JayPee Posted March 5, 2012 Posted March 5, 2012 Question, is group.conf being reloaded too when I use @reloadatcommand?
Arcenciel Posted March 14, 2012 Posted March 14, 2012 anyone can gv me svn have command @afk? This is not the place to ask for that. Search or post here: http://rathena.org/board/forum/36-source-requests/
WhatFT Posted April 22, 2012 Posted April 22, 2012 I don't know how to edit this, Still Player Level can use # command. How to remove that to them? Can you give me one of your work guys =/
mleo1 Posted April 24, 2012 Posted April 24, 2012 Where can you see atcommands list now since atcommands.conf is just for aliases and other configurations. Halp. Im transferring now from eAthena to rAthena xD.
EvilPuncker Posted April 24, 2012 Posted April 24, 2012 atcommands are still in that file, the alias thing is a plus
WhatFT Posted April 24, 2012 Posted April 24, 2012 How to fix #command? I wanted that ONLY GMs can use it, no one replies in my recent posts, I don't understand how they explain it =/ any good way? My players can use # command ... I only want to make it available for GMs. Anyone?
mleo1 Posted April 24, 2012 Posted April 24, 2012 I found it, it is in the doc folder lol docatcommands.txt
Magnetix Posted May 7, 2012 Posted May 7, 2012 What Paulinds pointed out is true. The old command system lets you disable charcommands or set the minimum level. With the new system, we are unable to do the same. I suggest implementation of this feature. All in all, I'm starting to like this new command system, easy to setup but due to what I mentioned above it restrains me to fully like the system. 2
sizenine Posted May 9, 2012 Posted May 9, 2012 (edited) What Paulinds pointed out is true. The old command system lets you disable charcommands or set the minimum level. With the new system, we are unable to do the same. I suggest implementation of this feature. All in all, I'm starting to like this new command system, easy to setup but due to what I mentioned above it restrains me to fully like the system. agreed, that way no accidents can happen. Edited May 9, 2012 by sizenine
JayPee Posted May 10, 2012 Posted May 10, 2012 you can disable a char command of a specific command by making the value of a command to [true,false] ex: go: [true,false] 1
Magnetix Posted May 10, 2012 Posted May 10, 2012 you can disable a char command of a specific command by making the value of a command to [true,false] ex: go: [true,false] True, you can disable specific commands and as we know there are two (2) types of commands, atcommand (@) and charcommand (#). I was referring to charcommands such as #go or #warp. 1
EvilPuncker Posted May 27, 2012 Posted May 27, 2012 I suggest the addition of setgroupid() command, so we don't need to relay on sql queries at script side
QQfoolsorellina Posted May 28, 2012 Posted May 28, 2012 Since I noticed the Removed of @adjcmdlvl command, I wonder is it possible to add a command @adjcomdgroup which temporarily adjust the specified group can use. e.g. During woe I want to disable some commands from normal player.
MarkZD Posted June 24, 2012 Posted June 24, 2012 Since I noticed the Removed of @adjcmdlvl command, I wonder is it possible to add a command @adjcomdgroup which temporarily adjust the specified group can use. e.g. During woe I want to disable some commands from normal player. It's a little old topic, but you can use: @adjgroup
LyDe Posted June 27, 2012 Posted June 27, 2012 nice job,well as Matheus said I loved the new structure of config files. Congratulations.
Raikumi Posted July 11, 2012 Posted July 11, 2012 Are there any converters out there? I personally dislike the new GM system..I dont want to spend an entire afternoon on this...again. Edit: Nevermind! Got it going.
Decimal Posted July 19, 2012 Posted July 19, 2012 (edited) Nevermind. I think that I understand now. Thanks anyway. Edited July 19, 2012 by Decimal
Valiente Posted July 21, 2012 Posted July 21, 2012 (edited) you can disable a char command of a specific command by making the value of a command to [true,false] ex: go: [true,false] True, you can disable specific commands and as we know there are two (2) types of commands, atcommand (@) and charcommand (#). I was referring to charcommands such as #go or #warp. you can disable a char command of a specific command by making the value of a command to [true,false] ex: go: [true,false] True, you can disable specific commands and as we know there are two (2) types of commands, atcommand (@) and charcommand (#). I was referring to charcommands such as #go or #warp. Same examination here. The charcommand is working, all I need to do was type the player's name while using the command. But where can we set the permissions though? Edited July 21, 2012 by Valiente
Brian Posted July 27, 2012 Posted July 27, 2012 But where can we set the permissions though? permissions - you mean which GM level(s) can use the command? That's the whole idea of groups instead of levels. Within the group config, you set which commands they can use in the commands: { } block. trunk/conf/groups.conf
tjungz212 Posted September 3, 2012 Posted September 3, 2012 Someone please Help Me to GM command to Normal Player I've edited in group.conf but it does not work what are other examples? groups: ( { id: 0 /* group 0 is the default group for every new account */ name: "Player" level: 0 inherit: ( /*empty list*/ ) commands: { /* no commands by default */ commands: true mobinfo: true iteminfo: true whodrops: true whereis: true jailtime: true autoloot: true alootid: true autotrade: true go: true } permissions: { /* without this basic permissions regular players could not trade or party */ can_trade: true can_party: true } }, Is there any other Config should change except in grup.conf?
Kiritoryu Posted December 16, 2012 Posted December 16, 2012 Help! i have an error after i edit the group.conf , even changing back to original still shows the same problem [Warning]: pc_group_pc_load: (AID:2000000) logged in with unknown group id (99)! kicking... it cant identify my group id already. same for 0 groups - 99. groups.conf
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