sizenine
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Everything posted by sizenine
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item bonus effect similar to Maya Card's "bMagicDamageReturn"
sizenine replied to sizenine's question in Source Requests
Hm.. yes, except can you make it not be affected by the config "gtb_sc_immunity" ? I believe bNoMagicDamage,n; is affected by that. -
item bonus effect similar to Maya Card's "bMagicDamageReturn"
sizenine posted a question in Source Requests
Can someone help me with modifying the source to make a custom item bonus that will nullify damages from all magic target skills? It would work like Maya Card's "bMagicDamageReturn,n;" where you can set the chance n to reflect magic damage except it should nullify the damage instead of reflecting. AoE magic skills should still always hit. Thanks! -
What are the reasons for using MyISAM engine? I'm not sure the pros about MyISAM but InnoDB supports foreign keys while MyISAM does not. If we are able to use foreign keys, queries for deleting/updating can be more reliable and efficient.
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Best way to keep track of deaths in an instance
sizenine replied to sizenine's question in Scripting Support
Thanks Ocean, I will test this out. Guess my revision is too outdated, don't have instance_mapname, or at least its not listed in the script_commands.txt yet. And nice seeing you again. -
Anyone know the best way to do this? OnPCDieEvent doesn't exactly work right? Since that command doesn't bind to maps individually?
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max level error and "table .manner doesn't exist"
sizenine replied to sizenine's question in Installation Support
ah so that's where it is.. i was looking for it in battle.h and mmo.h... thanks! i tried looking for manner table but couldn't find it.. the only thing i found was a column for manner in the char table. -
max level error and "table .manner doesn't exist"
sizenine posted a question in Installation Support
The max level increase seems to be working fine but is there anyway to stop those errors from showing in console? As for the ".manner" table, I have no idea what's happening there. I'm running on the latest SVN with a fresh database and this that SQL error shows every time a character logs in game. Can anyone give some insight? -
[GUIDE] Spriting 101: Creating A Sprite and Act File
sizenine replied to sizenine's topic in Spriting & Palette Showcase
change the mode to RGB. should be one of the menu options at the top left of the program. Wait... shouldn't he change it to Index Color instead of RGM? Image > Mode > Index color? Yeah.. lol that's what I meant, sorry haven't opened CS in a while! -
[GUIDE] Spriting 101: Creating A Sprite and Act File
sizenine replied to sizenine's topic in Spriting & Palette Showcase
change the mode to RGB. should be one of the menu options at the top left of the program. -
fixed here in 16154
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Cart:3 types of new cart
sizenine replied to QQfoolsorellina's topic in Sprites & Pallette Downloads
ah yeah.. forgot that was twRO, guess we have to wait for kRO to support them too.. -
Cart:3 types of new cart
sizenine replied to QQfoolsorellina's topic in Sprites & Pallette Downloads
so we need the latest client to support these huh? -
some people are suggesting to scrap ro2 and instead remake ro1 as a 3d game...? that doesn't make sense, ro2 is already serving that purpose. also, ro1 is unique because it is one of the best games that is NOT 3d. most people who still play ro1 actually enjoy 2d graphics, which is why they still play it.. and maybe not for you, but many players around the world (especially 3rd world countries) can't even support games that use higher quality graphics, which is why they are forced to play ro1.
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enforced party share exp and items feature?
sizenine replied to sizenine's question in Source Support
wait.. i think this only enables item share right? can we make the exp shared also? -
i know this may require some src modding, but is it possible to make a script use enforced shared exp and items when a party enters a map? by enforced, i mean to make it even bypass the sharing level range. example, if a party has a player of level 99 and a player of level 150, when they enter the map, the party settings will automatically change to even shared exp and even shared items. partylock will be on so it can't be adjusted on the map until they exit. i guess what i need is a script command that allows scripts to adjust a party's settings and maybe a mapflag that enables party settings to bypass the sharing level range. or are there other ways to do this? suggestions?
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Hey Kenedos, thanks for the response but I think you did the opposite of what I wanted. I mean, the blacklisting will work but it means I have to blacklist almost every single item except for the ones that I want to allow. I think you should make it so that all items are blacklisted unless it is in the array.
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Yeah for those items, I don't really understand why they don't just use the regular bMatk? The descriptions are the same as the items with bMatk so why do they need a new bEquipmentMatk?
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r15572: New GM, Commands & Permissions system
sizenine replied to Gepard's topic in Development News
agreed, that way no accidents can happen. -
What would I have to modify if I wanted to restrict this system to work only on certain items?
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Is there a way to Disable sending Item/zeny thru Mail?
sizenine replied to ngek202's question in Source Support
Btw in 2012 clients you can access mailbox via friends list also. Just a heads up. -
Working AI folder that supports homunc, mercs, and elemental summons
sizenine replied to sizenine's question in Client Requests
thanks but it doesnt work, it gives errors too. i have updated miruku also so mine have no errors but they just dont move on command. here is what it looks like: -
save and reboot server? and is this in your import confs?
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try adding it in db/re/skill_tree.txt (pre-re if not using renewal).