间之靴装备在脚上, 我们才能继续."; close; } function script glast_enchant_2 { } //NPC Constants //=-=-=-=-=-=-=Configuration=-=-=-=-=-=-= OnInit: set .npc$, "[ ^336699时间的奖励^000000 ]"; set .price1, 1; set .price2, 4; set .price3, 15; set .price4, 30; set .price4, 10; set .item, 6608; function script timeshoes { setarray .@timeshoes[0],22000,22001,22002,22003,22004,22005,22006,22007,22008,22009,22010,22011; for( set .@i,0; .@i < getarraysize(.@timeshoes); set .@i,.@i+1){ if(getarg(0)==.@timeshoes[.@i]) return 1; } return 0; } //=-=-=-=-=-=-End Configuration-=-=-=-=-=-=-=
  8. thanks for share thanks for share
  9. Hello sir. I am using your Arena_Master.1.4 ,. It's a very nice scripts. Thank you for sharing. And I have a bug with Arena_Master. [Debug]: NPCEvent '竞技管理员::OnStatus' not found! (source: PvPGvGMain) Can you help for it?
  10. rosfus

    Custom NPC

    1 // Free ID's 140 - 400 modify const.txt add customname 399 2 modify npc.h find #define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( id > MAX_NPC_CLASS2_START && id < MAX_NPC_CLASS2_END ) ) replace to #define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 399 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( id > MAX_NPC_CLASS2_START && id < MAX_NPC_CLASS2_END ) ) then Compile . 3 modify lua find data\luafiles514\lua files\datainfo\npcidentity.lua add JT_customname = 399, 4 copy your customname.spr & customname.act file to data\sprite\npc\
  11. Too many columns, discarding last 1 columns. How about this?
  12. it's fluxcp install password u can find it in config\application.php line:7 <?php // This is the application configuration file. All values have been set to // the default, and should be changed as needed. return array( 'ServerAddress' => 'abc.com', // This value is the hostname:port under which Flux runs. (e.g., example.com or example.com:80) 'BaseURI' => '', // The base URI is the base web root on which your application lies. 'InstallerPassword' => 'password', // Installer/updater password. 'RequireOwnership' => true, // Require the executing user to be owner of the FLUX_ROOT/data/ directory tree? (Better for security) // WARNING: This will be mostly IGNORED on non-POSIX-compliant OSes (e.g. Windows).
  13. 4875,Strength_of_Bear Physical attack, a chance to transform into within 5 sePhysical attack, a chance to transform into within 5 seconds Bigfoot Bear. Duration STR +200, second loss HP500conds Bigfoot Bear. Duration STR +200, second loss HP500 Who can tell me how to do this? a chance to transform into within 5 seconds Bigfoot Bear.
  14. it's work! but i think u forgot to add src/map/script.c & src/map/npc.c
  15. I use clean SVN:17442 , tried more and more times, it still warning. [Warning]: Unknown setting 'atk_adjustment_map' in file conf/battle/misc.conf [Warning]: Unknown setting 'atk_short_attack_damage_rate' in file conf/battle/misc.conf [Warning]: Unknown setting 'atk_long_attack_damage_rate' in file conf/battle/misc.conf [Warning]: Unknown setting 'atk_weapon_attack_damage_rate' in file conf/battle/misc.conf [Warning]: Unknown setting 'atk_magic_attack_damage_rate' in file conf/battle/misc.conf I use your other 2 source mf_noequip-bygrouplv-rA and minspeeds_com_mf_noconsume-rA , they are works very very well. Dizziness~ do u have some other ways~
  16. I think some thing wrong with this. How can I fix it?
  17. ITEM 18827 VALKYRIE_CIRCLET I translation it from jRO 1. STR +1, MDEF +3 2. Properties and physical attacks against dark demon-shaped, monster damage +10% 3. And [Ear_Of_Angel's_Wing ID:5074] together equipment, physical attacks a chance within 5 seconds, turned to Monster [Valkyrie Randgris ID:1891] 4. [VALKYRIE_CIRCLET] refinery value added per upgrade it to transform into a monster [Valkyrie Randgris] chance. 5. Transformed into a monster [Valkyrie Randgris], all the attacks of 9 cell range attacks, while HIT-10, per HP-30. Here is my approach ITEM SCRIPT { bonus bStr,1; bonus2 bAddRace,7,10; bonus2 bAddEle,6,10; bonus bMdef,3; } ITEM COMBO DB 18827:5074,{ autobonus "{ bonus bHit,-10; bonus2 bHPLossRate,30,1000; bonus bAtkRange,9; callfunc Item_18827;}",100,5000,BF_WEAPON,"{ specialeffect2 EF_FIRESPLASHHIT; }";} FUNC SCRIPT function script Item_18827 { initnpctimer; end; OnTimer10: atcommand "@disguise 1891"; sleep2 50000; end; OnTimer40000: atcommand "@undisguise"; end; } But it has no effect, Who can help me for this?
  18. thx a lot [info]: SVN Revision: '17442' [info]: Server supports up to '4096' concurrent connections. [Warning]: Not all IP addresses in map_athena.conf configured, autodetecting... [info]: Defaulting to 192.168.1.7 as our IP address [info]: Map Server IP Address : '192.168.1.7' -> '192.168.1.7'. [info]: Char Server IP Address : '192.168.1.7' -> '192.168.1.7'. [Warning]: Unknown setting 'atk_adjustment_map' in file conf/battle/misc.conf [Warning]: Unknown setting 'atk_short_attack_damage_rate' in file conf/battle/misc.conf [Warning]: Unknown setting 'atk_long_attack_damage_rate' in file conf/battle/misc.conf [Warning]: Unknown setting 'atk_weapon_attack_damage_rate' in file conf/battle/misc.conf [Warning]: Unknown setting 'atk_magic_attack_damage_rate' in file conf/battle/misc.conf [status]: Using SQL dbs: no [info]: Logging item transactions to table 'picklog'. Why Warning?
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