fTakano

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fTakano last won the day on February 12

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About fTakano

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  1. prontera,129,165,4 script Test NPC#tst 100,{ if( $lvl_rwrd_cnt < 50 ) { if( !#lvl_rwrd ) { if( (Class >= Job_Lord_Knight && Class <= Job_Paladin2) && BaseLevel == .max_blvl && JobLevel == .max_jlvl_t ) { for( [email protected]=0; [email protected]<getarraysize(.rwrd); [email protected]+=2 ) getitem .rwrd[[email protected]], .rwrd[[email protected]+1]; set #lvl_rwrd, 1; set $lvl_rwrd_cnt, $lvl_rwrd_cnt; end; } if( (Class == Job_Ninja || Class == Job_Gunslinger || (Class >= Job_Star_Gladiator && Class <= Job_Soul_Linker)) && BaseLevel == .max_blvl && JobLevel == .max_jlvl_x ) { for( [email protected]=0; [email protected]<getarraysize(.rwrd); [email protected]+=2 ) getitem .rwrd[[email protected]], .rwrd[[email protected]+1]; set #lvl_rwrd, 1; set $lvl_rwrd_cnt, $lvl_rwrd_cnt; end; } } else { mes "You have already received your reward."; end; } } else { mes "Sorry, but the first 50 players who reached their max levels already received their reward."; end; } OnInit: /* Just a note : variable #lvl_rwrd will be used in checking if the player already claimed their reward. You can change it to character-based by removing the prefix # of the variable. */ setarray .rwrd[0], 501, 10, 502, 10; // Syntax : setarray .rwrd[0],<itm_id>, <amt>{, <itm_id>, <amt>, ...} set .max_blvl, 99; // Max Level of server set .max_jlvl_t, 70; // Max Job Level for Trans Class set .max_jlvl_x, 50; // Max Job Level for Extended Class end; }
  2. In Photoshop, make sure that your Rulers must be set in pixels. First you need to press CTRL + R on your keyboard to show the rulers on your work area. Next, right click the ruler and select "Pixels"
  3. prontera,129,165,4 script Test NPC#tst 100,{ if( !#lvl_rwrd ) { if( (Class >= Job_Lord_Knight && Class <= Job_Paladin2) && BaseLevel == .max_blvl && JobLevel == .max_jlvl_t ) { for( [email protected]=0; [email protected]<getarraysize(.rwrd); [email protected]+=2 ) getitem .rwrd[[email protected]], .rwrd[[email protected]+1]; set #lvl_rwrd, 1; end; } if( (Class == Job_Ninja || Class == Job_Gunslinger || (Class >= Job_Star_Gladiator && Class <= Job_Soul_Linker)) && BaseLevel == .max_blvl && JobLevel == .max_jlvl_x ) { for( [email protected]=0; [email protected]<getarraysize(.rwrd); [email protected]+=2 ) getitem .rwrd[[email protected]], .rwrd[[email protected]+1]; set #lvl_rwrd, 1; end; } } else { mes "You have already received your reward."; end; } OnInit: /* Just a note : variable #lvl_rwrd will be used in checking if the player already claimed their reward. You can change it to character-based by removing the prefix # of the variable. */ setarray .rwrd[0], 501, 10, 502, 10; // Syntax : setarray .rwrd[0],<itm_id>, <amt>{, <itm_id>, <amt>, ...} set .max_blvl, 99; // Max Level of server set .max_jlvl_t, 70; // Max Job Level for Trans Class set .max_jlvl_x, 50; // Max Job Level for Extended Class end; }
  4. fTakano

    Rework Killing Strike

    Just force the skill element to Neutral in db/(pre-)re/skill_db.txt
  5. fTakano

    Count to a Million

    OOO OOO OOOOOOOOO OOOOOOOOO OOO OOO OOO OOO OOO OOO OOO OOO OOOOOOOOO OOOOOOOOO OOOOOOOOO OOOOOOOOO OOO OOO OOO OOO OOO OOOOOOOOO OOO OOO
  6. fTakano

    R>goldroom with bot check

    prontera,155,180,4 script Gold Room#tst 100,{ mes "What do you want?"; next; switch(select("Enter Gold Room.:Exchange Points:Cancel")) { case 1: @str$ = ""; mes "Make sure to type the strings correctly."; mes "Fee: ^FF0000"+F_InsertComma(.zeny)+" Z^000000"; for( [email protected]=0; [email protected]<.strLen; [email protected]++ ) @str$ += charat(.charSet$, rand(0, getstrlen(.charSet$))); mes "Passcode : ^FF0000"[email protected]$+"^000000"; next; input [email protected]$; if( [email protected]$ != @str$ ) { mes "You will be kicked."; close2; atcommand "@kick "+strcharinfo(0); end; } else { if( Zeny < .zeny ) { mes "Sorry, but you can't enter the room."; close; } else { @str$ = ""; Zeny -= .zeny; warp "ordeal_1-1",0,0; end; } } break; case 2: if( !#goldPoint ) { mes "Don't have enough Gold Points to exchange."; close; } mes "You currently have "+F_InsertPlural(#goldPoint, "Gold Point")+"."; mes "Do you want to exchange them all or decide on how many you will exchange?"; next; switch(select("Exchange all of my Gold Points:Decide on how many will I exchange:Cancel")) { case 1: if(!checkweight(969,#goldPoint)) { mes "Sorry, you can't carry these gold bars."; close; } else { getitem 969,#goldPoint; #goldPoint = 0; mes "Here's your gold bars."; mes "You currently have "+F_InsertPlural(#goldPoint, "Gold Point")+"."; close; } break; case 2: mes "Input how many gold points will you get."; next; input [email protected],0,30000; if( [email protected] > #goldPoint ) { mes "Sorry, you don't have enough gold points to exchange."; close; } else { if(!checkweight(969,[email protected])) { mes "Sorry, you can't carry these gold bars."; close; } else { getitem 969, [email protected]; #goldPoint -= [email protected]; mes "Here's your gold bars."; mes "You currently have "+F_InsertPlural(#goldPoint, "Gold Point")+"."; close; } } break; default: goto L_Quit; break; } close; break; default: goto L_Quit; break; } L_Quit: close; end; OnInit: .charSet$ = "0123456789abcdefghijkmnopqrstuvwxyzABCDEFGHJKLMNOPQRSTUVWXYZ"; .strLen = 10; // Sets how many characters for the generated confirmation code. .zeny = 200000; // Entrance fee for the room end; } ordeal_1-1,150,150,4 script Exit 100,{ mes "Want to go out?"; if( select("Yes:No") == 2 ) close; else { warp "SavePoint",0,0; end; } } - script gold_room -1,{ OnInit: .mob_id = 1002; // Monster ID for the Gold Room mobs monster "ordeal_1-1",0,0,"Golden Peco",.mob_id,100,strnpcinfo(0)+"::OnKilled"; end; OnKilled: .ppk = rand(1,5); // Points per kill #goldPoint += .ppk; dispbottom "-- Gold Point Information --"; dispbottom "You have acquired "+F_InsertPlural(.ppk,"Gold Point")+"."; dispbottom "You have currently have "+F_InsertPlural(#goldPoint,"Gold Point")+"."; monster "ordeal_1-1",0,0,"Golden Peco",.mob_id,1,strnpcinfo(0)+"::OnKilled"; end; OnPCDieEvent: if( strcharinfo(3) == "ordeal_1-1" ) { #goldPoint = 0; dispbottom "Sorry, but all of the Gold Points you have earned has vanished."; } end; } ordeal_1-1 mapflag pvp_noparty ordeal_1-1 mapflag pvp_noguild ordeal_1-1 mapflag nowarp ordeal_1-1 mapflag noreturn ordeal_1-1 mapflag noteleport
  7. fTakano

    Auto get item when mob is killed

    - script Drop_extra -1,{ OnNPCKillEvent: if( strcharinfo(3) != "ordeal_3-2" ) {end;} getitem [email protected]_id,1; end; OnInit: [email protected]_id = 969; end; }
  8. fTakano

    [Showcase] Skill Status Icons

    Well, there's a tutorial on how to add a custom status icon and And for the Status Icons, this will be only for showcase.
  9. fTakano

    Count to a Million

    Four thousand, three hundred seventy-one
  10. fTakano

    GAT Glitch

    I will be trying that.
  11. fTakano

    GAT Glitch

    Here's the Browedit GAT view for the map.
  12. fTakano

    GAT Glitch

    The second image is the gat view from WeeMapCache. The walkable areas are not fitting with the map design.
  13. fTakano

    GAT Glitch

    Unfortunately, many times... Same glitch occurs.
  14. fTakano

    Count to a Million

    4262